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authorlbsa712007-06-09 21:45:58 +0000
committerlbsa712007-06-09 21:45:58 +0000
commit4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch)
tree8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /OpenSim
parent*Fixed casting mishap in last commit - client now starts up without crashing (diff)
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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Examples/SimpleApp/MyWorld.cs101
-rw-r--r--OpenSim/Examples/SimpleApp/Program.cs110
-rw-r--r--OpenSim/Examples/SimpleApp/Properties/AssemblyInfo.cs33
-rw-r--r--OpenSim/Examples/SimpleApp/SimpleApp.csproj86
-rw-r--r--OpenSim/Examples/SimpleApp2/MyClientView.cs69
-rw-r--r--OpenSim/Examples/SimpleApp2/MyPacketServer.cs30
-rw-r--r--OpenSim/Examples/SimpleApp2/Program.cs160
-rw-r--r--OpenSim/Examples/SimpleApp2/Properties/AssemblyInfo.cs33
-rw-r--r--OpenSim/Examples/SimpleApp2/SimpleApp2.csproj87
-rw-r--r--OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user12
-rw-r--r--OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user12
-rw-r--r--OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user12
-rw-r--r--OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user12
-rw-r--r--OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user12
-rw-r--r--OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user12
-rw-r--r--OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs8
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.API.cs5
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.cs6
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj36
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user12
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build26
-rw-r--r--OpenSim/OpenSim.RegionServer/PacketServer.cs10
-rw-r--r--OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj32
-rw-r--r--OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user12
-rw-r--r--OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build20
-rw-r--r--OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user12
-rw-r--r--OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj6
-rw-r--r--OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user12
-rw-r--r--OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build2
-rw-r--r--OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user12
-rw-r--r--OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user12
-rw-r--r--OpenSim/OpenSim.World/Avatar.cs11
-rw-r--r--OpenSim/OpenSim.World/Entity.cs2
-rw-r--r--OpenSim/OpenSim.World/OpenSim.World.csproj32
-rw-r--r--OpenSim/OpenSim.World/OpenSim.World.csproj.user12
-rw-r--r--OpenSim/OpenSim.World/OpenSim.World.dll.build71
-rw-r--r--OpenSim/OpenSim.World/World.cs18
-rw-r--r--OpenSim/OpenSim.World/WorldBase.cs91
-rw-r--r--OpenSim/OpenSim/OpenSim.csproj.user13
39 files changed, 922 insertions, 332 deletions
diff --git a/OpenSim/Examples/SimpleApp/MyWorld.cs b/OpenSim/Examples/SimpleApp/MyWorld.cs
new file mode 100644
index 0000000..27775f1
--- /dev/null
+++ b/OpenSim/Examples/SimpleApp/MyWorld.cs
@@ -0,0 +1,101 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Interfaces;
5using OpenSim.Framework.Types;
6using OpenSim.Framework.Console;
7using libsecondlife;
8
9namespace SimpleApp
10{
11 public class MyWorld : IWorld
12 {
13 private RegionInfo m_regionInfo;
14
15 public MyWorld(RegionInfo regionInfo)
16 {
17 m_regionInfo = regionInfo;
18 }
19
20 private void SendLayerData(IClientAPI remoteClient)
21 {
22 float[] map = new float[65536];
23
24 for (int i = 0; i < 65536; i++)
25 {
26 int x = i % 256;
27 int y = i / 256;
28
29 map[i] = (float)(x + y / 2);
30 }
31
32 remoteClient.SendLayerData(map);
33 }
34
35 #region IWorld Members
36
37 void IWorld.AddNewAvatar(IClientAPI client, LLUUID agentID, bool child)
38 {
39 LLVector3 pos = new LLVector3(128, 128, 128);
40
41 client.OnRegionHandShakeReply += SendLayerData;
42 client.OnChatFromViewer +=
43 delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
44 {
45 // Echo it (so you know what you typed)
46 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
47 client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
48 };
49
50 client.OnRequestWearables += SendWearables;
51
52 client.OnCompleteMovementToRegion += delegate()
53 {
54 client.MoveAgentIntoRegion(m_regionInfo);
55 };
56
57 client.OnCompleteMovementToRegion += delegate()
58 {
59 client.SendAvatarData(m_regionInfo, client.FirstName,
60 client.LastName, client.AgentId, 0,
61 pos);
62
63 client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
64 };
65
66 client.SendRegionHandshake(m_regionInfo);
67
68 }
69
70 private void SendWearables( IClientAPI client )
71 {
72 client.SendWearables( AvatarWearable.DefaultWearables );
73 }
74
75 void IWorld.RemoveAvatar(LLUUID agentID)
76 {
77
78 }
79
80 RegionInfo IWorld.RegionInfo
81 {
82 get { return m_regionInfo; }
83 }
84
85 object IWorld.SyncRoot
86 {
87 get { return this; }
88 }
89
90 private uint m_nextLocalId = 1;
91
92 uint IWorld.NextLocalId
93 {
94 get { return m_nextLocalId++; }
95 }
96
97 #endregion
98
99
100 }
101}
diff --git a/OpenSim/Examples/SimpleApp/Program.cs b/OpenSim/Examples/SimpleApp/Program.cs
new file mode 100644
index 0000000..e44bdba
--- /dev/null
+++ b/OpenSim/Examples/SimpleApp/Program.cs
@@ -0,0 +1,110 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim;
5using OpenSim.Servers;
6using OpenSim.GridInterfaces.Local;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9using OpenSim.UserServer;
10using OpenSim.Framework.Console;
11using OpenSim.world;
12using OpenSim.Physics.Manager;
13using OpenSim.Assets;
14using libsecondlife;
15
16namespace SimpleApp
17{
18 class Program : IAssetReceiver, conscmd_callback
19 {
20 private ConsoleBase m_console;
21
22 private void Run()
23 {
24 m_console = new ConsoleBase(null, "SimpleApp", this, false);
25 MainConsole.Instance = m_console;
26
