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authorTeravus Ovares (Dan Olivares)2009-08-13 18:10:09 -0400
committerTeravus Ovares (Dan Olivares)2009-08-13 18:10:09 -0400
commitf5fc5226f8a4a55558d644fe4bc5b247cd817c04 (patch)
tree9a29fefba83e2d759d9e0e6394ffe04185104f19 /OpenSim
parentMerge branch 'master' of ssh://MyConnection/var/git/opensim (diff)
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* Adds two tests to OpenSim.Framework.Tests. *AgentCircuitData test to ensure that the Packing and unpacking method to and from OSD works as expected called, TestAgentCircuitDataOSDConversion. Also created a HistoricalAgentCircuitDataOSDConversion to ensure that any changes in the way the json wire format is parsed warns us via this test.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/Tests/AgentCircuitDataTest.cs339
1 files changed, 339 insertions, 0 deletions
diff --git a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs
new file mode 100644
index 0000000..0bf8f64
--- /dev/null
+++ b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs
@@ -0,0 +1,339 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27using System.Collections.Generic;
28using OpenMetaverse;
29using OpenMetaverse.StructuredData;
30using NUnit.Framework;
31
32
33namespace OpenSim.Framework.Tests
34{
35 [TestFixture]
36 public class AgentCircuitDataTest
37 {
38 private UUID AgentId;
39 private AvatarAppearance AvAppearance;
40 private byte[] VisualParams;
41 private UUID BaseFolder;
42 private string CapsPath;
43 private Dictionary<ulong, string> ChildrenCapsPaths;
44 private uint circuitcode = 0949030;
45 private string firstname;
46 private string lastname;
47 private UUID SecureSessionId;
48 private UUID SessionId;
49 private Vector3 StartPos;
50
51
52 [SetUp]
53 public void setup()
54 {
55 AgentId = UUID.Random();
56 BaseFolder = UUID.Random();
57 CapsPath = "http://www.opensimulator.org/Caps/Foo";
58 ChildrenCapsPaths = new Dictionary<ulong, string>();
59 ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2");
60 firstname = "CoolAvatarTest";
61 lastname = "test";
62 StartPos = new Vector3(5,23,125);
63
64 SecureSessionId = UUID.Random();
65 SessionId = UUID.Random();
66
67 AvAppearance = new AvatarAppearance(AgentId);
68 AvAppearance.SetDefaultWearables();
69 VisualParams = new byte[218];
70 AvAppearance.SetDefaultParams(VisualParams);
71
72 //body
73 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEIGHT] = 155;
74 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_THICKNESS] = 00;
75 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BODY_FAT] = 0;
76
77 //Torso
78 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_MUSCLES] = 48;
79 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_THICKNESS] = 43;
80 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NECK_LENGTH] = 255;
81 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHOULDERS] = 94;
82 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CHEST_MALE_NO_PECS] = 199;
83 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ARM_LENGTH] = 255;
84 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HAND_SIZE] = 33;
85 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TORSO_LENGTH] = 240;
86 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOVE_HANDLES] = 0;
87 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BELLY_SIZE] = 0;
88
89 // legs
90 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_MUSCLES] = 82;
91 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LEG_LENGTH] = 255;
92 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_WIDTH] = 84;
93 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIP_LENGTH] = 166;
94 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BUTT_SIZE] = 64;
95 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SADDLEBAGS] = 89;
96 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BOWED_LEGS] = 127;
97 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOOT_SIZE] = 45;
98
99
100 // head
101 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SIZE] = 255;
102 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUASH_STRETCH_HEAD] = 0; // head stretch
103 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_SHAPE] = 155;
