diff options
author | Tedd Hansen | 2008-02-01 19:07:05 +0000 |
---|---|---|
committer | Tedd Hansen | 2008-02-01 19:07:05 +0000 |
commit | 5d6e89eaf924e741be95248d3ce5bc4ddbd5de3c (patch) | |
tree | 9861db7e5006d2c7b259fa2c8c266e066a7286b2 /OpenSim | |
parent | Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in llParticleSyste... (diff) | |
download | opensim-SC_OLD-5d6e89eaf924e741be95248d3ce5bc4ddbd5de3c.zip opensim-SC_OLD-5d6e89eaf924e741be95248d3ce5bc4ddbd5de3c.tar.gz opensim-SC_OLD-5d6e89eaf924e741be95248d3ce5bc4ddbd5de3c.tar.bz2 opensim-SC_OLD-5d6e89eaf924e741be95248d3ce5bc4ddbd5de3c.tar.xz |
Highly experimental
A separate thread is used to enforce max function (event) execution time for scripts.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 248 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 201 |
2 files changed, 300 insertions, 149 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 949d5b6..70db724 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | |||
@@ -69,29 +69,31 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// List of threads processing event queue | 70 | /// List of threads processing event queue |
71 | /// </summary> | 71 | /// </summary> |
72 | private List<Thread> eventQueueThreads = new List<Thread>(); | 72 | private List<EventQueueThreadClass> eventQueueThreads = new List<EventQueueThreadClass>(); |
73 | private object eventQueueThreadsLock = new object(); | ||
73 | 74 | ||
74 | private object queueLock = new object(); // Mutex lock object | 75 | public object queueLock = new object(); // Mutex lock object |
75 | 76 | ||
76 | /// <summary> | 77 | /// <summary> |
77 | /// How many ms to sleep if queue is empty | 78 | /// How many threads to process queue with |
78 | /// </summary> | 79 | /// </summary> |
79 | private int nothingToDoSleepms = 50; | 80 | private int numberOfThreads = 2; |
80 | 81 | ||
81 | /// <summary> | 82 | /// <summary> |
82 | /// How many threads to process queue with | 83 | /// Maximum time one function can use for execution before we perform a thread kill |
83 | /// </summary> | 84 | /// </summary> |
84 | private int numberOfThreads = 2; | 85 | private int maxFunctionExecutionTimems = 50; |
86 | private bool EnforceMaxExecutionTime = true; | ||
85 | 87 | ||
86 | /// <summary> | 88 | /// <summary> |
87 | /// Queue containing events waiting to be executed | 89 | /// Queue containing events waiting to be executed |
88 | /// </summary> | 90 | /// </summary> |
89 | private Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); | 91 | public Queue<QueueItemStruct> eventQueue = new Queue<QueueItemStruct>(); |
90 | 92 | ||
91 | /// <summary> | 93 | /// <summary> |
92 | /// Queue item structure | 94 | /// Queue item structure |
93 | /// </summary> | 95 | /// </summary> |
94 | private struct QueueItemStruct | 96 | public struct QueueItemStruct |
95 | { | 97 | { |
96 | public uint localID; | 98 | public uint localID; |
97 | public LLUUID itemID; | 99 | public LLUUID itemID; |
@@ -118,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
118 | public LSL_Types.Vector3[] _Vector3; | 120 | public LSL_Types.Vector3[] _Vector3; |
119 | public bool[] _bool; | 121 | public bool[] _bool; |
120 | public int[] _int; | 122 | public int[] _int; |
121 | public string [] _string; | 123 | public string[] _string; |
122 | } | 124 | } |
123 | 125 | ||
124 | /// <summary> | 126 | /// <summary> |
@@ -128,177 +130,72 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
128 | 130 | ||
129 | private object tryLockLock = new object(); // Mutex lock object | 131 | private object tryLockLock = new object(); // Mutex lock object |
130 | 132 | ||
131 | private ScriptEngine m_ScriptEngine; | 133 | public ScriptEngine m_ScriptEngine; |
134 | |||
135 | public Thread ExecutionTimeoutEnforcingThread; | ||
132 | 136 | ||
133 | public EventQueueManager(ScriptEngine _ScriptEngine) | 137 | public EventQueueManager(ScriptEngine _ScriptEngine) |
