diff options
author | Mike Mazur | 2009-03-16 00:12:25 +0000 |
---|---|---|
committer | Mike Mazur | 2009-03-16 00:12:25 +0000 |
commit | f28886e26d32eaf97180d91dcd42fa045990bdd0 (patch) | |
tree | 69f36a36c809c9961758897d43c85413b1d4dd77 /OpenSim | |
parent | This patch improves MXP connect and disconnect functionality. (diff) | |
download | opensim-SC_OLD-f28886e26d32eaf97180d91dcd42fa045990bdd0.zip opensim-SC_OLD-f28886e26d32eaf97180d91dcd42fa045990bdd0.tar.gz opensim-SC_OLD-f28886e26d32eaf97180d91dcd42fa045990bdd0.tar.bz2 opensim-SC_OLD-f28886e26d32eaf97180d91dcd42fa045990bdd0.tar.xz |
Rename OpenSim.Framework.Archive to OpenSim.Framework.Serialization
Update using statements and prebuild.xml. Also trim trailing whitespace.
Diffstat (limited to 'OpenSim')
12 files changed, 115 insertions, 115 deletions
diff --git a/OpenSim/Framework/Archive/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs index f830e98..d0a0985 100644 --- a/OpenSim/Framework/Archive/ArchiveConstants.cs +++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using OpenMetaverse; | 29 | using OpenMetaverse; |
30 | 30 | ||
31 | namespace OpenSim.Framework.Archive | 31 | namespace OpenSim.Framework.Serialization |
32 | { | 32 | { |
33 | /// <summary> | 33 | /// <summary> |
34 | /// Constants for the archiving module | 34 | /// Constants for the archiving module |
diff --git a/OpenSim/Framework/Archive/TarArchiveReader.cs b/OpenSim/Framework/Serialization/TarArchiveReader.cs index eee65f5..da5703f 100644 --- a/OpenSim/Framework/Archive/TarArchiveReader.cs +++ b/OpenSim/Framework/Serialization/TarArchiveReader.cs | |||
@@ -31,7 +31,7 @@ using System.Reflection; | |||
31 | using System.Text; | 31 | using System.Text; |
32 | using log4net; | 32 | using log4net; |
33 | 33 | ||
34 | namespace OpenSim.Framework.Archive | 34 | namespace OpenSim.Framework.Serialization |
35 | { | 35 | { |
36 | /// <summary> | 36 | /// <summary> |
37 | /// Temporary code to do the bare minimum required to read a tar archive for our purposes | 37 | /// Temporary code to do the bare minimum required to read a tar archive for our purposes |
diff --git a/OpenSim/Framework/Archive/TarArchiveWriter.cs b/OpenSim/Framework/Serialization/TarArchiveWriter.cs index 59198b8..d319b0b 100644 --- a/OpenSim/Framework/Archive/TarArchiveWriter.cs +++ b/OpenSim/Framework/Serialization/TarArchiveWriter.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | namespace OpenSim.Framework.Archive | 33 | namespace OpenSim.Framework.Serialization |
34 | { | 34 | { |
35 | /// <summary> | 35 | /// <summary> |
36 | /// Temporary code to produce a tar archive in tar v7 format | 36 | /// Temporary code to produce a tar archive in tar v7 format |
diff --git a/OpenSim/Grid/AssetInventoryServer/Plugins/InventoryArchivePlugin.cs b/OpenSim/Grid/AssetInventoryServer/Plugins/InventoryArchivePlugin.cs index cd02a64..06b0220 100644 --- a/OpenSim/Grid/AssetInventoryServer/Plugins/InventoryArchivePlugin.cs +++ b/OpenSim/Grid/AssetInventoryServer/Plugins/InventoryArchivePlugin.cs | |||
@@ -33,7 +33,7 @@ using System.Xml; | |||
33 | using System.Reflection; | 33 | using System.Reflection; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Archive; | 36 | using OpenSim.Framework.Serialization; |
37 | using OpenSim.Framework.Servers; | 37 | using OpenSim.Framework.Servers; |
38 | using log4net; | 38 | using log4net; |
39 | 39 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 4ad9974..8dec2c4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -35,7 +35,7 @@ using System.Xml; | |||
35 | using log4net; | 35 | using log4net; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Archive; | 38 | using OpenSim.Framework.Serialization; |
39 | using OpenSim.Framework.Communications; | 39 | using OpenSim.Framework.Communications; |
40 | using OpenSim.Framework.Communications.Cache; | 40 | using OpenSim.Framework.Communications.Cache; |
41 | using OpenSim.Region.CoreModules.World.Archiver; | 41 | using OpenSim.Region.CoreModules.World.Archiver; |
@@ -208,19 +208,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
208 | failedAssetRestores++; | 208 | failedAssetRestores++; |
209 | } | 209 | } |
210 | else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) | 210 | else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) |
211 | { | 211 | { |
212 | string fsPath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length); | 212 | string fsPath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length); |
213 | 213 | ||
214 | // Remove the file portion if we aren't already dealing with a directory path | 214 | // Remove the file portion if we aren't already dealing with a directory path |
