diff options
author | Melanie Thielker | 2008-09-08 02:40:20 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-09-08 02:40:20 +0000 |
commit | 490ac0be005a989c86ebde62aad137fd2da7cbd8 (patch) | |
tree | 0bd15a47dea6d2dea470d50779603970a0493fd9 /OpenSim | |
parent | Implement llEjectFromLand. (diff) | |
download | opensim-SC_OLD-490ac0be005a989c86ebde62aad137fd2da7cbd8.zip opensim-SC_OLD-490ac0be005a989c86ebde62aad137fd2da7cbd8.tar.gz opensim-SC_OLD-490ac0be005a989c86ebde62aad137fd2da7cbd8.tar.bz2 opensim-SC_OLD-490ac0be005a989c86ebde62aad137fd2da7cbd8.tar.xz |
Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
Diffstat (limited to 'OpenSim')
13 files changed, 100 insertions, 15 deletions
diff --git a/OpenSim/Data/MySQL/MySQLRegionData.cs b/OpenSim/Data/MySQL/MySQLRegionData.cs index 9552ba1..b7fc70b 100644 --- a/OpenSim/Data/MySQL/MySQLRegionData.cs +++ b/OpenSim/Data/MySQL/MySQLRegionData.cs | |||
@@ -31,6 +31,7 @@ using System.Data; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using System.Drawing; | ||
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
35 | using log4net; | 36 | using log4net; |
36 | using MySql.Data.MySqlClient; | 37 | using MySql.Data.MySqlClient; |
@@ -858,6 +859,10 @@ namespace OpenSim.Data.MySQL | |||
858 | createCol(prims, "SceneGroupID", typeof (String)); | 859 | createCol(prims, "SceneGroupID", typeof (String)); |
859 | // various text fields | 860 | // various text fields |
860 | createCol(prims, "Text", typeof (String)); | 861 | createCol(prims, "Text", typeof (String)); |
862 | createCol(prims, "ColorR", typeof (Int32)); | ||
863 | createCol(prims, "ColorG", typeof (Int32)); | ||
864 | createCol(prims, "ColorB", typeof (Int32)); | ||
865 | createCol(prims, "ColorA", typeof (Int32)); | ||
861 | createCol(prims, "Description", typeof (String)); | 866 | createCol(prims, "Description", typeof (String)); |
862 | createCol(prims, "SitName", typeof (String)); | 867 | createCol(prims, "SitName", typeof (String)); |
863 | createCol(prims, "TouchName", typeof (String)); | 868 | createCol(prims, "TouchName", typeof (String)); |
@@ -912,6 +917,7 @@ namespace OpenSim.Data.MySQL | |||
912 | createCol(prims, "LoopedSound", typeof(String)); | 917 | createCol(prims, "LoopedSound", typeof(String)); |
913 | createCol(prims, "LoopedSoundGain", typeof(Double)); | 918 | createCol(prims, "LoopedSoundGain", typeof(Double)); |
914 | createCol(prims, "TextureAnimation", typeof(Byte[])); | 919 | createCol(prims, "TextureAnimation", typeof(Byte[])); |
920 | createCol(prims, "ParticleSystem", typeof(Byte[])); | ||
915 | 921 | ||
916 | createCol(prims, "OmegaX", typeof (Double)); | 922 | createCol(prims, "OmegaX", typeof (Double)); |
917 | createCol(prims, "OmegaY", typeof (Double)); | 923 | createCol(prims, "OmegaY", typeof (Double)); |
@@ -1109,6 +1115,10 @@ namespace OpenSim.Data.MySQL | |||
1109 | prim.Name = (String) row["Name"]; | 1115 | prim.Name = (String) row["Name"]; |
1110 | // various text fields | 1116 | // various text fields |
1111 | prim.Text = (String) row["Text"]; | 1117 | prim.Text = (String) row["Text"]; |
1118 | prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), | ||
1119 | Convert.ToInt32(row["ColorR"]), | ||
1120 | Convert.ToInt32(row["ColorG"]), | ||
1121 | Convert.ToInt32(row["ColorB"])); | ||
1112 | prim.Description = (String) row["Description"]; | 1122 | prim.Description = (String) row["Description"]; |
1113 | prim.SitName = (String) row["SitName"]; | 1123 | prim.SitName = (String) row["SitName"]; |
1114 | prim.TouchName = (String) row["TouchName"]; | 1124 | prim.TouchName = (String) row["TouchName"]; |
@@ -1180,6 +1190,8 @@ namespace OpenSim.Data.MySQL | |||
1180 | 1190 | ||
