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author | Sean Dague | 2007-12-11 21:47:18 +0000 |
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committer | Sean Dague | 2007-12-11 21:47:18 +0000 |
commit | 2e38e534d90463fbf9c8c0cfd8f7620eac2fd22b (patch) | |
tree | a13fe0086282c7a3f5b82848583737241335bf76 /OpenSim | |
parent | * Added some locking to help race conditions in the neighbors lists (diff) | |
download | opensim-SC_OLD-2e38e534d90463fbf9c8c0cfd8f7620eac2fd22b.zip opensim-SC_OLD-2e38e534d90463fbf9c8c0cfd8f7620eac2fd22b.tar.gz opensim-SC_OLD-2e38e534d90463fbf9c8c0cfd8f7620eac2fd22b.tar.bz2 opensim-SC_OLD-2e38e534d90463fbf9c8c0cfd8f7620eac2fd22b.tar.xz |
consolidate client view exit paths, this seems to
cause a different synchronization issue in other
shutdown routines, though I'm not sure why
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 53 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/PacketQueue.cs | 17 |
2 files changed, 33 insertions, 37 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index e199f30..be9917c 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -73,7 +73,6 @@ namespace OpenSim.Region.ClientStack | |||
73 | private uint m_circuitCode; | 73 | private uint m_circuitCode; |
74 | private int m_moneyBalance; | 74 | private int m_moneyBalance; |
75 | 75 | ||
76 | |||
77 | private byte[] m_channelVersion=new byte[] { 0x00} ; // Dummy value needed by libSL | 76 | private byte[] m_channelVersion=new byte[] { 0x00} ; // Dummy value needed by libSL |
78 | 77 | ||
79 | /* protected variables */ | 78 | /* protected variables */ |
@@ -188,11 +187,6 @@ namespace OpenSim.Region.ClientStack | |||
188 | 187 | ||
189 | PacketQueue = new PacketQueue(); | 188 | PacketQueue = new PacketQueue(); |
190 | 189 | ||
191 | //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); | ||
192 | AckTimer = new Timer(750); | ||
193 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
194 | AckTimer.Start(); | ||
195 | |||
196 | RegisterLocalPacketHandlers(); | 190 | RegisterLocalPacketHandlers(); |
197 | 191 | ||
198 | ClientThread = new Thread(new ThreadStart(AuthUser)); | 192 | ClientThread = new Thread(new ThreadStart(AuthUser)); |
@@ -211,18 +205,29 @@ namespace OpenSim.Region.ClientStack | |||
211 | 205 | ||
212 | public void Close() | 206 | public void Close() |
213 | { | 207 | { |
214 | // FLUSH Packets | ||
215 | PacketQueue.Flush(); | ||
216 | PacketQueue.Close(); | ||
217 | |||
218 | // Pull Client out of Region | 208 | // Pull Client out of Region |
219 | m_scene.RemoveClient(AgentId); | 209 | m_scene.RemoveClient(AgentId); |
210 | |||
211 | // Send the STOP packet | ||
212 | libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket(); | ||
213 | OutPacket(disable, ThrottleOutPacketType.Task); | ||
214 | |||
215 | // FLUSH Packets | ||
216 | PacketQueue.Close(); | ||
217 | PacketQueue.Flush(); | ||
220 | 218 | ||
221 | // Shut down timers | 219 | // Shut down timers |
220 | AckTimer.Stop(); | ||
222 | clientPingTimer.Stop(); | 221 | clientPingTimer.Stop(); |
222 | |||
223 | // This is just to give the client a reasonable chance of | ||
224 | // flushing out all it's packets. There should probably | ||
225 | // be a better mechanism here | ||
226 | Thread.Sleep(2000); | ||
223 | 227 | ||
224 | ClientThread.Abort(); | 228 | ClientThread.Abort(); |
225 | } | 229 | } |
230 | |||
226 | public void Kick(string message) | 231 | public void Kick(string message) |
227 | { | 232 | { |
228 | KickUserPacket kupack = new KickUserPacket(); | 233 | KickUserPacket kupack = new KickUserPacket(); |
@@ -234,17 +239,11 @@ namespace OpenSim.Region.ClientStack | |||
234 | kupack.TargetBlock.TargetPort = (ushort)0; | 239 | kupack.TargetBlock.TargetPort = (ushort)0; |
235 | kupack.UserInfo.Reason = Helpers.StringToField(message); | 240 | kupack.UserInfo.Reason = Helpers.StringToField(message); |
236 | OutPacket(kupack, ThrottleOutPacketType.Task); | 241 | OutPacket(kupack, ThrottleOutPacketType.Task); |
237 | |||
238 | |||
239 | } | 242 | } |
243 | |||
240 | public void Stop() | 244 | public void Stop() |
241 | { | 245 | { |
242 | clientPingTimer.Stop(); | 246 | Close(); |
243 | |||
244 | libsecondlife.Packets.DisableSimulatorPacket disable = new libsecondlife.Packets.DisableSimulatorPacket(); | ||
245 | OutPacket(disable, ThrottleOutPacketType.Task); | ||
246 | |||
247 | ClientThread.Abort(); | ||
248 | } | 247 | } |
249 | 248 | ||
250 | #endregion | 249 | #endregion |
@@ -389,6 +388,13 @@ namespace OpenSim.Region.ClientStack | |||
389 | 388 | ||
390 | protected virtual void InitNewClient() | 389 | protected virtual void InitNewClient() |
391 | { | 390 | { |
391 | //this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); | ||
392 | |||
