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authorMelanie2012-01-06 22:35:06 +0000
committerMelanie2012-01-06 22:35:06 +0000
commit7518b075b76fea062971a9e5fb716118130ebe43 (patch)
treedf4449fdfe02de0b706cac6024603e4ebabdb256 /OpenSim
parenteliminate a few tabs from OpenSimDefaults.ini (diff)
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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs13
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs9
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs28
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs10
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs25
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs20
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs7
9 files changed, 94 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index b65f82c..cac8479 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
42 /// <param name="scene"></param> 42 /// <param name="scene"></param>
43 /// <param name="appearance">The avatar appearance to use for the new NPC.</param> 43 /// <param name="appearance">The avatar appearance to use for the new NPC.</param>
44 /// <returns>The UUID of the ScenePresence created.</returns> 44 /// <returns>The UUID of the ScenePresence created.</returns>
45 UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance); 45 UUID CreateNPC(string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance);
46 46
47 /// <summary> 47 /// <summary>
48 /// Check if the agent is an NPC. 48 /// Check if the agent is an NPC.
@@ -117,6 +117,13 @@ namespace OpenSim.Region.Framework.Interfaces
117 /// <param name="agentID">The UUID of the NPC</param> 117 /// <param name="agentID">The UUID of the NPC</param>
118 /// <param name="scene"></param> 118 /// <param name="scene"></param>
119 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 119 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
120 bool DeleteNPC(UUID agentID, Scene scene); 120 bool DeleteNPC(UUID agentID, UUID CallerID, Scene scene);
121
122 /// <summary>
123 /// Get the owner of a NPC
124 /// </summary>
125 /// <param name="agentID">The UUID of the NPC</param>
126 /// <returns>UUID of owner if the NPC exists, UUID.Zero if there was no such agent, the agent is unowned or the agent was not an NPC</returns>
127 UUID GetOwner(UUID agentID);
121 } 128 }
122} \ No newline at end of file 129}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 84055cc..5f4f937 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -42,13 +42,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
42 private readonly Vector3 m_startPos; 42 private readonly Vector3 m_startPos;
43 private readonly UUID m_uuid = UUID.Random(); 43 private readonly UUID m_uuid = UUID.Random();
44 private readonly Scene m_scene; 44 private readonly Scene m_scene;
45 private readonly UUID m_ownerID;
45 46
46 public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) 47 public NPCAvatar(string firstname, string lastname, Vector3 position, UUID ownerID, Scene scene)
47 { 48 {
48 m_firstname = firstname; 49 m_firstname = firstname;
49 m_lastname = lastname; 50 m_lastname = lastname;
50 m_startPos = position; 51 m_startPos = position;
51 m_scene = scene; 52 m_scene = scene;
53 m_ownerID = ownerID;
52 } 54 }
53 55
54 public IScene Scene 56 public IScene Scene
@@ -56,6 +58,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
56 get { return m_scene; } 58 get { return m_scene; }
57 } 59 }
58 60
61 public UUID OwnerID
62 {
63 get { return m_ownerID; }
64 }
65
59 public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } 66 public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } }
60 67
61 public void Say(string message) 68 public void Say(string message)
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 56ff367..e874417 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -91,9 +91,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
91 } 91 }
92 92
93 public UUID CreateNPC( 93 public UUID CreateNPC(
94 string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance) 94 string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance)
95 { 95 {
96 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); 96 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene);
97 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 97 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
98 98
99 m_log.DebugFormat( 99 m_log.DebugFormat(
@@ -234,12 +234,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
234 return false; 234 return false;
235 } 235 }
236 236
237 public bool DeleteNPC(UUID agentID, Scene scene) 237 public UUID GetOwner(UUID agentID)
238 { 238 {
239 lock (m_avatars) 239 lock (m_avatars)
240 { 240 {
241 if (m_avatars.ContainsKey(agentID)) 241 NPCAvatar av;
242 if (m_avatars.TryGetValue(agentID, out av))
242 { 243 {
244 return av.OwnerID;
245 }
246 }
247
248 return UUID.Zero;
249 }
250
251 public bool DeleteNPC(UUID agentID, UUID callerID, Scene scene)
252 {
253 lock (m_avatars)
254 {
255 NPCAvatar av;
256 if (m_avatars.TryGetValue(agentID, out av))
257 {
258 if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID)
259 return false;
260
243 scene.RemoveClient(agentID, false); 261 scene.RemoveClient(agentID, false);
244 m_avatars.Remove(agentID); 262 m_avatars.Remove(agentID);
245 263
@@ -268,4 +286,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC
268 get { return true; } 286 get { return true; }
269 } 287 }
270 } 288 }
271} \ No newline at end of file 289}
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index 9c66b25..571d33d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
109 afm.SetAppearance(sp, originalTe, null); 109 afm.SetAppearance(sp, originalTe, null);
110 110
