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authorTeravus Ovares2009-03-28 02:41:51 +0000
committerTeravus Ovares2009-03-28 02:41:51 +0000
commit67be0213d4dd0ccd95a297aacf739e7a546a9dde (patch)
treee11be781ba0dad6f8d8de368ea58a0ef431581e1 /OpenSim
parent* Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility with... (diff)
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* Remove redundancies in ScenePresence
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs122
1 files changed, 59 insertions, 63 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b059624..f7ea357 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -28,10 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Runtime.Serialization;
32using System.Security.Permissions;
33using OpenMetaverse; 31using OpenMetaverse;
34using OpenMetaverse.Packets;
35using log4net; 32using log4net;
36using OpenSim.Framework; 33using OpenSim.Framework;
37using OpenSim.Framework.Client; 34using OpenSim.Framework.Client;
@@ -39,7 +36,6 @@ using OpenSim.Framework.Communications.Cache;
39using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes.Types; 37using OpenSim.Region.Framework.Scenes.Types;
41using OpenSim.Region.Physics.Manager; 38using OpenSim.Region.Physics.Manager;
42using OSD = OpenMetaverse.StructuredData.OSD;
43 39
44namespace OpenSim.Region.Framework.Scenes 40namespace OpenSim.Region.Framework.Scenes
45{ 41{
@@ -83,24 +79,24 @@ namespace OpenSim.Region.Framework.Scenes
83 private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO; 79 private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO;
84 private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO; 80 private ScriptControlled LastCommands = ScriptControlled.CONTROL_ZERO;
85 private bool MouseDown = false; 81 private bool MouseDown = false;
86 private SceneObjectGroup proxyObjectGroup = null; 82 private SceneObjectGroup proxyObjectGroup;
87 //private SceneObjectPart proxyObjectPart = null; 83 //private SceneObjectPart proxyObjectPart = null;
88 84
89 public Vector3 lastKnownAllowedPosition = new Vector3(); 85 public Vector3 lastKnownAllowedPosition;
90 public bool sentMessageAboutRestrictedParcelFlyingDown = false; 86 public bool sentMessageAboutRestrictedParcelFlyingDown;
91 87
92 private bool m_updateflag = false; 88 private bool m_updateflag;
93 private byte m_movementflag = 0; 89 private byte m_movementflag;
94 private readonly List<NewForce> m_forcesList = new List<NewForce>(); 90 private readonly List<NewForce> m_forcesList = new List<NewForce>();
95 private short m_updateCount = 0; 91 private short m_updateCount;
96 private uint m_requestedSitTargetID = 0; 92 private uint m_requestedSitTargetID;
97 private UUID m_requestedSitTargetUUID = UUID.Zero; 93 private UUID m_requestedSitTargetUUID = UUID.Zero;
98 94
99 private bool m_startAnimationSet = false; 95 private bool m_startAnimationSet;
100 96
101 //private Vector3 m_requestedSitOffset = new Vector3(); 97 //private Vector3 m_requestedSitOffset = new Vector3();
102 98
103 private Vector3 m_LastFinitePos = new Vector3(); 99 private Vector3 m_LastFinitePos;
104 100
105 private float m_sitAvatarHeight = 2.0f; 101 private float m_sitAvatarHeight = 2.0f;
106 102
@@ -111,26 +107,26 @@ namespace OpenSim.Region.Framework.Scenes
111 // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis 107 // rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
112 // issue #1716 108 // issue #1716
113 private static readonly Vector3 m_sitTargetCorrectionOffset = new Vector3(0.1f, 0.0f, 0.3f); 109 private static readonly Vector3 m_sitTargetCorrectionOffset = new Vector3(0.1f, 0.0f, 0.3f);
114 private float m_godlevel = 0; 110 private float m_godlevel;
115 111
116 private bool m_invulnerable = true; 112 private bool m_invulnerable = true;
117 113
118 private Vector3 m_LastChildAgentUpdatePosition = new Vector3(); 114 private Vector3 m_LastChildAgentUpdatePosition;
119 115
120 private int m_perfMonMS = 0; 116 private int m_perfMonMS;
121 117
122 private bool m_sitStatus = false; 118 private bool m_sitStatus;
123 119
124 private bool m_setAlwaysRun = false; 120 private bool m_setAlwaysRun;
125 121
126 private Quaternion m_bodyRot= Quaternion.Identity; 122 private Quaternion m_bodyRot= Quaternion.Identity;
127 123
128 public bool IsRestrictedToRegion = false; 124 public bool IsRestrictedToRegion;
129 125
130 public string JID = string.Empty; 126 public string JID = string.Empty;
131 127
132 // Agent moves with a PID controller causing a force to be exerted. 128 // Agent moves with a PID controller causing a force to be exerted.