27 CheckSumServer checksumServer = new CheckSumServer(12036);
28 checksumServer.ServerListener();
29
30 string simAddr = "127.0.0.1";
31 int simPort = 9000;
32
33 LoginServer loginServer = new LoginServer( simAddr, simPort, 0, 0, false );
34 loginServer.Startup();
35
36 AuthenticateSessionsLocal localSessions = new AuthenticateSessionsLocal();
37 loginServer.SetSessionHandler(localSessions.AddNewSessionHandler );
38
39 InventoryCache inventoryCache = new InventoryCache();
40
41 LocalAssetServer assetServer = new LocalAssetServer();
42 assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
43 assetServer.SetReceiver(this);
44
45 AssetCache assetCache = new AssetCache(assetServer);
46
47 UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, localSessions );
48 PacketServer packetServer = new PacketServer( udpServer, (uint) simPort );
49 udpServer.ServerListener();
50
51 ClientView.TerrainManager = new TerrainManager(new SecondLife());
52
53 RegionInfo regionInfo = new RegionInfo();
54
55 udpServer.LocalWorld = new MyWorld( regionInfo );
56
57 // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
58 // PhysicsScene physicsScene = new NullPhysicsScene();
59 // world.PhysicsScene = physicsScene;
60 // udpServer.LocalWorld = world;
61
62 BaseHttpServer httpServer = new BaseHttpServer( simPort );
63 httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod );
64 httpServer.Start();
65
66 m_console.WriteLine( LogPriority.NORMAL, "Press enter to quit.");
67 m_console.ReadLine();
68 }
69
70 private void AddNewSessionHandler(Login loginData)
71 {
72 m_console.WriteLine( LogPriority.NORMAL, "Recieved Login from [{0}] [{1}]", loginData.First, loginData.Last );
73 }
74
75 #region IAssetReceiver Members
76
77 public void AssetReceived( AssetBase asset, bool IsTexture)
78 {
79 throw new Exception("The method or operation is not implemented.");
80 }
81
82 public void AssetNotFound( AssetBase asset)
83 {
84 throw new Exception("The method or operation is not implemented.");
85 }
86
87 #endregion
88
89 #region conscmd_callback Members
90
91 public void RunCmd(string cmd, string[] cmdparams)
92 {
93 throw new Exception("The method or operation is not implemented.");
94 }
95
96 public void Show(string ShowWhat)
97 {
98 throw new Exception("The method or operation is not implemented.");
99 }
100
101 #endregion
102
103 static void Main(string[] args)
104 {
105 Program app = new Program();
106
107 app.Run();
108 }
109 }
110}
diff --git a/OpenSim/Examples/SimpleApp/Properties/AssemblyInfo.cs b/OpenSim/Examples/SimpleApp/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..0f9bf0f
--- /dev/null
+++ b/OpenSim/Examples/SimpleApp/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("SimpleApp")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("Playahead AB")]
12[assembly: AssemblyProduct("SimpleApp")]
13[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Examples/SimpleApp/SimpleApp.csproj b/OpenSim/Examples/SimpleApp/SimpleApp.csproj
new file mode 100644
index 0000000..51e14de
--- /dev/null
+++ b/OpenSim/Examples/SimpleApp/SimpleApp.csproj
@@ -0,0 +1,86 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ProductVersion>8.0.50727</ProductVersion>
6 <SchemaVersion>2.0</SchemaVersion>
7 <ProjectGuid>{AD062D99-DD53-4D37-A4B8-2AF635377AEB}</ProjectGuid>
8 <OutputType>Exe</OutputType>
9 <AppDesignerFolder>Properties</AppDesignerFolder>
10 <RootNamespace>SimpleApp</RootNamespace>
11 <AssemblyName>SimpleApp</AssemblyName>
12 </PropertyGroup>
13 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
14 <DebugSymbols>true</DebugSymbols>
15 <DebugType>full</DebugType>
16 <Optimize>false</Optimize>
17 <OutputPath>bin\Debug\</OutputPath>
18 <DefineConstants>DEBUG;TRACE</DefineConstants>
19 <ErrorReport>prompt</ErrorReport>
20 <WarningLevel>4</WarningLevel>
21 </PropertyGroup>
22 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
23 <DebugType>pdbonly</DebugType>
24 <Optimize>true</Optimize>
25 <OutputPath>bin\Release\</OutputPath>
26 <DefineConstants>TRACE</DefineConstants>
27 <ErrorReport>prompt</ErrorReport>
28 <WarningLevel>4</WarningLevel>
29 </PropertyGroup>
30 <ItemGroup>
31 <Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
32 <SpecificVersion>False</SpecificVersion>
33 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
34 </Reference>
35 <Reference Include="System" />
36 <Reference Include="System.Data" />
37 <Reference Include="System.Xml" />
38 </ItemGroup>
39 <ItemGroup>
40 <Compile Include="MyWorld.cs" />
41 <Compile Include="Program.cs" />
42 <Compile Include="Properties\AssemblyInfo.cs" />
43 </ItemGroup>
44 <ItemGroup>
45 <ProjectReference Include="..\..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
46 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
47 <Name>OpenSim.Framework.Console</Name>
48 </ProjectReference>
49 <ProjectReference Include="..\..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
50 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
51 <Name>OpenSim.Framework</Name>
52 </ProjectReference>
53 <ProjectReference Include="..\..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
54 <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
55 <Name>OpenSim.Servers</Name>
56 </ProjectReference>
57 <ProjectReference Include="..\..\..\Common\XmlRpcCS\XMLRPC.csproj">
58 <Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
59 <Name>XMLRPC</Name>
60 </ProjectReference>
61 <ProjectReference Include="..\..\OpenSim.GridInterfaces\Local\OpenSim.GridInterfaces.Local.csproj">
62 <Project>{546099CD-0000-0000-0000-000000000000}</Project>
63 <Name>OpenSim.GridInterfaces.Local</Name>
64 </ProjectReference>
65 <ProjectReference Include="..\..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
66 <Project>{8BE16150-0000-0000-0000-000000000000}</Project>
67 <Name>OpenSim.Physics.Manager</Name>
68 </ProjectReference>
69 <ProjectReference Include="..\..\OpenSim.RegionServer\OpenSim.RegionServer.csproj">