215 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | 215 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) |
216 | fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1); | 216 | fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1); |
217 | 217 | ||
218 | string originalFsPath = fsPath; | 218 | string originalFsPath = fsPath; |
219 | 219 | ||
220 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath); | 220 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Loading to folder {0}", fsPath); |
221 | 221 | ||
222 | InventoryFolderImpl foundFolder = null; | 222 | InventoryFolderImpl foundFolder = null; |
223 | 223 | ||
224 | // XXX: Nasty way of dealing with a path that has no directory component | 224 | // XXX: Nasty way of dealing with a path that has no directory component |
225 | if (fsPath.Length > 0) | 225 | if (fsPath.Length > 0) |
226 | { | 226 | { |
@@ -323,15 +323,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
323 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) | 323 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) |
324 | { | 324 | { |
325 | InventoryItemBase item = LoadInvItem(m_asciiEncoding.GetString(data)); | 325 | InventoryItemBase item = LoadInvItem(m_asciiEncoding.GetString(data)); |
326 | 326 | ||
327 | if (item != null) | 327 | if (item != null) |
328 | { | 328 | { |
329 | // Don't use the item ID that's in the file | 329 | // Don't use the item ID that's in the file |
330 | item.ID = UUID.Random(); | 330 | item.ID = UUID.Random(); |
331 | 331 | ||
332 | item.Creator = m_userInfo.UserProfile.ID; | 332 | item.Creator = m_userInfo.UserProfile.ID; |
333 | item.Owner = m_userInfo.UserProfile.ID; | 333 | item.Owner = m_userInfo.UserProfile.ID; |
334 | 334 | ||
335 | // Reset folder ID to the one in which we want to load it | 335 | // Reset folder ID to the one in which we want to load it |
336 | item.Folder = foundFolder.ID; | 336 | item.Folder = foundFolder.ID; |
337 | 337 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 364dc28..460fbf5 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -34,7 +34,7 @@ using System.Xml; | |||
34 | using log4net; | 34 | using log4net; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Archive; | 37 | using OpenSim.Framework.Serialization; |
38 | using OpenSim.Framework.Communications; | 38 | using OpenSim.Framework.Communications; |
39 | using OpenSim.Framework.Communications.Cache; | 39 | using OpenSim.Framework.Communications.Cache; |
40 | using OpenSim.Region.CoreModules.World.Archiver; | 40 | using OpenSim.Region.CoreModules.World.Archiver; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index ea72f08..bd8d325 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -34,7 +34,7 @@ using NUnit.Framework.SyntaxHelpers; | |||
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Data; | 35 | using OpenSim.Data; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Archive; | 37 | using OpenSim.Framework.Serialization; |
38 | using OpenSim.Framework.Communications; | 38 | using OpenSim.Framework.Communications; |
39 | using OpenSim.Framework.Communications.Cache; | 39 | using OpenSim.Framework.Communications.Cache; |
40 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | 40 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 69766d4..03e4bce 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -35,7 +35,7 @@ using System.Text; | |||
35 | using log4net; | 35 | using log4net; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Archive; | 38 | using OpenSim.Framework.Serialization; |
39 | using OpenSim.Framework.Communications.Cache; | 39 | using OpenSim.Framework.Communications.Cache; |
40 | using OpenSim.Region.CoreModules.World.Terrain; | 40 | using OpenSim.Region.CoreModules.World.Terrain; |
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
@@ -52,14 +52,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
52 | 52 | ||
53 | private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); | 53 | private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); |
54 | 54 | ||
55 | private Scene m_scene; | 55 | private Scene m_scene; |
56 | private Stream m_loadStream; | 56 | private Stream m_loadStream; |
57 | private string m_errorMessage; | 57 | private string m_errorMessage; |
58 | 58 | ||
59 | /// <value> | 59 | /// <value> |
60 | /// Should the archive being loaded be merged with what is already on the region? | 60 | /// Should the archive being loaded be merged with what is already on the region? |
61 | /// </value> | 61 | /// </value> |
62 | private bool m_merge; | 62 | private bool m_merge; |
63 | 63 | ||
64 | /// <summary> | 64 | /// <summary> |
