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author | Justin Clark-Casey (justincc) | 2010-08-24 20:53:25 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-24 20:53:25 +0100 |
commit | 07d5a0779a8330a56fd6ca6d30918de7c8161f98 (patch) | |
tree | ecc6af1fa6625c5676adc9afc1e835dcf1e8db1e /OpenSim | |
parent | add test to check move of task item to user inventory when a target folder is... (diff) | |
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refactor: make RezObject() more readable
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 137 |
1 files changed, 68 insertions, 69 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index fa9653f..9c62ad3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1951,7 +1951,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1951 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, | 1951 | remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, |
1952 | RezSelected, RemoveItem, fromTaskID, false); | 1952 | RezSelected, RemoveItem, fromTaskID, false); |
1953 | } | 1953 | } |
1954 | 1954 | ||
1955 | /// <summary> | 1955 | /// <summary> |
1956 | /// Rez an object into the scene from a prim's inventory. | 1956 | /// Rez an object into the scene from a prim's inventory. |
1957 | /// </summary> | 1957 | /// </summary> |
@@ -1966,95 +1966,94 @@ namespace OpenSim.Region.Framework.Scenes | |||
1966 | SceneObjectPart sourcePart, TaskInventoryItem item, | 1966 | SceneObjectPart sourcePart, TaskInventoryItem item, |
1967 | Vector3 pos, Quaternion rot, Vector3 vel, int param) | 1967 | Vector3 pos, Quaternion rot, Vector3 vel, int param) |
1968 | { | 1968 | { |
1969 | // Rez object | 1969 | if (null == item) |
1970 | if (item != null) | 1970 | return null; |
1971 | { | 1971 | |
1972 | UUID ownerID = item.OwnerID; | 1972 | UUID ownerID = item.OwnerID; |
1973 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); | ||
1973 | 1974 | ||
1974 | AssetBase rezAsset = AssetService.Get(item.AssetID.ToString()); | 1975 | if (null == rezAsset) |
1976 | return null; | ||
1975 | 1977 | ||
1976 | if (rezAsset != null) | 1978 | string xmlData = Utils.BytesToString(rezAsset.Data); |
1977 | { | 1979 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); |
1978 | string xmlData = Utils.BytesToString(rezAsset.Data); | ||
1979 | SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); | ||
1980 | 1980 | ||
1981 | if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) | 1981 | if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos)) |
1982 | { | 1982 | return null; |
1983 | return null; | ||
1984 | } | ||
1985 | group.ResetIDs(); | ||
1986 | 1983 | ||
1987 | AddNewSceneObject(group, true); | 1984 | group.ResetIDs(); |
1988 | 1985 | ||
1989 | // we set it's position in world. | 1986 | AddNewSceneObject(group, true); |
1990 | group.AbsolutePosition = pos; | ||
1991 | 1987 | ||
1992 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | 1988 | // we set it's position in world. |
1989 | group.AbsolutePosition = pos; | ||
1993 | 1990 | ||
1994 | // Since renaming the item in the inventory does not affect the name stored | 1991 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); |
1995 | // in the serialization, transfer the correct name from the inventory to the | ||
1996 | // object itself before we rez. | ||
1997 | rootPart.Name = item.Name; | ||
1998 | rootPart.Description = item.Description; | ||
1999 | 1992 | ||
2000 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); | 1993 | // Since renaming the item in the inventory does not affect the name stored |
1994 | // in the serialization, transfer the correct name from the inventory to the | ||
1995 | // object itself before we rez. | ||
1996 | rootPart.Name = item.Name; | ||
1997 | rootPart.Description = item.Description; | ||
2001 | 1998 | ||
2002 | group.SetGroup(sourcePart.GroupID, null); | 1999 | List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values); |
