aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorJustin Clarke Casey2008-11-07 18:46:11 +0000
committerJustin Clarke Casey2008-11-07 18:46:11 +0000
commitebd9f22b29bfbe0cfb0689405984f856e0413405 (patch)
treeafc766dad4e3888fd773ac0e5186a9fdb45fb88f /OpenSim
parent* Apply patch in http://opensimulator.org/mantis/view.php?id=2397 (diff)
downloadopensim-SC_OLD-ebd9f22b29bfbe0cfb0689405984f856e0413405.zip
opensim-SC_OLD-ebd9f22b29bfbe0cfb0689405984f856e0413405.tar.gz
opensim-SC_OLD-ebd9f22b29bfbe0cfb0689405984f856e0413405.tar.bz2
opensim-SC_OLD-ebd9f22b29bfbe0cfb0689405984f856e0413405.tar.xz
* refactor: allocate local ids to prims only when an object is attached to a scene
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs42
5 files changed, 37 insertions, 19 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 1fbc20f..0202841 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
176 if (null != objectAsset) 176 if (null != objectAsset)
177 { 177 {
178 string xml = Utils.BytesToString(objectAsset.Data); 178 string xml = Utils.BytesToString(objectAsset.Data);
179 SceneObjectGroup sog = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, xml); 179 SceneObjectGroup sog = new SceneObjectGroup(xml, true);
180 GetSceneObjectAssetUuids(sog, assetUuids); 180 GetSceneObjectAssetUuids(sog, assetUuids);
181 } 181 }
182 } 182 }
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
index af69707..a069ac3 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/SceneXmlLoader.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes
58 rootNode = doc.FirstChild; 58 rootNode = doc.FirstChild;
59 foreach (XmlNode aPrimNode in rootNode.ChildNodes) 59 foreach (XmlNode aPrimNode in rootNode.ChildNodes)
60 { 60 {
61 SceneObjectGroup obj = new SceneObjectGroup(scene, scene.RegionInfo.RegionHandle, aPrimNode.OuterXml); 61 SceneObjectGroup obj = new SceneObjectGroup(aPrimNode.OuterXml, true);
62 62
63 if (newIDS) 63 if (newIDS)
64 { 64 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index c59fffc..4e93551 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1953,8 +1953,10 @@ namespace OpenSim.Region.Environment.Scenes
1953 if (rezAsset != null) 1953 if (rezAsset != null)
1954 { 1954 {
1955 string xmlData = Utils.BytesToString(rezAsset.Data); 1955 string xmlData = Utils.BytesToString(rezAsset.Data);
1956 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); 1956 SceneObjectGroup group = new SceneObjectGroup(xmlData, true);
1957 if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, remoteClient.AgentId, pos) && !attachment) 1957 if (!ExternalChecks.ExternalChecksCanRezObject(
1958 group.Children.Count, remoteClient.AgentId, pos)
1959 && !attachment)
1958 { 1960 {
1959 return null; 1961 return null;
1960 } 1962 }
@@ -2091,7 +2093,7 @@ namespace OpenSim.Region.Environment.Scenes
2091 if (rezAsset != null) 2093 if (rezAsset != null)
2092 { 2094 {
2093 string xmlData = Utils.BytesToString(rezAsset.Data); 2095 string xmlData = Utils.BytesToString(rezAsset.Data);
2094 SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData); 2096 SceneObjectGroup group = new SceneObjectGroup(xmlData, true);
2095 2097
2096 if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, ownerID, pos)) 2098 if (!ExternalChecks.ExternalChecksCanRezObject(group.Children.Count, ownerID, pos))
2097 { 2099 {
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 40f8605..95d9f2a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1890,7 +1890,7 @@ namespace OpenSim.Region.Environment.Scenes
1890 1890
1891 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, Vector3 loadOffset) 1891 public void LoadPrimsFromXml(string fileName, bool newIdsFlag, Vector3 loadOffset)
1892 { 1892 {
1893 m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName); 1893 m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0} from {1}", RegionInfo.RegionName, fileName);
1894 1894
1895 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset); 1895 m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset);
1896 } 1896 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index a19564f..5926445 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -381,10 +381,16 @@ namespace OpenSim.Region.Environment.Scenes
381 /// <summary> 381 /// <summary>
382 /// Create an object using serialized data in OpenSim's original xml format. 382 /// Create an object using serialized data in OpenSim's original xml format.
