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author | Justin Clarke Casey | 2008-04-07 16:30:29 +0000 |
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committer | Justin Clarke Casey | 2008-04-07 16:30:29 +0000 |
commit | 2caea75aa8ec1b003e7866bba2109c72df2a10c2 (patch) | |
tree | 4e2d12141961cec9088aaaa0da87a13eb1dd4102 /OpenSim | |
parent | add some error messages for abuse of our IInventoryData interface (diff) | |
download | opensim-SC_OLD-2caea75aa8ec1b003e7866bba2109c72df2a10c2.zip opensim-SC_OLD-2caea75aa8ec1b003e7866bba2109c72df2a10c2.tar.gz opensim-SC_OLD-2caea75aa8ec1b003e7866bba2109c72df2a10c2.tar.bz2 opensim-SC_OLD-2caea75aa8ec1b003e7866bba2109c72df2a10c2.tar.xz |
* Okay you can put down your pitchforks - this patch should fix rezzing of items (with inventory) on Windows
* Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation
* Also, an xml exception no longer crahes the client session
* Leaving in debugging lines in case there are further problems
* Not yet tested on Linux, though I'm just about to.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/TaskInventoryItem.cs | 44 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 62 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | 1 |
3 files changed, 53 insertions, 54 deletions
diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index 91c952d..c9c8054 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs | |||
@@ -67,41 +67,31 @@ namespace OpenSim.Framework | |||
67 | // see IXmlSerializable | 67 | // see IXmlSerializable |
68 | public void ReadXml(XmlReader reader) | 68 | public void ReadXml(XmlReader reader) |
69 | { | 69 | { |
70 | m_log.DebugFormat( | 70 | m_log.DebugFormat("[TASK INVENTORY]: ReadXml current node before actions, {0}", reader.Name); |
71 | "[TASK INVENTORY]: Initial task inventory deserialization CanDeserialize() call was {0}", | 71 | |
72 | tiiSerializer.CanDeserialize(reader)); | 72 | if (!reader.IsEmptyElement) |
73 | |||
74 | reader.Read(); | ||
75 | while (tiiSerializer.CanDeserialize(reader)) | ||
76 | { | 73 | { |
77 | TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader); | 74 | reader.Read(); |
78 | Add(item.ItemID, item); | 75 | while (tiiSerializer.CanDeserialize(reader)) |
76 | { | ||
77 | TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader); | ||
78 | Add(item.ItemID, item); | ||
79 | |||
80 | m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID); | ||
81 | } | ||
79 | 82 | ||
80 | // m_log.DebugFormat("[TASK INVENTORY]: Instanted prim item {0}, {1} from xml", item.Name, item.ItemID); | 83 | m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); |
84 | } | ||
85 | else | ||
86 | { | ||
87 | m_log.DebugFormat("[TASK INVENTORY]: Skipping empty element {0}", reader.Name); | ||
81 | } | 88 | } |
82 | |||
83 | // m_log.DebugFormat("[TASK INVENTORY]: Instantiated {0} prim items in total from xml", Count); | ||
84 | 89 | ||
85 | // For some .net implementations, this last read is necessary so that we advance beyond the end tag | 90 | // For some .net implementations, this last read is necessary so that we advance beyond the end tag |
86 | // of the element wrapping this object so that the rest of the serialization can complete normally. | 91 | // of the element wrapping this object so that the rest of the serialization can complete normally. |
87 | reader.Read(); | 92 | reader.Read(); |
88 | 93 | ||
89 | // m_log.DebugFormat("[TASK INVENTORY]: Current node {0}", reader.Name); | 94 | m_log.DebugFormat("[TASK INVENTORY]: ReadXml Current node after actions, {0}", reader.Name); |
90 | |||
91 | // reader.Read(); | ||
92 | // while (reader.Name.Equals("TaskInventoryItem")) | ||
93 | // { | ||