1181 | if (!row.IsNull("TextureAnimation")) | 1191 | if (!row.IsNull("TextureAnimation")) |
1182 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; | 1192 | prim.TextureAnimation = (Byte[])row["TextureAnimation"]; |
1193 | if (!row.IsNull("ParticleSystem")) | ||
1194 | prim.ParticleSystem = (Byte[])row["ParticleSystem"]; | ||
1183 | 1195 | ||
1184 | prim.RotationalVelocity = new Vector3( | 1196 | prim.RotationalVelocity = new Vector3( |
1185 | Convert.ToSingle(row["OmegaX"]), | 1197 | Convert.ToSingle(row["OmegaX"]), |
@@ -1187,9 +1199,6 @@ namespace OpenSim.Data.MySQL | |||
1187 | Convert.ToSingle(row["OmegaZ"]) | 1199 | Convert.ToSingle(row["OmegaZ"]) |
1188 | ); | 1200 | ); |
1189 | 1201 | ||
1190 | // TODO: Rotation | ||
1191 | // OmegaX, OmegaY, OmegaZ | ||
1192 | |||
1193 | prim.SetCameraEyeOffset(new Vector3( | 1202 | prim.SetCameraEyeOffset(new Vector3( |
1194 | Convert.ToSingle(row["CameraEyeOffsetX"]), | 1203 | Convert.ToSingle(row["CameraEyeOffsetX"]), |
1195 | Convert.ToSingle(row["CameraEyeOffsetY"]), | 1204 | Convert.ToSingle(row["CameraEyeOffsetY"]), |
@@ -1419,6 +1428,10 @@ namespace OpenSim.Data.MySQL | |||
1419 | // the UUID of the root part for this SceneObjectGroup | 1428 | // the UUID of the root part for this SceneObjectGroup |
1420 | // various text fields | 1429 | // various text fields |
1421 | row["Text"] = prim.Text; | 1430 | row["Text"] = prim.Text; |
1431 | row["ColorR"] = prim.Color.R; | ||
1432 | row["ColorG"] = prim.Color.G; | ||
1433 | row["ColorB"] = prim.Color.B; | ||
1434 | row["ColorA"] = prim.Color.A; | ||
1422 | row["Description"] = prim.Description; | 1435 | row["Description"] = prim.Description; |
1423 | row["SitName"] = prim.SitName; | 1436 | row["SitName"] = prim.SitName; |
1424 | row["TouchName"] = prim.TouchName; | 1437 | row["TouchName"] = prim.TouchName; |
@@ -1485,6 +1498,7 @@ namespace OpenSim.Data.MySQL | |||
1485 | } | 1498 | } |
1486 | 1499 | ||
1487 | row["TextureAnimation"] = prim.TextureAnimation; | 1500 | row["TextureAnimation"] = prim.TextureAnimation; |
1501 | row["ParticleSystem"] = prim.ParticleSystem; | ||
1488 | 1502 | ||
1489 | row["OmegaX"] = prim.RotationalVelocity.X; | 1503 | row["OmegaX"] = prim.RotationalVelocity.X; |
1490 | row["OmegaY"] = prim.RotationalVelocity.Y; | 1504 | row["OmegaY"] = prim.RotationalVelocity.Y; |
diff --git a/OpenSim/Data/MySQL/Resources/017_RegionStore.sql b/OpenSim/Data/MySQL/Resources/017_RegionStore.sql new file mode 100644 index 0000000..0304f30 --- /dev/null +++ b/OpenSim/Data/MySQL/Resources/017_RegionStore.sql | |||
@@ -0,0 +1,9 @@ | |||
1 | BEGIN; | ||
2 | |||
3 | ALTER TABLE prims ADD COLUMN ColorR integer not null default 0; | ||
4 | ALTER TABLE prims ADD COLUMN ColorG integer not null default 0; | ||
5 | ALTER TABLE prims ADD COLUMN ColorB integer not null default 0; | ||
6 | ALTER TABLE prims ADD COLUMN ColorA integer not null default 0; | ||
7 | ALTER TABLE prims ADD COLUMN ParticleSystem blob; | ||
8 | |||
9 | COMMIT; | ||
diff --git a/OpenSim/Data/SQLite/Resources/009_RegionStore.sql b/OpenSim/Data/SQLite/Resources/009_RegionStore.sql new file mode 100644 index 0000000..1f40548 --- /dev/null +++ b/OpenSim/Data/SQLite/Resources/009_RegionStore.sql | |||
@@ -0,0 +1,8 @@ | |||
1 | BEGIN; | ||
2 | |||
3 | ALTER TABLE prims ADD COLUMN ColorR integer not null default 0; | ||
4 | ALTER TABLE prims ADD COLUMN ColorG integer not null default 0; | ||
5 | ALTER TABLE prims ADD COLUMN ColorB integer not null default 0; | ||
6 | ALTER TABLE prims ADD COLUMN ColorA integer not null default 0; | ||
7 | |||
8 | COMMIT; | ||
diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index bb441f6..cfb2023 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs | |||