65 | /// Used to cache lookups for valid uuids. | 65 | /// Used to cache lookups for valid uuids. |
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
109 | { | 109 | { |
110 | //m_log.DebugFormat( | 110 | //m_log.DebugFormat( |
111 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length); | 111 | // "[ARCHIVER]: Successfully read {0} ({1} bytes)}", filePath, data.Length); |
112 | 112 | ||
113 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) | 113 | if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType) |
114 | { | 114 | { |
115 | m_log.WarnFormat( | 115 | m_log.WarnFormat( |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs index 34332f8..db74564 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs | |||
@@ -33,7 +33,7 @@ using System.Xml; | |||
33 | using log4net; | 33 | using log4net; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Archive; | 36 | using OpenSim.Framework.Serialization; |
37 | using OpenSim.Region.CoreModules.World.Terrain; | 37 | using OpenSim.Region.CoreModules.World.Terrain; |
38 | using OpenSim.Region.Framework.Interfaces; | 38 | using OpenSim.Region.Framework.Interfaces; |
39 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
@@ -44,7 +44,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
44 | /// Method called when all the necessary assets for an archive request have been received. | 44 | /// Method called when all the necessary assets for an archive request have been received. |
45 | /// </summary> | 45 | /// </summary> |
46 | public delegate void AssetsRequestCallback(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids); | 46 | public delegate void AssetsRequestCallback(IDictionary<UUID, AssetBase> assetsFound, ICollection<UUID> assetsNotFoundUuids); |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Execute the write of an archive once we have received all the necessary data | 49 | /// Execute the write of an archive once we have received all the necessary data |
50 | /// </summary> | 50 | /// </summary> |
@@ -81,34 +81,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
81 | } | 81 | } |
82 | 82 | ||
83 | m_log.InfoFormat( | 83 | m_log.InfoFormat( |
84 | "[ARCHIVER]: Received {0} of {1} assets requested", | 84 | "[ARCHIVER]: Received {0} of {1} assets requested", |
85 | assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count); | 85 | assetsFound.Count, assetsFound.Count + assetsNotFoundUuids.Count); |
86 | 86 | ||
87 | m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time."); | 87 | m_log.InfoFormat("[ARCHIVER]: Creating archive file. This may take some time."); |
88 | 88 | ||
89 | TarArchiveWriter archive = new TarArchiveWriter(m_saveStream); | 89 | TarArchiveWriter archive = new TarArchiveWriter(m_saveStream); |
90 | 90 | ||
91 | // Write out control file | 91 | // Write out control file |
92 | archive.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile()); | 92 | archive.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, Create0p2ControlFile()); |
93 | 93 | ||
94 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | 94 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); |
95 | 95 | ||
96 | // Write out region settings | 96 | // Write out region settings |
97 | string settingsPath | 97 | string settingsPath |
98 | = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName); | 98 | = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName); |
99 | archive.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings)); | 99 | archive.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings)); |
100 | 100 | ||
101 | m_log.InfoFormat("[ARCHIVER]: Added region settings to archive."); | 101 | m_log.InfoFormat("[ARCHIVER]: Added region settings to archive."); |
102 | 102 | ||
103 | // Write out terrain | 103 | // Write out terrain |
104 | string terrainPath | 104 | string terrainPath |
105 | = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName); | 105 | = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_scene.RegionInfo.RegionName); |
106 | 106 | ||
107 | MemoryStream ms = new MemoryStream(); | 107 | MemoryStream ms = new MemoryStream(); |
108 | m_terrainModule.SaveToStream(terrainPath, ms); | 108 | m_terrainModule.SaveToStream(terrainPath, ms); |
109 | archive.WriteFile(terrainPath, ms.ToArray()); | 109 | archive.WriteFile(terrainPath, ms.ToArray()); |
110 | ms.Close(); | 110 | ms.Close(); |
111 | 111 | ||
112 | m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive."); | 112 | m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive."); |
113 | 113 | ||
114 | // Write out scene object metadata | 114 | // Write out scene object metadata |
@@ -128,7 +128,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
128 | 128 | ||
