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authorJustin Clarke Casey2008-08-26 18:14:10 +0000
committerJustin Clarke Casey2008-08-26 18:14:10 +0000
commitf0448e299d4ef970ad9789f1df2811f54f0513f8 (patch)
treeb8d6dd2d6814902251e737dd88932a09b2ebc5e7 /OpenSim
parent* One more tweak to the application/xml vs application/llsd+xml routine (diff)
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* On loading archives, report an error if an asset does not have the expected filename format
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs93
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs13
2 files changed, 61 insertions, 45 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index a76ff0d..5e22e57 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -59,6 +59,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. 59 /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out.
60 /// </summary> 60 /// </summary>
61 public static readonly string TERRAINS_PATH = "terrains/"; 61 public static readonly string TERRAINS_PATH = "terrains/";
62
63 /// <summary>
64 /// The character the separates the uuid from extension information in an archived asset filename
65 /// </summary>
66 public static readonly string ASSET_EXTENSION_SEPARATOR = "_";
62 67
63 /// <summary> 68 /// <summary>
64 /// Extensions used for asset types in the archive 69 /// Extensions used for asset types in the archive
@@ -68,59 +73,59 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
68 73
69 static ArchiveConstants() 74 static ArchiveConstants()
70 { 75 {
71 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh"; 76 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = ASSET_EXTENSION_SEPARATOR + "animation.bvh";
72 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = "_bodypart.txt"; 77 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = ASSET_EXTENSION_SEPARATOR + "bodypart.txt";
73 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = "_callingcard.txt"; 78 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = ASSET_EXTENSION_SEPARATOR + "callingcard.txt";
74 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = "_clothing.txt"; 79 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = ASSET_EXTENSION_SEPARATOR + "clothing.txt";
75 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = "_folder.txt"; // Not sure if we'll ever see this 80 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = ASSET_EXTENSION_SEPARATOR + "folder.txt"; // Not sure if we'll ever see this
76 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = "_gesture.txt"; 81 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = ASSET_EXTENSION_SEPARATOR + "gesture.txt";
77 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = "_image.jpg"; 82 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg";
78 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = "_image.tga"; 83 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga";
79 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this 84 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"; // Not sure if we'll ever see this
80 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso"; 85 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso";
81 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl"; 86 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl";
82 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt"; 87 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt";
83 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml"; 88 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml";
84 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this 89 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this
85// disable warning: we know Script is obsolete, but need to support it 90// disable warning: we know Script is obsolete, but need to support it
86// anyhow 91// anyhow
87#pragma warning disable 0612 92#pragma warning disable 0612
88 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this 93 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = ASSET_EXTENSION_SEPARATOR + "script.txt"; // Not sure if we'll ever see this
89#pragma warning restore 0612 94#pragma warning restore 0612
90 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = "_simstate.bin"; // Not sure if we'll ever see this 95 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this
91 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = "_snapshotfolder.txt"; // Not sure if we'll ever see this 96 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this
92 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = "_sound.ogg"; 97 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg";
93 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav"; 98 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav";
94 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2"; 99 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
95 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga"; 100 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
96 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this 101 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this
97 102
98 EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation; 103 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation;
99 EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart; 104 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart;
100 EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard; 105 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "callingcard.txt"] = (sbyte)AssetType.CallingCard;
101 EXTENSION_TO_ASSET_TYPE["_clothing.txt"] = (sbyte)AssetType.Clothing; 106 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "clothing.txt"] = (sbyte)AssetType.Clothing;
102 EXTENSION_TO_ASSET_TYPE["_folder.txt"] = (sbyte)AssetType.Folder; 107 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "folder.txt"] = (sbyte)AssetType.Folder;
103 EXTENSION_TO_ASSET_TYPE["_gesture.txt"] = (sbyte)AssetType.Gesture; 108 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "gesture.txt"] = (sbyte)AssetType.Gesture;
104 EXTENSION_TO_ASSET_TYPE["_image.jpg"] = (sbyte)AssetType.ImageJPEG; 109 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG;
105 EXTENSION_TO_ASSET_TYPE["_image.tga"] = (sbyte)AssetType.ImageTGA; 110 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA;
106 EXTENSION_TO_ASSET_TYPE["_lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder; 111 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder;
107 EXTENSION_TO_ASSET_TYPE["_bytecode.lso"] = (sbyte)AssetType.LSLBytecode; 112 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode;
108 EXTENSION_TO_ASSET_TYPE["_script.lsl"] = (sbyte)AssetType.LSLText; 113 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText;
109 EXTENSION_TO_ASSET_TYPE["_notecard.txt"] = (sbyte)AssetType.Notecard; 114 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard;
110 EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object; 115 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object;
111 EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder; 116 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder;
112// disable warning: we know Script is obsolete, but need to support it 117// disable warning: we know Script is obsolete, but need to support it
113// anyhow 118// anyhow
114#pragma warning disable 0612 119#pragma warning disable 0612
115 EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script; 120 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.txt"] = (sbyte)AssetType.Script;
116#pragma warning restore 0612 121#pragma warning restore 0612
117 EXTENSION_TO_ASSET_TYPE["_simstate.bin"] = (sbyte)AssetType.Simstate; 122 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate;
118 EXTENSION_TO_ASSET_TYPE["_snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder; 123 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder;
119 EXTENSION_TO_ASSET_TYPE["_sound.ogg"] = (sbyte)AssetType.Sound; 124 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound;
120 EXTENSION_TO_ASSET_TYPE["_sound.wav"] = (sbyte)AssetType.SoundWAV; 125 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV;
121 EXTENSION_TO_ASSET_TYPE["_texture.jp2"] = (sbyte)AssetType.Texture; 126 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture;
122 EXTENSION_TO_ASSET_TYPE["_texture.tga"] = (sbyte)AssetType.TextureTGA; 127 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
123 EXTENSION_TO_ASSET_TYPE["_trashfolder.txt"] = (sbyte)AssetType.TrashFolder; 128 EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
124 } 129 }
125 } 130 }
126} 131}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 87106fb..201986e 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -211,7 +211,18 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
211 { 211 {
212 // Right now we're nastily obtaining the lluuid from the filename 212 // Right now we're nastily obtaining the lluuid from the filename
213 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length); 213 string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
214 string extension = filename.Substring(filename.LastIndexOf("_")); 214 int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
215
216 if (i == -1)
217 {
218 m_log.ErrorFormat(
219 "[ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
220 assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
221
222 return false;
223 }
224
225 string extension = filename.Substring(i);
215 string uuid = filename.Remove(filename.Length - extension.Length); 226 string uuid = filename.Remove(filename.Length - extension.Length);
216 227
217 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) 228 if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))