@@ -31,6 +31,7 @@ using System.Data; | |||
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Threading; | 33 | using System.Threading; |
34 | using System.Drawing; | ||
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
35 | using log4net; | 36 | using log4net; |
36 | using Mono.Data.SqliteClient; | 37 | using Mono.Data.SqliteClient; |
@@ -666,6 +667,10 @@ namespace OpenSim.Data.SQLite | |||
666 | createCol(prims, "SceneGroupID", typeof (String)); | 667 | createCol(prims, "SceneGroupID", typeof (String)); |
667 | // various text fields | 668 | // various text fields |
668 | createCol(prims, "Text", typeof (String)); | 669 | createCol(prims, "Text", typeof (String)); |
670 | createCol(prims, "ColorR", typeof (Int32)); | ||
671 | createCol(prims, "ColorG", typeof (Int32)); | ||
672 | createCol(prims, "ColorB", typeof (Int32)); | ||
673 | createCol(prims, "ColorA", typeof (Int32)); | ||
669 | createCol(prims, "Description", typeof (String)); | 674 | createCol(prims, "Description", typeof (String)); |
670 | createCol(prims, "SitName", typeof (String)); | 675 | createCol(prims, "SitName", typeof (String)); |
671 | createCol(prims, "TouchName", typeof (String)); | 676 | createCol(prims, "TouchName", typeof (String)); |
@@ -890,6 +895,10 @@ namespace OpenSim.Data.SQLite | |||
890 | prim.Name = (String) row["Name"]; | 895 | prim.Name = (String) row["Name"]; |
891 | // various text fields | 896 | // various text fields |
892 | prim.Text = (String) row["Text"]; | 897 | prim.Text = (String) row["Text"]; |
898 | prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]), | ||
899 | Convert.ToInt32(row["ColorR"]), | ||
900 | Convert.ToInt32(row["ColorG"]), | ||
901 | Convert.ToInt32(row["ColorB"])); | ||
893 | prim.Description = (String) row["Description"]; | 902 | prim.Description = (String) row["Description"]; |
894 | prim.SitName = (String) row["SitName"]; | 903 | prim.SitName = (String) row["SitName"]; |
895 | prim.TouchName = (String) row["TouchName"]; | 904 | prim.TouchName = (String) row["TouchName"]; |
diff --git a/OpenSim/Framework/PacketPool.cs b/OpenSim/Framework/PacketPool.cs index 07a2f3a..e6c519e 100644 --- a/OpenSim/Framework/PacketPool.cs +++ b/OpenSim/Framework/PacketPool.cs | |||
@@ -111,6 +111,10 @@ namespace OpenSim.Framework | |||
111 | { | 111 | { |
112 | PacketType type = GetType(bytes); | 112 | PacketType type = GetType(bytes); |
113 | 113 | ||
114 | int z; | ||
115 | for (z = 0 ; z < zeroBuffer.Length ; z++) | ||
116 | zeroBuffer[z] = (byte)0; | ||
117 | |||
114 | int i = 0; | 118 | int i = 0; |
115 | Packet packet = GetPacket(type); | 119 | Packet packet = GetPacket(type); |
116 | packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer); | 120 | packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer); |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 5625854..206216e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -213,6 +213,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
213 | 213 | ||
214 | if (ok) | 214 | if (ok) |
215 | { | 215 | { |
216 | // Make sure we are getting zeroes when running off the | ||
217 | // end of grab / degrab packets from old clients | ||
218 | // | ||
219 | int z; | ||
220 | for (z = numBytes ; z < RecvBuffer.Length ; z++) | ||
221 | RecvBuffer[z] = (byte)0; | ||
222 | |||
216 | epProxy = epSender; | 223 | epProxy = epSender; |
217 | if (proxyPortOffset != 0) | 224 | if (proxyPortOffset != 0) |
218 | { | 225 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 80db10d..3c34f73 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -1131,6 +1131,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1131 | Name, UUID, m_scene.RegionInfo.RegionName); | 1131 | Name, UUID, m_scene.RegionInfo.RegionName); |