129 | archive.WriteFile(filename, serializedObject); | 129 | archive.WriteFile(filename, serializedObject); |
130 | } | 130 | } |
131 | 131 | ||
132 | m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive."); | 132 | m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive."); |
133 | 133 | ||
134 | // Write out assets | 134 | // Write out assets |
@@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
138 | archive.Close(); | 138 | archive.Close(); |
139 | 139 | ||
140 | m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_scene.RegionInfo.RegionName); | 140 | m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive for {0}", m_scene.RegionInfo.RegionName); |
141 | 141 | ||
142 | m_scene.EventManager.TriggerOarFileSaved(String.Empty); | 142 | m_scene.EventManager.TriggerOarFileSaved(String.Empty); |
143 | } | 143 | } |
144 | 144 | ||
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs index fb78af9..29d7c5e 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsArchiver.cs | |||
@@ -32,7 +32,7 @@ using System.Xml; | |||
32 | using log4net; | 32 | using log4net; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Archive; | 35 | using OpenSim.Framework.Serialization; |
36 | 36 | ||
37 | namespace OpenSim.Region.CoreModules.World.Archiver | 37 | namespace OpenSim.Region.CoreModules.World.Archiver |
38 | { | 38 | { |
@@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
47 | /// Post a message to the log every x assets as a progress bar | 47 | /// Post a message to the log every x assets as a progress bar |
48 | /// </value> | 48 | /// </value> |
49 | private static int LOG_ASSET_LOAD_NOTIFICATION_INTERVAL = 50; | 49 | private static int LOG_ASSET_LOAD_NOTIFICATION_INTERVAL = 50; |
50 | 50 | ||
51 | /// <summary> | 51 | /// <summary> |
52 | /// Archive assets | 52 | /// Archive assets |
53 | /// </summary> | 53 | /// </summary> |
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
122 | { | 122 | { |
123 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar | 123 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar |
124 | //archive.AddDir("assets"); | 124 | //archive.AddDir("assets"); |
125 | 125 | ||
126 | int assetsAdded = 0; | 126 | int assetsAdded = 0; |
127 | 127 | ||
128 | foreach (UUID uuid in m_assets.Keys) | 128 | foreach (UUID uuid in m_assets.Keys) |
@@ -145,13 +145,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
145 | archive.WriteFile( | 145 | archive.WriteFile( |
146 | ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension, | 146 | ArchiveConstants.ASSETS_PATH + uuid.ToString() + extension, |
147 | asset.Data); | 147 | asset.Data); |
148 | 148 | ||
149 | assetsAdded++; | 149 | assetsAdded++; |
150 | 150 | ||
151 | if (assetsAdded % LOG_ASSET_LOAD_NOTIFICATION_INTERVAL == 0) | 151 | if (assetsAdded % LOG_ASSET_LOAD_NOTIFICATION_INTERVAL == 0) |
152 | m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", assetsAdded); | 152 | m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", assetsAdded); |
153 | } | 153 | } |
154 | 154 | ||
155 | if (assetsAdded % LOG_ASSET_LOAD_NOTIFICATION_INTERVAL != 0) | 155 | if (assetsAdded % LOG_ASSET_LOAD_NOTIFICATION_INTERVAL != 0) |
156 | m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", assetsAdded); | 156 | m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", assetsAdded); |
157 | } | 157 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs index 67562a9..dae9a93 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsDearchiver.cs | |||
@@ -34,7 +34,7 @@ using System.Xml; | |||
34 | using log4net; | 34 | using log4net; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Archive; | 37 | using OpenSim.Framework.Serialization; |
38 | 38 | ||
39 | namespace OpenSim.Region.CoreModules.World.Archiver | 39 | namespace OpenSim.Region.CoreModules.World.Archiver |
40 | { | 40 | { |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index f6d0347..6a64ff1 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -34,7 +34,7 @@ using NUnit.Framework; | |||
34 | using NUnit.Framework.SyntaxHelpers; | 34 | using NUnit.Framework.SyntaxHelpers; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Framework.Archive; | 37 | using OpenSim.Framework.Serialization; |
38 | using OpenSim.Region.CoreModules.World.Serialiser; | 38 | using OpenSim.Region.CoreModules.World.Serialiser; |
39 | using OpenSim.Region.CoreModules.World.Terrain; | 39 | using OpenSim.Region.CoreModules.World.Terrain; |
40 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
@@ -48,29 +48,29 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
48 | private void SaveCompleted(string errorMessage) | 48 | private void SaveCompleted(string errorMessage) |
