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authorJustin Clark-Casey (justincc)2010-04-19 21:28:30 +0100
committerJustin Clark-Casey (justincc)2010-04-19 21:28:30 +0100
commit6b963e73d954b9ae8a6d283b5c83460d6a192ba6 (patch)
treef7c3db7ccb54a27cdb4ed5d38645275792c56266 /OpenSim
parentMake the "notecard saved" text appear in the saver rather than the notecard o... (diff)
parentAvoid duplicate script resumes. Move resume calls to more logical places (diff)
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Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs3
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs77
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs14
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs18
14 files changed, 113 insertions, 31 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index c87a383..f050dcf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -239,6 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
239 // Fire after attach, so we don't get messy perms dialogs 239 // Fire after attach, so we don't get messy perms dialogs
240 // 3 == AttachedRez 240 // 3 == AttachedRez
241 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3); 241 objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 3);
242 objatt.ResumeScripts();
242 243
243 // Do this last so that event listeners have access to all the effects of the attachment 244 // Do this last so that event listeners have access to all the effects of the attachment
244 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); 245 m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
@@ -413,4 +414,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
413 } 414 }
414 } 415 }
415 } 416 }
416} \ No newline at end of file 417}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 16e05b7..2352ced 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -601,6 +601,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
601 601
602 // Fire on_rez 602 // Fire on_rez
603 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); 603 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0);
604 rootPart.ParentGroup.ResumeScripts();
604 605
605 rootPart.ScheduleFullUpdate(); 606 rootPart.ScheduleFullUpdate();
606 } 607 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 55028d0..c52f029 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -284,6 +284,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
284 { 284 {
285 sceneObjectsLoadedCount++; 285 sceneObjectsLoadedCount++;
286 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0); 286 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
287 sceneObject.ResumeScripts();
287 } 288 }
288 } 289 }
289 290
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index f58904f..2b90960 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -74,6 +74,7 @@ namespace OpenSim.Region.Framework.Interfaces
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75 75
76 ArrayList GetScriptErrors(UUID itemID); 76 ArrayList GetScriptErrors(UUID itemID);
77 void ResumeScripts();
77 78
78 /// <summary> 79 /// <summary>
79 /// Stop all the scripts in this entity. 80 /// Stop all the scripts in this entity.
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index e90b300..fecdd1b 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 41 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 42 bool PostObjectEvent(UUID itemID, string name, Object[] args);
43 43
44 // Suspend ALL scripts in a given scene object. The item ID
45 // is the UUID of a SOG, and the method acts on all contained
46 // scripts. This is different from the suspend/resume that
47 // can be issued by a client.
48 //
49 void SuspendScript(UUID itemID);
50 void ResumeScript(UUID itemID);
51
44 ArrayList GetScriptErrors(UUID itemID); 52 ArrayList GetScriptErrors(UUID itemID);
45 } 53 }
46} 54}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 144de43..15b5230 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -63,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
63 if (group is SceneObjectGroup) 63 if (group is SceneObjectGroup)
64 { 64 {
65 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 65 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
66 ((SceneObjectGroup) group).ResumeScripts();
66 } 67 }
67 } 68 }
68 } 69 }
@@ -220,6 +221,7 @@ namespace OpenSim.Region.Framework.Scenes
220 { 221 {
221 remoteClient.SendAgentAlertMessage("Script saved", false); 222 remoteClient.SendAgentAlertMessage("Script saved", false);
