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author | Adam Frisby | 2009-02-23 07:57:54 +0000 |
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committer | Adam Frisby | 2009-02-23 07:57:54 +0000 |
commit | d9cb81e8fe2193ccb1b5420a47747190f3acae2a (patch) | |
tree | 636ec32c5e1883efbcdc1e28e3a72eb4c3dc167d /OpenSim | |
parent | * Fix for recent thread patch - IsAlive apparently is not as reliable as Thre... (diff) | |
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* Commenting out threaded Scene update for the moment.
* It works, but makes certain building tasks slow to update.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 984c567..3cf3038 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -855,6 +855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
855 | // run through all entities looking for updates (slow) | 855 | // run through all entities looking for updates (slow) |
856 | if (m_frame % m_update_entities == 0) | 856 | if (m_frame % m_update_entities == 0) |
857 | { | 857 | { |
858 | /* // Adam Experimental | ||
858 | if (m_updateEntitiesThread == null) | 859 | if (m_updateEntitiesThread == null) |
859 | { | 860 | { |
860 | m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities); | 861 | m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities); |
@@ -864,8 +865,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
864 | 865 | ||
865 | if(m_updateEntitiesThread.ThreadState == ThreadState.Stopped) | 866 | if(m_updateEntitiesThread.ThreadState == ThreadState.Stopped) |
866 | m_updateEntitiesThread.Start(); | 867 | m_updateEntitiesThread.Start(); |
867 | 868 | */ | |
868 | //m_sceneGraph.UpdateEntities(); | 869 | m_sceneGraph.UpdateEntities(); |
869 | } | 870 | } |
870 | 871 | ||
871 | 872 | ||