49 | { | 49 | { |
50 | lock (this) | 50 | lock (this) |
51 | { | 51 | { |
52 | System.Console.WriteLine("About to pulse ArchiverTests"); | 52 | System.Console.WriteLine("About to pulse ArchiverTests"); |
53 | Monitor.PulseAll(this); | 53 | Monitor.PulseAll(this); |
54 | } | 54 | } |
55 | } | 55 | } |
56 | 56 | ||
57 | /// <summary> | 57 | /// <summary> |
58 | /// Test saving a V0.2 OpenSim Region Archive. | 58 | /// Test saving a V0.2 OpenSim Region Archive. |
59 | /// </summary> | 59 | /// </summary> |
60 | [Test] | 60 | [Test] |
61 | public void TestSaveOarV0p2() | 61 | public void TestSaveOarV0p2() |
62 | { | 62 | { |
63 | log4net.Config.XmlConfigurator.Configure(); | 63 | log4net.Config.XmlConfigurator.Configure(); |
64 | 64 | ||
65 | ArchiverModule archiverModule = new ArchiverModule(); | 65 | ArchiverModule archiverModule = new ArchiverModule(); |
66 | SerialiserModule serialiserModule = new SerialiserModule(); | 66 | SerialiserModule serialiserModule = new SerialiserModule(); |
67 | TerrainModule terrainModule = new TerrainModule(); | 67 | TerrainModule terrainModule = new TerrainModule(); |
68 | 68 | ||
69 | Scene scene = SceneSetupHelpers.SetupScene(); | 69 | Scene scene = SceneSetupHelpers.SetupScene(); |
70 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 70 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
71 | 71 | ||
72 | SceneObjectPart part1; | 72 | SceneObjectPart part1; |
73 | 73 | ||
74 | // Create and add prim 1 | 74 | // Create and add prim 1 |
75 | { | 75 | { |
76 | string partName = "My Little Pony"; | 76 | string partName = "My Little Pony"; |
@@ -79,17 +79,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
79 | Vector3 groupPosition = new Vector3(10, 20, 30); | 79 | Vector3 groupPosition = new Vector3(10, 20, 30); |
80 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | 80 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); |
81 | Vector3 offsetPosition = new Vector3(5, 10, 15); | 81 | Vector3 offsetPosition = new Vector3(5, 10, 15); |
82 | 82 | ||
83 | part1 | 83 | part1 |
84 | = new SceneObjectPart( | 84 | = new SceneObjectPart( |
85 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | 85 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); |
86 | part1.Name = partName; | 86 | part1.Name = partName; |
87 | 87 | ||
88 | scene.AddNewSceneObject(new SceneObjectGroup(part1), false); | 88 | scene.AddNewSceneObject(new SceneObjectGroup(part1), false); |
89 | } | 89 | } |
90 | 90 | ||
91 | SceneObjectPart part2; | 91 | SceneObjectPart part2; |
92 | 92 | ||
93 | // Create and add prim 2 | 93 | // Create and add prim 2 |
94 | { | 94 | { |
95 | string partName = "Action Man"; | 95 | string partName = "Action Man"; |
@@ -98,28 +98,28 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
98 | Vector3 groupPosition = new Vector3(90, 80, 70); | 98 | Vector3 groupPosition = new Vector3(90, 80, 70); |
99 | Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); | 99 | Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); |
100 | Vector3 offsetPosition = new Vector3(20, 25, 30); | 100 | Vector3 offsetPosition = new Vector3(20, 25, 30); |
101 | 101 | ||
102 | part2 | 102 | part2 |
103 | = new SceneObjectPart( | 103 | = new SceneObjectPart( |
104 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | 104 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); |
105 | part2.Name = partName; | 105 | part2.Name = partName; |
106 | 106 | ||
107 | scene.AddNewSceneObject(new SceneObjectGroup(part2), false); | 107 | scene.AddNewSceneObject(new SceneObjectGroup(part2), false); |
108 | } | 108 | } |
109 | 109 | ||
110 | MemoryStream archiveWriteStream = new MemoryStream(); | 110 | MemoryStream archiveWriteStream = new MemoryStream(); |
111 | scene.EventManager.OnOarFileSaved += SaveCompleted; | 111 | scene.EventManager.OnOarFileSaved += SaveCompleted; |
112 | 112 | ||
113 | lock (this) | 113 | lock (this) |
114 | { | 114 | { |
115 | archiverModule.ArchiveRegion(archiveWriteStream); | 115 | archiverModule.ArchiveRegion(archiveWriteStream); |
116 | Monitor.Wait(this, 60000); | 116 | Monitor.Wait(this, 60000); |
117 | } | 117 | } |
118 | 118 | ||
119 | byte[] archive = archiveWriteStream.ToArray(); | 119 | byte[] archive = archiveWriteStream.ToArray(); |
120 | MemoryStream archiveReadStream = new MemoryStream(archive); | 120 | MemoryStream archiveReadStream = new MemoryStream(archive); |
121 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | 121 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); |
122 | 122 | ||
123 | bool gotControlFile = false; | 123 | bool gotControlFile = false; |
124 | bool gotObject1File = false; | 124 | bool gotObject1File = false; |
