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author | Teravus Ovares | 2008-02-13 19:06:35 +0000 |
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committer | Teravus Ovares | 2008-02-13 19:06:35 +0000 |
commit | 2e89c0185172591198bf5f3a61034dde3e88fb00 (patch) | |
tree | 083bb886eb94f46ed0e6e75084e79df96b6da6e3 /OpenSim | |
parent | * Patch from Dr Schofld's (IBM). In his own words (diff) | |
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* This fixes mantis 553 (It appears that the exception is thrown when there is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 11 |
2 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index a01cf1e..6103320 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
92 | public OdePrim(String primName, OdeScene parent_scene, IntPtr targetSpace, PhysicsVector pos, PhysicsVector size, | 92 | public OdePrim(String primName, OdeScene parent_scene, IntPtr targetSpace, PhysicsVector pos, PhysicsVector size, |
93 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical) | 93 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical) |
94 | { | 94 | { |
95 | System.Threading.Thread.Sleep(20); | 95 | |
96 | _velocity = new PhysicsVector(); | 96 | _velocity = new PhysicsVector(); |
97 | _position = pos; | 97 | _position = pos; |
98 | m_taintposition = pos; | 98 | m_taintposition = pos; |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index a2f354a..1c16cfb 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -730,7 +730,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
730 | } | 730 | } |
731 | } | 731 | } |
732 | } | 732 | } |
733 | try | ||
734 | { | ||
733 | 735 | ||
736 | d.GeomDestroy(prim.prim_geom); | ||
737 | } | ||
738 | catch (System.AccessViolationException) | ||
739 | { | ||
740 | m_log.Info("[PHYSICS]: Couldn't remove prim from physics scene, it was already be removed."); | ||
741 | } | ||
742 | _prims.Remove(prim); | ||
734 | 743 | ||
735 | //If there are no more geometries in the sub-space, we don't need it in the main space anymore | 744 | //If there are no more geometries in the sub-space, we don't need it in the main space anymore |
736 | if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0) | 745 | if (d.SpaceGetNumGeoms(prim.m_targetSpace) == 0) |
@@ -755,9 +764,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
755 | } | 764 | } |
756 | } | 765 | } |
757 | 766 | ||
758 | d.GeomDestroy(prim.prim_geom); | ||
759 | 767 | ||
760 | _prims.Remove(prim); | ||
761 | } | 768 | } |
762 | } | 769 | } |
763 | /// <summary> | 770 | /// <summary> |