1132 | 1132 | ||
1133 | SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); | 1133 | SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); |
1134 | backup_group.RootPart.Velocity = RootPart.Velocity; | ||
1135 | backup_group.RootPart.Acceleration = RootPart.Acceleration; | ||
1136 | backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; | ||
1137 | backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem; | ||
1134 | 1138 | ||
1135 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); | 1139 | datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); |
1136 | HasGroupChanged = false; | 1140 | HasGroupChanged = false; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index f8e8c9f..292a5c6 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -433,6 +433,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
433 | set { m_TextureAnimation = value; } | 433 | set { m_TextureAnimation = value; } |
434 | } | 434 | } |
435 | 435 | ||
436 | [XmlIgnore] | ||
437 | public Byte[] ParticleSystem | ||
438 | { | ||
439 | get { return m_particleSystem; } | ||
440 | set { m_particleSystem = value; } | ||
441 | } | ||
442 | |||
436 | public Vector3 GroupPosition | 443 | public Vector3 GroupPosition |
437 | { | 444 | { |
438 | get | 445 | get |
@@ -1212,9 +1219,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
1212 | dupe.GroupPosition = GroupPosition; | 1219 | dupe.GroupPosition = GroupPosition; |
1213 | dupe.OffsetPosition = OffsetPosition; | 1220 | dupe.OffsetPosition = OffsetPosition; |
1214 | dupe.RotationOffset = RotationOffset; | 1221 | dupe.RotationOffset = RotationOffset; |
1215 | dupe.Velocity = Vector3.Zero; | 1222 | dupe.Velocity = new Vector3(0, 0, 0); |
1216 | dupe.Acceleration = Vector3.Zero; | 1223 | dupe.Acceleration = new Vector3(0, 0, 0); |
1217 | dupe.AngularVelocity = Vector3.Zero; | 1224 | dupe.AngularVelocity = new Vector3(0, 0, 0); |
1218 | dupe.ObjectFlags = ObjectFlags; | 1225 | dupe.ObjectFlags = ObjectFlags; |
1219 | 1226 | ||
1220 | dupe._ownershipCost = _ownershipCost; | 1227 | dupe._ownershipCost = _ownershipCost; |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index f79c1a3..c07f093 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -53,6 +53,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
53 | public interface IScriptInstance | 53 | public interface IScriptInstance |
54 | { | 54 | { |
55 | bool Running { get; set; } | 55 | bool Running { get; set; } |
56 | bool ShuttingDown { get; set; } | ||
56 | string State { get; set; } | 57 | string State { get; set; } |
57 | IScriptEngine Engine { get; } | 58 | IScriptEngine Engine { get; } |
58 | UUID AppDomain { get; set; } | 59 | UUID AppDomain { get; set; } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 20dc46e..38d9728 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -2173,7 +2173,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2173 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( | 2173 | m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams( |
2174 | "object_rez", new Object[] { | 2174 | "object_rez", new Object[] { |
2175 | new LSL_Types.LSLString( | 2175 | new LSL_Types.LSLString( |
2176 | new_group.RootPart.ToString()) }, | 2176 | new_group.RootPart.UUID.ToString()) }, |
2177 | new DetectParams[0])); | 2177 | new DetectParams[0])); |
2178 | 2178 | ||
2179 | float groupmass = new_group.GetMass(); | 2179 | float groupmass = new_group.GetMass(); |
@@ -2542,6 +2542,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2542 | m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); | 2542 | m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); |