134 | { | 138 | { |
135 | m_ScriptEngine = _ScriptEngine; | 139 | m_ScriptEngine = _ScriptEngine; |
136 | 140 | ||
141 | // Start function max exec time enforcement thread | ||
142 | if (EnforceMaxExecutionTime) | ||
143 | { | ||
144 | ExecutionTimeoutEnforcingThread = new Thread(ExecutionTimeoutEnforcingLoop); | ||
145 | ExecutionTimeoutEnforcingThread.Name = "ExecutionTimeoutEnforcingThread"; | ||
146 | ExecutionTimeoutEnforcingThread.IsBackground = true; | ||
147 | ExecutionTimeoutEnforcingThread.Start(); | ||
148 | } | ||
149 | |||
137 | // | 150 | // |
138 | // Start event queue processing threads (worker threads) | 151 | // Start event queue processing threads (worker threads) |
139 | // | 152 | // |
140 | for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) | 153 | lock (eventQueueThreadsLock) |
141 | { | 154 | { |
142 | Thread EventQueueThread = new Thread(EventQueueThreadLoop); | 155 | for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) |
143 | eventQueueThreads.Add(EventQueueThread); | 156 | { |
144 | EventQueueThread.IsBackground = true; | 157 | StartNewThreadClass(); |
145 | EventQueueThread.Priority = ThreadPriority.BelowNormal; | 158 | } |
146 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | ||
147 | EventQueueThread.Start(); | ||
148 | } | 159 | } |
149 | } | 160 | } |
150 | 161 | ||
151 | ~EventQueueManager() | 162 | ~EventQueueManager() |
152 | { | 163 | { |
153 | // Kill worker threads | 164 | try |
154 | foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads)) | ||
155 | { | 165 | { |
156 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | 166 | if (ExecutionTimeoutEnforcingThread != null) |
157 | { | 167 | { |
158 | try | 168 | if (ExecutionTimeoutEnforcingThread.IsAlive) |
159 | { | ||
160 | EventQueueThread.Abort(); | ||
161 | EventQueueThread.Join(); | ||
162 | } | ||
163 | catch (Exception) | ||
164 | { | 169 | { |
165 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); | 170 | ExecutionTimeoutEnforcingThread.Abort(); |
166 | } | 171 | } |
167 | } | 172 | } |
168 | } | 173 | } |
169 | eventQueueThreads.Clear(); | 174 | catch (Exception ex) |
170 | // Todo: Clean up our queues | ||
171 | eventQueue.Clear(); | ||
172 | } | ||
173 | |||
174 | /// <summary> | ||
175 | /// Queue processing thread loop | ||
176 | /// </summary> | ||
177 | private void EventQueueThreadLoop() | ||
178 | { | ||
179 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); | ||
180 | try | ||
181 | { | 175 | { |
182 | QueueItemStruct BlankQIS = new QueueItemStruct(); | 176 | } |
183 | while (true) | ||
184 | { | ||
185 | try | ||
186 | { | ||
187 | QueueItemStruct QIS = BlankQIS; | ||
188 | bool GotItem = false; | ||
189 | 177 | ||
190 | if (eventQueue.Count == 0) | ||
191 | { | ||
192 | // Nothing to do? Sleep a bit waiting for something to do | ||
193 | Thread.Sleep(nothingToDoSleepms); | ||
194 | } | ||
195 | else | ||
196 | { | ||
197 | // Something in queue, process | ||
198 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); | ||
199 | 178 | ||
200 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | 179 | // Kill worker threads |
201 | lock (queueLock) | 180 | lock (eventQueueThreadsLock) |
202 | { | ||
203 | GotItem = false; | ||
204 | for (int qc = 0; qc < eventQueue.Count; qc++) | ||
205 | { | ||
206 | // Get queue item | ||
207 | QIS = eventQueue.Dequeue(); | ||
208 | |||
209 | // Check if object is being processed by someone else | ||
210 | if (TryLock(QIS.localID) == false) | ||
211 | { | ||
212 | // Object is already being processed, requeue it | ||
213 | eventQueue.Enqueue(QIS); | ||
214 | } | ||
215 | else | ||
216 | { | ||
217 | // We have lock on an object and can process it | ||
218 | GotItem = true; | ||
219 | break; | ||
220 | } | ||
221 | } // go through queue | ||
222 | } // lock | ||
223 | |||
224 | if (GotItem == true) | ||
225 | { | ||
