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authorAdam Frisby2007-07-13 19:51:05 +0000
committerAdam Frisby2007-07-13 19:51:05 +0000
commitc0093052b03ddceb48ebb115f51e7f22abfe4c35 (patch)
treeef36bdb21be38b117050cf9d6652a03abfe9dad2 /OpenSim
parent* Obsoleted ILocalStorage (diff)
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* Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/General/Types/ParcelData.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Framework/General/Types/ParcelData.cs b/OpenSim/Framework/General/Types/ParcelData.cs
index 761d55e..e68b679 100644
--- a/OpenSim/Framework/General/Types/ParcelData.cs
+++ b/OpenSim/Framework/General/Types/ParcelData.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Framework.Types
49 public int groupPrims = 0; //Unemplemented 49 public int groupPrims = 0; //Unemplemented
50 public int salePrice = 0; //Unemeplemented. Parcels price. 50 public int salePrice = 0; //Unemeplemented. Parcels price.
51 public Parcel.ParcelStatus parcelStatus = Parcel.ParcelStatus.None; 51 public Parcel.ParcelStatus parcelStatus = Parcel.ParcelStatus.None;
52 public Parcel.ParcelFlags parcelFlags = Parcel.ParcelFlags.None; 52 public Parcel.ParcelFlags parcelFlags = Parcel.ParcelFlags.AllowFly | Parcel.ParcelFlags.AllowLandmark | Parcel.ParcelFlags.AllowAllObjectEntry | Parcel.ParcelFlags.AllowDeedToGroup | Parcel.ParcelFlags.AllowTerraform | Parcel.ParcelFlags.CreateObjects | Parcel.ParcelFlags.AllowOtherScripts;
53 public byte landingType = 0; 53 public byte landingType = 0;
54 public byte mediaAutoScale = 0; 54 public byte mediaAutoScale = 0;
55 public LLUUID mediaID = LLUUID.Zero; 55 public LLUUID mediaID = LLUUID.Zero;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c66531a..bd3d931 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.Environment.Scenes
207 /// <returns></returns> 207 /// <returns></returns>
208 public bool Backup() 208 public bool Backup()
209 { 209 {
210 210 //eventManager.TriggerOnBackup(some engine);
211 return true; 211 return true;
212 } 212 }
213 #endregion 213 #endregion