70 <Project>{632E1BFD-0000-0000-0000-000000000000}</Project>
71 <Name>OpenSim.RegionServer</Name>
72 </ProjectReference>
73 <ProjectReference Include="..\..\OpenSim.World\OpenSim.World.csproj">
74 <Project>{642A14A8-0000-0000-0000-000000000000}</Project>
75 <Name>OpenSim.World</Name>
76 </ProjectReference>
77 </ItemGroup>
78 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
79 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
80 Other similar extension points exist, see Microsoft.Common.targets.
81 <Target Name="BeforeBuild">
82 </Target>
83 <Target Name="AfterBuild">
84 </Target>
85 -->
86</Project> \ No newline at end of file
diff --git a/OpenSim/Examples/SimpleApp2/MyClientView.cs b/OpenSim/Examples/SimpleApp2/MyClientView.cs
new file mode 100644
index 0000000..dd8869c
--- /dev/null
+++ b/OpenSim/Examples/SimpleApp2/MyClientView.cs
@@ -0,0 +1,69 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim;
5using libsecondlife;
6using OpenSim.Framework.Interfaces;
7using System.Net;
8using libsecondlife.Packets;
9using OpenSim.Assets;
10using OpenSim.Framework.Types;
11using OpenSim.Framework;
12
13namespace SimpleApp2
14{
15 public class MyClientView : ClientView
16 {
17 private float[] m_map;
18 private Dictionary<uint, IClientAPI> m_clientAPIs;
19
20 public MyClientView(float[] map, Dictionary<uint, IClientAPI> clientAPIs, EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
21 : base(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions)
22 {
23 m_map = map;
24 m_clientAPIs = clientAPIs;
25
26 OnRegionHandShakeReply += RegionHandShakeReplyHandler;
27 OnChatFromViewer += ChatHandler;
28 OnRequestWearables += RequestWearablesHandler;
29 OnCompleteMovementToRegion += CompleteMovementToRegionHandler;
30 }
31
32 private void ChatHandler(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
33 {
34 // Echo it (so you know what you typed)
35 SendChatMessage(message, type, fromPos, fromName, fromAgentID);
36 SendChatMessage("Ready.", 1, fromPos, "System", LLUUID.Zero);
37 }
38
39 private void CompleteMovementToRegionHandler()
40 {
41 LLVector3 pos = new LLVector3(128, 128, 128);
42
43 MoveAgentIntoRegion(m_world.RegionInfo);
44
45 SendAvatarData( m_world.RegionInfo, FirstName,
46 LastName, AgentId, 0,
47 pos);
48
49 SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero);
50
51
52
53 // OpenSim.world.Primitive prim = new OpenSim.world.Primitive( m_clientAPIs, m_world.RegionInfo.RegionHandle, m_world, AgentId );
54
55 // SendNewPrim( prim );
56
57 }
58
59 private void RegionHandShakeReplyHandler(IClientAPI client)
60 {
61 client.SendLayerData(m_map);
62 }
63
64 private void RequestWearablesHandler(IClientAPI client)
65 {
66 SendWearables(AvatarWearable.DefaultWearables);
67 }
68 }
69}
diff --git a/OpenSim/Examples/SimpleApp2/MyPacketServer.cs b/OpenSim/Examples/SimpleApp2/MyPacketServer.cs
new file mode 100644
index 0000000..9c21016
--- /dev/null
+++ b/OpenSim/Examples/SimpleApp2/MyPacketServer.cs
@@ -0,0 +1,30 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim;
5using OpenSim.Assets;
6using System.Net;
7using libsecondlife.Packets;
8using OpenSim.Framework.Interfaces;
9using OpenSim.Framework;
10
11namespace SimpleApp2
12{
13 public class MyPacketServer : PacketServer
14 {
15 private float[] m_map;
16
17 public MyPacketServer(float[] map, OpenSimNetworkHandler networkHandler, uint port ) : base( networkHandler, port )
18 {
19 m_map = map;
20 }
21
22 protected override ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
23 {
24 // (EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
25
26
27 return new MyClientView(m_map, ClientAPIs, remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions);
28 }
29 }
30}
diff --git a/OpenSim/Examples/SimpleApp2/Program.cs b/OpenSim/Examples/SimpleApp2/Program.cs
new file mode 100644
index 0000000..9b977f6
--- /dev/null
+++ b/OpenSim/Examples/SimpleApp2/Program.cs
@@ -0,0 +1,160 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim;
5using OpenSim.Servers;
6using OpenSim.GridInterfaces.Local;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9using OpenSim.UserServer;
10using OpenSim.Framework.Console;
11using OpenSim.world;
12using OpenSim.Physics.Manager;
13using OpenSim.Assets;
14using libsecondlife;
15
16namespace SimpleApp2
17{
18 class Program : IWorld, IAssetReceiver, conscmd_callback
19 {
20 private ConsoleBase m_console;
21 private RegionInfo m_regionInfo;
22 private float[] m_map;
23
24 private void Run()
25 {
26 m_console = new ConsoleBase(null, "SimpleApp", this, false);
27 MainConsole.Instance = m_console;
28
29 m_map = CreateMap();
30
31 CheckSumServer checksumServer = new CheckSumServer(12036);
32 checksumServer.ServerListener();
33
34 string simAddr = "127.0.0.1";
35 int simPort = 9000;
36
37 LoginServer loginServer = new LoginServer(simAddr, simPort, 0, 0, false);
38 loginServer.Startup();
39
40 AuthenticateSessionsLocal localSessions = new AuthenticateSessionsLocal();
41 loginServer.SetSessionHandler(localSessions.AddNewSessionHandler);
42
43 InventoryCache inventoryCache = new InventoryCache();
44
45 LocalAssetServer assetServer = new LocalAssetServer();
46 assetServer.SetServerInfo("http://127.0.0.1:8003/", "");
47 assetServer.SetReceiver(this);
48
49 AssetCache assetCache = new AssetCache(assetServer);
50
51 UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, localSessions);
52 PacketServer packetServer = new MyPacketServer(m_map, udpServer, (uint) simPort );
53 udpServer.ServerListener();
54
55 ClientView.TerrainManager = new TerrainManager(new SecondLife());
56
57 m_regionInfo = new RegionInfo();
58
59 udpServer.LocalWorld = this;
60
61 // World world = new World(udpServer.PacketServer.ClientAPIs, regionInfo);
62 // PhysicsScene physicsScene = new NullPhysicsScene();