226 | // Execute function | ||
227 | try | ||
228 | { | ||
229 | #if DEBUG | ||
230 | m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n" | ||
231 | + "QIS.localID: " + QIS.localID | ||
232 | + ", QIS.itemID: " + QIS.itemID | ||
233 | + ", QIS.functionName: " + QIS.functionName); | ||
234 | #endif | ||
235 | m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, | ||
236 | QIS.functionName, QIS.llDetectParams, QIS.param); | ||
237 | } | ||
238 | catch (Exception e) | ||
239 | { | ||
240 | // DISPLAY ERROR INWORLD | ||
241 | string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; | ||
242 | if (e.InnerException != null) | ||
243 | { | ||
244 | // Send inner exception | ||
245 | text += e.InnerException.Message.ToString(); | ||
246 | } | ||
247 | else | ||
248 | { | ||
249 | text += "\r\n"; | ||
250 | // Send normal | ||
251 | text += e.Message.ToString(); | ||
252 | } | ||
253 | try | ||
254 | { | ||
255 | if (text.Length > 1500) | ||
256 | text = text.Substring(0, 1500); | ||
257 | IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | ||
258 | //if (m_host != null) | ||
259 | //{ | ||
260 | m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, | ||
261 | m_host.AbsolutePosition, m_host.Name, m_host.UUID); | ||
262 | } | ||
263 | catch | ||
264 | { | ||
265 | //} | ||
266 | //else | ||
267 | //{ | ||
268 | // T oconsole | ||
269 | m_ScriptEngine.Log.Error("ScriptEngine", | ||
270 | "Unable to send text in-world:\r\n" + text); | ||
271 | } | ||
272 | } | ||
273 | finally | ||
274 | { | ||
275 | ReleaseLock(QIS.localID); | ||
276 | } | ||
277 | } | ||
278 | } // Something in queue | ||
279 | } | ||
280 | catch (ThreadAbortException tae) | ||
281 | { | ||
282 | throw tae; | ||
283 | } | ||
284 | catch (Exception e) | ||
285 | { | ||
286 | m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString()); | ||
287 | } | ||
288 | } // while | ||
289 | } // try | ||
290 | catch (ThreadAbortException) | ||
291 | { | 181 | { |
292 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); | 182 | foreach (EventQueueThreadClass EventQueueThread in new ArrayList(eventQueueThreads)) |
183 | { | ||
184 | EventQueueThread.Shutdown(); | ||
185 | } | ||
186 | eventQueueThreads.Clear(); | ||
293 | } | 187 | } |
188 | // Todo: Clean up our queues | ||
189 | eventQueue.Clear(); | ||
294 | } | 190 | } |
295 | 191 | ||
192 | |||
296 | /// <summary> | 193 | /// <summary> |
297 | /// Try to get a mutex lock on localID | 194 | /// Try to get a mutex lock on localID |
298 | /// </summary> | 195 | /// </summary> |
299 | /// <param name="localID"></param> | 196 | /// <param name="localID"></param> |
300 | /// <returns></returns> | 197 | /// <returns></returns> |
301 | private bool TryLock(uint localID) | 198 | public bool TryLock(uint localID) |
302 | { | 199 | { |
303 | lock (tryLockLock) | 200 | lock (tryLockLock) |
304 | { | 201 | { |
@@ -318,7 +215,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
318 | /// Release mutex lock on localID | 215 | /// Release mutex lock on localID |
319 | /// </summary> | 216 | /// </summary> |
320 | /// <param name="localID"></param> | 217 | /// <param name="localID"></param> |
321 | private void ReleaseLock(uint localID) | 218 | public void ReleaseLock(uint localID) |
322 | { | 219 | { |
323 | lock (tryLockLock) | 220 | lock (tryLockLock) |
324 | { | 221 | { |
@@ -383,5 +280,58 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | |||
383 | eventQueue.Enqueue(QIS); | 280 | eventQueue.Enqueue(QIS); |
384 | } | 281 | } |
385 | } | 282 | } |
283 | |||
284 | /// <summary> | ||
285 | /// A thread should run in this loop and check all running scripts | ||
286 | /// </summary> | ||
287 | public void ExecutionTimeoutEnforcingLoop() | ||
288 | { | ||
289 | try | ||
290 | { | ||
291 | while (true) | ||
292 | { | ||
293 | System.Threading.Thread.Sleep(maxFunctionExecutionTimems); | ||
294 | lock (eventQueueThreadsLock) | ||