104 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EGG_HEAD] = 127;
105 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
106 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HEAD_LENGTH] = 45;
107 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FACE_SHEAR] = 127;
108 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_FOREHEAD_ANGLE] = 104;
109 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_BROW] = 94;
110 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_PUFFY_UPPER_CHEEKS] = 0; // upper cheeks
111 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 122; // lower cheeks
112 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_HIGH_CHEEK_BONES] = 130;
113
114
115
116 // eyes
117 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SIZE] = 105;
118 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_EYES] = 135;
119 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_SPACING] = 184;
120 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_CORNER_UP] = 230;
121 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELID_INNER_CORNER_UP] = 120;
122 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYE_DEPTH] = 158;
123 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPPER_EYELID_FOLD] = 69;
124 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BAGGY_EYES] = 38;
125 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EYELASHES_LONG] = 127;
126 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POP_EYE] = 127;
127
128 VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_COLOR] = 25;
129 VisualParams[(int)AvatarAppearance.VPElement.EYES_EYE_LIGHTNESS] = 127;
130
131 // ears
132 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BIG_EARS] = 255;
133 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_EARS_OUT] = 127;
134 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_ATTACHED_EARLOBES] = 127;
135 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_POINTY_EARS] = 255;
136
137 // nose
138 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOSE_BIG_OUT] = 79;
139 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE] = 35;
140 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BROAD_NOSTRILS] = 86;
141 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOW_SEPTUM_NOSE] = 112; // nostril division
142 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE] = 25;
143 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_NOBLE_NOSE_BRIDGE] = 25; // upper bridge
144 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LOWER_BRIDGE_NOSE] = 25; // lower bridge
145 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_NOSE_BRIDGE] = 25;
146 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_UPTURNED_NOSE_TIP] = 107;
147 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_BULBOUS_NOSE_TIP] = 25;
148 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CROOKED_NOSE] = 127;
149
150
151 // Mouth
152 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_WIDTH] = 122;
153 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_TALL_LIPS] = 10; // lip fullness
154 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_THICKNESS] = 112;
155 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_RATIO] = 137;
156 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_HEIGHT] = 176;
157 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_MOUTH_CORNER] = 140; // Sad --> happy
158 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_LIP_CLEFT_DEEP] = 84;
159 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WIDE_LIP_CLEFT] = 84;
160 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SHIFT_MOUTH] = 127;
161
162
163 // chin
164 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_WEAK_CHIN] = 119;
165 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_SQUARE_JAW] = 5;
166 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DEEP_CHIN] = 132;
167 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_ANGLE] = 153;
168 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JAW_JUT] = 100;
169 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_JOWLS] = 38;
170 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN] = 89;
171 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_CLEFT_CHIN_UPPER] = 89;