133 private bool m_newForce = false; 129 private bool m_newForce;
134 private bool m_newCoarseLocations = true; 130 private bool m_newCoarseLocations = true;
135 private float m_health = 100f; 131 private float m_health = 100f;
136 132
@@ -140,7 +136,7 @@ namespace OpenSim.Region.Framework.Scenes
140 private float m_avHeight = 127.0f; 136 private float m_avHeight = 127.0f;
141 137
142 protected RegionInfo m_regionInfo; 138 protected RegionInfo m_regionInfo;
143 protected ulong crossingFromRegion = 0; 139 protected ulong crossingFromRegion;
144 140
145 private readonly Vector3[] Dir_Vectors = new Vector3[6]; 141 private readonly Vector3[] Dir_Vectors = new Vector3[6];
146 142
@@ -162,27 +158,27 @@ namespace OpenSim.Region.Framework.Scenes
162 protected Vector3 m_CameraAtAxis = Vector3.Zero; 158 protected Vector3 m_CameraAtAxis = Vector3.Zero;
163 protected Vector3 m_CameraLeftAxis = Vector3.Zero; 159 protected Vector3 m_CameraLeftAxis = Vector3.Zero;
164 protected Vector3 m_CameraUpAxis = Vector3.Zero; 160 protected Vector3 m_CameraUpAxis = Vector3.Zero;
165 private uint m_AgentControlFlags = 0; 161 private uint m_AgentControlFlags;
166 private Quaternion m_headrotation = Quaternion.Identity; 162 private Quaternion m_headrotation = Quaternion.Identity;
167 private byte m_state = 0; 163 private byte m_state;
168 164
169 //Reuse the Vector3 instead of creating a new one on the UpdateMovement method 165 //Reuse the Vector3 instead of creating a new one on the UpdateMovement method
170 private Vector3 movementvector = Vector3.Zero; 166 private Vector3 movementvector = Vector3.Zero;
171 167
172 private bool m_autopilotMoving = false; 168 private bool m_autopilotMoving;
173 private Vector3 m_autoPilotTarget = Vector3.Zero; 169 private Vector3 m_autoPilotTarget = Vector3.Zero;
174 private bool m_sitAtAutoTarget = false; 170 private bool m_sitAtAutoTarget;
175 171
176 private string m_nextSitAnimation = String.Empty; 172 private string m_nextSitAnimation = String.Empty;
177 173
178 //PauPaw:Proper PID Controler for autopilot************ 174 //PauPaw:Proper PID Controler for autopilot************
179 private bool m_moveToPositionInProgress = false; 175 private bool m_moveToPositionInProgress;
180 private Vector3 m_moveToPositionTarget = Vector3.Zero; 176 private Vector3 m_moveToPositionTarget = Vector3.Zero;
181 //private int m_moveToPositionStateStatus = 0; 177 //private int m_moveToPositionStateStatus = 0;
182 //***************************************************** 178 //*****************************************************
183 179
184 // Agent's Draw distance. 180 // Agent's Draw distance.
