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authorTedd Hansen2008-02-02 16:03:10 +0000
committerTedd Hansen2008-02-02 16:03:10 +0000
commit3a6405d2f77ec99fb5592fa9d6aa5884dfbef22f (patch)
tree0b6a6943c593fe50fe7c930ea53320bb64c1143a /OpenSim
parent* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains o... (diff)
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In an attempt to solve multihomed UDP problem I seem to have bound UDP socket to external IP instead of internal :)
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/RegionInfo.cs2
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs6
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs4
3 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index be0b3e0..751ca9d 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -167,7 +167,7 @@ namespace OpenSim.Framework
167 public bool isSandbox = false; 167 public bool isSandbox = false;
168 public bool commFailTF = false; 168 public bool commFailTF = false;
169 169
170 public bool m_allow_alternate_ports; 170// public bool m_allow_alternate_ports;
171 171
172 public LLUUID MasterAvatarAssignedUUID = LLUUID.Zero; 172 public LLUUID MasterAvatarAssignedUUID = LLUUID.Zero;
173 public LLUUID CovenantID = LLUUID.Zero; 173 public LLUUID CovenantID = LLUUID.Zero;
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index f8b0c9e..4dce9e7 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -109,9 +109,9 @@ namespace OpenSim.Region.ClientStack
109 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions) 109 protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
110 { 110 {
111 AgentCircuitManager circuitManager = new AgentCircuitManager(); 111 AgentCircuitManager circuitManager = new AgentCircuitManager();
112 IPAddress listenIP; 112 IPAddress listenIP = regionInfo.InternalEndPoint.Address;
113 if (!IPAddress.TryParse(regionInfo.ExternalHostName, out listenIP)) 113 //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
114 listenIP = IPAddress.Parse("0.0.0.0"); 114 // listenIP = IPAddress.Parse("0.0.0.0");
115 115
116 uint port = (uint) regionInfo.InternalEndPoint.Port; 116 uint port = (uint) regionInfo.InternalEndPoint.Port;
117 udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, m_log, circuitManager); 117 udpServer = new UDPServer(listenIP, ref port, regionInfo.m_allow_alternate_ports, m_assetCache, m_log, circuitManager);
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 0fd3486..3e2b536 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -260,7 +260,7 @@ namespace OpenSim.Region.ClientStack
260 for (uint i = 0; i < 20; i++) 260 for (uint i = 0; i < 20; i++)
261 { 261 {
262 newPort = listenPort + i; 262 newPort = listenPort + i;
263 m_log.Verbose("SERVER", "Opening UDP socket on " + listenIP.ToString() + " " + newPort + ". Allow alternate ports: " + Allow_Alternate_Port.ToString()); 263 m_log.Verbose("SERVER", "Opening UDP socket on " + listenIP.ToString() + " " + newPort + ".");// Allow alternate ports: " + Allow_Alternate_Port.ToString());
264 try 264 try
265 { 265 {
266 ServerIncoming = new IPEndPoint(listenIP, (int) newPort); 266 ServerIncoming = new IPEndPoint(listenIP, (int) newPort);
@@ -272,7 +272,7 @@ namespace OpenSim.Region.ClientStack
272 catch (Exception ex) 272 catch (Exception ex)
273 { 273 {
274 // We are not looking for alternate ports? 274 // We are not looking for alternate ports?
275 if (!Allow_Alternate_Port) 275 //if (!Allow_Alternate_Port)
276 throw (ex); 276 throw (ex);
277 277
278 // We are looking for alternate ports! 278 // We are looking for alternate ports!