diff options
author | Teravus Ovares | 2009-04-14 01:57:35 +0000 |
---|---|---|
committer | Teravus Ovares | 2009-04-14 01:57:35 +0000 |
commit | c2e75aecd1eba90d3a376896f1a798a4c9c58e6d (patch) | |
tree | 277760c63ec2af87374d62e2c3fd78a081e4be7a /OpenSim | |
parent | * Set eol-style: native on J2KImage.cs (diff) | |
download | opensim-SC_OLD-c2e75aecd1eba90d3a376896f1a798a4c9c58e6d.zip opensim-SC_OLD-c2e75aecd1eba90d3a376896f1a798a4c9c58e6d.tar.gz opensim-SC_OLD-c2e75aecd1eba90d3a376896f1a798a4c9c58e6d.tar.bz2 opensim-SC_OLD-c2e75aecd1eba90d3a376896f1a798a4c9c58e6d.tar.xz |
* Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
* WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted.
* ODEPlugin does 'Almost NaN' sanity checks.
* ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 52 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 111 | ||||
-rw-r--r-- | OpenSim/Region/UserStatistics/WebStatsModule.cs | 7 |
6 files changed, 150 insertions, 34 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index aa2423f..f0fd74b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | |||
@@ -199,6 +199,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
199 | 199 | ||
200 | int numCollected = 0; | 200 | int numCollected = 0; |
201 | //First of all make sure our packet queue isn't above our threshold | 201 | //First of all make sure our packet queue isn't above our threshold |
202 | if (m_client == null) | ||
203 | return; | ||
204 | |||
205 | if (m_client.PacketHandler == null) | ||
206 | return; | ||
207 | |||
208 | if (m_client.PacketHandler.PacketQueue == null) | ||
209 | return; | ||
210 | |||
211 | |||
202 | if (m_client.PacketHandler.PacketQueue.TextureOutgoingPacketQueueCount < 200) | 212 | if (m_client.PacketHandler.PacketQueue.TextureOutgoingPacketQueueCount < 200) |
203 | { | 213 | { |
204 | 214 | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index 3b9d293..26a8959 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -378,6 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
378 | 378 | ||
379 | case SocketError.NetworkReset: | 379 | case SocketError.NetworkReset: |
380 | case SocketError.ConnectionReset: | 380 | case SocketError.ConnectionReset: |
381 | case SocketError.OperationAborted: | ||
381 | break; | 382 | break; |
382 | 383 | ||
383 | default: | 384 | default: |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 9601ffc..335bc19 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -80,7 +80,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
80 | } | 80 | } |
81 | else | 81 | else |
82 | { | 82 | { |
83 | m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); | 83 | if (m_dialogModule != null) |
84 | m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); | ||
84 | } | 85 | } |
85 | } | 86 | } |
86 | } | 87 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e5ddeb5..cda90d6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -939,11 +939,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
939 | { | 939 | { |
940 | if (PhysicsActor != null) | 940 | if (PhysicsActor != null) |
941 | { | 941 | { |
942 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); | 942 | lock (m_scene.SyncRoot) |
943 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; | 943 | { |
944 | m_physicsActor.UnSubscribeEvents(); | 944 | m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; |
945 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | 945 | m_scene.PhysicsScene.RemoveAvatar(PhysicsActor); |
946 | PhysicsActor = null; | 946 | m_physicsActor.UnSubscribeEvents(); |
947 | m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate; | ||
948 | PhysicsActor = null; | ||
949 | } | ||
947 | } | 950 | } |
948 | } | 951 | } |
949 | 952 | ||
@@ -3192,25 +3195,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
3192 | /// </summary> | 3195 | /// </summary> |
3193 | public void AddToPhysicalScene(bool isFlying) | 3196 | public void AddToPhysicalScene(bool isFlying) |
3194 | { | 3197 | { |
3195 | PhysicsScene scene = m_scene.PhysicsScene; | 3198 | lock (m_scene.SyncRoot) |
3196 | |||
3197 | PhysicsVector pVec = | ||
3198 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
3199 | AbsolutePosition.Z); | ||
3200 | |||