94 | // TaskInventoryItem item = (TaskInventoryItem)tiiSerializer.Deserialize(reader); | ||
95 | // Add(item.ItemID, item); | ||
96 | // } | ||
97 | |||
98 | // ICollection<TaskInventoryItem> items | ||
99 | // = (ICollection<TaskInventoryItem>)tiiSerializer.Deserialize(reader); | ||
100 | // | ||
101 | // foreach (TaskInventoryItem item in items) | ||
102 | // { | ||
103 | // Add(item.ItemID, item); | ||
104 | // } | ||
105 | } | 95 | } |
106 | 96 | ||
107 | // see IXmlSerializable | 97 | // see IXmlSerializable |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index e2ba681..38c7e45 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -296,36 +296,46 @@ namespace OpenSim.Region.Environment.Scenes | |||
296 | 296 | ||
297 | StringReader sr = new StringReader(xmlData); | 297 | StringReader sr = new StringReader(xmlData); |
298 | XmlTextReader reader = new XmlTextReader(sr); | 298 | XmlTextReader reader = new XmlTextReader(sr); |
299 | reader.Read(); | 299 | try |
300 | reader.ReadStartElement("SceneObjectGroup"); | ||
301 | reader.ReadStartElement("RootPart"); | ||
302 | m_rootPart = SceneObjectPart.FromXml(reader); | ||
303 | AddPart(m_rootPart); | ||
304 | |||
305 | // m_log.DebugFormat("[SCENE OBJECT GROUP]: Current node {0}", reader.Name); | ||
306 | |||
307 | reader.ReadEndElement(); | ||
308 | |||
309 | while (reader.Read()) | ||
310 | { | 300 | { |
311 | switch (reader.NodeType) | 301 | reader.Read(); |
302 | reader.ReadStartElement("SceneObjectGroup"); | ||
303 | reader.ReadStartElement("RootPart"); | ||
304 | m_rootPart = SceneObjectPart.FromXml(reader); | ||
305 | AddPart(m_rootPart); | ||
306 | |||
307 | m_log.DebugFormat("[SCENE OBJECT GROUP]: Current node {0}", reader.Name); | ||
308 | |||
309 | reader.ReadEndElement(); | ||
310 | |||
311 | while (reader.Read()) | ||
312 | { | 312 | { |
313 | case XmlNodeType.Element: | 313 | switch (reader.NodeType) |
314 | if (reader.Name == "Part") | 314 | { |
315 | { | 315 | case XmlNodeType.Element: |
316 | reader.Read(); | 316 | if (reader.Name == "Part") |
317 | SceneObjectPart part = SceneObjectPart.FromXml(reader); | 317 | { |
318 | part.LocalId = m_scene.PrimIDAllocate(); | 318 | reader.Read(); |
319 | AddPart(part); | 319 | SceneObjectPart part = SceneObjectPart.FromXml(reader); |
320 | part.RegionHandle = m_regionHandle; | 320 | part.LocalId = m_scene.PrimIDAllocate(); |
321 | 321 | AddPart(part); | |
322 | part.TrimPermissions(); | 322 | part.RegionHandle = m_regionHandle; |
323 | } | 323 | |
324 | break; | 324 | part.TrimPermissions(); |
325 | case XmlNodeType.EndElement: | 325 | } |
326 | break; | 326 | break; |
327 | case XmlNodeType.EndElement: | ||
328 | break; | ||
329 | } | ||
327 | } | 330 | } |
328 | } | 331 | } |
332 | catch (XmlException e) | ||
333 | { | ||
334 | m_log.ErrorFormat("[SCENE OBJECT GROUP]: Deserialization of following xml failed, {0}", xmlData); | ||
335 | |||
336 | // Let's see if carrying on does anything for us | ||
337 | } | ||
338 | |||
329 | reader.Close(); | 339 | reader.Close(); |
330 | sr.Close(); | 340 | sr.Close(); |
331 | 341 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs index 395c8c6..16da516 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs | |||
@@ -77,7 +77,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
77 | /// </summary> | 77 | /// </summary> |
78 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); | 78 | protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary(); |
79 | 79 | ||
80 | [XmlIgnore] | ||
81 | public TaskInventoryDictionary TaskInventory | 80 | public TaskInventoryDictionary TaskInventory |
82 | { | 81 | { |
83 | get { return m_taskInventory; } | 82 | get { return m_taskInventory; } |