125 | bool gotObject2File = false; | 125 | bool gotObject2File = false; |
@@ -132,11 +132,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
132 | "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", | 132 | "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", |
133 | part2.Name, | 133 | part2.Name, |
134 | Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z), | 134 | Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z), |
135 | part2.UUID); | 135 | part2.UUID); |
136 | 136 | ||
137 | string filePath; | 137 | string filePath; |
138 | TarArchiveReader.TarEntryType tarEntryType; | 138 | TarArchiveReader.TarEntryType tarEntryType; |
139 | 139 | ||
140 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | 140 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) |
141 | { | 141 | { |
142 | if (ArchiveConstants.CONTROL_FILE_PATH == filePath) | 142 | if (ArchiveConstants.CONTROL_FILE_PATH == filePath) |
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
146 | else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) | 146 | else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) |
147 | { | 147 | { |
148 | string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length); | 148 | string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length); |
149 | 149 | ||
150 | if (fileName.StartsWith(part1.Name)) | 150 | if (fileName.StartsWith(part1.Name)) |
151 | { | 151 | { |
152 | Assert.That(fileName, Is.EqualTo(expectedObject1FileName)); | 152 | Assert.That(fileName, Is.EqualTo(expectedObject1FileName)); |
@@ -155,7 +155,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
155 | else if (fileName.StartsWith(part2.Name)) | 155 | else if (fileName.StartsWith(part2.Name)) |
156 | { | 156 | { |
157 | Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); | 157 | Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); |
158 | gotObject2File = true; | 158 | gotObject2File = true; |
159 | } | 159 | } |
160 | } | 160 | } |
161 | } | 161 | } |
@@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
163 | Assert.That(gotControlFile, Is.True, "No control file in archive"); | 163 | Assert.That(gotControlFile, Is.True, "No control file in archive"); |
164 | Assert.That(gotObject1File, Is.True, "No object1 file in archive"); | 164 | Assert.That(gotObject1File, Is.True, "No object1 file in archive"); |
165 | Assert.That(gotObject2File, Is.True, "No object2 file in archive"); | 165 | Assert.That(gotObject2File, Is.True, "No object2 file in archive"); |
166 | 166 | ||
167 | // TODO: Test presence of more files and contents of files. | 167 | // TODO: Test presence of more files and contents of files. |
168 | // Temporary | 168 | // Temporary |
169 | Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); | 169 | Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); |
@@ -171,143 +171,143 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
171 | 171 | ||
172 | /// <summary> | 172 | /// <summary> |
173 | /// Test loading a V0.2 OpenSim Region Archive. | 173 | /// Test loading a V0.2 OpenSim Region Archive. |
174 | /// </summary> | 174 | /// </summary> |
175 | [Test] | 175 | [Test] |
176 | public void TestLoadOarV0p2() | 176 | public void TestLoadOarV0p2() |
177 | { | 177 | { |
178 | //log4net.Config.XmlConfigurator.Configure(); | 178 | //log4net.Config.XmlConfigurator.Configure(); |
179 | 179 | ||
180 | MemoryStream archiveWriteStream = new MemoryStream(); | 180 | MemoryStream archiveWriteStream = new MemoryStream(); |
181 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | 181 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); |
182 | 182 | ||
183 | tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); | 183 | tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile()); |
184 | 184 | ||
185 | string part1Name = "object1"; | 185 | string part1Name = "object1"; |
186 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); | 186 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); |
187 | Vector3 groupPosition = new Vector3(90, 80, 70); | 187 | Vector3 groupPosition = new Vector3(90, 80, 70); |
188 | Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); | 188 | Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); |
189 | Vector3 offsetPosition = new Vector3(20, 25, 30); | 189 | Vector3 offsetPosition = new Vector3(20, 25, 30); |
190 | 190 | ||
191 | SceneObjectPart part1 | 191 | SceneObjectPart part1 |
192 | = new SceneObjectPart( | 192 | = new SceneObjectPart( |
193 | UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition); | 193 | UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition); |
194 | part1.Name = part1Name; | 194 | part1.Name = part1Name; |