2003 | 2000 | ||
2004 | if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | 2001 | group.SetGroup(sourcePart.GroupID, null); |
2005 | { | ||
2006 | if (Permissions.PropagatePermissions()) | ||
2007 | { | ||
2008 | foreach (SceneObjectPart part in partList) | ||
2009 | { | ||
2010 | part.EveryoneMask = item.EveryonePermissions; | ||
2011 | part.NextOwnerMask = item.NextPermissions; | ||
2012 | } | ||
2013 | group.ApplyNextOwnerPermissions(); | ||
2014 | } | ||
2015 | } | ||
2016 | 2002 | ||
2003 | if ((rootPart.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
2004 | { | ||
2005 | if (Permissions.PropagatePermissions()) | ||
2006 | { | ||
2017 | foreach (SceneObjectPart part in partList) | 2007 | foreach (SceneObjectPart part in partList) |
2018 | { | 2008 | { |
2019 | if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) | ||
2020 | { | ||
2021 | part.LastOwnerID = part.OwnerID; | ||
2022 | part.OwnerID = item.OwnerID; | ||
2023 | part.Inventory.ChangeInventoryOwner(item.OwnerID); | ||
2024 | } | ||
2025 | part.EveryoneMask = item.EveryonePermissions; | 2009 | part.EveryoneMask = item.EveryonePermissions; |
2026 | part.NextOwnerMask = item.NextPermissions; | 2010 | part.NextOwnerMask = item.NextPermissions; |
2027 | } | 2011 | } |
2028 | 2012 | ||
2029 | rootPart.TrimPermissions(); | 2013 | group.ApplyNextOwnerPermissions(); |
2030 | 2014 | } | |
2031 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | 2015 | } |
2032 | { | ||
2033 | group.ClearPartAttachmentData(); | ||
2034 | } | ||
2035 | |||
2036 | group.UpdateGroupRotationR(rot); | ||
2037 | |||
2038 | //group.ApplyPhysics(m_physicalPrim); | ||
2039 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2040 | { | ||
2041 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2042 | group.Velocity = vel; | ||
2043 | rootPart.ScheduleFullUpdate(); | ||
2044 | } | ||
2045 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); | ||
2046 | rootPart.ScheduleFullUpdate(); | ||
2047 | 2016 | ||
2048 | if (!Permissions.BypassPermissions()) | 2017 | foreach (SceneObjectPart part in partList) |
2049 | { | 2018 | { |
2050 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | 2019 | if ((part.OwnerID != item.OwnerID) || (item.CurrentPermissions & 16) != 0) |
2051 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | 2020 | { |
2052 | } | 2021 | part.LastOwnerID = part.OwnerID; |
2053 | return rootPart.ParentGroup; | 2022 | part.OwnerID = item.OwnerID; |
2023 | part.Inventory.ChangeInventoryOwner(item.OwnerID); | ||
2054 | } | 2024 | } |
2025 | |||
2026 | part.EveryoneMask = item.EveryonePermissions; | ||
2027 | part.NextOwnerMask = item.NextPermissions; | ||
2028 | } | ||
2029 | |||
2030 | rootPart.TrimPermissions(); | ||
2031 | |||
2032 | if (group.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
2033 | { | ||
2034 | group.ClearPartAttachmentData(); | ||
2035 | } | ||
2036 | |||
2037 | group.UpdateGroupRotationR(rot); | ||
2038 | |||
2039 | //group.ApplyPhysics(m_physicalPrim); | ||
2040 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||
2041 | { | ||
2042 | group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||
2043 | group.Velocity = vel; | ||
2044 | rootPart.ScheduleFullUpdate(); | ||
2055 | } | 2045 | } |
2046 | |||
2047 | group.CreateScriptInstances(param, true, DefaultScriptEngine, 2); | ||
2048 | rootPart.ScheduleFullUpdate(); | ||
2056 | 2049 | ||
2057 | return null; | 2050 | if (!Permissions.BypassPermissions()) |
2051 | { | ||
2052 | if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) | ||
2053 | sourcePart.Inventory.RemoveInventoryItem(item.ItemID); | ||
2054 | } | ||
2055 | |||
2056 | return rootPart.ParentGroup; | ||
2058 | } | 2057 | } |
2059 | 2058 | ||
2060 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) | 2059 | public virtual bool returnObjects(SceneObjectGroup[] returnobjects, UUID AgentId) |