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authorMelanie2010-03-09 23:10:14 +0000
committerMelanie2010-03-09 23:11:28 +0000
commit88771aeed3d45e60a18aa9a810eeb37b8e5def12 (patch)
tree6e914b1dde29b032d683915efebbc2d1787d9880 /OpenSim
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator
to use that stored value.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs28
2 files changed, 27 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 2211f3e..845c4c2 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -490,6 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Permissions
490 490
491 if (m_allowGridGods) 491 if (m_allowGridGods)
492 { 492 {
493 ScenePresence sp = m_scene.GetScenePresence(user);
494 if (sp != null)
495 {
496 if (sp.UserLevel >= 200)
497 return true;
498 return false;
499 }
500
493 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user); 501 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
494 if (account != null) 502 if (account != null)
495 { 503 {
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4256be9..7661f1e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -146,7 +146,8 @@ namespace OpenSim.Region.Framework.Scenes
146 146
147 private float m_sitAvatarHeight = 2.0f; 147 private float m_sitAvatarHeight = 2.0f;
148 148
149 private float m_godlevel; 149 private int m_godLevel;
150 private int m_userLevel;
150 151
151 private bool m_invulnerable = true; 152 private bool m_invulnerable = true;
152 153
@@ -294,9 +295,14 @@ namespace OpenSim.Region.Framework.Scenes
294 get { return m_invulnerable; } 295 get { return m_invulnerable; }
295 } 296 }
296 297
297 public float GodLevel 298 public int UserLevel
298 { 299 {
299 get { return m_godlevel; } 300 get { return m_userLevel; }
301 }
302
303 public int GodLevel
304 {
305 get { return m_godLevel; }
300 } 306 }
301 307
302 public ulong RegionHandle 308 public ulong RegionHandle
@@ -668,6 +674,10 @@ namespace OpenSim.Region.Framework.Scenes
668 m_regionInfo = reginfo; 674 m_regionInfo = reginfo;
669 m_localId = m_scene.AllocateLocalId(); 675 m_localId = m_scene.AllocateLocalId();
670 676
677 UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid);
678
679 m_userLevel = account.UserLevel;
680
671 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>(); 681 IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
672 if (gm != null) 682 if (gm != null)
673 m_grouptitle = gm.GetGroupTitle(m_uuid); 683 m_grouptitle = gm.GetGroupTitle(m_uuid);
@@ -2967,17 +2977,17 @@ namespace OpenSim.Region.Framework.Scenes
2967 if (account != null) 2977 if (account != null)
2968 { 2978 {
2969 if (account.UserLevel > 0) 2979 if (account.UserLevel > 0)
2970 m_godlevel = account.UserLevel; 2980 m_godLevel = account.UserLevel;
2971 else 2981 else
2972 m_godlevel = 200; 2982 m_godLevel = 200;
2973 } 2983 }
2974 } 2984 }
2975 else 2985 else
2976 { 2986 {
2977 m_godlevel = 0; 2987 m_godLevel = 0;
2978 } 2988 }
2979 2989
2980 ControllingClient.SendAdminResponse(token, (uint)m_godlevel); 2990 ControllingClient.SendAdminResponse(token, (uint)m_godLevel);
2981 } 2991 }
2982 2992
2983 #region Child Agent Updates 2993 #region Child Agent Updates
@@ -3068,7 +3078,7 @@ namespace OpenSim.Region.Framework.Scenes
3068 cAgent.ControlFlags = (uint)m_AgentControlFlags; 3078 cAgent.ControlFlags = (uint)m_AgentControlFlags;
3069 3079
3070 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3080 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3071 cAgent.GodLevel = (byte)m_godlevel; 3081 cAgent.GodLevel = (byte)m_godLevel;
3072 else 3082 else
3073 cAgent.GodLevel = (byte) 0; 3083 cAgent.GodLevel = (byte) 0;
3074 3084
@@ -3157,7 +3167,7 @@ namespace OpenSim.Region.Framework.Scenes
3157 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; 3167 m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
3158 3168
3159 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID))) 3169 if (m_scene.Permissions.IsGod(new UUID(cAgent.AgentID)))
3160 m_godlevel = cAgent.GodLevel; 3170 m_godLevel = cAgent.GodLevel;
3161 m_setAlwaysRun = cAgent.AlwaysRun; 3171 m_setAlwaysRun = cAgent.AlwaysRun;
3162 3172
3163 uint i = 0; 3173 uint i = 0;