195 | SceneObjectGroup object1 = new SceneObjectGroup(part1); | 195 | SceneObjectGroup object1 = new SceneObjectGroup(part1); |
196 | 196 | ||
197 | string object1FileName = string.Format( | 197 | string object1FileName = string.Format( |
198 | "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", | 198 | "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", |
199 | part1Name, | 199 | part1Name, |
200 | Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z), | 200 | Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z), |
201 | part1.UUID); | 201 | part1.UUID); |
202 | tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, object1.ToXmlString2()); | 202 | tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, object1.ToXmlString2()); |
203 | 203 | ||
204 | tar.Close(); | 204 | tar.Close(); |
205 | 205 | ||
206 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | 206 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); |
207 | 207 | ||
208 | SerialiserModule serialiserModule = new SerialiserModule(); | 208 | SerialiserModule serialiserModule = new SerialiserModule(); |
209 | ArchiverModule archiverModule = new ArchiverModule(); | 209 | ArchiverModule archiverModule = new ArchiverModule(); |
210 | 210 | ||
211 | Scene scene = SceneSetupHelpers.SetupScene(); | 211 | Scene scene = SceneSetupHelpers.SetupScene(); |
212 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | 212 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); |
213 | 213 | ||
214 | archiverModule.DearchiveRegion(archiveReadStream); | 214 | archiverModule.DearchiveRegion(archiveReadStream); |
215 | 215 | ||
216 | SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name); | 216 | SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name); |
217 | 217 | ||
218 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); | 218 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); |
219 | Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical"); | 219 | Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical"); |
220 | Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal"); | 220 | Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal"); |
221 | Assert.That( | 221 | Assert.That( |
222 | object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal"); | 222 | object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal"); |
223 | Assert.That( | 223 | Assert.That( |
224 | object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal"); | 224 | object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal"); |
225 | 225 | ||
226 | // Temporary | 226 | // Temporary |
227 | Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); | 227 | Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod()); |
228 | } | 228 | } |
229 | 229 | ||
230 | /// <summary> | 230 | /// <summary> |
231 | /// Test merging a V0.2 OpenSim Region Archive into an existing scene | 231 | /// Test merging a V0.2 OpenSim Region Archive into an existing scene |
232 | /// </summary> | 232 | /// </summary> |
233 | ///[Test] | 233 | ///[Test] |
234 | public void TestMergeOarV0p2() | 234 | public void TestMergeOarV0p2() |
235 | { | 235 | { |
236 | //XmlConfigurator.Configure(); | 236 | //XmlConfigurator.Configure(); |
237 | 237 | ||
238 | MemoryStream archiveWriteStream = new MemoryStream(); | 238 | MemoryStream archiveWriteStream = new MemoryStream(); |
239 | 239 | ||
240 | string part2Name = "objectMerge"; | 240 | string part2Name = "objectMerge"; |
241 | PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder(); | 241 | PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder(); |
242 | Vector3 part2GroupPosition = new Vector3(90, 80, 70); | 242 | Vector3 part2GroupPosition = new Vector3(90, 80, 70); |
243 | Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); | 243 | Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); |
244 | Vector3 part2OffsetPosition = new Vector3(20, 25, 30); | 244 | Vector3 part2OffsetPosition = new Vector3(20, 25, 30); |
245 | 245 | ||
246 | // Create an oar file that we can use for the merge | 246 | // Create an oar file that we can use for the merge |
247 | { | 247 | { |
248 | ArchiverModule archiverModule = new ArchiverModule(); | 248 | ArchiverModule archiverModule = new ArchiverModule(); |
249 | SerialiserModule serialiserModule = new SerialiserModule(); | 249 | SerialiserModule serialiserModule = new SerialiserModule(); |
250 | TerrainModule terrainModule = new TerrainModule(); | 250 | TerrainModule terrainModule = new TerrainModule(); |
251 | 251 | ||
252 | Scene scene = SceneSetupHelpers.SetupScene(); | 252 | Scene scene = SceneSetupHelpers.SetupScene(); |
