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authorAdam Frisby2009-08-16 21:49:53 +1000
committerAdam Frisby2009-08-16 21:49:53 +1000
commitc2be3edd2d8cb2aabb5040d14167c2bed7c4635c (patch)
treec21122c0c437f1b4ad5c90cbce67771d340c76da /OpenSim
parent* Implements ISecurityCredential on all uses of SOPObject.cs except Avatar At... (diff)
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* Refactor: Moves IAvatarAttachment into IAvatarAttachment.cs instead of IAvatar.cs
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs13
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs15
2 files changed, 15 insertions, 13 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
index 849e3ca..03c1e95 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatar.cs
@@ -32,19 +32,6 @@ using OpenMetaverse;
32 32
33namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 33namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
34{ 34{
35 public interface IAvatarAttachment
36 {
37 //// <value>
38 /// Describes where on the avatar the attachment is located
39 /// </value>
40 int Location { get ; }
41
42 //// <value>
43 /// Accessor to the rez'ed asset, representing the attachment
44 /// </value>
45 IObject Asset { get; }
46 }
47
48 public interface IAvatar : IEntity 35 public interface IAvatar : IEntity
49 { 36 {
50 //// <value> 37 //// <value>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs
new file mode 100644
index 0000000..22b4605
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IAvatarAttachment.cs
@@ -0,0 +1,15 @@
1namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
2{
3 public interface IAvatarAttachment
4 {
5 //// <value>
6 /// Describes where on the avatar the attachment is located
7 /// </value>
8 int Location { get ; }
9
10 //// <value>
11 /// Accessor to the rez'ed asset, representing the attachment
12 /// </value>
13 IObject Asset { get; }
14 }
15} \ No newline at end of file