222 } 223 }
224 part.ParentGroup.ResumeScripts();
223 return errors; 225 return errors;
224 } 226 }
225 227
@@ -1281,6 +1283,7 @@ namespace OpenSim.Region.Framework.Scenes
1281 // "Rezzed script {0} into prim local ID {1} for user {2}", 1283 // "Rezzed script {0} into prim local ID {1} for user {2}",
1282 // item.inventoryName, localID, remoteClient.Name); 1284 // item.inventoryName, localID, remoteClient.Name);
1283 part.GetProperties(remoteClient); 1285 part.GetProperties(remoteClient);
1286 part.ParentGroup.ResumeScripts();
1284 } 1287 }
1285 else 1288 else
1286 { 1289 {
@@ -1350,6 +1353,7 @@ namespace OpenSim.Region.Framework.Scenes
1350 part.GetProperties(remoteClient); 1353 part.GetProperties(remoteClient);
1351 1354
1352 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0); 1355 part.Inventory.CreateScriptInstance(taskItem, 0, false, DefaultScriptEngine, 0);
1356 part.ParentGroup.ResumeScripts();
1353 } 1357 }
1354 } 1358 }
1355 1359
@@ -1453,6 +1457,8 @@ namespace OpenSim.Region.Framework.Scenes
1453 destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0); 1457 destPart.Inventory.CreateScriptInstance(destTaskItem, start_param, false, DefaultScriptEngine, 0);
1454 } 1458 }
1455 1459
1460 destPart.ParentGroup.ResumeScripts();
1461
1456 ScenePresence avatar; 1462 ScenePresence avatar;
1457 1463
1458 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar)) 1464 if (TryGetScenePresence(srcTaskItem.OwnerID, out avatar))
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a34f57e..57587be 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1131,7 +1131,6 @@ namespace OpenSim.Region.Framework.Scenes
1131 { 1131 {
1132 if (m_scripts_enabled != !ScriptEngine) 1132 if (m_scripts_enabled != !ScriptEngine)
1133 { 1133 {
1134 // Tedd! Here's the method to disable the scripting engine!
1135 if (ScriptEngine) 1134 if (ScriptEngine)
1136 { 1135 {
1137 m_log.Info("Stopping all Scripts in Scene"); 1136 m_log.Info("Stopping all Scripts in Scene");
@@ -1153,6 +1152,7 @@ namespace OpenSim.Region.Framework.Scenes
1153 if (ent is SceneObjectGroup) 1152 if (ent is SceneObjectGroup)
1154 { 1153 {
1155 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 1154 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1155 ((SceneObjectGroup)ent).ResumeScripts();
1156 } 1156 }
1157 } 1157 }
1158 } 1158 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 89eb54d..1421d0e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1755,6 +1755,7 @@ namespace OpenSim.Region.Framework.Scenes
1755 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0); 1755 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
1756 copy.HasGroupChanged = true; 1756 copy.HasGroupChanged = true;
1757 copy.ScheduleGroupForFullUpdate(); 1757 copy.ScheduleGroupForFullUpdate();
1758 copy.ResumeScripts();
1758 1759
1759 // required for physics to update it's position 1760 // required for physics to update it's position
1760 copy.AbsolutePosition = copy.AbsolutePosition; 1761 copy.AbsolutePosition = copy.AbsolutePosition;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 4034744..f7e46af 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -416,5 +416,13 @@ namespace OpenSim.Region.Framework.Scenes
416 scriptModule.SetXMLState(itemID, n.OuterXml); 416 scriptModule.SetXMLState(itemID, n.OuterXml);
417 } 417 }
418 } 418 }
419
420 public void ResumeScripts()
421 {
422 foreach (SceneObjectPart part in m_parts.Values)
423 {
424 part.Inventory.ResumeScripts();
425 }
426 }
419 } 427 }
420} 428}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 4b9a2ad..3b1b567 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -282,36 +282,32 @@ namespace OpenSim.Region.Framework.Scenes
282 return; 282 return;
283 } 283 }
284 284
285 m_part.ParentGroup.Scene.AssetService.Get( 285 AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
286 item.AssetID.ToString(), this, delegate(string id, object sender, AssetBase asset) 286 if (null == asset)
287 { 287 {
288 if (null == asset) 288 m_log.ErrorFormat(
289 { 289 "[PRIM INVENTORY]: " +
290 m_log.ErrorFormat( 290 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
291 "[PRIM INVENTORY]: " + 291 item.Name, item.ItemID, m_part.AbsolutePosition,
292 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", 292 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
293 item.Name, item.ItemID, m_part.AbsolutePosition, 293 }
294 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); 294 else
295 } 295 {
