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authorLatif Khalifa2010-10-15 07:24:57 +0200
committerTeravus Ovares (Dan Olivares)2010-10-15 01:56:08 -0400
commitcd4d7a7c351ad78c13805374b46ea8168568d89e (patch)
treee0406e1b41e04a3a724eacbc984b0be8ddc2b761 /OpenSim
parentMerge branch 'master' of ssh://MyConnection/var/git/opensim (diff)
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A couple of more ways attachment point is sent
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 51197d2..2a0c0b1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -113,6 +113,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
113 if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId)) 113 if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
114 return; 114 return;
115 115
116 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
117 // be removed when that functionality is implemented in opensim
118 AttachmentPt &= 0x7f;
119
116 // Calls attach with a Zero position 120 // Calls attach with a Zero position
117 if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false)) 121 if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false))
118 { 122 {
@@ -142,6 +146,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
142 146
143 if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) 147 if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
144 { 148 {
149 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
150 // be removed when that functionality is implemented in opensim
151 AttachmentPt &= 0x7f;
152
145 // If the attachment point isn't the same as the one previously used 153 // If the attachment point isn't the same as the one previously used
146 // set it's offset position = 0 so that it appears on the attachment point 154 // set it's offset position = 0 so that it appears on the attachment point
147 // and not in a weird location somewhere unknown. 155 // and not in a weird location somewhere unknown.