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authorJustin Clark-Casey (justincc)2010-08-23 23:21:44 +0100
committerJustin Clark-Casey (justincc)2010-08-23 23:21:44 +0100
commit1d01c910951c09aa348e4fb407226fb3fcf35288 (patch)
tree7f4d290ea66057393c6302727a6bc52377a85dd9 /OpenSim
parentFix bug in llGiveInventory() where items were disappearing on relog (diff)
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minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 4e0ddcb..241e100 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1084,7 +1084,11 @@ namespace OpenSim.Region.Framework.Scenes
1084 /// <see>MoveTaskInventoryItem</see> 1084 /// <see>MoveTaskInventoryItem</see>
1085 /// </summary> 1085 /// </summary>
1086 /// <param name="remoteClient"></param> 1086 /// <param name="remoteClient"></param>
1087 /// <param name="folderID"></param> 1087 /// <param name="folderID">
1088 /// The user inventory folder to move (or copy) the item to. If null, then the most
1089 /// suitable system folder is used (e.g. the Objects folder for objects). If there is no suitable folder, then
1090 /// the item is placed in the user's root inventory folder
1091 /// </param>
1088 /// <param name="part"></param> 1092 /// <param name="part"></param>
1089 /// <param name="itemID"></param> 1093 /// <param name="itemID"></param>
1090 public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) 1094 public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)