393 | // Establish our two timers. We could probably get this down to one | ||
394 | AckTimer = new Timer(750); | ||
395 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
396 | AckTimer.Start(); | ||
397 | |||
392 | clientPingTimer = new Timer(5000); | 398 | clientPingTimer = new Timer(5000); |
393 | clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); | 399 | clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); |
394 | clientPingTimer.Enabled = true; | 400 | clientPingTimer.Enabled = true; |
@@ -407,6 +413,7 @@ namespace OpenSim.Region.ClientStack | |||
407 | { | 413 | { |
408 | //session/circuit not authorised | 414 | //session/circuit not authorised |
409 | MainLog.Instance.Notice("CLIENT", "New user request denied to " + userEP.ToString()); | 415 | MainLog.Instance.Notice("CLIENT", "New user request denied to " + userEP.ToString()); |
416 | PacketQueue.Close(); | ||
410 | ClientThread.Abort(); | 417 | ClientThread.Abort(); |
411 | } | 418 | } |
412 | else | 419 | else |
@@ -423,6 +430,7 @@ namespace OpenSim.Region.ClientStack | |||
423 | { | 430 | { |
424 | m_secureSessionId = sessionInfo.LoginInfo.SecureSession; | 431 | m_secureSessionId = sessionInfo.LoginInfo.SecureSession; |
425 | } | 432 | } |
433 | // This sets up all the timers | ||
426 | InitNewClient(); | 434 | InitNewClient(); |
427 | 435 | ||
428 | ClientLoop(); | 436 | ClientLoop(); |
@@ -431,11 +439,6 @@ namespace OpenSim.Region.ClientStack | |||
431 | 439 | ||
432 | # endregion | 440 | # endregion |
433 | 441 | ||
434 | protected void KillThread() | ||
435 | { | ||
436 | ClientThread.Abort(); | ||
437 | } | ||
438 | |||
439 | // Previously ClientView.API partial class | 442 | // Previously ClientView.API partial class |
440 | public event Action<IClientAPI> OnLogout; | 443 | public event Action<IClientAPI> OnLogout; |
441 | public event ObjectPermissions OnObjectPermissions; | 444 | public event ObjectPermissions OnObjectPermissions; |
@@ -2171,7 +2174,7 @@ namespace OpenSim.Region.ClientStack | |||
2171 | "ClientView.PacketQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + | 2174 | "ClientView.PacketQueue.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + |
2172 | userEP.ToString() + " - killing thread"); | 2175 | userEP.ToString() + " - killing thread"); |
2173 | MainLog.Instance.Error(e.ToString()); | 2176 | MainLog.Instance.Error(e.ToString()); |
2174 | KillThread(); | 2177 | Close(); |
2175 | } | 2178 | } |
2176 | } | 2179 | } |
2177 | 2180 | ||
diff --git a/OpenSim/Region/ClientStack/PacketQueue.cs b/OpenSim/Region/ClientStack/PacketQueue.cs index 747ef18..b1a649c 100644 --- a/OpenSim/Region/ClientStack/PacketQueue.cs +++ b/OpenSim/Region/ClientStack/PacketQueue.cs | |||
@@ -44,6 +44,8 @@ namespace OpenSim.Region.ClientStack | |||
44 | { | 44 | { |
45 | public class PacketQueue | 45 | public class PacketQueue |
46 | { | 46 | { |
47 | private bool m_enabled = true; | ||
48 | |||
47 | private BlockingQueue<QueItem> SendQueue; | 49 | private BlockingQueue<QueItem> SendQueue; |
48 | 50 | ||
49 | private Queue<QueItem> IncomingPacketQueue; | 51 | private Queue<QueItem> IncomingPacketQueue; |
@@ -127,8 +129,10 @@ namespace OpenSim.Region.ClientStack | |||
127 | 129 | ||
128 | public void Enqueue(QueItem item) | 130 | public void Enqueue(QueItem item) |
129 | { | 131 | { |
132 | if (!m_enabled) {return;} | ||
130 | // We could micro lock, but that will tend to actually | 133 | // We could micro lock, but that will tend to actually |
131 | // probably be worse than just synchronizing on SendQueue | 134 | // probably be worse than just synchronizing on SendQueue |
135 | |||
132 | lock (this) { | 136 | lock (this) { |
133 | switch (item.throttleType) | 137 | switch (item.throttleType) |
134 | { | 138 | { |
@@ -209,6 +213,7 @@ namespace OpenSim.Region.ClientStack | |||
209 | 213 | ||
210 | public void Close() | 214 | public void Close() |
211 | { | 215 | { |
216 | m_enabled = false; | ||
212 | throttleTimer.Stop(); | 217 | throttleTimer.Stop(); |
213 | } | 218 | } |
214 | 219 | ||
@@ -235,18 +240,6 @@ namespace OpenSim.Region.ClientStack | |||
235 | TextureOutgoingPacketQueue.Count > 0); | 240 | TextureOutgoingPacketQueue.Count > 0); |
236 | } | 241 | } |
237 | 242 | ||
238 | // Run through our wait queues and flush out allotted numbers of bytes into the process queue | ||
239 | |||
240 | // private bool ThrottlingTime() | ||
241 | // { | ||
242 | // if(DateTime.Now.Ticks > (LastThrottle + ThrottleInterval)) { | ||
243 | // LastThrottle = DateTime.Now.Ticks; | ||
244 | // return true; | ||
245 | // } else { | ||
246 | // return false; | ||
247 | // } | ||
248 | // } | ||
249 | |||
250 | public void ProcessThrottle() | 243 | public void ProcessThrottle() |
251 | { | 244 | { |
252 | 245 | ||