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author | Teravus Ovares (Dan Olivares) | 2009-08-31 21:40:06 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-31 21:40:06 -0400 |
commit | 2068b6714a6cf78a19340e9c8db7a3cd69a6f8c6 (patch) | |
tree | 1ee8f5e6649602ac168619a7483e48fdd508eba7 /OpenSim | |
parent | * Put Borders back the way they were to resolve the endless ----> crossing i... (diff) | |
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* -2 on the south and west side, -1 on the north and east side. Fuzzy borders! yay
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f4a0d2e..7527d8c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -337,22 +337,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
337 | BordersLocked = true; | 337 | BordersLocked = true; |
338 | 338 | ||
339 | Border northBorder = new Border(); | 339 | Border northBorder = new Border(); |
340 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 340 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- |
341 | northBorder.CrossDirection = Cardinals.N; | 341 | northBorder.CrossDirection = Cardinals.N; |
342 | NorthBorders.Add(northBorder); | 342 | NorthBorders.Add(northBorder); |
343 | 343 | ||
344 | Border southBorder = new Border(); | 344 | Border southBorder = new Border(); |
345 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 345 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //---> |
346 | southBorder.CrossDirection = Cardinals.S; | 346 | southBorder.CrossDirection = Cardinals.S; |
347 | SouthBorders.Add(southBorder); | 347 | SouthBorders.Add(southBorder); |
348 | 348 | ||
349 | Border eastBorder = new Border(); | 349 | Border eastBorder = new Border(); |
350 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 350 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- |
351 | eastBorder.CrossDirection = Cardinals.E; | 351 | eastBorder.CrossDirection = Cardinals.E; |
352 | EastBorders.Add(eastBorder); | 352 | EastBorders.Add(eastBorder); |
353 | 353 | ||
354 | Border westBorder = new Border(); | 354 | Border westBorder = new Border(); |
355 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 355 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //---> |
356 | westBorder.CrossDirection = Cardinals.W; | 356 | westBorder.CrossDirection = Cardinals.W; |
357 | WestBorders.Add(westBorder); | 357 | WestBorders.Add(westBorder); |
358 | 358 | ||
@@ -489,22 +489,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
489 | { | 489 | { |
490 | BordersLocked = true; | 490 | BordersLocked = true; |
491 | Border northBorder = new Border(); | 491 | Border northBorder = new Border(); |
492 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 492 | northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- |
493 | northBorder.CrossDirection = Cardinals.N; | 493 | northBorder.CrossDirection = Cardinals.N; |
494 | NorthBorders.Add(northBorder); | 494 | NorthBorders.Add(northBorder); |
495 | 495 | ||
496 | Border southBorder = new Border(); | 496 | Border southBorder = new Border(); |
497 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 497 | southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //---> |
498 | southBorder.CrossDirection = Cardinals.S; | 498 | southBorder.CrossDirection = Cardinals.S; |
499 | SouthBorders.Add(southBorder); | 499 | SouthBorders.Add(southBorder); |
500 | 500 | ||
501 | Border eastBorder = new Border(); | 501 | Border eastBorder = new Border(); |
502 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize); //<--- | 502 | eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize + 1); //<--- |
503 | eastBorder.CrossDirection = Cardinals.E; | 503 | eastBorder.CrossDirection = Cardinals.E; |
504 | EastBorders.Add(eastBorder); | 504 | EastBorders.Add(eastBorder); |
505 | 505 | ||
506 | Border westBorder = new Border(); | 506 | Border westBorder = new Border(); |
507 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //---> | 507 | westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, -2); //---> |
508 | westBorder.CrossDirection = Cardinals.W; | 508 | westBorder.CrossDirection = Cardinals.W; |
509 | WestBorders.Add(westBorder); | 509 | WestBorders.Add(westBorder); |
510 | BordersLocked = false; | 510 | BordersLocked = false; |