63 // world.PhysicsScene = physicsScene;
64 // udpServer.LocalWorld = world;
65
66 BaseHttpServer httpServer = new BaseHttpServer(simPort);
67 httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
68 httpServer.Start();
69
70 m_console.WriteLine(LogPriority.NORMAL, "Press enter to quit.");
71 m_console.ReadLine();
72 }
73
74 private float[] CreateMap()
75 {
76 float[] map = new float[65536];
77
78 for (int i = 0; i < 65536; i++)
79 {
80 int x = i % 256;
81 int y = i / 256;
82
83 map[i] = (float)(x + y / 2);
84 }
85
86 return map;
87 }
88
89 private void AddNewSessionHandler(Login loginData)
90 {
91 m_console.WriteLine(LogPriority.NORMAL, "Recieved Login from [{0}] [{1}]", loginData.First, loginData.Last);
92 }
93
94 static void Main(string[] args)
95 {
96 Program app = new Program();
97
98 app.Run();
99 }
100
101 #region IWorld Members
102
103 void IWorld.AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child)
104 {
105 remoteClient.SendRegionHandshake(m_regionInfo);
106 }
107
108 void IWorld.RemoveAvatar(LLUUID agentID)
109 {
110 throw new Exception("The method or operation is not implemented.");
111 }
112
113 RegionInfo IWorld.RegionInfo
114 {
115 get { return m_regionInfo; }
116 }
117
118 object IWorld.SyncRoot
119 {
120 get { return this; }
121 }
122
123 private uint m_nextLocalId = 1;
124
125 uint IWorld.NextLocalId
126 {
127 get { return m_nextLocalId++; }
128 }
129
130 #endregion
131
132 #region IAssetReceiver Members
133
134 public void AssetReceived(AssetBase asset, bool IsTexture)
135 {
136 throw new Exception("The method or operation is not implemented.");
137 }
138
139 public void AssetNotFound(AssetBase asset)
140 {
141 throw new Exception("The method or operation is not implemented.");
142 }
143
144 #endregion
145
146 #region conscmd_callback Members
147
148 public void RunCmd(string cmd, string[] cmdparams)
149 {
150 throw new Exception("The method or operation is not implemented.");
151 }
152
153 public void Show(string ShowWhat)
154 {
155 throw new Exception("The method or operation is not implemented.");
156 }
157
158 #endregion
159 }
160}
diff --git a/OpenSim/Examples/SimpleApp2/Properties/AssemblyInfo.cs b/OpenSim/Examples/SimpleApp2/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..f7d6aae
--- /dev/null
+++ b/OpenSim/Examples/SimpleApp2/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("SimpleApp2")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("Playahead AB")]
12[assembly: AssemblyProduct("SimpleApp2")]
13[assembly: AssemblyCopyright("Copyright © Playahead AB 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("bdda0707-02b4-46ca-87ce-ab3c12558a4a")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Examples/SimpleApp2/SimpleApp2.csproj b/OpenSim/Examples/SimpleApp2/SimpleApp2.csproj
new file mode 100644
index 0000000..92664e3
--- /dev/null
+++ b/OpenSim/Examples/SimpleApp2/SimpleApp2.csproj
@@ -0,0 +1,87 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ProductVersion>8.0.50727</ProductVersion>
6 <SchemaVersion>2.0</SchemaVersion>
7 <ProjectGuid>{C84B2171-D386-4377-B490-9C5A56674B9E}</ProjectGuid>
8 <OutputType>Exe</OutputType>
9 <AppDesignerFolder>Properties</AppDesignerFolder>
10 <RootNamespace>SimpleApp2</RootNamespace>
11 <AssemblyName>SimpleApp2</AssemblyName>
12 </PropertyGroup>
13 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
14 <DebugSymbols>true</DebugSymbols>
15 <DebugType>full</DebugType>
16 <Optimize>false</Optimize>
17 <OutputPath>bin\Debug\</OutputPath>
18 <DefineConstants>DEBUG;TRACE</DefineConstants>
19 <ErrorReport>prompt</ErrorReport>
20 <WarningLevel>4</WarningLevel>
21 </PropertyGroup>
22 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
23 <DebugType>pdbonly</DebugType>
24 <Optimize>true</Optimize>
25 <OutputPath>bin\Release\</OutputPath>
26 <DefineConstants>TRACE</DefineConstants>
27 <ErrorReport>prompt</ErrorReport>
28 <WarningLevel>4</WarningLevel>
29 </PropertyGroup>
30 <ItemGroup>
31 <Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
32 <SpecificVersion>False</SpecificVersion>
33 <HintPath>..\..\..\bin\libsecondlife.dll</HintPath>
34 </Reference>
35 <Reference Include="System" />
36 <Reference Include="System.Data" />
37 <Reference Include="System.Xml" />
38 </ItemGroup>
39 <ItemGroup>
40 <Compile Include="MyClientView.cs" />
41 <Compile Include="MyPacketServer.cs" />
42 <Compile Include="Program.cs" />
43 <Compile Include="Properties\AssemblyInfo.cs" />
44 </ItemGroup>
45 <ItemGroup>
46 <ProjectReference Include="..\..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
47 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
48 <Name>OpenSim.Framework.Console</Name>
49 </ProjectReference>
50 <ProjectReference Include="..\..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
51 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
52 <Name>OpenSim.Framework</Name>
53 </ProjectReference>
54 <ProjectReference Include="..\..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
55 <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
56 <Name>OpenSim.Servers</Name>
57 </ProjectReference>
58 <ProjectReference Include="..\..\..\Common\XmlRpcCS\XMLRPC.csproj">
59 <Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
60 <Name>XMLRPC</Name>
61 </ProjectReference>
62 <ProjectReference Include="..\..\OpenSim.GridInterfaces\Local\OpenSim.GridInterfaces.Local.csproj">
63 <Project>{546099CD-0000-0000-0000-000000000000}</Project>
64 <Name>OpenSim.GridInterfaces.Local</Name>
65 </ProjectReference>
66 <ProjectReference Include="..\..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
67 <Project>{8BE16150-0000-0000-0000-000000000000}</Project>
68 <Name>OpenSim.Physics.Manager</Name>
69 </ProjectReference>
70 <ProjectReference Include="..\..\OpenSim.RegionServer\OpenSim.RegionServer.csproj">
