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author | Homer Horwitz | 2008-09-16 18:59:13 +0000 |
---|---|---|
committer | Homer Horwitz | 2008-09-16 18:59:13 +0000 |
commit | e3cbde0f3910c483ebe020089021575fa00959ea (patch) | |
tree | 88856ec3d829503967a238c7301cd7e06551aacc /OpenSim | |
parent | * Apply http://opensimulator.org/mantis/view.php?id=2205 with a few small tweaks (diff) | |
download | opensim-SC_OLD-e3cbde0f3910c483ebe020089021575fa00959ea.zip opensim-SC_OLD-e3cbde0f3910c483ebe020089021575fa00959ea.tar.gz opensim-SC_OLD-e3cbde0f3910c483ebe020089021575fa00959ea.tar.bz2 opensim-SC_OLD-e3cbde0f3910c483ebe020089021575fa00959ea.tar.xz |
Mantis #904: Thanks jonc, for a patch that adds "useragents" table to
SQLite and stores the logout position in standalone mode.
Note: This adds a migration for SQLite, so do your runprebuild
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Data/SQLite/Resources/006_UserStore.sql | 20 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteUserData.cs | 131 |
2 files changed, 84 insertions, 67 deletions
diff --git a/OpenSim/Data/SQLite/Resources/006_UserStore.sql b/OpenSim/Data/SQLite/Resources/006_UserStore.sql new file mode 100644 index 0000000..f9454c5 --- /dev/null +++ b/OpenSim/Data/SQLite/Resources/006_UserStore.sql | |||
@@ -0,0 +1,20 @@ | |||
1 | BEGIN TRANSACTION; | ||
2 | |||
3 | -- usersagents table | ||
4 | CREATE TABLE IF NOT EXISTS useragents( | ||
5 | UUID varchar(255) primary key, | ||
6 | agentIP varchar(255), | ||
7 | agentPort integer, | ||
8 | agentOnline boolean, | ||
9 | sessionID varchar(255), | ||
10 | secureSessionID varchar(255), | ||
11 | regionID varchar(255), | ||
12 | loginTime integer, | ||
13 | logoutTime integer, | ||
14 | currentRegion varchar(255), | ||
15 | currentHandle varchar(255), | ||
16 | currentPosX float, | ||
17 | currentPosY float, | ||
18 | currentPosZ float); | ||
19 | |||
20 | COMMIT; | ||
diff --git a/OpenSim/Data/SQLite/SQLiteUserData.cs b/OpenSim/Data/SQLite/SQLiteUserData.cs index 7f1fd62..ce3cf82 100644 --- a/OpenSim/Data/SQLite/SQLiteUserData.cs +++ b/OpenSim/Data/SQLite/SQLiteUserData.cs | |||
@@ -55,6 +55,7 @@ namespace OpenSim.Data.SQLite | |||
55 | 55 | ||
56 | private const string userSelect = "select * from users"; | 56 | private const string userSelect = "select * from users"; |
57 | private const string userFriendsSelect = "select a.ownerID as ownerID,a.friendID as friendID,a.friendPerms as friendPerms,b.friendPerms as ownerperms, b.ownerID as fownerID, b.friendID as ffriendID from userfriends as a, userfriends as b"; | 57 | private const string userFriendsSelect = "select a.ownerID as ownerID,a.friendID as friendID,a.friendPerms as friendPerms,b.friendPerms as ownerperms, b.ownerID as fownerID, b.friendID as ffriendID from userfriends as a, userfriends as b"; |
58 | private const string userAgentSelect = "select * from useragents"; | ||
58 | 59 | ||
59 | private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname"; | 60 | private const string AvatarPickerAndSQL = "select * from users where username like :username and surname like :surname"; |
60 | private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname"; | 61 | private const string AvatarPickerOrSQL = "select * from users where username like :username or surname like :surname"; |
@@ -63,6 +64,7 @@ namespace OpenSim.Data.SQLite | |||
63 | private DataSet ds; | 64 | private DataSet ds; |
