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author | Diva Canto | 2010-12-14 16:04:28 -0800 |
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committer | Diva Canto | 2010-12-14 16:04:28 -0800 |
commit | a4309578e24e57f596a881ba5e55b81cca74c3ec (patch) | |
tree | 6e02314d2cbf2a5a8995b7681a198de77e147b62 /OpenSim | |
parent | Relax a highly constraining lock on m_entityUpdates that may be preventing re... (diff) | |
download | opensim-SC_OLD-a4309578e24e57f596a881ba5e55b81cca74c3ec.zip opensim-SC_OLD-a4309578e24e57f596a881ba5e55b81cca74c3ec.tar.gz opensim-SC_OLD-a4309578e24e57f596a881ba5e55b81cca74c3ec.tar.bz2 opensim-SC_OLD-a4309578e24e57f596a881ba5e55b81cca74c3ec.tar.xz |
Another stab at #LoginLag. Looking forward to hear the feedback! This makes updates for self movement as absolute top priority, going in to the unthrottled category. Self only, not other avies.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 979dd47..2a59a0c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3553,6 +3553,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3553 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); | 3553 | OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); |
3554 | OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>(); | 3554 | OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>(); |
3555 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | 3555 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); |
3556 | OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); | ||
3556 | 3557 | ||
3557 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; | 3558 | if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; |
3558 | int updatesThisCall = 0; | 3559 | int updatesThisCall = 0; |
@@ -3698,7 +3699,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3698 | } | 3699 | } |
3699 | else | 3700 | else |
3700 | { | 3701 | { |
3701 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | 3702 | if (update.Entity is ScenePresence && ((ScenePresence)update.Entity).UUID == AgentId) |
3703 | // Self updates go into a special list | ||
3704 | terseAgentUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3705 | else | ||
3706 | // Everything else goes here | ||
3707 | terseUpdateBlocks.Value.Add(CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures))); | ||
3702 | } | 3708 | } |
3703 | 3709 | ||
3704 | #endregion Block Construction | 3710 | #endregion Block Construction |
@@ -3708,7 +3714,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3708 | 3714 | ||
3709 | const float TIME_DILATION = 1.0f; | 3715 | const float TIME_DILATION = 1.0f; |
3710 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 3716 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); |
3711 | 3717 | ||
3718 | if (terseAgentUpdateBlocks.IsValueCreated) | ||
3719 | { | ||
3720 | List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value; | ||
3721 | |||
3722 | ImprovedTerseObjectUpdatePacket packet = new ImprovedTerseObjectUpdatePacket(); | ||
3723 | packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle; | ||
3724 | packet.RegionData.TimeDilation = timeDilation; | ||
3725 | packet.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[blocks.Count]; | ||
3726 | |||
3727 | for (int i = 0; i < blocks.Count; i++) | ||
3728 | packet.ObjectData[i] = blocks[i]; | ||
3729 | |||
3730 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | ||
3731 | } | ||
3732 | |||
3712 | if (objectUpdateBlocks.IsValueCreated) | 3733 | if (objectUpdateBlocks.IsValueCreated) |
3713 | { | 3734 | { |
3714 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; | 3735 | List<ObjectUpdatePacket.ObjectDataBlock> blocks = objectUpdateBlocks.Value; |