diff options
author | Charles Krinke | 2009-03-05 03:20:28 +0000 |
---|---|---|
committer | Charles Krinke | 2009-03-05 03:20:28 +0000 |
commit | 365b5951ff06c6676708b159efb10db62ccd85d2 (patch) | |
tree | ee757838c59359a0191d5934e947b4e3f1c53588 /OpenSim | |
parent | Fixes Mantis #3253. Thank you kindly, Godfrey, for a patch that: (diff) | |
download | opensim-SC_OLD-365b5951ff06c6676708b159efb10db62ccd85d2.zip opensim-SC_OLD-365b5951ff06c6676708b159efb10db62ccd85d2.tar.gz opensim-SC_OLD-365b5951ff06c6676708b159efb10db62ccd85d2.tar.bz2 opensim-SC_OLD-365b5951ff06c6676708b159efb10db62ccd85d2.tar.xz |
Fixes Mantis #3194. Thank you kindly, Godfrey for a patch that:
fixes llSetLinkPrimitiveParams() - PRIM_ROTATION rotates the prim
containing the script, rather than the specified child prim
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0734e1c..fcd94a4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -6433,7 +6433,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
6433 | return; | 6433 | return; |
6434 | 6434 | ||
6435 | LSL_Rotation q = rules.GetQuaternionItem(idx++); | 6435 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
6436 | llSetRot(q); | 6436 | // try to let this work as in SL... |
6437 | if (part.ParentID == 0) | ||
6438 | { | ||
6439 | // special case: If we are root, rotate complete SOG to new rotation | ||
6440 | SetRot(part, Rot2Quaternion(q)); | ||
6441 | } | ||
6442 | else | ||
6443 | { | ||
6444 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. | ||
6445 | SceneObjectGroup group = part.ParentGroup; | ||
6446 | if (group != null) // a bit paranoid, maybe | ||
6447 | { | ||
6448 | SceneObjectPart rootPart = group.RootPart; | ||
6449 | if (rootPart != null) // again, better safe than sorry | ||
6450 | { | ||
6451 | SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q)); | ||
6452 | } | ||
6453 | } | ||
6454 | } | ||
6437 | 6455 | ||
6438 | break; | 6456 | break; |
6439 | 6457 | ||