64 | private SqliteDataAdapter da; | 65 | private SqliteDataAdapter da; |
65 | private SqliteDataAdapter daf; | 66 | private SqliteDataAdapter daf; |
67 | private SqliteDataAdapter dua; | ||
66 | SqliteConnection g_conn; | 68 | SqliteConnection g_conn; |
67 | 69 | ||
68 | public override void Initialise() | 70 | public override void Initialise() |
@@ -98,6 +100,7 @@ namespace OpenSim.Data.SQLite | |||
98 | 100 | ||
99 | ds = new DataSet(); | 101 | ds = new DataSet(); |
100 | da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn)); | 102 | da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn)); |
103 | dua = new SqliteDataAdapter(new SqliteCommand(userAgentSelect, conn)); | ||
101 | daf = new SqliteDataAdapter(new SqliteCommand(userFriendsSelect, conn)); | 104 | daf = new SqliteDataAdapter(new SqliteCommand(userFriendsSelect, conn)); |
102 | 105 | ||
103 | lock (ds) | 106 | lock (ds) |
@@ -109,6 +112,9 @@ namespace OpenSim.Data.SQLite | |||
109 | setupUserCommands(da, conn); | 112 | setupUserCommands(da, conn); |
110 | da.Fill(ds.Tables["users"]); | 113 | da.Fill(ds.Tables["users"]); |
111 | 114 | ||
115 | setupAgentCommands(dua, conn); | ||
116 | dua.Fill(ds.Tables["useragents"]); | ||
117 | |||
112 | setupUserFriendsCommands(daf, conn); | 118 | setupUserFriendsCommands(daf, conn); |
113 | daf.Fill(ds.Tables["userfriends"]); | 119 | daf.Fill(ds.Tables["userfriends"]); |
114 | } | 120 | } |
@@ -132,11 +138,6 @@ namespace OpenSim.Data.SQLite | |||
132 | if (row != null) | 138 | if (row != null) |
133 | { | 139 | { |
134 | UserProfileData user = buildUserProfile(row); | 140 | UserProfileData user = buildUserProfile(row); |
135 | row = ds.Tables["useragents"].Rows.Find(Util.ToRawUuidString(uuid)); | ||
136 | if (row != null) | ||
137 | { | ||
138 | user.CurrentAgent = buildUserAgent(row); | ||
139 | } | ||
140 | return user; | 141 | return user; |
141 | } | 142 | } |
142 | else | 143 | else |
@@ -162,11 +163,6 @@ namespace OpenSim.Data.SQLite | |||
162 | if (rows.Length > 0) | 163 | if (rows.Length > 0) |
163 | { | 164 | { |
164 | UserProfileData user = buildUserProfile(rows[0]); | 165 | UserProfileData user = buildUserProfile(rows[0]); |
165 | DataRow row = ds.Tables["useragents"].Rows.Find(Util.ToRawUuidString(user.ID)); | ||
166 | if (row != null) | ||
167 | { | ||
168 | user.CurrentAgent = buildUserAgent(row); | ||
169 | } | ||
170 | return user; | 166 | return user; |
171 | } | 167 | } |
172 | else | 168 | else |
@@ -356,13 +352,17 @@ namespace OpenSim.Data.SQLite | |||
356 | /// <returns>A matching user profile</returns> | 352 | /// <returns>A matching user profile</returns> |
357 | override public UserAgentData GetAgentByUUID(UUID uuid) | 353 | override public UserAgentData GetAgentByUUID(UUID uuid) |
358 | { | 354 | { |
359 | try | 355 | lock (ds) |
360 | { | ||
361 | return GetUserByUUID(uuid).CurrentAgent; | ||
362 | } | ||
363 | catch (Exception) | ||
364 | { | 356 | { |
365 | return null; | 357 | DataRow row = ds.Tables["useragents"].Rows.Find(Util.ToRawUuidString(uuid)); |
358 | if (row != null) | ||
359 | { | ||
360 | return buildUserAgent(row); | ||
361 | } | ||
362 | else | ||
363 | { | ||
364 | return null; | ||
365 | } | ||
366 | } | 366 | } |
367 | } | 367 | } |
368 | 368 | ||
@@ -384,14 +384,14 @@ namespace OpenSim.Data.SQLite | |||
384 | /// <returns>A user agent</returns> | 384 | /// <returns>A user agent</returns> |