2543 | m_host.ScheduleTerseUpdate(); | 2543 | m_host.ScheduleTerseUpdate(); |
2544 | m_host.SendTerseUpdateToAllClients(); | 2544 | m_host.SendTerseUpdateToAllClients(); |
2545 | m_host.ParentGroup.HasGroupChanged = true; | ||
2545 | } | 2546 | } |
2546 | 2547 | ||
2547 | public LSL_Types.LSLInteger llGetStartParameter() | 2548 | public LSL_Types.LSLInteger llGetStartParameter() |
@@ -3009,6 +3010,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3009 | m_host.AddScriptLPS(1); | 3010 | m_host.AddScriptLPS(1); |
3010 | Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); | 3011 | Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); |
3011 | m_host.SetText(text, av3, alpha); | 3012 | m_host.SetText(text, av3, alpha); |
3013 | m_host.ParentGroup.HasGroupChanged = true; | ||
3012 | } | 3014 | } |
3013 | 3015 | ||
3014 | public double llWater(LSL_Types.Vector3 offset) | 3016 | public double llWater(LSL_Types.Vector3 offset) |
@@ -4396,6 +4398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4396 | 4398 | ||
4397 | m_host.AddTextureAnimation(pTexAnim); | 4399 | m_host.AddTextureAnimation(pTexAnim); |
4398 | m_host.SendFullUpdateToAllClients(); | 4400 | m_host.SendFullUpdateToAllClients(); |
4401 | m_host.ParentGroup.HasGroupChanged = true; | ||
4399 | } | 4402 | } |
4400 | 4403 | ||
4401 | public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, | 4404 | public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, |
@@ -4713,6 +4716,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4713 | if (rules.Length == 0) | 4716 | if (rules.Length == 0) |
4714 | { | 4717 | { |
4715 | m_host.RemoveParticleSystem(); | 4718 | m_host.RemoveParticleSystem(); |
4719 | m_host.ParentGroup.HasGroupChanged = true; | ||
4716 | } | 4720 | } |
4717 | else | 4721 | else |
4718 | { | 4722 | { |
@@ -4857,6 +4861,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4857 | prules.CRC = 1; | 4861 | prules.CRC = 1; |
4858 | 4862 | ||
4859 | m_host.AddNewParticleSystem(prules); | 4863 | m_host.AddNewParticleSystem(prules); |
4864 | m_host.ParentGroup.HasGroupChanged = true; | ||
4860 | } | 4865 | } |
4861 | m_host.SendFullUpdateToAllClients(); | 4866 | m_host.SendFullUpdateToAllClients(); |
4862 | } | 4867 | } |
@@ -7260,10 +7265,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7260 | return; | 7265 | return; |
7261 | } | 7266 | } |
7262 | m_host.ParentGroup.RootPart.PayPrice[0]=price; | 7267 | m_host.ParentGroup.RootPart.PayPrice[0]=price; |
7263 | m_host.ParentGroup.RootPart.PayPrice[1]=(int)quick_pay_buttons.Data[0]; | 7268 | |
7264 | m_host.ParentGroup.RootPart.PayPrice[2]=(int)quick_pay_buttons.Data[1]; | 7269 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Types.LSLInteger)quick_pay_buttons.Data[0]; |
7265 | m_host.ParentGroup.RootPart.PayPrice[3]=(int)quick_pay_buttons.Data[2]; | 7270 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Types.LSLInteger)quick_pay_buttons.Data[1]; |
7266 | m_host.ParentGroup.RootPart.PayPrice[4]=(int)quick_pay_buttons.Data[3]; | 7271 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Types.LSLInteger)quick_pay_buttons.Data[2]; |
7272 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Types.LSLInteger)quick_pay_buttons.Data[3]; | ||
7273 | m_host.ParentGroup.HasGroupChanged = true; | ||
7267 | } | 7274 | } |
7268 | 7275 | ||
7269 | public LSL_Types.Vector3 llGetCameraPos() | 7276 | public LSL_Types.Vector3 llGetCameraPos() |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index e3b81b7..6de7ca4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -260,7 +260,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
260 | public const int CHANGED_REGION_RESTART = 256; | 260 | public const int CHANGED_REGION_RESTART = 256; |