253 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 253 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
254 | 254 | ||
255 | SceneObjectPart part2 | 255 | SceneObjectPart part2 |
256 | = new SceneObjectPart( | 256 | = new SceneObjectPart( |
257 | UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition); | 257 | UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition); |
258 | part2.Name = part2Name; | 258 | part2.Name = part2Name; |
259 | SceneObjectGroup object2 = new SceneObjectGroup(part2); | 259 | SceneObjectGroup object2 = new SceneObjectGroup(part2); |
260 | 260 | ||
261 | scene.AddNewSceneObject(object2, false); | 261 | scene.AddNewSceneObject(object2, false); |
262 | 262 | ||
263 | // Write out this scene | 263 | // Write out this scene |
264 | scene.EventManager.OnOarFileSaved += SaveCompleted; | 264 | scene.EventManager.OnOarFileSaved += SaveCompleted; |
265 | 265 | ||
266 | lock (this) | 266 | lock (this) |
267 | { | 267 | { |
268 | archiverModule.ArchiveRegion(archiveWriteStream); | 268 | archiverModule.ArchiveRegion(archiveWriteStream); |
269 | Monitor.Wait(this, 60000); | 269 | Monitor.Wait(this, 60000); |
270 | } | 270 | } |
271 | } | 271 | } |
272 | 272 | ||
273 | { | 273 | { |
274 | ArchiverModule archiverModule = new ArchiverModule(); | 274 | ArchiverModule archiverModule = new ArchiverModule(); |
275 | SerialiserModule serialiserModule = new SerialiserModule(); | 275 | SerialiserModule serialiserModule = new SerialiserModule(); |
276 | TerrainModule terrainModule = new TerrainModule(); | 276 | TerrainModule terrainModule = new TerrainModule(); |
277 | 277 | ||
278 | Scene scene = SceneSetupHelpers.SetupScene(); | 278 | Scene scene = SceneSetupHelpers.SetupScene(); |
279 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); | 279 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); |
280 | 280 | ||
281 | string part1Name = "objectExisting"; | 281 | string part1Name = "objectExisting"; |
282 | PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder(); | 282 | PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder(); |
283 | Vector3 part1GroupPosition = new Vector3(80, 70, 60); | 283 | Vector3 part1GroupPosition = new Vector3(80, 70, 60); |
284 | Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80); | 284 | Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80); |
285 | Vector3 part1OffsetPosition = new Vector3(15, 20, 25); | 285 | Vector3 part1OffsetPosition = new Vector3(15, 20, 25); |
286 | 286 | ||
287 | SceneObjectPart part1 | 287 | SceneObjectPart part1 |
288 | = new SceneObjectPart( | 288 | = new SceneObjectPart( |
289 | UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition); | 289 | UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition); |
290 | part1.Name = part1Name; | 290 | part1.Name = part1Name; |
291 | SceneObjectGroup object1 = new SceneObjectGroup(part1); | 291 | SceneObjectGroup object1 = new SceneObjectGroup(part1); |
292 | 292 | ||
293 | scene.AddNewSceneObject(object1, false); | 293 | scene.AddNewSceneObject(object1, false); |
294 | 294 | ||
295 | // Merge in the archive we created earlier | 295 | // Merge in the archive we created earlier |
296 | byte[] archive = archiveWriteStream.ToArray(); | 296 | byte[] archive = archiveWriteStream.ToArray(); |
297 | MemoryStream archiveReadStream = new MemoryStream(archive); | 297 | MemoryStream archiveReadStream = new MemoryStream(archive); |
298 | 298 | ||
299 | archiverModule.DearchiveRegion(archiveReadStream, true); | 299 | archiverModule.DearchiveRegion(archiveReadStream, true); |
300 | 300 | ||
301 | SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name); | 301 | SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name); |
302 | Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); | 302 | Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); |
303 | Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); | 303 | Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); |
304 | Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); | 304 | Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); |
305 | 305 | ||
306 | SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name); | 306 | SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name); |
307 | Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); | 307 | Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); |
308 | Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge"); | 308 | Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge"); |
309 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge"); | 309 | Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge"); |
310 | } | 310 | } |
311 | } | 311 | } |
312 | } | 312 | } |
313 | } | 313 | } |