385 | override public UserAgentData GetAgentByName(string fname, string lname) | 385 | override public UserAgentData GetAgentByName(string fname, string lname) |
386 | { | 386 | { |
387 | try | 387 | UserAgentData agent = null; |
388 | { | 388 | |
389 | return GetUserByName(fname, lname).CurrentAgent; | 389 | UserProfileData profile = GetUserByName(fname, lname); |
390 | } | 390 | if (profile != null) |
391 | catch (Exception) | ||
392 | { | 391 | { |
393 | return null; | 392 | agent = GetAgentByUUID(profile.ID); |
394 | } | 393 | } |
394 | return agent; | ||
395 | } | 395 | } |
396 | 396 | ||
397 | /// <summary> | 397 | /// <summary> |
@@ -442,45 +442,7 @@ namespace OpenSim.Data.SQLite | |||
442 | fillUserRow(row, user); | 442 | fillUserRow(row, user); |
443 | 443 | ||
444 | } | 444 | } |
445 | // This is why we're getting the 'logins never log-off'.. because It isn't clearing the | 445 | m_log.Info("[USER DB]: Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored"); |
446 | // useragents table once the useragent is null | ||
447 | // | ||
448 | // A database guy should look at this and figure out the best way to clear the useragents table. | ||
449 | if (user.CurrentAgent != null) | ||
450 | { | ||
451 | DataTable ua = ds.Tables["useragents"]; | ||
452 | row = ua.Rows.Find(Util.ToRawUuidString(user.ID)); | ||
453 | if (row == null) | ||
454 | { | ||
455 | row = ua.NewRow(); | ||
456 | fillUserAgentRow(row, user.CurrentAgent); | ||
457 | ua.Rows.Add(row); | ||
458 | } | ||
459 | else | ||
460 | { | ||
461 | fillUserAgentRow(row, user.CurrentAgent); | ||
462 | } | ||
463 | } | ||
464 | else | ||
465 | { | ||
466 | // I just added this to help the standalone login situation. | ||
467 | //It still needs to be looked at by a Database guy | ||
468 | DataTable ua = ds.Tables["useragents"]; | ||
469 | row = ua.Rows.Find(Util.ToRawUuidString(user.ID)); | ||
470 | |||
471 | if (row == null) | ||
472 | { | ||
473 | // do nothing | ||
474 | } | ||
475 | else | ||
476 | { | ||
477 | row.Delete(); | ||
478 | ua.AcceptChanges(); | ||
479 | } | ||
480 | } | ||
481 | |||
482 | m_log.Info("[USER DB]: " + | ||
483 | "Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored"); | ||
484 | // save changes off to disk | 446 | // save changes off to disk |
485 | da.Update(ds, "users"); | 447 | da.Update(ds, "users"); |
486 | } | 448 | } |
@@ -510,7 +472,26 @@ namespace OpenSim.Data.SQLite | |||
510 | /// <param name="agent">The agent to add to the database</param> | 472 | /// <param name="agent">The agent to add to the database</param> |
511 | override public void AddNewUserAgent(UserAgentData agent) | 473 | override public void AddNewUserAgent(UserAgentData agent) |
512 | { | 474 | { |
513 | // Do nothing. yet. | 475 | DataTable agents = ds.Tables["useragents"]; |
476 | lock (ds) | ||
477 | { | ||
478 | DataRow row = agents.Rows.Find(Util.ToRawUuidString(agent.ProfileID)); | ||
479 | if (row == null) | ||
480 | { | ||
481 | row = agents.NewRow(); | ||
482 | fillUserAgentRow(row, agent); | ||
483 | agents.Rows.Add(row); | ||
484 | } | ||
485 | else | ||
486 | { | ||
487 | fillUserAgentRow(row, agent); | ||
488 | |||
489 | } | ||
490 | m_log.Info("[USER DB]: Syncing useragent database: " + ds.Tables["useragents"].Rows.Count + " agents stored"); | ||
491 | // save changes off to disk | ||
492 | dua.Update(ds, "useragents"); | ||
493 | } | ||
494 | |||
514 | } | 495 | } |
515 | 496 | ||
