diff options
author | Melanie Thielker | 2010-08-25 23:11:00 +0200 |
---|---|---|
committer | Melanie | 2010-08-25 23:19:30 +0100 |
commit | 604423d52bb66b1cc08adac557450addc7ebc94b (patch) | |
tree | f3e7948fde215f50cfff9957c1c7dc641d5ec69d /OpenSim | |
parent | Change some e.Message to e.ToString. Don't use e.Message, it doesn't carry (diff) | |
download | opensim-SC_OLD-604423d52bb66b1cc08adac557450addc7ebc94b.zip opensim-SC_OLD-604423d52bb66b1cc08adac557450addc7ebc94b.tar.gz opensim-SC_OLD-604423d52bb66b1cc08adac557450addc7ebc94b.tar.bz2 opensim-SC_OLD-604423d52bb66b1cc08adac557450addc7ebc94b.tar.xz |
Make scene object directories more robust and prevent deleted SOP's from
sticking around
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 46 |
2 files changed, 29 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b808c6d..f4cbe1f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3159,7 +3159,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3159 | } | 3159 | } |
3160 | 3160 | ||
3161 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3161 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3162 | |||
3163 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3162 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3164 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3163 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3165 | } | 3164 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 31faeec..58a7661 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -95,7 +95,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | 95 | ||
96 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); | 96 | protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); |
97 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); | 97 | protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); |
98 | private readonly Object m_dictionary_lock = new Object(); | ||
99 | 98 | ||
100 | private Object m_updateLock = new Object(); | 99 | private Object m_updateLock = new Object(); |
101 | 100 | ||
@@ -136,11 +135,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
136 | m_scenePresenceArray = newlist; | 135 | m_scenePresenceArray = newlist; |
137 | } | 136 | } |
138 | 137 | ||
139 | lock (m_dictionary_lock) | 138 | lock (SceneObjectGroupsByFullID) |
140 | { | ||
141 | SceneObjectGroupsByFullID.Clear(); | 139 | SceneObjectGroupsByFullID.Clear(); |
140 | lock (SceneObjectGroupsByLocalID) | ||
142 | SceneObjectGroupsByLocalID.Clear(); | 141 | SceneObjectGroupsByLocalID.Clear(); |
143 | } | ||
144 | 142 | ||
145 | Entities.Clear(); | 143 | Entities.Clear(); |
146 | } | 144 | } |
@@ -395,15 +393,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
395 | if (OnObjectCreate != null) | 393 | if (OnObjectCreate != null) |
396 | OnObjectCreate(sceneObject); | 394 | OnObjectCreate(sceneObject); |
397 | 395 | ||
398 | lock (m_dictionary_lock) | 396 | lock (SceneObjectGroupsByFullID) |
399 | { | 397 | { |
400 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; | 398 | SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; |
401 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | ||
402 | foreach (SceneObjectPart part in sceneObject.Children.Values) | 399 | foreach (SceneObjectPart part in sceneObject.Children.Values) |
403 | { | ||
404 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; | 400 | SceneObjectGroupsByFullID[part.UUID] = sceneObject; |
401 | } | ||
402 | lock (SceneObjectGroupsByLocalID) | ||
403 | { | ||
404 | SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; | ||
405 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
405 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 406 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
406 | } | ||
407 | } | 407 | } |
408 | } | 408 | } |
409 | 409 | ||
@@ -418,24 +418,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
418 | { | 418 | { |
419 | if (Entities.ContainsKey(uuid)) | 419 | if (Entities.ContainsKey(uuid)) |
420 | { | 420 | { |
421 | SceneObjectGroup grp = (SceneObjectGroup)Entities[uuid]; | ||
422 | |||
421 | if (!resultOfObjectLinked) | 423 | if (!resultOfObjectLinked) |
422 | { | 424 | { |
423 | m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count; | 425 | m_numPrim -= ((SceneObjectGroup) Entities[uuid]).Children.Count; |
424 | 426 | ||
425 | if ((((SceneObjectGroup)Entities[uuid]).RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) | 427 | if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) |
426 | { | 428 | RemovePhysicalPrim(grp.Children.Count); |
427 | RemovePhysicalPrim(((SceneObjectGroup)Entities[uuid]).Children.Count); | ||
428 | } | ||
429 | } | 429 | } |
430 | 430 | ||
431 | if (OnObjectRemove != null) | 431 | if (OnObjectRemove != null) |
432 | OnObjectRemove(Entities[uuid]); | 432 | OnObjectRemove(Entities[uuid]); |
433 | 433 | ||
434 | lock (m_dictionary_lock) | 434 | lock (SceneObjectGroupsByFullID) |
435 | { | 435 | { |
436 | SceneObjectGroupsByFullID.Remove(uuid); | 436 | foreach (SceneObjectPart part in grp.Children.Values) |
437 | SceneObjectGroupsByLocalID.Remove(((SceneObjectGroup)Entities[uuid]).LocalId); | 437 | SceneObjectGroupsByFullID.Remove(part.UUID); |
438 | SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); | ||
438 | } | 439 | } |
440 | lock (SceneObjectGroupsByLocalID) | ||
441 | { | ||
442 | foreach (SceneObjectPart part in grp.Children.Values) | ||
443 | SceneObjectGroupsByLocalID.Remove(part.LocalId); | ||
444 | SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); | ||
445 | } | ||
446 | |||
439 | Entities.Remove(uuid); | 447 | Entities.Remove(uuid); |
440 | //SceneObjectGroup part; | 448 | //SceneObjectGroup part; |
441 | //((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) | 449 | //((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics) |
@@ -860,7 +868,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
860 | { | 868 | { |
861 | if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog)) | 869 | if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog)) |
862 | { | 870 | { |
863 | return sog; | 871 | if (sog.HasChildPrim(localID)) |
872 | return sog; | ||
873 | SceneObjectGroupsByLocalID.Remove(localID); | ||
864 | } | 874 | } |
865 | } | 875 | } |
866 | 876 | ||
@@ -896,7 +906,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
896 | { | 906 | { |
897 | if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog)) | 907 | if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog)) |
898 | { | 908 | { |
899 | return sog; | 909 | if (sog.Children.ContainsKey(fullID)) |
910 | return sog; | ||
911 | SceneObjectGroupsByFullID.Remove(fullID); | ||
900 | } | 912 | } |
901 | } | 913 | } |
902 | 914 | ||