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author | Sean Dague | 2008-04-10 23:51:42 +0000 |
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committer | Sean Dague | 2008-04-10 23:51:42 +0000 |
commit | f2bd8b4aed8b034647726d7bf7d6c1c8566a12d8 (patch) | |
tree | ae35fdcca1eb396e457a279e5314f7237d19b92f /OpenSim | |
parent | * With Grid Comms up in the air.. I decided have the friends module update ... (diff) | |
download | opensim-SC_OLD-f2bd8b4aed8b034647726d7bf7d6c1c8566a12d8.zip opensim-SC_OLD-f2bd8b4aed8b034647726d7bf7d6c1c8566a12d8.tar.gz opensim-SC_OLD-f2bd8b4aed8b034647726d7bf7d6c1c8566a12d8.tar.bz2 opensim-SC_OLD-f2bd8b4aed8b034647726d7bf7d6c1c8566a12d8.tar.xz |
add some convenience properties. Move all the fields
to the top of the file.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/UserProfileData.cs | 169 |
1 files changed, 100 insertions, 69 deletions
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index 73c9137..254e903 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs | |||
@@ -65,6 +65,76 @@ namespace OpenSim.Framework | |||
65 | /// </summary> | 65 | /// </summary> |
66 | private string _passwordSalt; | 66 | private string _passwordSalt; |
67 | 67 | ||
68 | private uint _homeRegionX; | ||
69 | private uint _homeRegionY; | ||
70 | |||
71 | /// <summary> | ||
72 | /// The coordinates inside the region of the home location | ||
73 | /// </summary> | ||
74 | private LLVector3 _homeLocation; | ||
75 | |||
76 | /// <summary> | ||
77 | /// Where the user will be looking when they rez. | ||
78 | /// </summary> | ||
79 | private LLVector3 _homeLookAt; | ||
80 | |||
81 | /// <summary> | ||
82 | /// A UNIX Timestamp (seconds since epoch) for the users creation | ||
83 | /// </summary> | ||
84 | private int _created; | ||
85 | |||
86 | /// <summary> | ||
87 | /// A UNIX Timestamp for the users last login date / time | ||
88 | /// </summary> | ||
89 | private int _lastLogin; | ||
90 | |||
91 | private LLUUID _rootInventoryFolderID; | ||
92 | |||
93 | /// <summary> | ||
94 | /// A URI to the users inventory server, used for foreigners and large grids | ||
95 | /// </summary> | ||
96 | private string _userInventoryURI = String.Empty; | ||
97 | |||
98 | /// <summary> | ||
99 | /// A URI to the users asset server, used for foreigners and large grids. | ||
100 | /// </summary> | ||
101 | private string _userAssetURI = String.Empty; | ||
102 | |||
103 | /// <summary> | ||
104 | /// A uint mask containing the "I can do" fields of the users profile | ||
105 | /// </summary> | ||
106 | private uint _profileCanDoMask; | ||
107 | |||
108 | /// <summary> | ||
109 | /// A uint mask containing the "I want to do" part of the users profile | ||
110 | /// </summary> | ||
111 | private uint _profileWantDoMask; // Profile window "I want to" mask | ||
112 | |||
113 | /// <summary> | ||
114 | /// The about text listed in a users profile. | ||
115 | /// </summary> | ||
116 | private string _profileAboutText = String.Empty; | ||
117 | |||
118 | /// <summary> | ||
119 | /// The first life about text listed in a users profile | ||
120 | /// </summary> | ||
121 | private string _profileFirstText = String.Empty; | ||
122 | |||
123 | /// <summary> | ||
124 | /// The profile image for an avatar stored on the asset server | ||
125 | /// </summary> | ||
126 | private LLUUID _profileImage; | ||
127 | |||
128 | /// <summary> | ||
129 | /// The profile image for the users first life tab | ||
130 | /// </summary> | ||
131 | private LLUUID _profileFirstImage; | ||
132 | |||
133 | /// <summary> | ||
134 | /// The users last registered agent (filled in on the user server) | ||
135 | /// </summary> | ||
136 | private UserAgentData _currentAgent; | ||
137 | |||
68 | /// <summary> | 138 | /// <summary> |
69 | /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into | 139 | /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into |
70 | /// </summary> | 140 | /// </summary> |
@@ -78,6 +148,7 @@ namespace OpenSim.Framework | |||
78 | } | 148 | } |
79 | } | 149 | } |
80 | 150 | ||
151 | // Property wrappers | ||
81 | public LLUUID ID { | 152 | public LLUUID ID { |
82 | get { | 153 | get { |
