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author | Dahlia Trimble | 2009-04-19 01:21:38 +0000 |
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committer | Dahlia Trimble | 2009-04-19 01:21:38 +0000 |
commit | 5f1fa0d3d766d600421321889d49ab9a2f254ed6 (patch) | |
tree | 22d04a2bee4f34f6067524b8d9c8fa024612acf1 /OpenSim | |
parent | Thank you kindly, MCortez, for a patch that: (diff) | |
download | opensim-SC_OLD-5f1fa0d3d766d600421321889d49ab9a2f254ed6.zip opensim-SC_OLD-5f1fa0d3d766d600421321889d49ab9a2f254ed6.tar.gz opensim-SC_OLD-5f1fa0d3d766d600421321889d49ab9a2f254ed6.tar.bz2 opensim-SC_OLD-5f1fa0d3d766d600421321889d49ab9a2f254ed6.tar.xz |
Added a "force_simple_prim_meshing" option to the ODE settings in OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings.
Note that this will increase memory usage and region startup time.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 43 |
1 files changed, 18 insertions, 25 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 9451ad9..1abedf5 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -184,6 +184,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
184 | private float minimumGroundFlightOffset = 3f; | 184 | private float minimumGroundFlightOffset = 3f; |
185 | 185 | ||
186 | public bool meshSculptedPrim = true; | 186 | public bool meshSculptedPrim = true; |
187 | public bool forceSimplePrimMeshing = false; | ||
187 | 188 | ||
188 | public float meshSculptLOD = 32; | 189 | public float meshSculptLOD = 32; |
189 | public float MeshSculptphysicalLOD = 16; | 190 | public float MeshSculptphysicalLOD = 16; |
@@ -408,6 +409,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
408 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); | 409 | bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); |
409 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); | 410 | bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); |
410 | 411 | ||
412 | forceSimplePrimMeshing = physicsconfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing); | ||
411 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); | 413 | meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); |
412 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); | 414 | meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); |
413 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); | 415 | MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); |
@@ -1429,18 +1431,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1429 | PhysicsActor result; | 1431 | PhysicsActor result; |
1430 | IMesh mesh = null; | 1432 | IMesh mesh = null; |
1431 | 1433 | ||
1432 | //switch (pbs.ProfileShape) | ||
1433 | //{ | ||
1434 | // case ProfileShape.Square: | ||
1435 | // //support simple box & hollow box now; later, more shapes | ||
1436 | // if (needsMeshing(pbs)) | ||
1437 | // { | ||
1438 | // mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); | ||
1439 | // } | ||
1440 | |||
1441 | // break; | ||
1442 | //} | ||
1443 | |||
1444 | if (needsMeshing(pbs)) | 1434 | if (needsMeshing(pbs)) |
1445 | mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); | 1435 | mesh = mesher.CreateMesh(primName, pbs, size, 32f, isPhysical); |
1446 | 1436 | ||
@@ -2152,23 +2142,26 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2152 | } | 2142 | } |
2153 | 2143 | ||
2154 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim | 2144 | // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim |
2155 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) | 2145 | if (!forceSimplePrimMeshing) |
2156 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 | 2146 | { |
2157 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | 2147 | if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight) |
2158 | { | 2148 | || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 |
2159 | 2149 | && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z)) | |
2160 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
2161 | && pbs.ProfileHollow == 0 | ||
2162 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
2163 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
2164 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
2165 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
2166 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
2167 | { | 2150 | { |
2151 | |||
2152 | if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0 | ||
2153 | && pbs.ProfileHollow == 0 | ||
2154 | && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0 | ||
2155 | && pbs.PathBegin == 0 && pbs.PathEnd == 0 | ||
2156 | && pbs.PathTaperX == 0 && pbs.PathTaperY == 0 | ||
2157 | && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 | ||
2158 | && pbs.PathShearX == 0 && pbs.PathShearY == 0) | ||
2159 | { | ||
2168 | #if SPAM | 2160 | #if SPAM |
2169 | m_log.Warn("NonMesh"); | 2161 | m_log.Warn("NonMesh"); |
2170 | #endif | 2162 | #endif |
2171 | return false; | 2163 | return false; |
2164 | } | ||
2172 | } | 2165 | } |
2173 | } | 2166 | } |
2174 | 2167 | ||