aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-12-09 23:21:54 +0000
committerJustin Clark-Casey (justincc)2011-12-09 23:21:54 +0000
commit13b1c8c1730147a0c7cf1a0a0039ed493e1cbb29 (patch)
tree45042f0f10a2152a892cc1a7182bb15f08cc5c4a /OpenSim
parentGet rid of IScene.PresenceChildStatus() which always had to execute a lookup ... (diff)
downloadopensim-SC_OLD-13b1c8c1730147a0c7cf1a0a0039ed493e1cbb29.zip
opensim-SC_OLD-13b1c8c1730147a0c7cf1a0a0039ed493e1cbb29.tar.gz
opensim-SC_OLD-13b1c8c1730147a0c7cf1a0a0039ed493e1cbb29.tar.bz2
opensim-SC_OLD-13b1c8c1730147a0c7cf1a0a0039ed493e1cbb29.tar.xz
Do some clean up Scene.cs log messages.
This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows. This also uses m_log.*Format() which is more efficient than string concat.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs62
1 files changed, 38 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9fdf395..85debc4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -760,7 +760,7 @@ namespace OpenSim.Region.Framework.Scenes
760 } 760 }
761 } 761 }
762 762
763 m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme"); 763 m_log.InfoFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme);
764 764
765 #endregion Interest Management 765 #endregion Interest Management
766 766
@@ -891,9 +891,9 @@ namespace OpenSim.Region.Framework.Scenes
891 } 891 }
892 else 892 else
893 { 893 {
894 m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName.ToString() + 894 m_log.InfoFormat(
895 " at (" + otherRegion.RegionLocX.ToString() + ", " + 895 "[INTERGRID]: Got notice about far away Region: {0} at ({1}, {2})",
896 otherRegion.RegionLocY.ToString() + ")"); 896 otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY);
897 } 897 }
898 } 898 }
899 } 899 }
@@ -1368,7 +1368,9 @@ namespace OpenSim.Region.Framework.Scenes
1368 } 1368 }
1369 catch (AccessViolationException e) 1369 catch (AccessViolationException e)
1370 { 1370 {
1371 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1371 m_log.ErrorFormat(
1372 "[REGION]: Failed on region {0} with exception {1}{2}",
1373 RegionInfo.RegionName, e.Message, e.StackTrace);
1372 } 1374 }
1373 //catch (NullReferenceException e) 1375 //catch (NullReferenceException e)
1374 //{ 1376 //{
@@ -1376,11 +1378,15 @@ namespace OpenSim.Region.Framework.Scenes
1376 //} 1378 //}
1377 catch (InvalidOperationException e) 1379 catch (InvalidOperationException e)
1378 { 1380 {
1379 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1381 m_log.ErrorFormat(
1382 "[REGION]: Failed on region {0} with exception {1}{2}",
1383 RegionInfo.RegionName, e.Message, e.StackTrace);
1380 } 1384 }
1381 catch (Exception e) 1385 catch (Exception e)
1382 { 1386 {
1383 m_log.Error("[REGION]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); 1387 m_log.ErrorFormat(
1388 "[REGION]: Failed on region {0} with exception {1}{2}",
1389 RegionInfo.RegionName, e.Message, e.StackTrace);
1384 } 1390 }
1385 1391
1386 maintc = Util.EnvironmentTickCountSubtract(maintc); 1392 maintc = Util.EnvironmentTickCountSubtract(maintc);
@@ -1602,7 +1608,9 @@ namespace OpenSim.Region.Framework.Scenes
1602 } 1608 }
1603 catch (IOException e) 1609 catch (IOException e)
1604 { 1610 {
1605 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating"); 1611 m_log.WarnFormat(
1612 "[TERRAIN]: Scene.cs: LoadWorldMap() - Regenerating as failed with exception {0}{1}",
1613 e.Message, e.StackTrace);
1606 1614
1607 // Non standard region size. If there's an old terrain in the database, it might read past the buffer 1615 // Non standard region size. If there's an old terrain in the database, it might read past the buffer
1608 #pragma warning disable 0162 1616 #pragma warning disable 0162
