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author | Melanie Thielker | 2008-08-04 15:19:10 +0000 |
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committer | Melanie Thielker | 2008-08-04 15:19:10 +0000 |
commit | 244a9282d0b74773dd21df396604b6b0b3c9813f (patch) | |
tree | fb08e543db245b6b5305c82a7fee3b452c722e7f /OpenSim | |
parent | Update svn properties. Remove some bin directories in source tree. (diff) | |
download | opensim-SC_OLD-244a9282d0b74773dd21df396604b6b0b3c9813f.zip opensim-SC_OLD-244a9282d0b74773dd21df396604b6b0b3c9813f.tar.gz opensim-SC_OLD-244a9282d0b74773dd21df396604b6b0b3c9813f.tar.bz2 opensim-SC_OLD-244a9282d0b74773dd21df396604b6b0b3c9813f.tar.xz |
Addresses Mantis #1886
Forces the landmark and menu flags to be always set, like in previous
releases. This will cause the parcel based restriction on setting
landmarks to have no effect, until it is implemented properly
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | 11 |
2 files changed, 11 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 44f9a93..6b82994 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -761,8 +761,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
761 | if (m_scene.RegionInfo.RegionSettings.Sandbox) | 761 | if (m_scene.RegionInfo.RegionSettings.Sandbox) |
762 | flags |= Simulator.RegionFlags.Sandbox; | 762 | flags |= Simulator.RegionFlags.Sandbox; |
763 | 763 | ||
764 | // Handled in LandObject.cs: AllowLandmark | 764 | // Fudge these to always on, so the menu options activate |
765 | // Handled in LandObject.cs: AllowSetHome | 765 | // |
766 | flags |= Simulator.RegionFlags.AllowLandmark; | ||
767 | flags |= Simulator.RegionFlags.AllowSetHome; | ||
766 | 768 | ||
767 | // TODO: SkipUpdateInterestList | 769 | // TODO: SkipUpdateInterestList |
768 | 770 | ||
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs index 8abfcf8..15a68c1 100644 --- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs +++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs | |||
@@ -165,10 +165,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land | |||
165 | uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome)); | 165 | uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome)); |
166 | if (estateModule != null) | 166 | if (estateModule != null) |
167 | regionFlags = estateModule.GetRegionFlags(); | 167 | regionFlags = estateModule.GetRegionFlags(); |
168 | if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0) | 168 | |
169 | regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark; | 169 | // In a perfect world, this would have worked. |
170 | if (landData.OwnerID == remote_client.AgentId) | 170 | // |
171 | regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome; | 171 | // if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0) |
172 | // regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark; | ||
173 | // if (landData.OwnerID == remote_client.AgentId) | ||
174 | // regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome; | ||
172 | remote_client.SendLandProperties(remote_client, sequence_id, | 175 | remote_client.SendLandProperties(remote_client, sequence_id, |
173 | snap_selection, request_result, landData, | 176 | snap_selection, request_result, landData, |
174 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 177 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |