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authorJohn Hurliman2009-09-16 15:45:40 -0700
committerJohn Hurliman2009-09-16 17:17:40 -0700
commit39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0 (patch)
tree328265a2202540bc42941fcb87393d9534509a73 /OpenSim
parentSceneObjectGroup cleanup. Removes the default constructor and unnecessary nul... (diff)
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* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/ComplexObject.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/EntityBase.cs18
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs30
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Helpers.cs12
6 files changed, 46 insertions, 28 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
index 3809749..66f4da0 100644
--- a/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/ComplexObject.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Examples.SimpleModule
68 68
69 public override void UpdateMovement() 69 public override void UpdateMovement()
70 { 70 {
71 UpdateGroupRotation(GroupRotation * m_rotationDirection); 71 UpdateGroupRotation(Rotation * m_rotationDirection);
72 72
73 base.UpdateMovement(); 73 base.UpdateMovement();
74 } 74 }
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 00c99c5..3ef4144 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Framework.Scenes
94 set { m_velocity = value; } 94 set { m_velocity = value; }
95 } 95 }
96 96
97 protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f); 97 protected Quaternion m_rotation;
98 98
99 public virtual Quaternion Rotation 99 public virtual Quaternion Rotation
100 { 100 {
@@ -102,6 +102,14 @@ namespace OpenSim.Region.Framework.Scenes
102 set { m_rotation = value; } 102 set { m_rotation = value; }
103 } 103 }
104 104
105 protected Vector3 m_scale;
106
107 public virtual Vector3 Scale
108 {
109 get { return m_scale; }
110 set { m_scale = value; }
111 }
112
105 protected uint m_localId; 113 protected uint m_localId;
106 114
107 public virtual uint LocalId 115 public virtual uint LocalId
@@ -115,13 +123,9 @@ namespace OpenSim.Region.Framework.Scenes
115 /// </summary> 123 /// </summary>
116 public EntityBase() 124 public EntityBase()
117 { 125 {
118 m_uuid = UUID.Zero; 126 m_rotation = Quaternion.Identity;
119 127 m_scale = Vector3.One;
120 m_pos = Vector3.Zero;
121 m_velocity = Vector3.Zero;
122 Rotation = Quaternion.Identity;
123 m_name = "(basic entity)"; 128 m_name = "(basic entity)";
124 m_rotationalvelocity = Vector3.Zero;
125 } 129 }
126 130
127 /// <summary> 131 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d8478a2..5b3062b 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2296,8 +2296,8 @@ namespace OpenSim.Region.Framework.Scenes
2296 "to avatar {0} at position {1}", 2296 "to avatar {0} at position {1}",
2297 sp.UUID.ToString(), grp.AbsolutePosition); 2297 sp.UUID.ToString(), grp.AbsolutePosition);
2298 AttachObject(sp.ControllingClient, 2298 AttachObject(sp.ControllingClient,
2299 grp.LocalId, (uint)0, 2299 grp.LocalId, 0,
2300 grp.GroupRotation, 2300 grp.Rotation,
2301 grp.AbsolutePosition, false); 2301 grp.AbsolutePosition, false);
2302 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2302 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2303 grp.SendGroupFullUpdate(); 2303 grp.SendGroupFullUpdate();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3c17bbe..0cf08b5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -204,9 +204,22 @@ namespace OpenSim.Region.Framework.Scenes
204 get { return m_parts.Count; } 204 get { return m_parts.Count; }
205 } 205 }
206 206
207 public Quaternion GroupRotation 207 public override Quaternion Rotation
208 { 208 {
209 get { return m_rootPart.RotationOffset; } 209 get { return m_rootPart.RotationOffset; }
210 set { m_rootPart.RotationOffset = value; }
211 }
212
213 public override Vector3 Scale
214 {
215 get { return m_rootPart.Scale; }
216 set { m_rootPart.Scale = value; }
217 }
218
219 public override Vector3 Velocity
220 {
221 get { return m_rootPart.Velocity; }
222 set { m_rootPart.Velocity = value; }
210 } 223 }
211 224
212 public UUID GroupID 225 public UUID GroupID
@@ -523,7 +536,7 @@ namespace OpenSim.Region.Framework.Scenes
523 // Temporary commented to stop compiler warning 536 // Temporary commented to stop compiler warning
524 //Vector3 partPosition = 537 //Vector3 partPosition =
525 // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z); 538 // new Vector3(part.AbsolutePosition.X, part.AbsolutePosition.Y, part.AbsolutePosition.Z);
526 Quaternion parentrotation = GroupRotation; 539 Quaternion parentrotation = Rotation;
527 540
528 // Telling the prim to raytrace. 541 // Telling the prim to raytrace.