383 /// </summary> 383 /// </summary>
384 public SceneObjectGroup(Scene scene, ulong regionHandle, string xmlData) 384 /// <param name="xmlData"></param>
385 { 385 /// <param name="isOriginalXmlFormat">
386 m_scene = scene; 386 /// This parameter only exists to separate the two different xml constructors. In the future, versions should
387 m_regionHandle = regionHandle; 387 /// be specified within the xml itself.
388 /// </param>
389 public SceneObjectGroup(string xmlData, bool isOriginalXmlFormat)
390 {
391 if (!isOriginalXmlFormat)
392 throw new Exception("This constructor must specify the xml is in OpenSim's original format");
393
388 // libomv.types changes UUID to Guid 394 // libomv.types changes UUID to Guid
389 xmlData = xmlData.Replace("<UUID>", "<Guid>"); 395 xmlData = xmlData.Replace("<UUID>", "<Guid>");
390 xmlData = xmlData.Replace("</UUID>", "</Guid>"); 396 xmlData = xmlData.Replace("</UUID>", "</Guid>");
@@ -416,16 +422,15 @@ namespace OpenSim.Region.Environment.Scenes
416 { 422 {
417 reader.Read(); 423 reader.Read();
418 SceneObjectPart part = SceneObjectPart.FromXml(reader); 424 SceneObjectPart part = SceneObjectPart.FromXml(reader);
419 part.LocalId = m_scene.PrimIDAllocate();
420 linkNum = part.LinkNum; 425 linkNum = part.LinkNum;
421 AddPart(part); 426 AddPart(part);
422 part.LinkNum = linkNum; 427 part.LinkNum = linkNum;
423 part.RegionHandle = m_regionHandle;
424 428
425 part.TrimPermissions(); 429 part.TrimPermissions();
426 part.StoreUndoState(); 430 part.StoreUndoState();
427 } 431 }
428 break; 432 break;
433
429 case XmlNodeType.EndElement: 434 case XmlNodeType.EndElement:
430 break; 435 break;
431 } 436 }
@@ -440,11 +445,6 @@ namespace OpenSim.Region.Environment.Scenes
440 445
441 reader.Close(); 446 reader.Close();
442 sr.Close(); 447 sr.Close();
443
444 m_rootPart.LocalId = m_scene.PrimIDAllocate();
445 m_rootPart.ParentID = 0;
446 m_rootPart.RegionHandle = m_regionHandle;
447 UpdateParentIDs();
448 } 448 }
449 449
450 /// <summary> 450 /// <summary>
@@ -570,8 +570,24 @@ namespace OpenSim.Region.Environment.Scenes
570 /// <param name="scene"></param> 570 /// <param name="scene"></param>
571 public void AttachToScene(Scene scene) 571 public void AttachToScene(Scene scene)
572 { 572 {
573 m_scene = scene; 573 m_scene = scene;
574 RegionHandle = scene.RegionInfo.RegionHandle; 574 RegionHandle = m_scene.RegionInfo.RegionHandle;
575
576 m_rootPart.ParentID = 0;
577 m_rootPart.LocalId = m_scene.PrimIDAllocate();
578
579 //UpdateParentIDs();
580
581 // No need to lock here since part isn't yet in a scene
582 foreach (SceneObjectPart part in m_parts.Values)
583 {
584 if (Object.ReferenceEquals(part, m_rootPart))
585 continue;
586
587 part.LocalId = m_scene.PrimIDAllocate();
588 part.ParentID = m_rootPart.LocalId;
589 m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
590 }
575 591
576 ApplyPhysics(m_scene.m_physicalPrim); 592 ApplyPhysics(m_scene.m_physicalPrim);
577 593