185 protected float m_DrawDistance = 0f; 181 protected float m_DrawDistance;
186 182
187 protected AvatarAppearance m_appearance; 183 protected AvatarAppearance m_appearance;
188 184
@@ -209,10 +205,10 @@ namespace OpenSim.Region.Framework.Scenes
209 /// <summary> 205 /// <summary>
210 /// Position at which a significant movement was made 206 /// Position at which a significant movement was made
211 /// </summary> 207 /// </summary>
212 private Vector3 posLastSignificantMove = new Vector3(); 208 private Vector3 posLastSignificantMove;
213 209
214 private UpdateQueue m_partsUpdateQueue = new UpdateQueue(); 210 private UpdateQueue m_partsUpdateQueue = new UpdateQueue();
215 private Queue<SceneObjectGroup> m_pendingObjects = null; 211 private Queue<SceneObjectGroup> m_pendingObjects;
216 212
217 private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>(); 213 private Dictionary<UUID, ScenePartUpdate> m_updateTimes = new Dictionary<UUID, ScenePartUpdate>();
218 214
@@ -374,7 +370,7 @@ namespace OpenSim.Region.Framework.Scenes
374 get { return (IClientCore) m_controllingClient; } 370 get { return (IClientCore) m_controllingClient; }
375 } 371 }
376 372
377 protected Vector3 m_parentPosition = new Vector3(); 373 protected Vector3 m_parentPosition;
378 public Vector3 ParentPosition 374 public Vector3 ParentPosition
379 { 375 {
380 get { return m_parentPosition; } 376 get { return m_parentPosition; }
@@ -472,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
472 set { m_isChildAgent = value; } 468 set { m_isChildAgent = value; }
473 } 469 }
474 470
475 private uint m_parentID = 0; 471 private uint m_parentID;
476 472
477 public uint ParentID 473 public uint ParentID
478 { 474 {
@@ -693,7 +689,7 @@ namespace OpenSim.Region.Framework.Scenes
693 // this.UpdateQuadTreeNode(); 689 // this.UpdateQuadTreeNode();
694 //this.RefreshQuadObject(); 690 //this.RefreshQuadObject();
695 //} 691 //}
696 m_perfMonMS = System.Environment.TickCount; 692 m_perfMonMS = Environment.TickCount;
697 693
698 if (m_pendingObjects == null) 694 if (m_pendingObjects == null)
699 { 695 {
@@ -811,7 +807,7 @@ namespace OpenSim.Region.Framework.Scenes
811 break; 807 break;
812 } 808 }
813 809
814 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 810 m_scene.AddAgentTime(Environment.TickCount - m_perfMonMS);
815 } 811 }
816 812
817 #region Status Methods 813 #region Status Methods
@@ -1129,7 +1125,7 @@ namespace OpenSim.Region.Framework.Scenes
1129 //} 1125 //}
1130 //} 1126 //}
1131 1127
1132 m_perfMonMS = System.Environment.TickCount; 1128 m_perfMonMS = Environment.TickCount;
1133 1129
1134 uint flags = agentData.ControlFlags; 1130 uint flags = agentData.ControlFlags;
1135 Quaternion bodyRotation = agentData.BodyRotation; 1131 Quaternion bodyRotation = agentData.BodyRotation;
@@ -1167,7 +1163,7 @@ namespace OpenSim.Region.Framework.Scenes
1167 if (scriptedcontrols.Count > 0) 1163 if (scriptedcontrols.Count > 0)
1168 { 1164 {
1169 SendControlToScripts(flags); 1165 SendControlToScripts(flags);
1170 flags = this.RemoveIgnoredControls(flags, IgnoredControls); 1166 flags = RemoveIgnoredControls(flags, IgnoredControls);
1171 1167
1172 } 1168 }
1173 } 1169 }
@@ -1394,7 +1390,7 @@ namespace OpenSim.Region.Framework.Scenes
1394 1390
1395 m_scene.EventManager.TriggerOnClientMovement(this); 1391 m_scene.EventManager.TriggerOnClientMovement(this);
1396 1392
1397 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 1393 m_scene.AddAgentTime(Environment.TickCount - m_perfMonMS);
1398 } 1394 }
1399 1395
1400 public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client) 1396 public void DoAutoPilot(uint not_used, Vector3 Pos, IClientAPI remote_client)
@@ -1450,7 +1446,7 @@ namespace OpenSim.Region.Framework.Scenes
1450 catch (Exception ex) 1446 catch (Exception ex)
1451 { 1447 {
1452 //Why did I get this error? 1448 //Why did I get this error?
