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authorRobert Adams2012-10-22 22:22:48 -0700
committerRobert Adams2012-10-22 22:25:06 -0700
commit36bfd3667c44f7cd4e66e880c45c34903ed34842 (patch)
tree8d4ea08a0abb2ca27ff7629aadcd5dd410804d4e /OpenSim
parentBulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ... (diff)
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BulletSim: remove chatty debug message.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 8401c69..38ab3de 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -1356,7 +1356,7 @@ public sealed class BSPrim : BSPhysObject
1356 DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", 1356 DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}",
1357 LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity); 1357 LocalID, _position, _orientation, _velocity, _acceleration, _rotationalVelocity);
1358 1358
1359 BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, BSBody.ptr); // DEBUG DEBUG DEBUG 1359 // BulletSimAPI.DumpRigidBody2(PhysicsScene.World.ptr, BSBody.ptr); // DEBUG DEBUG DEBUG
1360 1360
1361 base.RequestPhysicsterseUpdate(); 1361 base.RequestPhysicsterseUpdate();
1362 } 1362 }
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 48ee6f6..e686f2f 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -1334,7 +1334,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters
1334 // Add the Flush() if debugging crashes to get all the messages written out. 1334 // Add the Flush() if debugging crashes to get all the messages written out.
1335 // PhysicsLogging.Flush(); 1335 // PhysicsLogging.Flush();
1336 } 1336 }
1337 // used to fill in the LocalID when there isn't one 1337 // Used to fill in the LocalID when there isn't one. It's the correct number of characters.
1338 public const string DetailLogZero = "0000000000"; 1338 public const string DetailLogZero = "0000000000";
1339 1339
1340} 1340}