71 <Project>{632E1BFD-0000-0000-0000-000000000000}</Project>
72 <Name>OpenSim.RegionServer</Name>
73 </ProjectReference>
74 <ProjectReference Include="..\..\OpenSim.World\OpenSim.World.csproj">
75 <Project>{642A14A8-0000-0000-0000-000000000000}</Project>
76 <Name>OpenSim.World</Name>
77 </ProjectReference>
78 </ItemGroup>
79 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
80 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
81 Other similar extension points exist, see Microsoft.Common.targets.
82 <Target Name="BeforeBuild">
83 </Target>
84 <Target Name="AfterBuild">
85 </Target>
86 -->
87</Project> \ No newline at end of file
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user b/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user b/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user b/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user b/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user b/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
index 91772f8..4db7ccb 100644
--- a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
+++ b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
@@ -13,7 +13,13 @@ namespace OpenSim
13 { 13 {
14 14
15 } 15 }
16 16
17 public bool AddNewSessionHandler(ulong regionHandle, Login loginData)
18 {
19 AddNewSession( loginData );
20 return true;
21 }
22
17 public void AddNewSession(Login loginData) 23 public void AddNewSession(Login loginData)
18 { 24 {
19 AgentCircuitData agent = new AgentCircuitData(); 25 AgentCircuitData agent = new AgentCircuitData();
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
index 9e0cd48..37e27f8 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
@@ -153,6 +153,11 @@ namespace OpenSim
153 OutPacket(mov); 153 OutPacket(mov);
154 } 154 }
155 155
156 public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
157 {
158 SendChatMessage( Helpers.StringToField( message ), type, fromPos, fromName, fromAgentID);
159 }
160
156 /// <summary> 161 /// <summary>
157 /// 162 ///
158 /// </summary> 163 /// </summary>
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs
index d970162..f9a7fe4 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.cs
@@ -70,7 +70,7 @@ namespace OpenSim
70 private AgentAssetUpload UploadAssets; 70 private AgentAssetUpload UploadAssets;
71 private LLUUID newAssetFolder = LLUUID.Zero; 71 private LLUUID newAssetFolder = LLUUID.Zero;
72 private bool debug = false; 72 private bool debug = false;
73 private IWorld m_world; 73 protected IWorld m_world;
74 private Dictionary<uint, ClientView> m_clientThreads; 74 private Dictionary<uint, ClientView> m_clientThreads;
75 private AssetCache m_assetCache; 75 private AssetCache m_assetCache;
76 private IGridServer m_gridServer; 76 private IGridServer m_gridServer;
@@ -78,11 +78,9 @@ namespace OpenSim
78 private int cachedtextureserial = 0; 78 private int cachedtextureserial = 0;
79 private RegionInfo m_regionData; 79 private RegionInfo m_regionData;
80 protected AuthenticateSessionsBase m_authenticateSessionsHandler; 80 protected AuthenticateSessionsBase m_authenticateSessionsHandler;
81 protected uint serverPort = 0;
82 81
83 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions, uint port) 82 public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
84 { 83 {
85 this.serverPort = port;
86 m_world = world; 84 m_world = world;
87 m_clientThreads = clientThreads; 85 m_clientThreads = clientThreads;
88 m_assetCache = assetCache; 86 m_assetCache = assetCache;
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index 2fc6516..990b5c3 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -124,10 +124,7 @@
124 </ProjectReference> 124 </ProjectReference>
125 </ItemGroup> 125 </ItemGroup>
126 <ItemGroup> 126 <ItemGroup>
127 <Compile Include="NetworkServersInfo.cs"> 127 <Compile Include="AgentAssetUpload.cs">
128 <SubType>Code</SubType>
129 </Compile>
130 <Compile Include="UDPServer.cs">
131 <SubType>Code</SubType> 128 <SubType>Code</SubType>
132 </Compile> 129 </Compile>
133 <Compile Include="AuthenticateSessionsLocal.cs"> 130 <Compile Include="AuthenticateSessionsLocal.cs">
@@ -136,52 +133,55 @@
136 <Compile Include="AuthenticateSessionsRemote.cs"> 133 <Compile Include="AuthenticateSessionsRemote.cs">
137 <SubType>Code</SubType> 134 <SubType>Code</SubType>
138 </Compile> 135 </Compile>
139 <Compile Include="OpenSimNetworkHandler.cs"> 136 <Compile Include="ClientView.API.cs">
140 <SubType>Code</SubType> 137 <SubType>Code</SubType>
141 </Compile> 138 </Compile>
142 <Compile Include="UserConfigUtility.cs"> 139 <Compile Include="ClientView.cs">
143 <SubType>Code</SubType> 140 <SubType>Code</SubType>
144 </Compile> 141 </Compile>
145 <Compile Include="ClientView.Grid.cs"> 142 <Compile Include="ClientView.Grid.cs">
146 <SubType>Code</SubType> 143 <SubType>Code</SubType>
147 </Compile> 144 </Compile>
148 <Compile Include="PacketServer.cs"> 145 <Compile Include="ClientView.PacketHandlers.cs">
149 <SubType>Code</SubType> 146 <SubType>Code</SubType>
150 </Compile> 147 </Compile>
151 <Compile Include="ClientView.PacketHandlers.cs"> 148 <Compile Include="ClientView.ProcessPackets.cs">
152 <SubType>Code</SubType> 149 <SubType>Code</SubType>
153 </Compile> 150 </Compile>