172 VisualParams[(int)AvatarAppearance.VPElement.SHAPE_DOUBLE_CHIN] = 0;
173
174
175 // hair color
176 VisualParams[(int)AvatarAppearance.VPElement.HAIR_WHITE_HAIR] = 0;
177 VisualParams[(int)AvatarAppearance.VPElement.HAIR_RAINBOW_COLOR_39] = 0;
178 VisualParams[(int)AvatarAppearance.VPElement.HAIR_BLONDE_HAIR] = 24;
179 VisualParams[(int)AvatarAppearance.VPElement.HAIR_RED_HAIR] = 0;
180
181 // hair style
182 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_VOLUME] = 160;
183 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_FRONT] = 153;
184 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES] = 153;
185 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BACK] = 170;
186 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_FRONT] = 0;
187 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_TOP] = 117;
188 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_BIG_BACK] = 170;
189 VisualParams[(int)AvatarAppearance.VPElement.HAIR_FRONT_FRINGE] = 0;
190 VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDE_FRINGE] = 142;
191 VisualParams[(int)AvatarAppearance.VPElement.HAIR_BACK_FRINGE] = 0;
192 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SIDES_FULL] = 146;
193 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SWEEP] = 0;
194 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_FRONT] = 0;
195 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SHEAR_BACK] = 0;
196 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_FRONT] = 0;
197 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TAPER_BACK] = 0;
198 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_RUMPLED] = 0;
199 VisualParams[(int)AvatarAppearance.VPElement.HAIR_PIGTAILS] = 0;
200 VisualParams[(int)AvatarAppearance.VPElement.HAIR_PONYTAIL] = 0;
201 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_SPIKED] = 0;
202 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_TILT] = 0;
203 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_MIDDLE] = 0;
204 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_RIGHT] = 0;
205 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_PART_LEFT] = 0;
206 VisualParams[(int)AvatarAppearance.VPElement.HAIR_BANGS_PART_MIDDLE] = 155;
207
208 //Eyebrows
209 VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_SIZE] = 20;
210 VisualParams[(int)AvatarAppearance.VPElement.HAIR_EYEBROW_DENSITY] = 140;
211 VisualParams[(int)AvatarAppearance.VPElement.HAIR_LOWER_EYEBROWS] = 200; // eyebrow height
212 VisualParams[(int)AvatarAppearance.VPElement.HAIR_ARCED_EYEBROWS] = 124;
213 VisualParams[(int)AvatarAppearance.VPElement.HAIR_POINTY_EYEBROWS] = 65;
214
215 //Facial hair
216 VisualParams[(int)AvatarAppearance.VPElement.HAIR_HAIR_THICKNESS] = 65;
217 VisualParams[(int)AvatarAppearance.VPElement.HAIR_SIDEBURNS] = 235;
218 VisualParams[(int)AvatarAppearance.VPElement.HAIR_MOUSTACHE] = 75;
219 VisualParams[(int)AvatarAppearance.VPElement.HAIR_CHIN_CURTAINS] = 140;
220 VisualParams[(int)AvatarAppearance.VPElement.HAIR_SOULPATCH] = 0;
221
222 AvAppearance.VisualParams = VisualParams;
223
224 List<byte> wearbyte = new List<byte>();
225 for (int i = 0; i < VisualParams.Length; i++)
226 {
227 wearbyte.Add(VisualParams[i]);
228 }
229
230
231 AvAppearance.SetAppearance(AvAppearance.Texture.GetBytes(), wearbyte);
232 }
233
234 /// <summary>
235 /// Test to ensure that the serialization format is the same and the underlying types don't change without notice
236 /// oldSerialization is just a json serialization of the OSDMap packed for the AgentCircuitData.
237 /// The idea is that if the current json serializer cannot parse the old serialization, then the underlying types
238 /// have changed and are incompatible.
239 /// </summary>
240 [Test]
241 public void HistoricalAgentCircuitDataOSDConversion()
242 {
243 string oldSerialization = "{\"agent_id\":\"522675bd-8214-40c1-b3ca-9c7f7fd170be\",\"base_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"caps_path\":\"http://www.opensimulator.org/Caps/Foo\",\"children_seeds\":[{\"handle\":\"18446744073709551615\",\"seed\":\"http://www.opensimulator.org/Caps/Foo2\"}],\"child\":false,\"circuit_code\":\"949030\",\"first_name\":\"CoolAvatarTest\",\"last_name\":\"test\",\"inventory_folder\":\"c40b5f5f-476f-496b-bd69-b5a539c434d8\",\"secure_session_id\":\"1e608e2b-0ddb-41f6-be0f-926f61cd3e0a\",\"session_id\":\"aa06f798-9d70-4bdb-9bbf-012a02ee2baf\",\"start_pos\":\"<5, 23, 125>\"}";