3201 | if (m_avHeight == 127.0f) | ||
3202 | { | ||
3203 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f), isFlying); | ||
3204 | } | ||
3205 | else | ||
3206 | { | 3199 | { |
3207 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, m_avHeight), isFlying); | 3200 | PhysicsScene scene = m_scene.PhysicsScene; |
3201 | |||
3202 | PhysicsVector pVec = | ||
3203 | new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y, | ||
3204 | AbsolutePosition.Z); | ||
3205 | |||
3206 | if (m_avHeight == 127.0f) | ||
3207 | { | ||
3208 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new PhysicsVector(0, 0, 1.56f), | ||
3209 | isFlying); | ||
3210 | } | ||
3211 | else | ||
3212 | { | ||
3213 | m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, | ||
3214 | new PhysicsVector(0, 0, m_avHeight), isFlying); | ||
3215 | } | ||
3216 | scene.AddPhysicsActorTaint(m_physicsActor); | ||
3217 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | ||
3218 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | ||
3219 | m_physicsActor.SubscribeEvents(1000); | ||
3220 | m_physicsActor.LocalID = LocalId; | ||
3208 | } | 3221 | } |
3209 | scene.AddPhysicsActorTaint(m_physicsActor); | ||
3210 | //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; | ||
3211 | m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate; | ||
3212 | m_physicsActor.SubscribeEvents(1000); | ||
3213 | m_physicsActor.LocalID = LocalId; | ||
3214 | } | 3222 | } |
3215 | 3223 | ||
3216 | // Event called by the physics plugin to tell the avatar about a collision. | 3224 | // Event called by the physics plugin to tell the avatar about a collision. |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index c160cda..dae19c3 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -137,6 +137,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
137 | 137 | ||
138 | if (PhysicsVector.isFinite(pos)) | 138 | if (PhysicsVector.isFinite(pos)) |
139 | { | 139 | { |
140 | if (pos.Z > 9999999) | ||
141 | { | ||
142 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
143 | } | ||
144 | if (pos.Z < -90000) | ||
145 | { | ||
146 | pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
147 | } | ||
140 | _position = pos; | 148 | _position = pos; |
141 | m_taintPosition.X = pos.X; | 149 | m_taintPosition.X = pos.X; |
142 | m_taintPosition.Y = pos.Y; | 150 | m_taintPosition.Y = pos.Y; |
@@ -396,6 +404,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
396 | { | 404 | { |
397 | if (PhysicsVector.isFinite(value)) | 405 | if (PhysicsVector.isFinite(value)) |
398 | { | 406 | { |
407 | if (value.Z > 9999999) | ||
408 | { | ||
409 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
410 | } | ||
411 | if (value.Z < -90000) | ||
412 | { | ||
413 | value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5; | ||
414 | } | ||
415 | |||
399 | _position.X = value.X; | 416 | _position.X = value.X; |
400 | _position.Y = value.Y; | 417 | _position.Y = value.Y; |
401 | _position.Z = value.Z; | 418 | _position.Z = value.Z; |
@@ -780,6 +797,41 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
780 | } | 797 | } |
781 | //PidStatus = true; | 798 | //PidStatus = true; |
782 | 799 | ||
800 | d.Vector3 localpos = d.BodyGetPosition(Body); | ||
801 | PhysicsVector localPos = new PhysicsVector(localpos.X, localpos.Y, localpos.Z); | ||
802 | if (!PhysicsVector.isFinite(localPos)) | ||
803 | { | ||
804 | |||
805 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
806 | _parent_scene.RemoveCharacter(this); | ||
807 | // destroy avatar capsule and related ODE data | ||
808 | if (Amotor != IntPtr.Zero) | ||
809 | { | ||
810 | // Kill the Amotor | ||
811 | d.JointDestroy(Amotor); | ||
812 | Amotor = IntPtr.Zero; | ||
813 | } | ||
814 | //kill the Geometry | ||
815 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
816 | |||
817 | if (Body != IntPtr.Zero) | ||
818 | { | ||
819 | //kill the body | ||
820 | d.BodyDestroy(Body); | ||
821 | |||
822 | Body = IntPtr.Zero; | ||
823 | } | ||
824 | |||
825 | if (Shell != IntPtr.Zero) | ||
826 | { | ||
827 | d.GeomDestroy(Shell); | ||
828 | _parent_scene.geom_name_map.Remove(Shell); | ||
829 | Shell = IntPtr.Zero; | ||
830 | } | ||
831 | |||
832 | return; | ||
833 | } | ||
834 | |||