1453 m_log.Error("[SCENEPRESENCE]: DoMoveToPosition" + ex.ToString()); 1449 m_log.Error("[SCENEPRESENCE]: DoMoveToPosition" + ex);
1454 } 1450 }
1455 } 1451 }
1456 1452
@@ -1473,6 +1469,7 @@ namespace OpenSim.Region.Framework.Scenes
1473 //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false); 1469 //ControllingClient.SendSitResponse(m_requestedSitTargetID, m_requestedSitOffset, Quaternion.Identity, false, Vector3.Zero, Vector3.Zero, false);
1474 m_requestedSitTargetUUID = UUID.Zero; 1470 m_requestedSitTargetUUID = UUID.Zero;
1475 } 1471 }
1472 /*
1476 else 1473 else
1477 { 1474 {
1478 //ControllingClient.SendAlertMessage("Autopilot cancelled"); 1475 //ControllingClient.SendAlertMessage("Autopilot cancelled");
@@ -1489,7 +1486,7 @@ namespace OpenSim.Region.Framework.Scenes
1489 //m_scene.DeleteSceneObject(proxyObjectGroup); 1486 //m_scene.DeleteSceneObject(proxyObjectGroup);
1490 //} 1487 //}
1491 } 1488 }
1492 1489 */
1493 m_autoPilotTarget = Vector3.Zero; 1490 m_autoPilotTarget = Vector3.Zero;
1494 m_autopilotMoving = false; 1491 m_autopilotMoving = false;
1495 } 1492 }
@@ -1724,7 +1721,7 @@ namespace OpenSim.Region.Framework.Scenes
1724 } 1721 }
1725 else 1722 else
1726 { 1723 {
1727 m_log.Warn("Sit requested on unknown object: " + targetID.ToString()); 1724 m_log.Warn("Sit requested on unknown object: " + targetID);
1728 } 1725 }
1729 1726
1730 SendSitResponse(remoteClient, targetID, offset); 1727 SendSitResponse(remoteClient, targetID, offset);
@@ -1796,12 +1793,12 @@ namespace OpenSim.Region.Framework.Scenes
1796 /// Event handler for the 'Always run' setting on the client 1793 /// Event handler for the 'Always run' setting on the client
1797 /// Tells the physics plugin to increase speed of movement. 1794 /// Tells the physics plugin to increase speed of movement.
1798 /// </summary> 1795 /// </summary>
1799 public void HandleSetAlwaysRun(IClientAPI remoteClient, bool SetAlwaysRun) 1796 public void HandleSetAlwaysRun(IClientAPI remoteClient, bool pSetAlwaysRun)
1800 { 1797 {
1801 m_setAlwaysRun = SetAlwaysRun; 1798 m_setAlwaysRun = pSetAlwaysRun;
1802 if (PhysicsActor != null) 1799 if (PhysicsActor != null)
1803 { 1800 {
1804 PhysicsActor.SetAlwaysRun = SetAlwaysRun; 1801 PhysicsActor.SetAlwaysRun = pSetAlwaysRun;
1805 } 1802 }
1806 } 1803 }
1807 public BinBVHAnimation GenerateRandomAnimation() 1804 public BinBVHAnimation GenerateRandomAnimation()
@@ -2036,7 +2033,7 @@ namespace OpenSim.Region.Framework.Scenes
2036 return; 2033 return;
2037 } 2034 }
2038 2035
2039 m_perfMonMS = System.Environment.TickCount; 2036 m_perfMonMS = Environment.TickCount;
2040 2037
2041 m_rotation = rotation; 2038 m_rotation = rotation;
2042 NewForce newVelocity = new NewForce(); 2039 NewForce newVelocity = new NewForce();
@@ -2079,7 +2076,7 @@ namespace OpenSim.Region.Framework.Scenes
2079 newVelocity.Z = direc.Z; 2076 newVelocity.Z = direc.Z;
2080 m_forcesList.Add(newVelocity); 2077 m_forcesList.Add(newVelocity);
2081 2078
2082 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 2079 m_scene.AddAgentTime(Environment.TickCount - m_perfMonMS);
2083 } 2080 }
2084 2081
2085 #endregion 2082 #endregion
@@ -2142,16 +2139,16 @@ namespace OpenSim.Region.Framework.Scenes
2142 // server. 2139 // server.