529 //EntityIntersection inter = part.TestIntersection(hRay, parentrotation); 542 //EntityIntersection inter = part.TestIntersection(hRay, parentrotation);
@@ -1866,14 +1879,17 @@ namespace OpenSim.Region.Framework.Scenes
1866 1879
1867 checkAtTargets(); 1880 checkAtTargets();
1868 1881
1869 if (UsePhysics && ((Math.Abs(lastPhysGroupRot.W - GroupRotation.W) > 0.1) 1882 Quaternion rot = Rotation;
1870 || (Math.Abs(lastPhysGroupRot.X - GroupRotation.X) > 0.1) 1883
1871 || (Math.Abs(lastPhysGroupRot.Y - GroupRotation.Y) > 0.1) 1884 if (UsePhysics &&
1872 || (Math.Abs(lastPhysGroupRot.Z - GroupRotation.Z) > 0.1))) 1885 ((Math.Abs(lastPhysGroupRot.W - rot.W) > 0.1f)
1886 || (Math.Abs(lastPhysGroupRot.X - rot.X) > 0.1f)
1887 || (Math.Abs(lastPhysGroupRot.Y - rot.Y) > 0.1f)
1888 || (Math.Abs(lastPhysGroupRot.Z - rot.Z) > 0.1f)))
1873 { 1889 {
1874 m_rootPart.UpdateFlag = 1; 1890 m_rootPart.UpdateFlag = 1;
1875 1891
1876 lastPhysGroupRot = GroupRotation; 1892 lastPhysGroupRot = rot;
1877 } 1893 }
1878 1894
1879 foreach (SceneObjectPart part in m_parts.Values) 1895 foreach (SceneObjectPart part in m_parts.Values)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ba42678..39f620b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2004,10 +2004,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2004 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate 2004 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
2005 } 2005 }
2006 else 2006 else
2007 q = part.ParentGroup.GroupRotation; // Likely never get here but just in case 2007 q = part.ParentGroup.Rotation; // Likely never get here but just in case
2008 } 2008 }
2009 else 2009 else
2010 q = part.ParentGroup.GroupRotation; // just the group rotation 2010 q = part.ParentGroup.Rotation; // just the group rotation
2011 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 2011 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
2012 } 2012 }
2013 q = part.GetWorldRotation(); 2013 q = part.GetWorldRotation();
@@ -7171,10 +7171,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7171 else 7171 else
7172 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate 7172 q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
7173 else 7173 else
7174 q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case 7174 q = m_host.ParentGroup.Rotation; // Likely never get here but just in case
7175 } 7175 }
7176 else 7176 else
7177 q = m_host.ParentGroup.GroupRotation; // just the group rotation 7177 q = m_host.ParentGroup.Rotation; // just the group rotation
7178 return new LSL_Rotation(q.X, q.Y, q.Z, q.W); 7178 return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
7179 } 7179 }
7180 7180
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 4855d64..84ccafe 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -218,16 +218,14 @@ namespace OpenSim.Region.ScriptEngine.Shared
218 } 218 }
219 } 219 }
220 220
221 Position = new LSL_Types.Vector3(part.AbsolutePosition.X, 221 Vector3 absPos = part.AbsolutePosition;
222 part.AbsolutePosition.Y, 222 Position = new LSL_Types.Vector3(absPos.X, absPos.Y, absPos.Z);
223 part.AbsolutePosition.Z);
224 223
225 Quaternion wr = part.ParentGroup.GroupRotation; 224 Quaternion wr = part.ParentGroup.Rotation;
226 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W); 225 Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
227 226
228 Velocity = new LSL_Types.Vector3(part.Velocity.X, 227 Vector3 vel = part.Velocity;
229 part.Velocity.Y, 228 Velocity = new LSL_Types.Vector3(vel.X, vel.Y, vel.Z);
230 part.Velocity.Z);
231 } 229 }
232 } 230 }
233 231