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authorMelanie2012-08-19 22:05:38 +0100
committerJustin Clark-Casey (justincc)2012-08-24 21:52:12 +0100
commitf82d090df39a46f10e33a760dfba7cb2fe2eceec (patch)
tree934a96efb3267e07c1a4ca9c4f42b1a8ec126684 /OpenSim
parentWhen reporting a thread timeout, create a copy of the info rather than passin... (diff)
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Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 01ceeed..22b3d35 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -5810,7 +5810,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
5810 args.Channel = ch; 5810 args.Channel = ch;
5811 args.From = String.Empty; 5811 args.From = String.Empty;
5812 args.Message = Utils.BytesToString(msg); 5812 args.Message = Utils.BytesToString(msg);
5813 args.Type = ChatTypeEnum.Shout; 5813 args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
5814 args.Position = new Vector3(); 5814 args.Position = new Vector3();
5815 args.Scene = Scene; 5815 args.Scene = Scene;
5816 args.Sender = this; 5816 args.Sender = this;