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authorJustin Clark-Casey (justincc)2011-12-06 18:03:16 +0000
committerJustin Clark-Casey (justincc)2011-12-06 18:03:16 +0000
commit1b9eb5285033839bdc1b948ec085aa8736473ad6 (patch)
treed196dd6e7de6c5dff0c7bdf31b667d65fada4f88 /OpenSim
parentMake it possible to manually send appearance information via the "appearance ... (diff)
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Allow "appearance show" command to take an optional avatar name
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs48
1 files changed, 40 insertions, 8 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index c6ee36b..7f3f365 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -96,14 +96,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
96 this, "appearance show", 96 this, "appearance show",
97 "appearance show", 97 "appearance show",
98 "Show appearance information for each avatar in the simulator.", 98 "Show appearance information for each avatar in the simulator.",
99 "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", 99 "Optionally, you can view just a particular avatar's appearance information"
100 + "\nAt the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.",
100 HandleShowAppearanceCommand); 101 HandleShowAppearanceCommand);
101 102
102 scene.AddCommand( 103 scene.AddCommand(
103 this, "appearance send", 104 this, "appearance send",
104 "appearance send [<first-name> <last-name>]", 105 "appearance send [<first-name> <last-name>]",
105 "Send appearance data for each avatar in the simulator to other viewers." 106 "Send appearance data for each avatar in the simulator to other viewers.",
106 + "\nOptionally, you can specify that only a particular avatar's information is sent.", 107 "Optionally, you can specify that only a particular avatar's appearance data is sent.",
107 HandleSendAppearanceCommand); 108 HandleSendAppearanceCommand);
108 } 109 }
109 110
@@ -148,7 +149,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
148 MainConsole.Instance.OutputFormat( 149 MainConsole.Instance.OutputFormat(
149 "Sending appearance information for {0} to all other avatars in {1}", 150 "Sending appearance information for {0} to all other avatars in {1}",
150 sp.Name, scene.RegionInfo.RegionName); 151 sp.Name, scene.RegionInfo.RegionName);
151 152
152 scene.AvatarFactory.SendAppearance(sp.UUID); 153 scene.AvatarFactory.SendAppearance(sp.UUID);
153 } 154 }
154 ); 155 );
@@ -158,18 +159,49 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
158 } 159 }
159 160
160 protected void HandleShowAppearanceCommand(string module, string[] cmd) 161 protected void HandleShowAppearanceCommand(string module, string[] cmd)
161 { 162 {
163 if (cmd.Length != 2 && cmd.Length < 4)
164 {
165 MainConsole.Instance.OutputFormat("Usage: appearance show [<first-name> <last-name>]");
166 return;
167 }
168
169 bool targetNameSupplied = false;
170 string optionalTargetFirstName = null;
171 string optionalTargetLastName = null;
172
173 if (cmd.Length >= 4)
174 {
175 targetNameSupplied = true;
176 optionalTargetFirstName = cmd[2];
177 optionalTargetLastName = cmd[3];
178 }
179
162 lock (m_scenes) 180 lock (m_scenes)
163 { 181 {
164 foreach (Scene scene in m_scenes.Values) 182 foreach (Scene scene in m_scenes.Values)
165 { 183 {
166 scene.ForEachRootScenePresence( 184 if (targetNameSupplied)
167 delegate(ScenePresence sp) 185 {
186 ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
187 if (sp != null && !sp.IsChildAgent)
168 { 188 {
169 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); 189 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
170 MainConsole.Instance.OutputFormat( 190 MainConsole.Instance.OutputFormat(
171 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); 191 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
172 }); 192 }
193 }
194 else
195 {
196 scene.ForEachRootScenePresence(
197 sp =>
198 {
199 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
200 MainConsole.Instance.OutputFormat(
201 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
202 }
203 );
204 }
173 } 205 }
174 } 206 }
175 } 207 }