@@ -1615,7 +1623,8 @@ namespace OpenSim.Region.Framework.Scenes
1615 } 1623 }
1616 catch (Exception e) 1624 catch (Exception e)
1617 { 1625 {
1618 m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); 1626 m_log.WarnFormat(
1627 "[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception {0}{1}", e.Message, e.StackTrace);
1619 } 1628 }
1620 } 1629 }
1621 1630
@@ -1689,7 +1698,7 @@ namespace OpenSim.Region.Framework.Scenes
1689 1698
1690 List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID); 1699 List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID);
1691 1700
1692 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore"); 1701 m_log.InfoFormat("[SCENE]: Loaded {0} objects from the datastore", PrimsFromDB.Count);
1693 1702
1694 foreach (SceneObjectGroup group in PrimsFromDB) 1703 foreach (SceneObjectGroup group in PrimsFromDB)
1695 { 1704 {
@@ -1703,7 +1712,6 @@ namespace OpenSim.Region.Framework.Scenes
1703// group.CheckSculptAndLoad(); 1712// group.CheckSculptAndLoad();
1704 } 1713 }
1705 1714
1706 m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
1707 LoadingPrims = false; 1715 LoadingPrims = false;
1708 EventManager.TriggerPrimsLoaded(this); 1716 EventManager.TriggerPrimsLoaded(this);
1709 } 1717 }
@@ -2326,7 +2334,7 @@ namespace OpenSim.Region.Framework.Scenes
2326 } 2334 }
2327 catch (Exception e) 2335 catch (Exception e)
2328 { 2336 {
2329 m_log.WarnFormat("[SCENE]: Problem casting object: " + e.ToString()); 2337 m_log.WarnFormat("[SCENE]: Problem casting object, exception {0}{1}", e.Message, e.StackTrace);
2330 return false; 2338 return false;
2331 } 2339 }
2332 2340
@@ -2402,8 +2410,7 @@ namespace OpenSim.Region.Framework.Scenes
2402 // 2410 //
2403 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) 2411 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID))
2404 { 2412 {
2405 m_log.Info("[INTERREGION]: Denied prim crossing for " + 2413 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2406 "banned avatar");
2407 2414
2408 return false; 2415 return false;
2409 } 2416 }
@@ -2460,8 +2467,7 @@ namespace OpenSim.Region.Framework.Scenes
2460 { 2467 {
2461 // Deny non attachments based on parcel settings 2468 // Deny non attachments based on parcel settings
2462 // 2469 //
2463 m_log.Info("[INTERREGION]: Denied prim crossing " + 2470 m_log.Info("[INTERREGION]: Denied prim crossing because of parcel settings");
2464 "because of parcel settings");
2465 2471
2466 DeleteSceneObject(sceneObject, false); 2472 DeleteSceneObject(sceneObject, false);
2467 2473
@@ -2505,7 +2511,8 @@ namespace OpenSim.Region.Framework.Scenes
2505 // connected. 2511 // connected.
2506 if (sp == null) 2512 if (sp == null)
2507 { 2513 {
2508 m_log.Debug("[SCENE]: Adding new child scene presence " + client.Name + " to scene " + RegionInfo.RegionName); 2514 m_log.DebugFormat(
2515 "[SCENE]: Adding new child scene presence {0} to scene {1}", client.Name, RegionInfo.RegionName);
2509 2516
2510 m_clientManager.Add(client); 2517 m_clientManager.Add(client);
2511 SubscribeToClientEvents(client); 2518 SubscribeToClientEvents(client);
@@ -3141,7 +3148,7 @@ namespace OpenSim.Region.Framework.Scenes
3141 } 3148 }
3142 catch (Exception e) 3149 catch (Exception e)
3143 { 3150 {
3144 m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); 3151 m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace);
3145 } 3152 }
3146 3153
3147 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3154 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
@@ -3286,7 +3293,8 @@ namespace OpenSim.Region.Framework.Scenes
3286 } 3293 }
3287 catch (Exception e) 3294 catch (Exception e)
3288 { 3295 {
