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author | Melanie | 2009-12-06 00:50:28 +0000 |
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committer | Melanie | 2009-12-06 02:53:50 +0000 |
commit | 5259a32319fd2b27faa3dcd070dece7b428dfd80 (patch) | |
tree | f66ceff713b53dd4a318dbbb927fcacd84a084fc /OpenSim | |
parent | Lock updates out while linking and unlinking (diff) | |
download | opensim-SC_OLD-5259a32319fd2b27faa3dcd070dece7b428dfd80.zip opensim-SC_OLD-5259a32319fd2b27faa3dcd070dece7b428dfd80.tar.gz opensim-SC_OLD-5259a32319fd2b27faa3dcd070dece7b428dfd80.tar.bz2 opensim-SC_OLD-5259a32319fd2b27faa3dcd070dece7b428dfd80.tar.xz |
Remove extra forced updates. They're not needed for each prim. Really.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6170caa..cb87212 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2114,14 +2114,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2114 | public void LinkToGroup(SceneObjectGroup objectGroup) | 2114 | public void LinkToGroup(SceneObjectGroup objectGroup) |
2115 | { | 2115 | { |
2116 | // Make sure we have sent any pending unlinks or stuff. | 2116 | // Make sure we have sent any pending unlinks or stuff. |
2117 | if (objectGroup.RootPart.UpdateFlag > 0) | 2117 | //if (objectGroup.RootPart.UpdateFlag > 0) |
2118 | { | 2118 | //{ |
2119 | m_log.WarnFormat( | 2119 | // m_log.WarnFormat( |
2120 | "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.", | 2120 | // "[SCENE OBJECT GROUP]: Forcing send of linkset {0}, {1} to {2}, {3} as its still waiting.", |
2121 | objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); | 2121 | // objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID); |
2122 | 2122 | ||
2123 | objectGroup.RootPart.SendScheduledUpdates(); | 2123 | // objectGroup.RootPart.SendScheduledUpdates(); |
2124 | } | 2124 | //} |
2125 | 2125 | ||
2126 | // m_log.DebugFormat( | 2126 | // m_log.DebugFormat( |
2127 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", | 2127 | // "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}", |