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authorJustin Clark-Casey (justincc)2011-12-17 02:23:24 +0000
committerJustin Clark-Casey (justincc)2011-12-17 02:23:24 +0000
commitf9137c923bcdc952efe37c7dd328c2d0d8323317 (patch)
tree333e2dab2e1c56e1bc7f0a8315c6655582479203 /OpenSim
parentAdd Garmin Kawaguichi to CONTRIBUTORS.txt (diff)
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Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
There were two problems here: 1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service. This fails to groups created newly in that session 2) On object group update, we weren't setting the HasGroupChanged flag. This meant that the change was not persisted unless some other action set this flag. This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588 This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/ISceneEntity.cs1
-rw-r--r--OpenSim/Framework/ISceneObject.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs14
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs27
8 files changed, 50 insertions, 21 deletions
diff --git a/OpenSim/Framework/ISceneEntity.cs b/OpenSim/Framework/ISceneEntity.cs
index c0ea302..a9f21d2 100644
--- a/OpenSim/Framework/ISceneEntity.cs
+++ b/OpenSim/Framework/ISceneEntity.cs
@@ -34,6 +34,7 @@ namespace OpenSim.Framework
34 string Name { get; set; } 34 string Name { get; set; }
35 UUID UUID { get; } 35 UUID UUID { get; }
36 uint LocalId { get; } 36 uint LocalId { get; }
37
37 Vector3 AbsolutePosition { get; } 38 Vector3 AbsolutePosition { get; }
38 } 39 }
39} 40}
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs
index 18631f1..afac9b8 100644
--- a/OpenSim/Framework/ISceneObject.cs
+++ b/OpenSim/Framework/ISceneObject.cs
@@ -33,6 +33,12 @@ namespace OpenSim.Framework
33 public interface ISceneObject 33 public interface ISceneObject
34 { 34 {
35 UUID UUID { get; } 35 UUID UUID { get; }
36
37 /// <summary>
38 /// The owner of this object.
39 /// </summary>
40 UUID OwnerID { get; set; }
41
36 ISceneObject CloneForNewScene(); 42 ISceneObject CloneForNewScene();
37 string ToXml2(); 43 string ToXml2();
38 string ExtraToXmlString(); 44 string ExtraToXmlString();
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 7760382..cdecd2f 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -384,9 +384,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
384 if (m_debugPermissions) 384 if (m_debugPermissions)
385 m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName); 385 m_log.Debug("[PERMISSIONS]: " + permissionCalled + " was called from " + m_scene.RegionInfo.RegionName);
386 } 386 }
387 387
388 // Checks if the given group is active and if the user is a group member 388 /// <summary>
389 // with the powers requested (powers = 0 for no powers check) 389 /// Checks if the given group is active and if the user is a group member
390 /// with the powers requested (powers = 0 for no powers check)
391 /// </summary>
392 /// <param name="groupID"></param>
393 /// <param name="userID"></param>
394 /// <param name="powers"></param>
395 /// <returns></returns>
390 protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers) 396 protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
391 { 397 {
392 if (null == m_groupsModule) 398 if (null == m_groupsModule)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b43b227..4914d65 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2776,7 +2776,6 @@ namespace OpenSim.Region.Framework.Scenes
2776 2776
2777 public virtual void SubscribeToClientParcelEvents(IClientAPI client) 2777 public virtual void SubscribeToClientParcelEvents(IClientAPI client)
2778 { 2778 {
2779 client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate;
2780 client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; 2779 client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel;
2781 client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime; 2780 client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime;
2782 client.OnParcelBuy += ProcessParcelBuy; 2781 client.OnParcelBuy += ProcessParcelBuy;
@@ -2903,7 +2902,6 @@ namespace OpenSim.Region.Framework.Scenes
2903 2902
2904 public virtual void UnSubscribeToClientParcelEvents(IClientAPI client) 2903 public virtual void UnSubscribeToClientParcelEvents(IClientAPI client)
2905 { 2904 {
2906 client.OnObjectGroupRequest -= m_sceneGraph.HandleObjectGroupUpdate;
2907 client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel; 2905 client.OnParcelReturnObjectsRequest -= LandChannel.ReturnObjectsInParcel;
2908 client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime; 2906 client.OnParcelSetOtherCleanTime -= LandChannel.SetParcelOtherCleanTime;
2909 client.OnParcelBuy -= ProcessParcelBuy; 2907 client.OnParcelBuy -= ProcessParcelBuy;
@@ -4287,7 +4285,7 @@ namespace OpenSim.Region.Framework.Scenes
4287 /// Get a scene object group that contains the prim with the given local id 4285 /// Get a scene object group that contains the prim with the given local id
4288 /// </summary> 4286 /// </summary>
4289 /// <param name="localID"></param> 4287 /// <param name="localID"></param>