244 AgentCircuitData Agent1Data = new AgentCircuitData();
245 Agent1Data.AgentID = new UUID("522675bd-8214-40c1-b3ca-9c7f7fd170be");
246 Agent1Data.Appearance = AvAppearance;
247 Agent1Data.BaseFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
248 Agent1Data.CapsPath = CapsPath;
249 Agent1Data.child = false;
250 Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
251 Agent1Data.circuitcode = circuitcode;
252 Agent1Data.firstname = firstname;
253 Agent1Data.InventoryFolder = new UUID("c40b5f5f-476f-496b-bd69-b5a539c434d8");
254 Agent1Data.lastname = lastname;
255 Agent1Data.SecureSessionID = new UUID("1e608e2b-0ddb-41f6-be0f-926f61cd3e0a");
256 Agent1Data.SessionID = new UUID("aa06f798-9d70-4bdb-9bbf-012a02ee2baf");
257 Agent1Data.startpos = StartPos;
258
259 OSDMap map2 = (OSDMap)OSDParser.DeserializeJson(oldSerialization);
260
261
262 AgentCircuitData Agent2Data = new AgentCircuitData();
263 Agent2Data.UnpackAgentCircuitData(map2);
264
265 Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
266 Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
267
268 Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
269 Assert.That((Agent1Data.child == Agent2Data.child));
270 Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
271 Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
272 Assert.That((Agent1Data.firstname == Agent2Data.firstname));
273 Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
274 Assert.That((Agent1Data.lastname == Agent2Data.lastname));
275 Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
276 Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
277 Assert.That((Agent1Data.startpos == Agent2Data.startpos));
278 /*
279 Enable this once VisualParams go in the packing method
280 for (int i=0;i<208;i++)
281 Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
282 */
283 }
284
285 /// <summary>
286 /// Test to ensure that the packing and unpacking methods work.
287 /// </summary>
288 [Test]
289 public void TestAgentCircuitDataOSDConversion()
290 {
291 AgentCircuitData Agent1Data = new AgentCircuitData();
292 Agent1Data.AgentID = AgentId;
293 Agent1Data.Appearance = AvAppearance;
294 Agent1Data.BaseFolder = BaseFolder;
295 Agent1Data.CapsPath = CapsPath;
296 Agent1Data.child = false;
297 Agent1Data.ChildrenCapSeeds = ChildrenCapsPaths;
298 Agent1Data.circuitcode = circuitcode;
299 Agent1Data.firstname = firstname;
300 Agent1Data.InventoryFolder = BaseFolder;
301 Agent1Data.lastname = lastname;
302 Agent1Data.SecureSessionID = SecureSessionId;
303 Agent1Data.SessionID = SessionId;
304 Agent1Data.startpos = StartPos;
305
306
307 OSDMap map = Agent1Data.PackAgentCircuitData();
308 string str = OSDParser.SerializeJsonString(map);
309 //System.Console.WriteLine(str);
310 OSDMap map2 = (OSDMap)OSDParser.DeserializeJson(str);
311
312
313 AgentCircuitData Agent2Data = new AgentCircuitData();
314 Agent2Data.UnpackAgentCircuitData(map2);
315
316 Assert.That((Agent1Data.AgentID == Agent2Data.AgentID));
317 Assert.That((Agent1Data.BaseFolder == Agent2Data.BaseFolder));
318
319 Assert.That((Agent1Data.CapsPath == Agent2Data.CapsPath));
320 Assert.That((Agent1Data.child == Agent2Data.child));
321 Assert.That((Agent1Data.ChildrenCapSeeds.Count == Agent2Data.ChildrenCapSeeds.Count));
322 Assert.That((Agent1Data.circuitcode == Agent2Data.circuitcode));
323 Assert.That((Agent1Data.firstname == Agent2Data.firstname));
324 Assert.That((Agent1Data.InventoryFolder == Agent2Data.InventoryFolder));
325 Assert.That((Agent1Data.lastname == Agent2Data.lastname));
326 Assert.That((Agent1Data.SecureSessionID == Agent2Data.SecureSessionID));
327 Assert.That((Agent1Data.SessionID == Agent2Data.SessionID));
328 Assert.That((Agent1Data.startpos == Agent2Data.startpos));
329
330 /*
331 Enable this once VisualParams go in the packing method
332 for (int i = 0; i < 208; i++)
333 Assert.That((Agent1Data.Appearance.VisualParams[i] == Agent2Data.Appearance.VisualParams[i]));
334 */
335
336
337 }
338 }
339}