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authorJustin Clark-Casey (justincc)2012-03-23 00:12:14 +0000
committerJustin Clark-Casey (justincc)2012-03-23 00:12:14 +0000
commit40b9b519b89f5da08e1e6b6557934bfd39b4f90b (patch)
tree36960c8ccec31c7296af22d15afdf940c339d8a2 /OpenSim
parentComment out login parameters debug output accidentally included with c4b2d24 (diff)
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Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
This was not implemented before the recent changes but should be at some point.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 76e632e..9d882c0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1074,6 +1074,12 @@ namespace OpenSim.Region.Framework.Scenes
1074 m_physics_enabled = enablePhysics; 1074 m_physics_enabled = enablePhysics;
1075 } 1075 }
1076 1076
1077// if (options.ContainsKey("collisions"))
1078// {
1079// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow
1080// // the avatar themselves to collide with the ground.
1081// }
1082
1077 if (options.ContainsKey("teleport")) 1083 if (options.ContainsKey("teleport"))
1078 { 1084 {
1079 bool enableTeleportDebugging; 1085 bool enableTeleportDebugging;