261 | public const int TYPE_INVALID = 0; | 261 | public const int TYPE_INVALID = 0; |
262 | public const int TYPE_INTEGER = 1; | 262 | public const int TYPE_INTEGER = 1; |
263 | public const int TYPE_double = 2; | 263 | public const int TYPE_FLOAT = 2; |
264 | public const int TYPE_STRING = 3; | 264 | public const int TYPE_STRING = 3; |
265 | public const int TYPE_KEY = 4; | 265 | public const int TYPE_KEY = 4; |
266 | public const int TYPE_VECTOR = 5; | 266 | public const int TYPE_VECTOR = 5; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 08f9545..30002e8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -74,6 +74,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
74 | private bool m_InSelfDelete = false; | 74 | private bool m_InSelfDelete = false; |
75 | private int m_MaxScriptQueue; | 75 | private int m_MaxScriptQueue; |
76 | private bool m_SaveState = true; | 76 | private bool m_SaveState = true; |
77 | private bool m_ShuttingDown = false; | ||
77 | 78 | ||
78 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); | 79 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); |
79 | 80 | ||
@@ -88,6 +89,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
88 | set { m_RunEvents = value; } | 89 | set { m_RunEvents = value; } |
89 | } | 90 | } |
90 | 91 | ||
92 | public bool ShuttingDown | ||
93 | { | ||
94 | get { return m_ShuttingDown; } | ||
95 | set { m_ShuttingDown = value; } | ||
96 | } | ||
97 | |||
91 | public string State | 98 | public string State |
92 | { | 99 | { |
93 | get { return m_State; } | 100 | get { return m_State; } |
@@ -248,7 +255,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
248 | 255 | ||
249 | m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); | 256 | m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); |
250 | 257 | ||
251 | if (m_RunEvents) | 258 | if (m_RunEvents && (!m_ShuttingDown)) |
252 | { | 259 | { |
253 | m_RunEvents = false; | 260 | m_RunEvents = false; |
254 | Start(); | 261 | Start(); |
@@ -517,7 +524,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
517 | { | 524 | { |
518 | lock (m_EventQueue) | 525 | lock (m_EventQueue) |
519 | { | 526 | { |
520 | if ((m_EventQueue.Count > 0) && m_RunEvents) | 527 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) |
521 | { | 528 | { |
522 | m_CurrentResult=m_Engine.QueueEventHandler(this); | 529 | m_CurrentResult=m_Engine.QueueEventHandler(this); |
523 | } | 530 | } |
@@ -564,7 +571,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
564 | 571 | ||
565 | lock (m_EventQueue) | 572 | lock (m_EventQueue) |
566 | { | 573 | { |
567 | if ((m_EventQueue.Count > 0) && m_RunEvents) | 574 | if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) |
568 | { | 575 | { |
569 | m_CurrentResult = m_Engine.QueueEventHandler(this); | 576 | m_CurrentResult = m_Engine.QueueEventHandler(this); |
570 | } | 577 | } |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 303e5e4..bb08a60 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -856,7 +856,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
856 | 856 | ||
857 | foreach (IScriptInstance i in instances) | 857 | foreach (IScriptInstance i in instances) |
858 | { | 858 | { |
859 | // Stop the script, even forcibly if needed. Then flag | ||
860 | // it as shutting down and restore the previous run state | ||
861 | // for serialization, so the scripts don't come back | ||
862 | // dead after region restart | ||
863 | // | ||
864 | bool prevRunning = i.Running; | ||
859 | i.Stop(50); | 865 | i.Stop(50); |
866 | i.ShuttingDown = true; | ||
867 | i.Running = prevRunning; | ||
860 | } | 868 | } |
861 | 869 | ||
862 | DoBackup(new Object[] {0}); | 870 | DoBackup(new Object[] {0}); |