516 | /// <summary> | 497 | /// <summary> |
@@ -522,7 +503,7 @@ namespace OpenSim.Data.SQLite | |||
522 | /// <returns>Success?</returns> | 503 | /// <returns>Success?</returns> |
523 | override public bool MoneyTransferRequest(UUID from, UUID to, uint amount) | 504 | override public bool MoneyTransferRequest(UUID from, UUID to, uint amount) |
524 | { | 505 | { |
525 | return true; | 506 | return false; // for consistency with the MySQL impl |
526 | } | 507 | } |
527 | 508 | ||
528 | /// <summary> | 509 | /// <summary> |
@@ -535,7 +516,7 @@ namespace OpenSim.Data.SQLite | |||
535 | /// <returns>Success?</returns> | 516 | /// <returns>Success?</returns> |
536 | override public bool InventoryTransferRequest(UUID from, UUID to, UUID item) | 517 | override public bool InventoryTransferRequest(UUID from, UUID to, UUID item) |
537 | { | 518 | { |
538 | return true; | 519 | return false; //for consistency with the MySQL impl |
539 | } | 520 | } |
540 | 521 | ||
541 | 522 | ||
@@ -814,8 +795,10 @@ namespace OpenSim.Data.SQLite | |||
814 | { | 795 | { |
815 | UserAgentData ua = new UserAgentData(); | 796 | UserAgentData ua = new UserAgentData(); |
816 | 797 | ||
817 | ua.ProfileID = new UUID((String) row["UUID"]); | 798 | UUID tmp; |
818 | ua.AgentIP = (String) row["agentIP"]; | 799 | UUID.TryParse((String)row["UUID"], out tmp); |
800 | ua.ProfileID = tmp; | ||
801 | ua.AgentIP = (String)row["agentIP"]; | ||
819 | ua.AgentPort = Convert.ToUInt32(row["agentPort"]); | 802 | ua.AgentPort = Convert.ToUInt32(row["agentPort"]); |
820 | ua.AgentOnline = Convert.ToBoolean(row["agentOnline"]); | 803 | ua.AgentOnline = Convert.ToBoolean(row["agentOnline"]); |
821 | ua.SessionID = new UUID((String) row["sessionID"]); | 804 | ua.SessionID = new UUID((String) row["sessionID"]); |
@@ -840,7 +823,7 @@ namespace OpenSim.Data.SQLite | |||
840 | /// <param name="ua"></param> | 823 | /// <param name="ua"></param> |
841 | private static void fillUserAgentRow(DataRow row, UserAgentData ua) | 824 | private static void fillUserAgentRow(DataRow row, UserAgentData ua) |
842 | { | 825 | { |
843 | row["UUID"] = ua.ProfileID; | 826 | row["UUID"] = Util.ToRawUuidString(ua.ProfileID); |
844 | row["agentIP"] = ua.AgentIP; | 827 | row["agentIP"] = ua.AgentIP; |
845 | row["agentPort"] = ua.AgentPort; | 828 | row["agentPort"] = ua.AgentPort; |
846 | row["agentOnline"] = ua.AgentOnline; | 829 | row["agentOnline"] = ua.AgentOnline; |
@@ -885,6 +868,20 @@ namespace OpenSim.Data.SQLite | |||
885 | da.DeleteCommand = delete; | 868 | da.DeleteCommand = delete; |
886 | } | 869 | } |
887 | 870 | ||
871 | private void setupAgentCommands(SqliteDataAdapter da, SqliteConnection conn) | ||
872 | { | ||
873 | da.InsertCommand = SQLiteUtil.createInsertCommand( "useragents", ds.Tables["useragents"]); | ||
874 | da.InsertCommand.Connection = conn; | ||
875 | |||
876 | da.UpdateCommand = SQLiteUtil.createUpdateCommand( "useragents", "UUID=:UUID", ds.Tables["useragents"]); | ||
877 | da.UpdateCommand.Connection = conn; | ||
878 | |||
879 | SqliteCommand delete = new SqliteCommand( "delete from useragents where UUID = :ProfileID"); | ||
880 | delete.Parameters.Add( SQLiteUtil.createSqliteParameter( "ProfileID", typeof(String))); | ||
881 | delete.Connection = conn; | ||
882 | da.DeleteCommand = delete; | ||
883 | } | ||
884 | |||
888 | /// <summary> | 885 | /// <summary> |
889 | /// | 886 | /// |
890 | /// </summary> | 887 | /// </summary> |