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author | Justin Clarke Casey | 2008-02-22 22:54:50 +0000 |
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committer | Justin Clarke Casey | 2008-02-22 22:54:50 +0000 |
commit | fed46ba6a72b5df424909cbc8eff9c6134da3ac1 (patch) | |
tree | b6e7685c5c71da91d83b9837bdc0c8665d59faed /OpenSim | |
parent | ScriptEngine works again (startup-nully-error gone) (diff) | |
download | opensim-SC_OLD-fed46ba6a72b5df424909cbc8eff9c6134da3ac1.zip opensim-SC_OLD-fed46ba6a72b5df424909cbc8eff9c6134da3ac1.tar.gz opensim-SC_OLD-fed46ba6a72b5df424909cbc8eff9c6134da3ac1.tar.bz2 opensim-SC_OLD-fed46ba6a72b5df424909cbc8eff9c6134da3ac1.tar.xz |
* Winnow the debug and info messages associated with stat fetching
* As such, only a request for a non cached asset, the response and failures show up now.
* I know lbsa71 only put these in not long ago, so if they are really still required, I think we should think whether we can move the default log4net level off 'Debug'
Diffstat (limited to 'OpenSim')
3 files changed, 29 insertions, 14 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 15b52b0..c1f6719 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs | |||
@@ -250,7 +250,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
250 | } | 250 | } |
251 | else | 251 | else |
252 | { | 252 | { |
253 | m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId); | 253 | #if DEBUG |
254 | //m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId); | ||
255 | #endif | ||
254 | 256 | ||
255 | NewAssetRequest req = new NewAssetRequest(assetId, callback); | 257 | NewAssetRequest req = new NewAssetRequest(assetId, callback); |
256 | 258 | ||
@@ -384,14 +386,17 @@ namespace OpenSim.Framework.Communications.Cache | |||
384 | } | 386 | } |
385 | } | 387 | } |
386 | } | 388 | } |
387 | 389 | #if DEBUG | |
388 | m_log.DebugFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result); | 390 | //m_log.DebugFormat("[ASSET CACHE]: Adding {0} {1} [{2}]: {3}.", temporary, type, asset.FullID, result); |
391 | #endif | ||
389 | } | 392 | } |
390 | 393 | ||
391 | // See IAssetReceiver | 394 | // See IAssetReceiver |
392 | public void AssetReceived(AssetBase asset, bool IsTexture) | 395 | public void AssetReceived(AssetBase asset, bool IsTexture) |
393 | { | 396 | { |
397 | #if DEBUG | ||
394 | m_log.DebugFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID); | 398 | m_log.DebugFormat("[ASSET CACHE]: Recieved {0} [{1}]", IsTexture ? "texture" : "asset", asset.FullID); |
399 | #endif | ||
395 | 400 | ||
396 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server | 401 | if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server |
397 | { | 402 | { |
@@ -405,7 +410,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
405 | TextureImage image = new TextureImage(asset); | 410 | TextureImage image = new TextureImage(asset); |
406 | if (Textures.ContainsKey(image.FullID)) | 411 | if (Textures.ContainsKey(image.FullID)) |
407 | { | 412 | { |
408 | m_log.DebugFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID); | 413 | #if DEBUG |
414 | //m_log.DebugFormat("[ASSET CACHE]: There's already an texture {0} in memory. Skipping.", asset.FullID); | ||
415 | #endif | ||
409 | } | 416 | } |
410 | else | 417 | else |
411 | { | 418 | { |
@@ -422,7 +429,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
422 | AssetInfo assetInf = new AssetInfo(asset); | 429 | AssetInfo assetInf = new AssetInfo(asset); |
423 | if (Assets.ContainsKey(assetInf.FullID)) | 430 | if (Assets.ContainsKey(assetInf.FullID)) |
424 | { | 431 | { |
425 | m_log.DebugFormat("[ASSET CACHE]: There's already an asset {0} in memory. Skipping.", asset.FullID); | 432 | #if DEBUG |
433 | //m_log.DebugFormat("[ASSET CACHE]: There's already an asset {0} in memory. Skipping.", asset.FullID); | ||
434 | #endif | ||
426 | } | 435 | } |
427 | else | 436 | else |
428 | { | 437 | { |
@@ -435,7 +444,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
435 | 444 | ||
436 | if (RequestedAssets.ContainsKey(assetInf.FullID)) | 445 | if (RequestedAssets.ContainsKey(assetInf.FullID)) |
437 | { | 446 | { |