296 else 296 if (m_part.ParentGroup.m_savedScriptState != null)
297 { 297 RestoreSavedScriptState(item.OldItemID, item.ItemID);
298 if (m_part.ParentGroup.m_savedScriptState != null)
299 RestoreSavedScriptState(item.OldItemID, item.ItemID);
300 298
301 lock (m_items) 299 lock (m_items)
302 { 300 {
303 m_items[item.ItemID].PermsMask = 0; 301 m_items[item.ItemID].PermsMask = 0;
304 m_items[item.ItemID].PermsGranter = UUID.Zero; 302 m_items[item.ItemID].PermsGranter = UUID.Zero;
305 }
306
307 string script = Utils.BytesToString(asset.Data);
308 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
309 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
310 m_part.ParentGroup.AddActiveScriptCount(1);
311 m_part.ScheduleFullUpdate();
312 }
313 } 303 }
314 ); 304
305 string script = Utils.BytesToString(asset.Data);
306 m_part.ParentGroup.Scene.EventManager.TriggerRezScript(
307 m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource);
308 m_part.ParentGroup.AddActiveScriptCount(1);
309 m_part.ScheduleFullUpdate();
310 }
315 } 311 }
316 } 312 }
317 313
@@ -1032,5 +1028,28 @@ namespace OpenSim.Region.Framework.Scenes
1032 1028
1033 return ret; 1029 return ret;
1034 } 1030 }
1031
1032 public void ResumeScripts()
1033 {
1034 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1035 if (engines == null)
1036 return;
1037
1038
1039 lock (m_items)
1040 {
1041 foreach (TaskInventoryItem item in m_items.Values)
1042 {
1043 if (item.InvType == (int)InventoryType.LSL)
1044 {
1045 foreach (IScriptModule engine in engines)
1046 {
1047 if (engine != null)
1048 engine.ResumeScript(item.ItemID);
1049 }
1050 }
1051 }
1052 }
1053 }
1035 } 1054 }
1036} \ No newline at end of file 1055}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index cf0f345..b6677f0 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -182,6 +182,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
182 foreach (SceneObjectGroup sceneObject in sceneObjects) 182 foreach (SceneObjectGroup sceneObject in sceneObjects)
183 { 183 {
184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0); 184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
185 sceneObject.ResumeScripts();
185 } 186 }
186 } 187 }
187 188
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index ae148a9..9f6ea35 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
81 81
82 void PostEvent(EventParams data); 82 void PostEvent(EventParams data);
83 83
84 void Suspend();
85 void Resume();
86
84 /// <summary> 87 /// <summary>
85 /// Process the next event queued for this script 88 /// Process the next event queued for this script
86 /// </summary> 89 /// </summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index d30d2dc..3dd381d 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
95 private bool m_startedFromSavedState; 95 private bool m_startedFromSavedState;
96 private UUID m_CurrentStateHash; 96 private UUID m_CurrentStateHash;
97 private UUID m_RegionID; 97 private UUID m_RegionID;
98 private bool m_Suspended = false;
98 99
99 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> 100 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
100 m_LineMap; 101 m_LineMap;
@@ -638,6 +639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
638 /// <returns></returns> 639 /// <returns></returns>
639 public object EventProcessor() 640 public object EventProcessor()
640 { 641 {
642 if (m_Suspended)
643 return 0;
644
641 lock (m_Script) 645 lock (m_Script)
642 { 646 {
643 EventParams data = null; 647 EventParams data = null;
@@ -1011,5 +1015,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1011 { 1015 {
1012 get { return m_RegionID; } 1016 get { return m_RegionID; }
1013 } 1017 }
1018
1019 public void Suspend()
1020 {
1021 m_Suspended = true;
1022 }
1023
1024 public void Resume()
1025 {
1026 m_Suspended = false;
1027 }
1014 } 1028 }
1015} 1029}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 98e77c0..54074ed 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1488,5 +1488,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1488 return new ArrayList(); 1488 return new ArrayList();
1489 } 1489 }
1490 } 1490 }
1491
1492 public void SuspendScript(UUID itemID)
1493 {
1494 IScriptInstance instance = GetInstance(itemID);
1495 if (instance == null)
1496 return;
1497
1498 instance.Suspend();
1499 }
1500
1501 public void ResumeScript(UUID itemID)
1502 {
1503 IScriptInstance instance = GetInstance(itemID);
1504 if (instance == null)
1505 return;
1506
1507 instance.Resume();
1508 }
1491 } 1509 }
1492} 1510}