295 | { | ||
296 | foreach (EventQueueThreadClass EventQueueThread in new ArrayList(eventQueueThreads)) | ||
297 | { | ||
298 | if (EventQueueThread.InExecution) | ||
299 | { | ||
300 | if (DateTime.Now.Subtract(EventQueueThread.LastExecutionStarted).Milliseconds > | ||
301 | maxFunctionExecutionTimems) | ||
302 | { | ||
303 | // We need to kill this thread! | ||
304 | AbortThreadClass(EventQueueThread); | ||
305 | // Then start another | ||
306 | StartNewThreadClass(); | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | } | ||
312 | } | ||
313 | catch (ThreadAbortException tae) | ||
314 | { | ||
315 | } | ||
316 | } | ||
317 | |||
318 | private static void AbortThreadClass(EventQueueThreadClass threadClass) | ||
319 | { | ||
320 | try | ||
321 | { | ||
322 | threadClass.Shutdown(); | ||
323 | } | ||
324 | catch (Exception ex) | ||
325 | { | ||
326 | Console.WriteLine("Could you please report this to Tedd:"); | ||
327 | Console.WriteLine("Script thread execution timeout kill ended in exception: " + ex.ToString()); | ||
328 | } | ||
329 | } | ||
330 | |||
331 | private void StartNewThreadClass() | ||
332 | { | ||
333 | EventQueueThreadClass eqtc = new EventQueueThreadClass(this); | ||
334 | eventQueueThreads.Add(eqtc); | ||
335 | } | ||
386 | } | 336 | } |
387 | } \ No newline at end of file | 337 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs new file mode 100644 index 0000000..ad79fbc --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | |||
@@ -0,0 +1,201 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Threading; | ||
5 | using libsecondlife; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Region.Environment.Scenes.Scripting; | ||
8 | |||
9 | namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase | ||
10 | { | ||
11 | /// <summary> | ||
12 | /// Because every thread needs some data set for it (time started to execute current function), it will do its work within a class | ||
13 | /// </summary> | ||
14 | public class EventQueueThreadClass | ||
15 | { | ||
16 | /// <summary> | ||
17 | /// How many ms to sleep if queue is empty | ||
18 | /// </summary> | ||
19 | private int nothingToDoSleepms = 50; | ||
20 | |||
21 | public DateTime LastExecutionStarted; | ||
22 | public bool InExecution = false; | ||
23 | |||
24 | private EventQueueManager eventQueueManager; | ||
25 | public Thread EventQueueThread; | ||
26 | private static int ThreadCount = 0; | ||
27 | |||
28 | public EventQueueThreadClass(EventQueueManager eqm) | ||
29 | { | ||
30 | eventQueueManager = eqm; | ||
31 | Start(); | ||
32 | } | ||
33 | |||
34 | ~EventQueueThreadClass() | ||
35 | { | ||
36 | Shutdown(); | ||
37 | } | ||
38 | |||
39 | /// <summary> | ||
40 | /// Start thread | ||
41 | /// </summary> | ||
42 | private void Start() | ||
43 | { | ||
44 | EventQueueThread = new Thread(EventQueueThreadLoop); | ||
45 | EventQueueThread.IsBackground = true; | ||
46 | EventQueueThread.Priority = ThreadPriority.BelowNormal; | ||
47 | EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; | ||
48 | EventQueueThread.Start(); | ||
49 | |||
50 | // Look at this... Don't you wish everyone did that solid coding everywhere? :P | ||
51 | if (ThreadCount == int.MaxValue) | ||
52 | ThreadCount = 0; | ||
53 | ThreadCount++; | ||
54 | } | ||
55 | |||
56 | public void Shutdown() | ||
57 | { | ||
58 | if (EventQueueThread != null && EventQueueThread.IsAlive == true) | ||
59 | { | ||
60 | try | ||
61 | { | ||
62 | EventQueueThread.Abort(); | ||
63 | EventQueueThread.Join(); | ||
64 | } | ||
65 | catch (Exception) | ||
66 | { | ||
67 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); | ||
68 | } | ||
69 | } | ||
70 | } | ||
71 | |||
72 | |||
73 | /// <summary> | ||
74 | /// Queue processing thread loop | ||
75 | /// </summary> | ||
76 | private void EventQueueThreadLoop() | ||
77 | { | ||
78 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); | ||
