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authorJustin Clarke Casey2009-02-03 19:36:57 +0000
committerJustin Clarke Casey2009-02-03 19:36:57 +0000
commit984cf943757b15f05c2cfcb540c6647754a531e7 (patch)
tree11b213fcefddc9fdaddc95461eeee1ef2c8f8b10 /OpenSim
parent* Mark the old group after linking as deleted (diff)
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* Lock the parts for the old group while we're clearing it as well - not much point doing one without the other
* Shouldn't result in any deadlocks as I don't think there are any locks in the calling code
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs5
2 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index bdede36..9c29338 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -2049,8 +2049,12 @@ namespace OpenSim.Region.Environment.Scenes
2049 } 2049 }
2050 2050
2051 m_scene.UnlinkSceneObject(objectGroup.UUID, true); 2051 m_scene.UnlinkSceneObject(objectGroup.UUID, true);
2052 objectGroup.m_isDeleted = true; 2052 objectGroup.m_isDeleted = true;
2053 objectGroup.m_parts.Clear(); 2053
2054 lock (objectGroup.m_parts)
2055 {
2056 objectGroup.m_parts.Clear();
2057 }
2054 2058
2055 // Can't do this yet since backup still makes use of the root part without any synchronization 2059 // Can't do this yet since backup still makes use of the root part without any synchronization
2056// objectGroup.m_rootPart = null; 2060// objectGroup.m_rootPart = null;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 8cd0bf2..8fb94b0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3097,10 +3097,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3097 ScenePresence sp = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter); 3097 ScenePresence sp = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
3098 if (sp != null) 3098 if (sp != null)
3099 client = sp.ControllingClient; 3099 client = sp.ControllingClient;
3100
3100 SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target); 3101 SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target);
3102
3101 if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0) 3103 if (targetPart.ParentGroup.RootPart.AttachmentPoint != 0)
3102 return; // Fail silently if attached 3104 return; // Fail silently if attached
3103 SceneObjectGroup parentPrim = null, childPrim = null; 3105 SceneObjectGroup parentPrim = null, childPrim = null;
3106
3104 if (targetPart != null) 3107 if (targetPart != null)
3105 { 3108 {
3106 if (parent != 0) { 3109 if (parent != 0) {
@@ -3118,10 +3121,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3118// if (uf != (Byte)0) 3121// if (uf != (Byte)0)
3119// parent.RootPart.UpdateFlag = uf; 3122// parent.RootPart.UpdateFlag = uf;
3120 } 3123 }
3124
3121 parentPrim.TriggerScriptChangedEvent(Changed.LINK); 3125 parentPrim.TriggerScriptChangedEvent(Changed.LINK);
3122 parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected); 3126 parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected);
3123 parentPrim.HasGroupChanged = true; 3127 parentPrim.HasGroupChanged = true;
3124 parentPrim.ScheduleGroupForFullUpdate(); 3128 parentPrim.ScheduleGroupForFullUpdate();
3129
3125 if (client != null) 3130 if (client != null)
3126 parentPrim.GetProperties(client); 3131 parentPrim.GetProperties(client);
3127 3132