154 <Compile Include="VersionInfo.cs"> 151 <Compile Include="ClientViewBase.cs">
155 <SubType>Code</SubType> 152 <SubType>Code</SubType>
156 </Compile> 153 </Compile>
157 <Compile Include="AgentAssetUpload.cs"> 154 <Compile Include="CommsManager.cs">
158 <SubType>Code</SubType> 155 <SubType>Code</SubType>
159 </Compile> 156 </Compile>
160 <Compile Include="ClientViewBase.cs"> 157 <Compile Include="NetworkServersInfo.cs">
161 <SubType>Code</SubType> 158 <SubType>Code</SubType>
162 </Compile> 159 </Compile>
163 <Compile Include="RegionServerBase.cs"> 160 <Compile Include="OpenSimNetworkHandler.cs">
164 <SubType>Code</SubType> 161 <SubType>Code</SubType>
165 </Compile> 162 </Compile>
166 <Compile Include="CommsManager.cs"> 163 <Compile Include="PacketServer.cs">
167 <SubType>Code</SubType> 164 <SubType>Code</SubType>
168 </Compile> 165 </Compile>
169 <Compile Include="ClientView.cs"> 166 <Compile Include="RegionServerBase.cs">
170 <SubType>Code</SubType> 167 <SubType>Code</SubType>
171 </Compile> 168 </Compile>
172 <Compile Include="ClientView.API.cs"> 169 <Compile Include="UDPServer.cs">
173 <SubType>Code</SubType> 170 <SubType>Code</SubType>
174 </Compile> 171 </Compile>
175 <Compile Include="ClientView.ProcessPackets.cs"> 172 <Compile Include="UserConfigUtility.cs">
176 <SubType>Code</SubType> 173 <SubType>Code</SubType>
177 </Compile> 174 </Compile>
178 <Compile Include="CAPS\AdminWebFront.cs"> 175 <Compile Include="VersionInfo.cs">
176 <SubType>Code</SubType>
177 </Compile>
178 <Compile Include="Assets\AssetCache.cs">
179 <SubType>Code</SubType> 179 <SubType>Code</SubType>
180 </Compile> 180 </Compile>
181 <Compile Include="Assets\InventoryCache.cs"> 181 <Compile Include="Assets\InventoryCache.cs">
182 <SubType>Code</SubType> 182 <SubType>Code</SubType>
183 </Compile> 183 </Compile>
184 <Compile Include="Assets\AssetCache.cs"> 184 <Compile Include="CAPS\AdminWebFront.cs">
185 <SubType>Code</SubType> 185 <SubType>Code</SubType>
186 </Compile> 186 </Compile>
187 </ItemGroup> 187 </ItemGroup>
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index c988025..8384407 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -11,26 +11,26 @@
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="NetworkServersInfo.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="UDPServer.cs" />
16 <include name="AuthenticateSessionsLocal.cs" /> 15 <include name="AuthenticateSessionsLocal.cs" />
17 <include name="AuthenticateSessionsRemote.cs" /> 16 <include name="AuthenticateSessionsRemote.cs" />
18 <include name="OpenSimNetworkHandler.cs" /> 17 <include name="ClientView.API.cs" />
19 <include name="UserConfigUtility.cs" /> 18 <include name="ClientView.cs" />
20 <include name="ClientView.Grid.cs" /> 19 <include name="ClientView.Grid.cs" />
21 <include name="PacketServer.cs" />
22 <include name="ClientView.PacketHandlers.cs" /> 20 <include name="ClientView.PacketHandlers.cs" />
23 <include name="VersionInfo.cs" /> 21 <include name="ClientView.ProcessPackets.cs" />
24 <include name="AgentAssetUpload.cs" />
25 <include name="ClientViewBase.cs" /> 22 <include name="ClientViewBase.cs" />
26 <include name="RegionServerBase.cs" />
27 <include name="CommsManager.cs" /> 23 <include name="CommsManager.cs" />
28 <include name="ClientView.cs" /> 24 <include name="NetworkServersInfo.cs" />
29 <include name="ClientView.API.cs" /> 25 <include name="OpenSimNetworkHandler.cs" />
30 <include name="ClientView.ProcessPackets.cs" /> 26 <include name="PacketServer.cs" />
31 <include name="CAPS/AdminWebFront.cs" /> 27 <include name="RegionServerBase.cs" />
32 <include name="Assets/InventoryCache.cs" /> 28 <include name="UDPServer.cs" />
29 <include name="UserConfigUtility.cs" />
30 <include name="VersionInfo.cs" />
33 <include name="Assets/AssetCache.cs" /> 31 <include name="Assets/AssetCache.cs" />
32 <include name="Assets/InventoryCache.cs" />
33 <include name="CAPS/AdminWebFront.cs" />
34 </sources> 34 </sources>
35 <references basedir="${project::get-base-directory()}"> 35 <references basedir="${project::get-base-directory()}">
36 <lib> 36 <lib>
diff --git a/OpenSim/OpenSim.RegionServer/PacketServer.cs b/OpenSim/OpenSim.RegionServer/PacketServer.cs
index ab77b5d..f1ca881 100644
--- a/OpenSim/OpenSim.RegionServer/PacketServer.cs
+++ b/OpenSim/OpenSim.RegionServer/PacketServer.cs
@@ -66,9 +66,17 @@ namespace OpenSim
66 66
67 } 67 }
68 68
69 protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions)
70 {
71 return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions );
72 }
73
69 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass) 74 public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AuthenticateSessionsBase authenticateSessionsClass)
70 { 75 {
71 ClientView newuser = new ClientView(epSender, useCircuit, this.ClientThreads, this._localWorld, assetCache, this, inventoryCache, authenticateSessionsClass, serverPort); 76 ClientView newuser =
77 CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache,
78 authenticateSessionsClass);
79
72 this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); 80 this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser);