2143 if (remoteClient.IsActive) 2140 if (remoteClient.IsActive)
2144 { 2141 {
2145 m_perfMonMS = System.Environment.TickCount; 2142 m_perfMonMS = Environment.TickCount;
2146 2143
2147 Vector3 pos = m_pos; 2144 Vector3 pos = m_pos;
2148 Vector3 vel = Velocity; 2145 Vector3 vel = Velocity;
2149 Quaternion rot = m_bodyRot; 2146 Quaternion rot = m_bodyRot;
2150 pos.Z -= m_appearance.HipOffset; 2147 pos.Z -= m_appearance.HipOffset;
2151 remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * (float)ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z), 2148 remoteClient.SendAvatarTerseUpdate(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, new Vector3(pos.X, pos.Y, pos.Z),
2152 new Vector3(vel.X, vel.Y, vel.Z), rot); 2149 new Vector3(vel.X, vel.Y, vel.Z), rot);
2153 2150
2154 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 2151 m_scene.AddAgentTime(Environment.TickCount - m_perfMonMS);
2155 m_scene.AddAgentUpdates(1); 2152 m_scene.AddAgentUpdates(1);
2156 } 2153 }
2157 } 2154 }
@@ -2161,7 +2158,7 @@ namespace OpenSim.Region.Framework.Scenes
2161 /// </summary> 2158 /// </summary>
2162 public void SendTerseUpdateToAllClients() 2159 public void SendTerseUpdateToAllClients()
2163 { 2160 {
2164 m_perfMonMS = System.Environment.TickCount; 2161 m_perfMonMS = Environment.TickCount;
2165 2162
2166 m_scene.Broadcast(SendTerseUpdateToClient); 2163 m_scene.Broadcast(SendTerseUpdateToClient);
2167 2164
@@ -2169,13 +2166,13 @@ namespace OpenSim.Region.Framework.Scenes
2169 lastPhysPos = AbsolutePosition; 2166 lastPhysPos = AbsolutePosition;
2170 lastPhysRot = m_bodyRot; 2167 lastPhysRot = m_bodyRot;
2171 2168
2172 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 2169 m_scene.AddAgentTime(Environment.TickCount - m_perfMonMS);
2173 2170
2174 } 2171 }
2175 2172
2176 public void SendCoarseLocations() 2173 public void SendCoarseLocations()
2177 { 2174 {
2178 m_perfMonMS = System.Environment.TickCount; 2175 m_perfMonMS = Environment.TickCount;
2179 2176
2180 List<Vector3> CoarseLocations = new List<Vector3>(); 2177 List<Vector3> CoarseLocations = new List<Vector3>();
2181 List<UUID> AvatarUUIDs = new List<UUID>(); 2178 List<UUID> AvatarUUIDs = new List<UUID>();
@@ -2210,7 +2207,7 @@ namespace OpenSim.Region.Framework.Scenes
2210 2207
2211 m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations); 2208 m_controllingClient.SendCoarseLocationUpdate(AvatarUUIDs, CoarseLocations);
2212 2209
2213 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 2210 m_scene.AddAgentTime(Environment.TickCount - m_perfMonMS);
2214 } 2211 }
2215 2212
2216 public void CoarseLocationChange() 2213 public void CoarseLocationChange()
@@ -2252,7 +2249,7 @@ namespace OpenSim.Region.Framework.Scenes
2252 /// </summary> 2249 /// </summary>
2253 public void SendInitialFullUpdateToAllClients() 2250 public void SendInitialFullUpdateToAllClients()
2254 { 2251 {
2255 m_perfMonMS = System.Environment.TickCount; 2252 m_perfMonMS = Environment.TickCount;
2256 2253
2257 List<ScenePresence> avatars = m_scene.GetScenePresences(); 2254 List<ScenePresence> avatars = m_scene.GetScenePresences();
2258 foreach (ScenePresence avatar in avatars) 2255 foreach (ScenePresence avatar in avatars)
@@ -2269,24 +2266,23 @@ namespace OpenSim.Region.Framework.Scenes
2269 { 2266 {
2270 if (!avatar.IsChildAgent) 2267 if (!avatar.IsChildAgent)
2271 { 2268 {
2272 m_log.Debug(DateTime.Now.ToString());
2273 avatar.SendFullUpdateToOtherClient(this); 2269 avatar.SendFullUpdateToOtherClient(this);
2274 avatar.SendAppearanceToOtherAgent(this); 2270 avatar.SendAppearanceToOtherAgent(this);
2275 if (m_sitStatus) 2271 if (m_sitStatus)
2276 GenerateRandomAnimation(); 2272 GenerateRandomAnimation();
2277 avatar.SendAnimPackToClient(this.ControllingClient); 2273 avatar.SendAnimPackToClient(ControllingClient);
2278 } 2274 }
2279 } 2275 }
2280 } 2276 }
2281 m_scene.AddAgentUpdates(avatars.Count); 2277 m_scene.AddAgentUpdates(avatars.Count);
2282 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 2278 m_scene.AddAgentTime(Environment.TickCount - m_perfMonMS);
2283 2279
2284 //SendAnimPack(); 2280 //SendAnimPack();