783 | PhysicsVector vec = new PhysicsVector(); | 835 | PhysicsVector vec = new PhysicsVector(); |
784 | d.Vector3 vel = d.BodyGetLinearVel(Body); | 836 | d.Vector3 vel = d.BodyGetLinearVel(Body); |
785 | float movementdivisor = 1f; | 837 | float movementdivisor = 1f; |
@@ -901,6 +953,34 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
901 | else | 953 | else |
902 | { | 954 | { |
903 | m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()"); | 955 | m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()"); |
956 | m_log.Warn("[PHYSICS]: Avatar Position is non-finite!"); | ||
957 | _parent_scene.RemoveCharacter(this); | ||
958 | // destroy avatar capsule and related ODE data | ||
959 | if (Amotor != IntPtr.Zero) | ||
960 | { | ||
961 | // Kill the Amotor | ||
962 | d.JointDestroy(Amotor); | ||
963 | Amotor = IntPtr.Zero; | ||
964 | } | ||
965 | //kill the Geometry | ||
966 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | ||
967 | |||
968 | if (Body != IntPtr.Zero) | ||
969 | { | ||
970 | //kill the body | ||
971 | d.BodyDestroy(Body); | ||
972 | |||
973 | Body = IntPtr.Zero; | ||
974 | } | ||
975 | |||
976 | if (Shell != IntPtr.Zero) | ||
977 | { | ||
978 | d.GeomDestroy(Shell); | ||
979 | _parent_scene.geom_name_map.Remove(Shell); | ||
980 | Shell = IntPtr.Zero; | ||
981 | } | ||
982 | |||
983 | return; | ||
904 | } | 984 | } |
905 | } | 985 | } |
906 | 986 | ||
@@ -1044,21 +1124,30 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1044 | { | 1124 | { |
1045 | _parent_scene.RemoveCharacter(this); | 1125 | _parent_scene.RemoveCharacter(this); |
1046 | // destroy avatar capsule and related ODE data | 1126 | // destroy avatar capsule and related ODE data |
1047 | 1127 | if (Amotor != IntPtr.Zero) | |
1048 | // Kill the Amotor | 1128 | { |
1049 | d.JointDestroy(Amotor); | 1129 | // Kill the Amotor |
1050 | Amotor = IntPtr.Zero; | 1130 | d.JointDestroy(Amotor); |
1051 | 1131 | Amotor = IntPtr.Zero; | |
1132 | } | ||
1052 | //kill the Geometry | 1133 | //kill the Geometry |
1053 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | 1134 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); |
1054 | 1135 | ||
1055 | d.GeomDestroy(Shell); | 1136 | if (Body != IntPtr.Zero) |
1056 | _parent_scene.geom_name_map.Remove(Shell); | 1137 | { |
1057 | Shell = IntPtr.Zero; | 1138 | //kill the body |
1139 | d.BodyDestroy(Body); | ||
1140 | |||
1141 | Body = IntPtr.Zero; | ||
1142 | } | ||
1143 | |||
1144 | if (Shell != IntPtr.Zero) | ||
1145 | { | ||
1146 | d.GeomDestroy(Shell); | ||
1147 | _parent_scene.geom_name_map.Remove(Shell); | ||
1148 | Shell = IntPtr.Zero; | ||
1149 | } | ||
1058 | 1150 | ||
1059 | //kill the body | ||
1060 | d.BodyDestroy(Body); | ||
1061 | Body=IntPtr.Zero; | ||
1062 | } | 1151 | } |
1063 | 1152 | ||
1064 | m_isPhysical = m_tainted_isPhysical; | 1153 | m_isPhysical = m_tainted_isPhysical; |
diff --git a/OpenSim/Region/UserStatistics/WebStatsModule.cs b/OpenSim/Region/UserStatistics/WebStatsModule.cs index cdbf1db..d427401 100644 --- a/OpenSim/Region/UserStatistics/WebStatsModule.cs +++ b/OpenSim/Region/UserStatistics/WebStatsModule.cs | |||
@@ -131,6 +131,9 @@ namespace OpenSim.Region.UserStatistics | |||
131 | } | 131 | } |
132 | 132 | ||
133 | m_scene.Add(scene); | 133 | m_scene.Add(scene); |
134 | if (m_simstatsCounters.ContainsKey(scene.RegionInfo.RegionID)) | ||
135 | m_simstatsCounters.Remove(scene.RegionInfo.RegionID); | ||
136 | |||
134 | m_simstatsCounters.Add(scene.RegionInfo.RegionID, new USimStatsData(scene.RegionInfo.RegionID)); | 137 | m_simstatsCounters.Add(scene.RegionInfo.RegionID, new USimStatsData(scene.RegionInfo.RegionID)); |
135 | scene.StatsReporter.OnSendStatsResult += ReceiveClassicSimStatsPacket; | 138 | scene.StatsReporter.OnSendStatsResult += ReceiveClassicSimStatsPacket; |
136 | } | 139 | } |
@@ -293,6 +296,10 @@ namespace OpenSim.Region.UserStatistics | |||
293 | } | 296 | } |
294 | dbConn.Close(); | 297 | dbConn.Close(); |
295 | dbConn.Dispose(); | 298 | dbConn.Dispose(); |
299 | m_sessions.Clear(); | ||
300 | m_scene.Clear(); | ||
301 | reports.Clear(); | ||
302 | m_simstatsCounters.Clear(); | ||
296 | } | 303 | } |
297 | 304 | ||
298 | public virtual string Name | 305 | public virtual string Name |