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author | Charles Krinke | 2008-07-01 13:42:47 +0000 |
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committer | Charles Krinke | 2008-07-01 13:42:47 +0000 |
commit | 0aaf0c45659939b2e08fd750a55c598615e6fdc9 (patch) | |
tree | cee4b09b756ea835d3c008d35ebb4227f96ef12c /OpenSim | |
parent | Mantis#1641. Thank you, Lulurun for a patch that addresses: (diff) | |
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Mantis#1640. Thank you, Chernega for a patch that addresses:
It would appear that calling llResetScript() in state_entry() causes deadlock of region.
Probably due to llResetScript calling state_entry again. llResetScript should see who called it,
and not recall state_entry() after a state/variable reset. Once this script is in a prim,
the region/world/debug/script window shows it consuming the server (from 2,400 to 800,000 milliseconds).
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 7f539f3..b6f7fbc 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -866,6 +866,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
866 | private string m_ScriptName; | 866 | private string m_ScriptName; |
867 | private string m_Assembly; | 867 | private string m_Assembly; |
868 | private int m_StartParam = 0; | 868 | private int m_StartParam = 0; |
869 | private string m_CurrentEvent = String.Empty; | ||
869 | 870 | ||
870 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); | 871 | private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); |
871 | 872 | ||
@@ -1269,6 +1270,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1269 | } | 1270 | } |
1270 | else | 1271 | else |
1271 | { | 1272 | { |
1273 | m_CurrentEvent = data.EventName; | ||
1272 | // m_Engine.Log.DebugFormat("[XEngine] Processed event {0}", data.EventName); | 1274 | // m_Engine.Log.DebugFormat("[XEngine] Processed event {0}", data.EventName); |
1273 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( | 1275 | SceneObjectPart part = m_Engine.World.GetSceneObjectPart( |
1274 | m_LocalID); | 1276 | m_LocalID); |
@@ -1363,8 +1365,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1363 | m_State = "default"; | 1365 | m_State = "default"; |
1364 | if (running) | 1366 | if (running) |
1365 | Start(); | 1367 | Start(); |
1366 | PostEvent(new EventParams("state_entry", | 1368 | if(m_CurrentEvent != "state_entry") |
1367 | new Object[0], new DetectParams[0])); | 1369 | { |
1370 | PostEvent(new EventParams("state_entry", | ||
1371 | new Object[0], new DetectParams[0])); | ||
1372 | } | ||
1368 | } | 1373 | } |
1369 | 1374 | ||
1370 | public Dictionary<string, object> GetVars() | 1375 | public Dictionary<string, object> GetVars() |