2285 } 2281 }
2286 2282
2287 public void SendFullUpdateToAllClients() 2283 public void SendFullUpdateToAllClients()
2288 { 2284 {
2289 m_perfMonMS = System.Environment.TickCount; 2285 m_perfMonMS = Environment.TickCount;
2290 2286
2291 if (m_sitStatus) 2287 if (m_sitStatus)
2292 GenerateRandomAnimation(); 2288 GenerateRandomAnimation();
@@ -2298,7 +2294,7 @@ namespace OpenSim.Region.Framework.Scenes
2298 2294
2299 } 2295 }
2300 m_scene.AddAgentUpdates(avatars.Count); 2296 m_scene.AddAgentUpdates(avatars.Count);
2301 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 2297 m_scene.AddAgentTime(Environment.TickCount - m_perfMonMS);
2302 2298
2303 SendAnimPack(); 2299 SendAnimPack();
2304 } 2300 }
@@ -2333,7 +2329,6 @@ namespace OpenSim.Region.Framework.Scenes
2333 /// <summary> 2329 /// <summary>
2334 /// Tell the client for this scene presence what items it should be wearing now 2330 /// Tell the client for this scene presence what items it should be wearing now
2335 /// </summary> 2331 /// </summary>
2336 /// <param name="client"></param>
2337 public void SendWearables() 2332 public void SendWearables()
2338 { 2333 {
2339 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); 2334 ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++);
@@ -2344,7 +2339,7 @@ namespace OpenSim.Region.Framework.Scenes
2344 /// </summary> 2339 /// </summary>
2345 public void SendAppearanceToAllOtherAgents() 2340 public void SendAppearanceToAllOtherAgents()
2346 { 2341 {
2347 m_perfMonMS = System.Environment.TickCount; 2342 m_perfMonMS = Environment.TickCount;
2348 2343
2349 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) 2344 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
2350 { 2345 {
@@ -2354,7 +2349,7 @@ namespace OpenSim.Region.Framework.Scenes
2354 } 2349 }
2355 }); 2350 });
2356 2351
2357 m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS); 2352 m_scene.AddAgentTime(Environment.TickCount - m_perfMonMS);
2358 } 2353 }
2359 2354
2360 /// <summary> 2355 /// <summary>
@@ -2421,6 +2416,7 @@ namespace OpenSim.Region.Framework.Scenes
2421 /// </summary> 2416 /// </summary>
2422 /// <param name="animations"></param> 2417 /// <param name="animations"></param>
2423 /// <param name="seqs"></param> 2418 /// <param name="seqs"></param>
2419 /// <param name="objectIDs"></param>
2424 public void SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs) 2420 public void SendAnimPack(UUID[] animations, int[] seqs, UUID[] objectIDs)
2425 { 2421 {
2426 if (m_isChildAgent) 2422 if (m_isChildAgent)
@@ -2759,7 +2755,7 @@ namespace OpenSim.Region.Framework.Scenes
2759 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); 2755 int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
2760 if (innacurateNeighbors != 0) 2756 if (innacurateNeighbors != 0)
2761 { 2757 {
2762 multiplier = 1f / (float)innacurateNeighbors; 2758 multiplier = 1f / innacurateNeighbors;
2763 } 2759 }
2764 if (multiplier <= 0f) 2760 if (multiplier <= 0f)
2765 { 2761 {
@@ -3369,7 +3365,7 @@ namespace OpenSim.Region.Framework.Scenes
3369 LastCommands = allflags; 3365 LastCommands = allflags;
3370 } 3366 }
3371 3367
3372 internal uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored) 3368 internal static uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored)
3373 { 3369 {
3374 if (Ignored == ScriptControlled.CONTROL_ZERO) 3370 if (Ignored == ScriptControlled.CONTROL_ZERO)
3375 return flags; 3371 return flags;
@@ -3460,7 +3456,7 @@ namespace OpenSim.Region.Framework.Scenes
3460 { 3456 {
3461 // Attach from world, if not already attached 3457 // Attach from world, if not already attached
3462 if (att.ParentGroup != null && !att.IsAttachment) 3458 if (att.ParentGroup != null && !att.IsAttachment)
3463 m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, (uint)0, Quaternion.Identity, att.ParentGroup.AbsolutePosition, false); 3459 m_scene.AttachObject(ControllingClient, att.ParentGroup.LocalId, 0, Quaternion.Identity, att.ParentGroup.AbsolutePosition, false);
3464 } 3460 }
3465 catch (NullReferenceException) 3461 catch (NullReferenceException)
3466 { 3462 {