73 this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser); 81 this.ClientAPIs.Add(useCircuit.CircuitCode.Code, (IClientAPI)newuser);
74 82
diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
index 6ffcf9e..bd1a332 100644
--- a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
+++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
@@ -76,64 +76,64 @@
76 </ProjectReference> 76 </ProjectReference>
77 </ItemGroup> 77 </ItemGroup>
78 <ItemGroup> 78 <ItemGroup>
79 <Compile Include="MainMemory.cs"> 79 <Compile Include="ClassInstance.cs">
80 <SubType>Code</SubType>
81 </Compile>
82 <Compile Include="ClassRecord.cs">
80 <SubType>Code</SubType> 83 <SubType>Code</SubType>
81 </Compile> 84 </Compile>
82 <Compile Include="Heap.cs"> 85 <Compile Include="Heap.cs">
83 <SubType>Code</SubType> 86 <SubType>Code</SubType>
84 </Compile> 87 </Compile>
85 <Compile Include="StackFrame.cs"> 88 <Compile Include="Interpreter.cs">
86 <SubType>Code</SubType> 89 <SubType>Code</SubType>
87 </Compile> 90 </Compile>
88 <Compile Include="InterpreterLogic.cs"> 91 <Compile Include="InterpreterLogic.cs">
89 <SubType>Code</SubType> 92 <SubType>Code</SubType>
90 </Compile> 93 </Compile>
91 <Compile Include="OpenSimJVM.cs"> 94 <Compile Include="InterpreterMethods.cs">
92 <SubType>Code</SubType> 95 <SubType>Code</SubType>
93 </Compile> 96 </Compile>
94 <Compile Include="InterpreterMethods.cs"> 97 <Compile Include="InterpreterReturn.cs">
95 <SubType>Code</SubType> 98 <SubType>Code</SubType>
96 </Compile> 99 </Compile>
97 <Compile Include="ClassInstance.cs"> 100 <Compile Include="MainMemory.cs">
98 <SubType>Code</SubType> 101 <SubType>Code</SubType>
99 </Compile> 102 </Compile>
100 <Compile Include="InterpreterReturn.cs"> 103 <Compile Include="MethodMemory.cs">
101 <SubType>Code</SubType> 104 <SubType>Code</SubType>
102 </Compile> 105 </Compile>
103 <Compile Include="Interpreter.cs"> 106 <Compile Include="Object.cs">
104 <SubType>Code</SubType> 107 <SubType>Code</SubType>
105 </Compile> 108 </Compile>
106 <Compile Include="ClassRecord.cs"> 109 <Compile Include="OpenSimJVM.cs">
107 <SubType>Code</SubType> 110 <SubType>Code</SubType>
108 </Compile> 111 </Compile>
109 <Compile Include="Stack.cs"> 112 <Compile Include="Stack.cs">
110 <SubType>Code</SubType> 113 <SubType>Code</SubType>
111 </Compile> 114 </Compile>
112 <Compile Include="Object.cs"> 115 <Compile Include="StackFrame.cs">
113 <SubType>Code</SubType> 116 <SubType>Code</SubType>
114 </Compile> 117 </Compile>
115 <Compile Include="Thread.cs"> 118 <Compile Include="Thread.cs">
116 <SubType>Code</SubType> 119 <SubType>Code</SubType>
117 </Compile> 120 </Compile>
118 <Compile Include="MethodMemory.cs">
119 <SubType>Code</SubType>
120 </Compile>
121 <Compile Include="Properties\AssemblyInfo.cs"> 121 <Compile Include="Properties\AssemblyInfo.cs">
122 <SubType>Code</SubType> 122 <SubType>Code</SubType>
123 </Compile> 123 </Compile>
124 <Compile Include="Types\BaseType.cs"> 124 <Compile Include="Types\ArrayReference.cs">
125 <SubType>Code</SubType> 125 <SubType>Code</SubType>
126 </Compile> 126 </Compile>
127 <Compile Include="Types\ArrayReference.cs"> 127 <Compile Include="Types\BaseType.cs">
128 <SubType>Code</SubType> 128 <SubType>Code</SubType>
129 </Compile> 129 </Compile>
130 <Compile Include="Types\ObjectReference.cs"> 130 <Compile Include="Types\ObjectReference.cs">
131 <SubType>Code</SubType> 131 <SubType>Code</SubType>
132 </Compile> 132 </Compile>
133 <Compile Include="Types\PrimitiveTypes\Char.cs"> 133 <Compile Include="Types\PrimitiveTypes\Byte.cs">
134 <SubType>Code</SubType> 134 <SubType>Code</SubType>
135 </Compile> 135 </Compile>
136 <Compile Include="Types\PrimitiveTypes\Byte.cs"> 136 <Compile Include="Types\PrimitiveTypes\Char.cs">
137 <SubType>Code</SubType> 137 <SubType>Code</SubType>
138 </Compile> 138 </Compile>
139 <Compile Include="Types\PrimitiveTypes\Float.cs"> 139 <Compile Include="Types\PrimitiveTypes\Float.cs">
diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
index ac4d564..c5255db 100644
--- a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
+++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
@@ -11,26 +11,26 @@
11 <resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" > 11 <resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="MainMemory.cs" /> 14 <include name="ClassInstance.cs" />
15 <include name="ClassRecord.cs" />
15 <include name="Heap.cs" /> 16 <include name="Heap.cs" />
16 <include name="StackFrame.cs" /> 17 <include name="Interpreter.cs" />
17 <include name="InterpreterLogic.cs" /> 18 <include name="InterpreterLogic.cs" />
18 <include name="OpenSimJVM.cs" />
19 <include name="InterpreterMethods.cs" /> 19 <include name="InterpreterMethods.cs" />
20 <include name="ClassInstance.cs" />
21 <include name="InterpreterReturn.cs" /> 20 <include name="InterpreterReturn.cs" />
22 <include name="Interpreter.cs" /> 21 <include name="MainMemory.cs" />
23 <include name="ClassRecord.cs" /> 22 <include name="MethodMemory.cs" />
24 <include name="Stack.cs" />
25 <include name="Object.cs" /> 23 <include name="Object.cs" />
24 <include name="OpenSimJVM.cs" />
25 <include name="Stack.cs" />
26 <include name="StackFrame.cs" />
26 <include name="Thread.cs" /> 27 <include name="Thread.cs" />
