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authorMelanie2010-01-02 17:50:15 +0000
committerMelanie2010-01-02 17:50:15 +0000
commit78173996b92c1beee11ecae9ece196ac907bffa8 (patch)
tree6569c3ffcac73ee63ceb863f9060af818cf62ce9 /OpenSim
parentMinor interface changes (diff)
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First stab at avatar data. Very generic
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Services/Interfaces/IAvatarService.cs23
1 files changed, 16 insertions, 7 deletions
diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs
index f87fcd8..dc56f4f 100644
--- a/OpenSim/Services/Interfaces/IAvatarService.cs
+++ b/OpenSim/Services/Interfaces/IAvatarService.cs
@@ -75,17 +75,26 @@ namespace OpenSim.Services.Interfaces
75 /// </summary> 75 /// </summary>
76 public interface IAvatarData 76 public interface IAvatarData
77 { 77 {
78 // Not sure what to do with the non-attachment data
79 // That data is highly dependent on the implementation of avatars
80 // and I doubt it can be abstracted into this interface.
81 // Maybe it will never be here. Maybe that data needs to
82 // be processed by a module instead of being processed in
83 // the Scenes core code.
84
85 AttachmentData[] GetAttachments(int[] attachPoints); 78 AttachmentData[] GetAttachments(int[] attachPoints);
86 int GetAttachmentPoint(UUID id); 79 int GetAttachmentPoint(UUID id);
87 80
88 bool SetAttachments(AttachmentData[] attachs); 81 bool SetAttachments(AttachmentData[] attachs);
89 bool Detach(UUID id); 82 bool Detach(UUID id);
83
84 // This pretty much determines which name/value pairs will be
85 // present below. The name/value pair describe a part of
86 // the avatar. For SL avatars, these would be "shape", "texture1",
87 // etc. For other avatars, they might be "mesh", "skin", etc.
88 // The value portion is a URL that is expected to resolve to an
89 // asset of the type required by the handler for that field.
90 // It is required that regions can access these URLs. Allowing
91 // direct access by a viewer is not required, and, if provided,
92 // may be read-only. A "naked" UUID can be used to refer to an
93 // asset int he current region's asset service, which is not
94 // portable, but allows legacy appearance to continue to
95 // function. Closed, LL-based grids will never need URLs here.
96
97 int AvatarType { get; set; }
98 Dictionary<string,string> Data { get; set; }
90 } 99 }
91} 100}