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author | Justin Clark-Casey (justincc) | 2011-07-19 06:13:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-19 06:13:05 +0100 |
commit | ee829a71c2e42d4434d8cec2cfc1d048d50904f0 (patch) | |
tree | 4e139dd21739ff3fd652623631f0211c810ec5e1 /OpenSim | |
parent | If we store an undo, wipe anything already present on the redo stack (diff) | |
download | opensim-SC_OLD-ee829a71c2e42d4434d8cec2cfc1d048d50904f0.zip opensim-SC_OLD-ee829a71c2e42d4434d8cec2cfc1d048d50904f0.tar.gz opensim-SC_OLD-ee829a71c2e42d4434d8cec2cfc1d048d50904f0.tar.bz2 opensim-SC_OLD-ee829a71c2e42d4434d8cec2cfc1d048d50904f0.tar.xz |
On all undo/redo operations, consistently lock the undo object for everything, in order to avoid any deadlock issues.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e8097fa..f74f263 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -3775,7 +3775,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3775 | 3775 | ||
3776 | public void Redo() | 3776 | public void Redo() |
3777 | { | 3777 | { |
3778 | lock (m_redo) | 3778 | lock (m_undo) |
3779 | { | 3779 | { |
3780 | // m_log.DebugFormat( | 3780 | // m_log.DebugFormat( |
3781 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", | 3781 | // "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}", |
@@ -3811,10 +3811,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3811 | lock (m_undo) | 3811 | lock (m_undo) |
3812 | { | 3812 | { |
3813 | m_undo.Clear(); | 3813 | m_undo.Clear(); |
3814 | } | ||
3815 | |||
3816 | lock (m_redo) | ||
3817 | { | ||
3818 | m_redo.Clear(); | 3814 | m_redo.Clear(); |
3819 | } | 3815 | } |
3820 | } | 3816 | } |