83 | return _id; | 154 | return _id; |
@@ -159,6 +230,21 @@ namespace OpenSim.Framework | |||
159 | } | 230 | } |
160 | } | 231 | } |
161 | 232 | ||
233 | // for handy serialization | ||
234 | public float HomeLocationX { | ||
235 | get { return _homeLocation.X; } | ||
236 | set { _homeLocation.X = value; } | ||
237 | } | ||
238 | public float HomeLocationY { | ||
239 | get { return _homeLocation.Y; } | ||
240 | set { _homeLocation.Y = value; } | ||
241 | } | ||
242 | public float HomeLocationZ { | ||
243 | get { return _homeLocation.Z; } | ||
244 | set { _homeLocation.Z = value; } | ||
245 | } | ||
246 | |||
247 | |||
162 | public LLVector3 HomeLookAt { | 248 | public LLVector3 HomeLookAt { |
163 | get { | 249 | get { |
164 | return _homeLookAt; | 250 | return _homeLookAt; |
@@ -167,6 +253,20 @@ namespace OpenSim.Framework | |||
167 | _homeLookAt = value; | 253 | _homeLookAt = value; |
168 | } | 254 | } |
169 | } | 255 | } |
256 | |||
257 | // for handy serialization | ||
258 | public float HomeLookAtX { | ||
259 | get { return _homeLookAt.X; } | ||
260 | set { _homeLookAt.X = value; } | ||
261 | } | ||
262 | public float HomeLookAtY { | ||
263 | get { return _homeLookAt.Y; } | ||
264 | set { _homeLookAt.Y = value; } | ||
265 | } | ||
266 | public float HomeLookAtZ { | ||
267 | get { return _homeLookAt.Z; } | ||
268 | set { _homeLookAt.Z = value; } | ||
269 | } | ||
170 | 270 | ||
171 | public int Created { | 271 | public int Created { |
172 | get { | 272 | get { |
@@ -276,74 +376,5 @@ namespace OpenSim.Framework | |||
276 | } | 376 | } |
277 | } | 377 | } |
278 | 378 | ||
279 | private uint _homeRegionX; | ||
280 | private uint _homeRegionY; | ||
281 | |||
282 | /// <summary> | ||
283 | /// The coordinates inside the region of the home location | ||
284 | /// </summary> | ||
285 | private LLVector3 _homeLocation; | ||
286 | |||
287 | /// <summary> | ||
288 | /// Where the user will be looking when they rez. | ||
289 | /// </summary> | ||
290 | private LLVector3 _homeLookAt; | ||
291 | |||
292 | /// <summary> | ||
293 | /// A UNIX Timestamp (seconds since epoch) for the users creation | ||
294 | /// </summary> | ||
295 | private int _created; | ||
296 | |||
297 | /// <summary> | ||
298 | /// A UNIX Timestamp for the users last login date / time | ||
299 | /// </summary> | ||
300 | private int _lastLogin; | ||
301 | |||
302 | private LLUUID _rootInventoryFolderID; | ||
303 | |||
304 | /// <summary> | ||
305 | /// A URI to the users inventory server, used for foreigners and large grids | ||
306 | /// </summary> | ||
307 | private string _userInventoryURI = String.Empty; | ||
308 | |||
309 | /// <summary> | ||
310 | /// A URI to the users asset server, used for foreigners and large grids. | ||
311 | /// </summary> | ||
312 | private string _userAssetURI = String.Empty; | ||
313 | |||
314 | /// <summary> | ||
315 | /// A uint mask containing the "I can do" fields of the users profile | ||
316 | /// </summary> | ||
317 | private uint _profileCanDoMask; | ||
318 | |||
319 | /// <summary> | ||
320 | /// A uint mask containing the "I want to do" part of the users profile | ||
321 | /// </summary> | ||
322 | private uint _profileWantDoMask; // Profile window "I want to" mask | ||
323 | |||
324 | /// <summary> | ||
325 | /// The about text listed in a users profile. | ||
326 | /// </summary> | ||
327 | private string _profileAboutText = String.Empty; | ||
328 | |||
329 | /// <summary> | ||
330 | /// The first life about text listed in a users profile | ||
331 | /// </summary> | ||
332 | private string _profileFirstText = String.Empty; | ||
333 | |||
334 | /// <summary> | ||
335 | /// The profile image for an avatar stored on the asset server | ||
336 | /// </summary> | ||
337 | private LLUUID _profileImage; | ||
338 | |||
339 | /// <summary> | ||
340 | /// The profile image for the users first life tab | ||
341 | /// </summary> | ||
342 | private LLUUID _profileFirstImage; | ||
343 | |||
344 | /// <summary> | ||
345 | /// The users last registered agent (filled in on the user server) | ||
346 | /// </summary> | ||
347 | private UserAgentData _currentAgent; | ||
348 | } | 379 | } |
349 | } | 380 | } |