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authorJeff Ames2007-11-13 02:30:43 +0000
committerJeff Ames2007-11-13 02:30:43 +0000
commit3d10dbf2335333dfcc5f46e2b0e6d045c2b42166 (patch)
tree7e6f08bf605f7fa0fc28f5337176e526f7910da3 /OpenSim
parent* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. (diff)
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added IDs for all built-in animations
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 307dec7..4502fb3 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -749,7 +749,7 @@ namespace OpenSim.Region.Environment.Scenes
749 { 749 {
750 direc.z *= 3; 750 direc.z *= 3;
751 //System.Console.WriteLine("Jump"); 751 //System.Console.WriteLine("Jump");
752 SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1); 752 SendAnimPack(Animations.AnimsLLUUID["PREJUMP"], 1);
753 SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); 753 SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
754 } 754 }
755 } 755 }