79 | try | ||
80 | { | ||
81 | EventQueueManager.QueueItemStruct BlankQIS = new EventQueueManager.QueueItemStruct(); | ||
82 | while (true) | ||
83 | { | ||
84 | try | ||
85 | { | ||
86 | EventQueueManager.QueueItemStruct QIS = BlankQIS; | ||
87 | bool GotItem = false; | ||
88 | |||
89 | if (eventQueueManager.eventQueue.Count == 0) | ||
90 | { | ||
91 | // Nothing to do? Sleep a bit waiting for something to do | ||
92 | Thread.Sleep(nothingToDoSleepms); | ||
93 | } | ||
94 | else | ||
95 | { | ||
96 | // Something in queue, process | ||
97 | //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); | ||
98 | |||
99 | // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD | ||
100 | lock (eventQueueManager.queueLock) | ||
101 | { | ||
102 | GotItem = false; | ||
103 | for (int qc = 0; qc < eventQueueManager.eventQueue.Count; qc++) | ||
104 | { | ||
105 | // Get queue item | ||
106 | QIS = eventQueueManager.eventQueue.Dequeue(); | ||
107 | |||
108 | // Check if object is being processed by someone else | ||
109 | if (eventQueueManager.TryLock(QIS.localID) == false) | ||
110 | { | ||
111 | // Object is already being processed, requeue it | ||
112 | eventQueueManager.eventQueue.Enqueue(QIS); | ||
113 | } | ||
114 | else | ||
115 | { | ||
116 | // We have lock on an object and can process it | ||
117 | GotItem = true; | ||
118 | break; | ||
119 | } | ||
120 | } // go through queue | ||
121 | } // lock | ||
122 | |||
123 | if (GotItem == true) | ||
124 | { | ||
125 | // Execute function | ||
126 | try | ||
127 | { | ||
128 | #if DEBUG | ||
129 | eventQueueManager.m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n" | ||
130 | + "QIS.localID: " + QIS.localID | ||
131 | + ", QIS.itemID: " + QIS.itemID | ||
132 | + ", QIS.functionName: " + QIS.functionName); | ||
133 | #endif | ||
134 | LastExecutionStarted = DateTime.Now; | ||
135 | InExecution = true; | ||
136 | eventQueueManager.m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, | ||
137 | QIS.functionName, QIS.llDetectParams, QIS.param); | ||
138 | InExecution = false; | ||
139 | } | ||
140 | catch (Exception e) | ||
141 | { | ||
142 | InExecution = false; | ||
143 | // DISPLAY ERROR INWORLD | ||
144 | string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; | ||
145 | if (e.InnerException != null) | ||
146 | { | ||
147 | // Send inner exception | ||
148 | text += e.InnerException.Message.ToString(); | ||
149 | } | ||
150 | else | ||
151 | { | ||
152 | text += "\r\n"; | ||
153 | // Send normal | ||
154 | text += e.Message.ToString(); | ||
155 | } | ||
156 | try | ||
157 | { | ||
158 | if (text.Length > 1500) | ||
159 | text = text.Substring(0, 1500); | ||
160 | IScriptHost m_host = eventQueueManager.m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); | ||
161 | //if (m_host != null) | ||
162 | //{ | ||
163 | eventQueueManager.m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, | ||
164 | m_host.AbsolutePosition, m_host.Name, m_host.UUID); | ||
165 | } | ||
166 | catch | ||
167 | { | ||
168 | //} | ||
169 | //else | ||
170 | //{ | ||
171 | // T oconsole | ||
172 | eventQueueManager.m_ScriptEngine.Log.Error("ScriptEngine", | ||
173 | "Unable to send text in-world:\r\n" + text); | ||
174 | } | ||
175 | } | ||
176 | finally | ||
177 | { | ||
178 | InExecution = false; | ||
179 | eventQueueManager.ReleaseLock(QIS.localID); | ||
180 | } | ||
181 | } | ||
182 | } // Something in queue | ||
183 | } | ||
184 | catch (ThreadAbortException tae) | ||
185 | { | ||
186 | throw tae; | ||
187 | } | ||
188 | catch (Exception e) | ||
189 | { | ||
190 | eventQueueManager.m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString()); | ||
191 | } | ||
192 | } // while | ||
193 | } // try | ||
194 | catch (ThreadAbortException) | ||
195 | { | ||
196 | //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); | ||
197 | } | ||
198 | } | ||
199 | |||
200 | } | ||
201 | } | ||