438 | m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID); | 447 | #if DEBUG |
448 | //m_log.DebugFormat("[ASSET CACHE]: Moving {0} from RequestedAssets to AssetRequests", asset.FullID); | ||
449 | #endif | ||
439 | 450 | ||
440 | AssetRequest req = RequestedAssets[assetInf.FullID]; | 451 | AssetRequest req = RequestedAssets[assetInf.FullID]; |
441 | req.AssetInf = assetInf; | 452 | req.AssetInf = assetInf; |
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index cae4231..4b5df5c 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs | |||
@@ -137,7 +137,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
137 | req.IsTexture = isTexture; | 137 | req.IsTexture = isTexture; |
138 | m_assetRequests.Enqueue(req); | 138 | m_assetRequests.Enqueue(req); |
139 | 139 | ||
140 | #if DEBUG | ||
140 | m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID); | 141 | m_log.InfoFormat("[ASSET SERVER]: Added {0} to request queue", assetID); |
142 | #endif | ||
141 | } | 143 | } |
142 | 144 | ||
143 | public virtual void UpdateAsset(AssetBase asset) | 145 | public virtual void UpdateAsset(AssetBase asset) |
diff --git a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs index 8114eb0..baa6058 100644 --- a/OpenSim/Framework/Communications/Cache/GridAssetClient.cs +++ b/OpenSim/Framework/Communications/Cache/GridAssetClient.cs | |||
@@ -52,7 +52,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
52 | Stream s = null; | 52 | Stream s = null; |
53 | try | 53 | try |
54 | { | 54 | { |
55 | m_log.DebugFormat("[ASSETCACHE]: Querying for {0}", req.AssetID.ToString()); | 55 | #if DEBUG |
56 | //m_log.DebugFormat("[GRID ASSET CLIENT]: Querying for {0}", req.AssetID.ToString()); | ||
57 | #endif | ||
56 | 58 | ||
57 | RestClient rc = new RestClient(_assetServerUrl); | 59 | RestClient rc = new RestClient(_assetServerUrl); |
58 | rc.AddResourcePath("assets"); | 60 | rc.AddResourcePath("assets"); |
@@ -72,9 +74,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
72 | } | 74 | } |
73 | catch (Exception e) | 75 | catch (Exception e) |
74 | { | 76 | { |
75 | m_log.Error("[ASSETCACHE]: " + e.Message); | 77 | m_log.Error("[GRID ASSET CLIENT]: " + e.Message); |
76 | m_log.DebugFormat("[ASSETCACHE]: Getting asset {0}", req.AssetID.ToString()); | 78 | m_log.DebugFormat("[GRID ASSET CLIENT]: Getting asset {0}", req.AssetID.ToString()); |
77 | m_log.Error("[ASSETCACHE]: " + e.StackTrace); | 79 | m_log.Error("[GRID ASSET CLIENT]: " + e.StackTrace); |
78 | } | 80 | } |
79 | 81 | ||
80 | return null; | 82 | return null; |
@@ -95,19 +97,19 @@ namespace OpenSim.Framework.Communications.Cache | |||
95 | // XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); | 97 | // XmlSerializer xs = new XmlSerializer(typeof(AssetBase)); |
96 | // xs.Serialize(s, asset); | 98 | // xs.Serialize(s, asset); |
97 | // RestClient rc = new RestClient(_assetServerUrl); | 99 | // RestClient rc = new RestClient(_assetServerUrl); |
98 | m_log.Info("[ASSET]: Storing asset"); | 100 | m_log.Info("[GRID ASSET CLIENT]: Storing asset"); |
99 | //rc.AddResourcePath("assets"); | 101 | //rc.AddResourcePath("assets"); |
100 | 102 | ||
101 | // rc.RequestMethod = "POST"; | 103 | // rc.RequestMethod = "POST"; |
102 | // rc.Request(s); | 104 | // rc.Request(s); |
103 | //m_log.InfoFormat("[ASSET]: Stored {0}", rc); | 105 | //m_log.InfoFormat("[ASSET]: Stored {0}", rc); |
104 | m_log.Info("[ASSET]: Sending to " + _assetServerUrl + "/assets/"); | 106 | m_log.Info("[GRID ASSET CLIENT]: Sending to " + _assetServerUrl + "/assets/"); |
105 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); | 107 | RestObjectPoster.BeginPostObject<AssetBase>(_assetServerUrl + "/assets/", asset); |
106 | 108 | ||
107 | } | 109 | } |
108 | catch (Exception e) | 110 | catch (Exception e) |
109 | { | 111 | { |
110 | m_log.Error("[ASSETS]: " + e.Message); | 112 | m_log.Error("[GRID ASSET CLIENT]: " + e.Message); |
111 | } | 113 | } |
112 | } | 114 | } |
113 | 115 | ||
@@ -122,4 +124,4 @@ namespace OpenSim.Framework.Communications.Cache | |||
122 | 124 | ||
123 | #endregion | 125 | #endregion |
124 | } | 126 | } |
125 | } \ No newline at end of file | 127 | } |