3289 m_log.ErrorFormat("[CONNECTION BEGIN]: Exception verifying presence " + e.ToString()); 3296 m_log.ErrorFormat(
3297 "[CONNECTION BEGIN]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
3290 return false; 3298 return false;
3291 } 3299 }
3292 } 3300 }
@@ -3298,7 +3306,8 @@ namespace OpenSim.Region.Framework.Scenes
3298 } 3306 }
3299 catch (Exception e) 3307 catch (Exception e)
3300 { 3308 {
3301 m_log.ErrorFormat("[CONNECTION BEGIN]: Exception authorizing user " + e.ToString()); 3309 m_log.ErrorFormat(
3310 "[CONNECTION BEGIN]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
3302 return false; 3311 return false;
3303 } 3312 }
3304 3313
@@ -3509,7 +3518,9 @@ namespace OpenSim.Region.Framework.Scenes
3509 } 3518 }
3510 } 3519 }
3511 else 3520 else
3521 {
3512 m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!"); 3522 m_log.ErrorFormat("[CONNECTION BEGIN]: Estate Settings is null!");
3523 }
3513 3524
3514 IGroupsModule groupsModule = 3525 IGroupsModule groupsModule =
3515 RequestModuleInterface<IGroupsModule>(); 3526 RequestModuleInterface<IGroupsModule>();
@@ -3527,7 +3538,9 @@ namespace OpenSim.Region.Framework.Scenes
3527 agentGroups.Add(GroupMembership[i].GroupID); 3538 agentGroups.Add(GroupMembership[i].GroupID);
3528 } 3539 }
3529 else 3540 else
3541 {
3530 m_log.ErrorFormat("[CONNECTION BEGIN]: GroupMembership is null!"); 3542 m_log.ErrorFormat("[CONNECTION BEGIN]: GroupMembership is null!");
3543 }
3531 } 3544 }
3532 3545
3533 bool groupAccess = false; 3546 bool groupAccess = false;
@@ -3545,7 +3558,9 @@ namespace OpenSim.Region.Framework.Scenes
3545 } 3558 }
3546 } 3559 }
3547 else 3560 else
3561 {
3548 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); 3562 m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!");
3563 }
3549 3564
3550 if (!m_regInfo.EstateSettings.PublicAccess && 3565 if (!m_regInfo.EstateSettings.PublicAccess &&
3551 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && 3566 !m_regInfo.EstateSettings.HasAccess(agent.AgentID) &&
@@ -3662,7 +3677,7 @@ namespace OpenSim.Region.Framework.Scenes
3662 } 3677 }
3663 catch (Exception e) 3678 catch (Exception e)
3664 { 3679 {
3665 m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}", e); 3680 m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}{1}", e.Message, e.StackTrace);
3666 } 3681 }
3667 } 3682 }
3668 else 3683 else
@@ -3968,7 +3983,7 @@ namespace OpenSim.Region.Framework.Scenes
3968 /// <param name="cmdparams"></param> 3983 /// <param name="cmdparams"></param>
3969 public void HandleEditCommand(string[] cmdparams) 3984 public void HandleEditCommand(string[] cmdparams)
3970 { 3985 {
3971 m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'"); 3986 m_log.DebugFormat("Searching for Primitive: '{0}'", cmdparams[2]);
3972 3987
3973 EntityBase[] entityList = GetEntities(); 3988 EntityBase[] entityList = GetEntities();
3974 foreach (EntityBase ent in entityList) 3989 foreach (EntityBase ent in entityList)
@@ -3984,7 +3999,7 @@ namespace OpenSim.Region.Framework.Scenes
3984 new Vector3(Convert.ToSingle(cmdparams[3]), Convert.ToSingle(cmdparams[4]), 3999 new Vector3(Convert.ToSingle(cmdparams[3]), Convert.ToSingle(cmdparams[4]),
3985 Convert.ToSingle(cmdparams[5]))); 4000 Convert.ToSingle(cmdparams[5])));
3986 4001
3987 m_log.Debug("Edited scale of Primitive: " + part.Name); 4002 m_log.DebugFormat("Edited scale of Primitive: {0}", part.Name);
3988 } 4003 }
3989 } 4004 }
3990 } 4005 }
@@ -4013,7 +4028,6 @@ namespace OpenSim.Region.Framework.Scenes
4013 return LandChannel.GetLandObject((int)x, (int)y).LandData; 4028 return LandChannel.GetLandObject((int)x, (int)y).LandData;
4014 } 4029 }
4015 4030
4016
4017 #endregion 4031 #endregion
4018 4032
4019 #region Script Engine 4033 #region Script Engine