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author | Justin Clark-Casey (justincc) | 2011-07-02 00:18:15 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-02 00:18:15 +0100 |
commit | ed12e38480a28d5863b5777e9bbeb94ce84d3ef1 (patch) | |
tree | 4658f54dcbf0efe49fcbb4a928ccd6b6716f68c8 /OpenSim | |
parent | Make default serverside_object_permissions = true since this better matches u... (diff) | |
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refactor: simplify existing npc code by creating them directly rather than indirectly via a timer
no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway!
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 139 |
1 files changed, 37 insertions, 102 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 48d236f..c1ddeee 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -47,31 +47,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
47 | 47 | ||
48 | // private const bool m_enabled = false; | 48 | // private const bool m_enabled = false; |
49 | 49 | ||
50 | private Mutex m_createMutex; | ||
51 | private Timer m_timer; | ||
52 | |||
53 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); | 50 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); |
54 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); | 51 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); |
55 | 52 | ||
56 | // Timer vars. | ||
57 | private bool p_inUse = false; | ||
58 | private readonly object p_lock = new object(); | ||
59 | // Private Temporary Variables. | ||
60 | private string p_firstname; | ||
61 | private string p_lastname; | ||
62 | private Vector3 p_position; | ||
63 | private Scene p_scene; | ||
64 | private UUID p_cloneAppearanceFrom; | ||
65 | private UUID p_returnUuid; | ||
66 | |||
67 | public void Initialise(Scene scene, IConfigSource source) | 53 | public void Initialise(Scene scene, IConfigSource source) |
68 | { | 54 | { |
69 | m_createMutex = new Mutex(false); | ||
70 | |||
71 | m_timer = new Timer(500); | ||
72 | m_timer.Elapsed += m_timer_Elapsed; | ||
73 | m_timer.Start(); | ||
74 | |||
75 | scene.RegisterModuleInterface<INPCModule>(this); | 55 | scene.RegisterModuleInterface<INPCModule>(this); |
76 | } | 56 | } |
77 | 57 | ||
@@ -92,33 +72,51 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
92 | 72 | ||
93 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) | 73 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) |
94 | { | 74 | { |
75 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | ||
76 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); | ||
77 | |||
95 | m_log.DebugFormat( | 78 | m_log.DebugFormat( |
96 | "[NPC MODULE]: Queueing request to create NPC {0} {1} at {2} in {3} cloning appearance of {4}", | 79 | "[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", |
97 | firstname, lastname, position, scene.RegionInfo.RegionName, cloneAppearanceFrom); | 80 | firstname, lastname, npcAvatar.AgentId, position, scene.RegionInfo.RegionName); |
81 | |||
82 | AgentCircuitData acd = new AgentCircuitData(); | ||
83 | acd.AgentID = npcAvatar.AgentId; | ||
84 | acd.firstname = firstname; | ||
85 | acd.lastname = lastname; | ||
86 | acd.ServiceURLs = new Dictionary<string, object>(); | ||
98 | 87 | ||
99 | // Block. | 88 | AvatarAppearance originalAppearance = GetAppearance(cloneAppearanceFrom, scene); |
100 | m_createMutex.WaitOne(); | 89 | AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true); |
90 | acd.Appearance = npcAppearance; | ||
101 | 91 | ||
102 | // Copy Temp Variables for Timer to pick up. | 92 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); |
103 | lock (p_lock) | 93 | scene.AddNewClient(npcAvatar); |
94 | |||
95 | ScenePresence sp; | ||
96 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | ||
104 | { | 97 | { |
105 | p_firstname = firstname; | 98 | m_log.DebugFormat( |
106 | p_lastname = lastname; | 99 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
107 | p_position = position; | 100 | |
108 | p_scene = scene; | 101 | // Shouldn't call this - temporary. |
109 | p_cloneAppearanceFrom = cloneAppearanceFrom; | 102 | sp.CompleteMovement(npcAvatar); |
110 | p_inUse = true; | ||
111 | p_returnUuid = UUID.Zero; | ||
112 | } | ||
113 | 103 | ||
114 | while (p_returnUuid == UUID.Zero) | 104 | // sp.SendAppearanceToAllOtherAgents(); |
105 | // | ||
106 | // // Send animations back to the avatar as well | ||
107 | // sp.Animator.SendAnimPack(); | ||
108 | } | ||
109 | else | ||
115 | { | 110 | { |
116 | Thread.Sleep(250); | 111 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); |
117 | } | 112 | } |
118 | 113 | ||
119 | m_createMutex.ReleaseMutex(); | 114 | lock (m_avatars) |
115 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
120 | 116 | ||
121 | return p_returnUuid; | 117 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); |
118 | |||
119 | return npcAvatar.AgentId; | ||
122 | } | 120 | } |
123 | 121 | ||
124 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) | 122 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) |
@@ -157,69 +155,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
157 | } | 155 | } |
158 | } | 156 | } |
159 | 157 | ||
160 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | ||
161 | { | ||
162 | try | ||
163 | { | ||
164 | lock (p_lock) | ||
165 | { | ||
166 | if (p_inUse) | ||
167 | { | ||
168 | p_inUse = false; | ||
169 | |||
170 | NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); | ||
171 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); | ||
172 | |||
173 | m_log.DebugFormat( | ||
174 | "[NPC MODULE]: Creating NPC {0} {1} {2} at {3} in {4}", | ||
175 | p_firstname, p_lastname, npcAvatar.AgentId, p_position, p_scene.RegionInfo.RegionName); | ||
176 | |||
177 | AgentCircuitData acd = new AgentCircuitData(); | ||
178 | acd.AgentID = npcAvatar.AgentId; | ||
179 | acd.firstname = p_firstname; | ||
180 | acd.lastname = p_lastname; | ||
181 | acd.ServiceURLs = new Dictionary<string, object>(); | ||
182 | |||
183 | AvatarAppearance originalAppearance = GetAppearance(p_cloneAppearanceFrom, p_scene); | ||
184 | AvatarAppearance npcAppearance = new AvatarAppearance(originalAppearance, true); | ||
185 | acd.Appearance = npcAppearance; | ||
186 | |||
187 | p_scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | ||
188 | p_scene.AddNewClient(npcAvatar); | ||
189 | |||
190 | ScenePresence sp; | ||
191 | if (p_scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | ||
192 | { | ||
193 | m_log.DebugFormat( | ||
194 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
195 | |||
196 | // Shouldn't call this - temporary. | ||
197 | sp.CompleteMovement(npcAvatar); | ||
198 | |||
199 | // sp.SendAppearanceToAllOtherAgents(); | ||
200 | // | ||
201 | // // Send animations back to the avatar as well | ||
202 | // sp.Animator.SendAnimPack(); | ||
203 | } | ||
204 | else | ||
205 | { | ||
206 | m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID); | ||
207 | } | ||
208 | |||
209 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
210 | |||
211 | p_returnUuid = npcAvatar.AgentId; | ||
212 | |||
213 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", p_returnUuid); | ||
214 | } | ||
215 | } | ||
216 | } | ||
217 | catch (Exception ex) | ||
218 | { | ||
219 | m_log.ErrorFormat("[NPC MODULE]: NPC creation failed with exception {0} {1}", ex.Message, ex.StackTrace); | ||
220 | } | ||
221 | } | ||
222 | |||
223 | public void PostInitialise() | 158 | public void PostInitialise() |
224 | { | 159 | { |
225 | } | 160 | } |
@@ -238,4 +173,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
238 | get { return true; } | 173 | get { return true; } |
239 | } | 174 | } |
240 | } | 175 | } |
241 | } | 176 | } \ No newline at end of file |