4290 /// <returns>null if no scene object group containing that prim is found</returns> 4288 /// <returns>null if no scene object group containing that prim is found</returns>
4291 public SceneObjectGroup GetGroupByPrim(uint localID) 4289 public SceneObjectGroup GetGroupByPrim(uint localID)
4292 { 4290 {
4293 return m_sceneGraph.GetGroupByPrim(localID); 4291 return m_sceneGraph.GetGroupByPrim(localID);
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index af95c28..a3e4b46 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -575,20 +575,6 @@ namespace OpenSim.Region.Framework.Scenes
575 } 575 }
576 } 576 }
577 577
578 protected internal void HandleObjectGroupUpdate(
579 IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
580 {
581 if (!remoteClient.IsGroupMember(GroupID))
582 return;
583
584 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
585 if (group != null)
586 {
587 if (group.OwnerID == remoteClient.AgentId)
588 group.SetGroup(GroupID, remoteClient);
589 }
590 }
591
592 protected internal ScenePresence CreateAndAddChildScenePresence( 578 protected internal ScenePresence CreateAndAddChildScenePresence(
593 IClientAPI client, AvatarAppearance appearance, PresenceType type) 579 IClientAPI client, AvatarAppearance appearance, PresenceType type)
594 { 580 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 7bf8c34..abea788 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3211,6 +3211,8 @@ namespace OpenSim.Region.Framework.Scenes
3211 part.Inventory.ChangeInventoryGroup(GroupID); 3211 part.Inventory.ChangeInventoryGroup(GroupID);
3212 } 3212 }
3213 3213
3214 HasGroupChanged = true;
3215
3214 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled 3216 // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
3215 // for the same object with very different properties. The caller must schedule the update. 3217 // for the same object with very different properties. The caller must schedule the update.
3216 //ScheduleGroupForFullUpdate(); 3218 //ScheduleGroupForFullUpdate();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 598b310..b29ecc6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3344,6 +3344,11 @@ namespace OpenSim.Region.Framework.Scenes
3344 3344
3345 public void SetGroup(UUID groupID, IClientAPI client) 3345 public void SetGroup(UUID groupID, IClientAPI client)
3346 { 3346 {
3347 // Scene.AddNewPrims() calls with client == null so can't use this.
3348// m_log.DebugFormat(
3349// "[SCENE OBJECT PART]: Setting group for {0} to {1} for {2}",
3350// Name, groupID, OwnerID);
3351
3347 GroupID = groupID; 3352 GroupID = groupID;
3348 if (client != null) 3353 if (client != null)
3349 SendPropertiesToClient(client); 3354 SendPropertiesToClient(client);
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 8baeaa4..9969a15 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -218,6 +218,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
218 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 218 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
219 219
220 client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest; 220 client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
221 client.OnObjectGroupRequest += HandleObjectGroupUpdate;
221 client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest; 222 client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
222 client.OnDirFindQuery += OnDirFindQuery; 223 client.OnDirFindQuery += OnDirFindQuery;
223 client.OnRequestAvatarProperties += OnRequestAvatarProperties; 224 client.OnRequestAvatarProperties += OnRequestAvatarProperties;
@@ -225,7 +226,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
225 // Used for Notices and Group Invites/Accept/Reject 226 // Used for Notices and Group Invites/Accept/Reject
226 client.OnInstantMessage += OnInstantMessage; 227 client.OnInstantMessage += OnInstantMessage;
227 228
228 // Send client thier groups information. 229 // Send client their groups information.
229 SendAgentGroupDataUpdate(client, client.AgentId); 230 SendAgentGroupDataUpdate(client, client.AgentId);
230 } 231 }
231 232
@@ -328,6 +329,30 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
328 remoteClient.SendGroupNameReply(GroupID, GroupName); 329 remoteClient.SendGroupNameReply(GroupID, GroupName);
329 } 330 }
330 331
332 private void HandleObjectGroupUpdate(
333 IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
334 {
335 GroupMembershipData gmd = GetMembershipData(GroupID, remoteClient.AgentId);
336
337 if (gmd == null)
338 {
339// m_log.WarnFormat(
340// "[GROUPS]: User {0} is not a member of group {1} so they can't update {2} to this group",
341// remoteClient.Name, GroupID, objectLocalID);
342
343 return;
344 }
345
346 SceneObjectGroup so = ((Scene)remoteClient.Scene).GetGroupByPrim(objectLocalID);
347 if (so != null)
348 {
349 if (so.OwnerID == remoteClient.AgentId)
350 {
351 so.SetGroup(GroupID, remoteClient);
352 }
353 }
354 }
355
331 private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im) 356 private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
332 { 357 {
333 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 358 if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);