111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); 112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
113 113
114 ScenePresence npc = scene.GetScenePresence(npcId); 114 ScenePresence npc = scene.GetScenePresence(npcId);
115 115
@@ -137,7 +137,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
137 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); 137 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
138 138
139 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 139 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
140 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance); 140 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
141 141
142 ScenePresence npc = scene.GetScenePresence(npcId); 142 ScenePresence npc = scene.GetScenePresence(npcId);
143 143
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
169 169
170 Vector3 startPos = new Vector3(128, 128, 30); 170 Vector3 startPos = new Vector3(128, 128, 30);
171 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 171 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
172 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); 172 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
173 173
174 ScenePresence npc = scene.GetScenePresence(npcId); 174 ScenePresence npc = scene.GetScenePresence(npcId);
175 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 175 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
@@ -240,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
240 240
241 Vector3 startPos = new Vector3(128, 128, 30); 241 Vector3 startPos = new Vector3(128, 128, 30);
242 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 242 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
243 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); 243 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
244 244
245 ScenePresence npc = scene.GetScenePresence(npcId); 245 ScenePresence npc = scene.GetScenePresence(npcId);
246 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 246 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
@@ -273,7 +273,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
273 Vector3 startPos = new Vector3(1, 1, 1); 273 Vector3 startPos = new Vector3(1, 1, 1);
274 274
275 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 275 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
276 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance); 276 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
277 277
278 ScenePresence npc = scene.GetScenePresence(npcId); 278 ScenePresence npc = scene.GetScenePresence(npcId);
279 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 279 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index bb0ba3d..c1a700a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -2067,10 +2067,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2067 return retVal; 2067 return retVal;
2068 } 2068 }
2069 2069
2070 public LSL_Key osNpcCreateOwned(string firstname, string lastname, LSL_Vector position, string notecard)
2071 {
2072 CheckThreatLevel(ThreatLevel.High, "osNpcCreateOwned");
2073 return NpcCreate(firstname, lastname, position, notecard, true);
2074 }
2075
2070 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard) 2076 public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
2071 { 2077 {
2072 CheckThreatLevel(ThreatLevel.High, "osNpcCreate"); 2078 CheckThreatLevel(ThreatLevel.High, "osNpcCreated");
2079 return NpcCreate(firstname, lastname, position, notecard, false);
2080 }
2073 2081
2082 private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned)
2083 {
2074 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2084 INPCModule module = World.RequestModuleInterface<INPCModule>();
2075 if (module != null) 2085 if (module != null)
2076 { 2086 {
@@ -2099,11 +2109,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2099 if (appearance == null) 2109 if (appearance == null)
2100 return new LSL_Key(UUID.Zero.ToString()); 2110 return new LSL_Key(UUID.Zero.ToString());
2101 2111
2112 UUID ownerID = UUID.Zero;
2113 if (owned)
2114 ownerID = m_host.OwnerID;
2102 UUID x = module.CreateNPC(firstname, 2115 UUID x = module.CreateNPC(firstname,
2103 lastname, 2116 lastname,
2104 new Vector3((float) position.x, (float) position.y, (float) position.z), 2117 new Vector3((float) position.x, (float) position.y, (float) position.z),
2105 World, 2118 ownerID,
2106 appearance); 2119 World,appearance);
2107 2120
2108 return new LSL_Key(x.ToString()); 2121 return new LSL_Key(x.ToString());
2109 } 2122 }
@@ -2132,6 +2145,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2132 if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene)) 2145 if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
2133 return new LSL_Key(UUID.Zero.ToString()); 2146 return new LSL_Key(UUID.Zero.ToString());
2134 2147
2148 UUID ownerID = npcModule.GetOwner(npcId);
2149 if (ownerID != UUID.Zero && ownerID != m_host.OwnerID)
2150 return new LSL_Key(UUID.Zero.ToString());
2151
2135 return SaveAppearanceToNotecard(npcId, notecard); 2152 return SaveAppearanceToNotecard(npcId, notecard);
2136 } 2153 }
2137 2154
@@ -2311,7 +2328,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2311 INPCModule module = World.RequestModuleInterface<INPCModule>(); 2328 INPCModule module = World.RequestModuleInterface<INPCModule>();
2312 if (module != null) 2329 if (module != null)
2313 { 2330 {
2314 module.DeleteNPC(new UUID(npc.m_string), World); 2331 module.DeleteNPC(new UUID(npc.m_string), m_host.OwnerID, World);
2315 } 2332 }
2316 } 2333 }
2317 2334
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index 3eeb23d..7d7813d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -26,10 +26,13 @@
26 */ 26 */
27 27
