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author | Melanie Thielker | 2010-08-02 00:54:58 +0200 |
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committer | Melanie | 2010-08-02 00:41:40 +0100 |
commit | 8e37e7eb07d55146f5c130dc3fd58c1b546e596b (patch) | |
tree | 55dab97b696d476cf697722170ca44008e6b4788 /OpenSim | |
parent | Renamed variables in RemoteAdmin plugin to be closer to the coding standards. (diff) | |
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Remove the (wrong) implementation if llPointAt. It never worked on the LL
grid and is officially deprecated. There is no way to rotate an avatar
programmatically.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 525f0f0..ed63aee 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3248,17 +3248,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3248 | public void llPointAt(LSL_Vector pos) | 3248 | public void llPointAt(LSL_Vector pos) |
3249 | { | 3249 | { |
3250 | m_host.AddScriptLPS(1); | 3250 | m_host.AddScriptLPS(1); |
3251 | ScenePresence Owner = World.GetScenePresence(m_host.UUID); | ||
3252 | LSL_Rotation rot = llEuler2Rot(pos); | ||
3253 | Owner.PreviousRotation = Owner.Rotation; | ||
3254 | Owner.Rotation = (new Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s)); | ||
3255 | } | 3251 | } |
3256 | 3252 | ||
3257 | public void llStopPointAt() | 3253 | public void llStopPointAt() |
3258 | { | 3254 | { |
3259 | m_host.AddScriptLPS(1); | 3255 | m_host.AddScriptLPS(1); |
3260 | ScenePresence Owner = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID); | ||
3261 | Owner.Rotation = Owner.PreviousRotation; | ||
3262 | } | 3256 | } |
3263 | 3257 | ||
3264 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) | 3258 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) |