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author | Melanie | 2012-08-19 22:05:38 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-08-24 21:52:12 +0100 |
commit | f82d090df39a46f10e33a760dfba7cb2fe2eceec (patch) | |
tree | 934a96efb3267e07c1a4ca9c4f42b1a8ec126684 /OpenSim | |
parent | When reporting a thread timeout, create a copy of the info rather than passin... (diff) | |
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Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 01ceeed..22b3d35 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -5810,7 +5810,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5810 | args.Channel = ch; | 5810 | args.Channel = ch; |
5811 | args.From = String.Empty; | 5811 | args.From = String.Empty; |
5812 | args.Message = Utils.BytesToString(msg); | 5812 | args.Message = Utils.BytesToString(msg); |
5813 | args.Type = ChatTypeEnum.Shout; | 5813 | args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance |
5814 | args.Position = new Vector3(); | 5814 | args.Position = new Vector3(); |
5815 | args.Scene = Scene; | 5815 | args.Scene = Scene; |
5816 | args.Sender = this; | 5816 | args.Sender = this; |