28using System; 28using System;
29using System.Reflection;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using OpenMetaverse; 31using OpenMetaverse;
31using OpenSim.Framework; 32using OpenSim.Framework;
33using log4net;
32 34
35using OpenSim.Region.Framework.Interfaces;
33using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
34using OpenSim.Region.ScriptEngine.Shared; 37using OpenSim.Region.ScriptEngine.Shared;
35using OpenSim.Region.ScriptEngine.Shared.Api; 38using OpenSim.Region.ScriptEngine.Shared.Api;
@@ -51,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
51 54
52 private const int AGENT = 1; 55 private const int AGENT = 1;
53 private const int AGENT_BY_USERNAME = 0x10; 56 private const int AGENT_BY_USERNAME = 0x10;
57 private const int NPC = 0x20;
54 private const int ACTIVE = 2; 58 private const int ACTIVE = 2;
55 private const int PASSIVE = 4; 59 private const int PASSIVE = 4;
56 private const int SCRIPTED = 8; 60 private const int SCRIPTED = 8;
@@ -203,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
203 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 207 List<SensedEntity> sensedEntities = new List<SensedEntity>();
204 208
205 // Is the sensor type is AGENT and not SCRIPTED then include agents 209 // Is the sensor type is AGENT and not SCRIPTED then include agents
206 if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) 210 if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
207 { 211 {
208 sensedEntities.AddRange(doAgentSensor(ts)); 212 sensedEntities.AddRange(doAgentSensor(ts));
209 } 213 }
@@ -413,6 +417,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
413 417
414 private List<SensedEntity> doAgentSensor(SenseRepeatClass ts) 418 private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
415 { 419 {
420 INPCModule npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<INPCModule>();
421
416 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 422 List<SensedEntity> sensedEntities = new List<SensedEntity>();
417 423
418 // If nobody about quit fast 424 // If nobody about quit fast
@@ -441,6 +447,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
441 447
442 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence) 448 Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
443 { 449 {
450 if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
451 return;
452 if ((ts.type & AGENT) == 0 && presence.PresenceType == PresenceType.User)
453 return;
454
444 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) 455 if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
445 return; 456 return;
446 457
@@ -452,6 +463,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
452 toRegionPos = presence.AbsolutePosition; 463 toRegionPos = presence.AbsolutePosition;
453 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); 464 dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
454 465
466 if (presence.PresenceType == PresenceType.Npc && npcModule != null)
467 {
468 UUID npcOwner = npcModule.GetOwner(presence.UUID);
469 if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID)
470 return;
471 }
472
455 // are they in range 473 // are they in range
456 if (dis <= ts.range) 474 if (dis <= ts.range)
457 { 475 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index f5ee733..1380ed4 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -172,6 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
172 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules); 172 LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
173 173
174 key osNpcCreate(string user, string name, vector position, string notecard); 174 key osNpcCreate(string user, string name, vector position, string notecard);
175 key osNpcCreateOwned(string user, string name, vector position, string notecard);
175 LSL_Key osNpcSaveAppearance(key npc, string notecard); 176 LSL_Key osNpcSaveAppearance(key npc, string notecard);
176 void osNpcLoadAppearance(key npc, string notecard); 177 void osNpcLoadAppearance(key npc, string notecard);
177 vector osNpcGetPos(key npc); 178 vector osNpcGetPos(key npc);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index fd08373..b58cf57 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
52 public const int AGENT = 1; 52 public const int AGENT = 1;
53 public const int AGENT_BY_LEGACY_NAME = 1; 53 public const int AGENT_BY_LEGACY_NAME = 1;
54 public const int AGENT_BY_USERNAME = 0x10; 54 public const int AGENT_BY_USERNAME = 0x10;
55 public const int NPC = 0x20;
55 public const int ACTIVE = 2; 56 public const int ACTIVE = 2;
56 public const int PASSIVE = 4; 57 public const int PASSIVE = 4;
57 public const int SCRIPTED = 8; 58 public const int SCRIPTED = 8;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index 0d7d5ea..6572def 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -488,6 +488,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
488 return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom); 488 return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
489 } 489 }
490 490
491 public key osNpcCreateOwned(string user, string name, vector position, key cloneFrom)
492 {
493 return m_OSSL_Functions.osNpcCreateOwned(user, name, position, cloneFrom);
494 }
495
491 public key osNpcSaveAppearance(key npc, string notecard) 496 public key osNpcSaveAppearance(key npc, string notecard)
492 { 497 {
493 return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard); 498 return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard);
@@ -818,4 +823,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
818 return m_OSSL_Functions.osUnixTimeToTimestamp(time); 823 return m_OSSL_Functions.osUnixTimeToTimestamp(time);
819 } 824 }
820 } 825 }
821} \ No newline at end of file 826}