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authorMW2007-05-19 13:28:31 +0000
committerMW2007-05-19 13:28:31 +0000
commit42c45a87167a7aeb55d5c813a1b1cb8e0cc8a6dc (patch)
tree5c0e4548bb6459f260e77fdf14cfa8a442e1bf95 /OpenSim
parentAdded some UI niceness (connect/disconnect thing in Grid menu) (diff)
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Added a CheckSumServer (handles template checksum , so there is no longer the need to connect to LL userserver). Currently onlt active in sandbox mode (someone simple needs to add
"CheckSumServer checkserver = new CheckSumServer(12036, m_console);" to the grid userserver). Then when starting up the SL client add " -user localhost" (or whatever the IP address that the sim or grid userserver is at) to the command line
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/OpenSimMain.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/OpenSimMain.cs b/OpenSim/OpenSimMain.cs
index 97261af..30fed30 100644
--- a/OpenSim/OpenSimMain.cs
+++ b/OpenSim/OpenSimMain.cs
@@ -56,6 +56,7 @@ namespace OpenSim
56 56
57 public class OpenSimMain : RegionServerBase, conscmd_callback 57 public class OpenSimMain : RegionServerBase, conscmd_callback
58 { 58 {
59 private CheckSumServer checkServer;
59 60
60 public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) 61 public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
61 { 62 {
@@ -99,6 +100,8 @@ namespace OpenSim
99 //Authenticate Session Handler 100 //Authenticate Session Handler
100 AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); 101 AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal();
101 this.AuthenticateSessionsHandler = authen; 102 this.AuthenticateSessionsHandler = authen;
103 this.checkServer = new CheckSumServer(12036, m_console);
104 this.checkServer.ServerListener();
102 } 105 }
103 else 106 else
104 { 107 {