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authorSean Dague2007-09-13 13:06:54 +0000
committerSean Dague2007-09-13 13:06:54 +0000
commitaf6c9d355da94c1547a3ea0b50e85dd21120b8f4 (patch)
tree68df3db68493ef33faa1fa49f9faee21e0ba1728 /OpenSim
parentremove ^M, as native storage should be UNIX format, and ^M in/out mashing (diff)
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implement llGetScale and llSetScale
drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs22
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs2
2 files changed, 19 insertions, 5 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index c98da48..9b533f9 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -22,11 +22,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
22 22
23 private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); 23 private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
24 private ScriptEngine m_ScriptEngine; 24 private ScriptEngine m_ScriptEngine;
25 private IScriptHost m_host; 25 private SceneObjectPart m_host;
26 private uint m_localID; 26 private uint m_localID;
27 private LLUUID m_itemID; 27 private LLUUID m_itemID;
28 28
29 public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, IScriptHost host, uint localID, LLUUID itemID) 29 public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
30 { 30 {
31 m_ScriptEngine = ScriptEngine; 31 m_ScriptEngine = ScriptEngine;
32 m_host = host; 32 m_host = host;
@@ -208,8 +208,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
208 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); } 208 public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
209 public void llSetStatus(int status, int value) { return; } 209 public void llSetStatus(int status, int value) { return; }
210 public int llGetStatus(int status) { return 0; } 210 public int llGetStatus(int status) { return 0; }
211 public void llSetScale(LSL_Types.Vector3 scale) { return; } 211
212 public LSL_Types.Vector3 llGetScale() { return new LSL_Types.Vector3(); } 212 public void llSetScale(LSL_Types.Vector3 scale)
213 {
214 // TODO: this needs to trigger a persistance save as well
215 LLVector3 tmp = m_host.Scale;
216 tmp.X = (float)scale.X;
217 tmp.Y = (float)scale.Y;
218 tmp.Z = (float)scale.Z;
219 m_host.Scale = tmp;
220 return;
221 }
222 public LSL_Types.Vector3 llGetScale()
223 {
224 return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
225 }
226
213 public void llSetColor(LSL_Types.Vector3 color, int face) { return; } 227 public void llSetColor(LSL_Types.Vector3 color, int face) { return; }
214 public double llGetAlpha(int face) { return 0; } 228 public double llGetAlpha(int face) { return 0; }
215 public void llSetAlpha(double alpha, int face) { return; } 229 public void llSetAlpha(double alpha, int face) { return; }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index ec50b93..f731cb4 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -257,7 +257,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
257 // It will be up to the script itself to hook up the correct events. 257 // It will be up to the script itself to hook up the correct events.
258 string FileName = ""; 258 string FileName = "";
259 259
260 IScriptHost m_host = World.GetSceneObjectPart(localID); 260 SceneObjectPart m_host = World.GetSceneObjectPart(localID);
261 261
262 try 262 try
263 { 263 {