27 <include name="MethodMemory.cs" />
28 <include name="Properties/AssemblyInfo.cs" /> 28 <include name="Properties/AssemblyInfo.cs" />
29 <include name="Types/BaseType.cs" />
30 <include name="Types/ArrayReference.cs" /> 29 <include name="Types/ArrayReference.cs" />
30 <include name="Types/BaseType.cs" />
31 <include name="Types/ObjectReference.cs" /> 31 <include name="Types/ObjectReference.cs" />
32 <include name="Types/PrimitiveTypes/Char.cs" />
33 <include name="Types/PrimitiveTypes/Byte.cs" /> 32 <include name="Types/PrimitiveTypes/Byte.cs" />
33 <include name="Types/PrimitiveTypes/Char.cs" />
34 <include name="Types/PrimitiveTypes/Float.cs" /> 34 <include name="Types/PrimitiveTypes/Float.cs" />
35 <include name="Types/PrimitiveTypes/Int.cs" /> 35 <include name="Types/PrimitiveTypes/Int.cs" />
36 </sources> 36 </sources>
diff --git a/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user b/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.Storage/LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj
index af8285b..15ae5bf 100644
--- a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj
+++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj
@@ -93,6 +93,9 @@
93 <Compile Include="AssemblyInfo.cs"> 93 <Compile Include="AssemblyInfo.cs">
94 <SubType>Code</SubType> 94 <SubType>Code</SubType>
95 </Compile> 95 </Compile>
96 <Compile Include="Db4LocalStorage.cs">
97 <SubType>Code</SubType>
98 </Compile>
96 <Compile Include="MapStorage.cs"> 99 <Compile Include="MapStorage.cs">
97 <SubType>Code</SubType> 100 <SubType>Code</SubType>
98 </Compile> 101 </Compile>
@@ -102,9 +105,6 @@
102 <Compile Include="UUIDPrimQuery.cs"> 105 <Compile Include="UUIDPrimQuery.cs">
103 <SubType>Code</SubType> 106 <SubType>Code</SubType>
104 </Compile> 107 </Compile>
105 <Compile Include="Db4LocalStorage.cs">
106 <SubType>Code</SubType>
107 </Compile>
108 </ItemGroup> 108 </ItemGroup>
109 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> 109 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
110 <PropertyGroup> 110 <PropertyGroup>
diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
index 72aac2a..c2fd2bd 100644
--- a/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
+++ b/OpenSim/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
@@ -12,10 +12,10 @@
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="Db4LocalStorage.cs" />
15 <include name="MapStorage.cs" /> 16 <include name="MapStorage.cs" />
16 <include name="UUIDParcelQuery.cs" /> 17 <include name="UUIDParcelQuery.cs" />
17 <include name="UUIDPrimQuery.cs" /> 18 <include name="UUIDPrimQuery.cs" />
18 <include name="Db4LocalStorage.cs" />
19 </sources> 19 </sources>
20 <references basedir="${project::get-base-directory()}"> 20 <references basedir="${project::get-base-directory()}">
21 <lib> 21 <lib>
diff --git a/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user b/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.Storage/LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.World/Avatar.cs b/OpenSim/OpenSim.World/Avatar.cs
index c251d57..4ab576c 100644
--- a/OpenSim/OpenSim.World/Avatar.cs
+++ b/OpenSim/OpenSim.World/Avatar.cs
@@ -55,21 +55,16 @@ namespace OpenSim.world
55 ControllingClient = theClient; 55 ControllingClient = theClient;
56 this.firstname = ControllingClient.FirstName; 56 this.firstname = ControllingClient.FirstName;
57 this.lastname = ControllingClient.LastName; 57 this.lastname = ControllingClient.LastName;
58 localid = 8880000 + (this.m_world._localNumber++); 58 localid = this.m_world.NextLocalId;
59 Pos = ControllingClient.StartPos; 59 Pos = ControllingClient.StartPos;
60 visualParams = new byte[218]; 60 visualParams = new byte[218];
61 for (int i = 0; i < 218; i++) 61 for (int i = 0; i < 218; i++)
62 { 62 {
63 visualParams[i] = 100; 63 visualParams[i] = 100;
64 } 64 }
65 Wearables = new AvatarWearable[13]; //should be 13 of these
66 for (int i = 0; i < 13; i++)
67 {
68 Wearables[i] = new AvatarWearable();
69 }
70 this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
71 this.Wearables[0].ItemID = LLUUID.Random();
72 65
66 Wearables = AvatarWearable.DefaultWearables;
67
73 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); 68 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
74 Console.WriteLine("avatar point 4"); 69 Console.WriteLine("avatar point 4");
75 70
diff --git a/OpenSim/OpenSim.World/Entity.cs b/OpenSim/OpenSim.World/Entity.cs
index b14beed..dd5f9a6 100644
--- a/OpenSim/OpenSim.World/Entity.cs
+++ b/OpenSim/OpenSim.World/Entity.cs
@@ -51,7 +51,7 @@ namespace OpenSim.world
51 { 51 {
52 try 52 try
53 { 53 {
54 lock (this.m_world.LockPhysicsEngine) 54 lock (this.m_world.SyncRoot)
55 { 55 {
56 56
57 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); 57 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
diff --git a/OpenSim/OpenSim.World/OpenSim.World.csproj b/OpenSim/OpenSim.World/OpenSim.World.csproj
index f2fb596..46803d6 100644
--- a/OpenSim/OpenSim.World/OpenSim.World.csproj
+++ b/OpenSim/OpenSim.World/OpenSim.World.csproj
@@ -130,58 +130,58 @@
130 </ProjectReference> 130 </ProjectReference>
131 </ItemGroup> 131 </ItemGroup>
132 <ItemGroup> 132 <ItemGroup>
133 <Compile Include="Entity.cs"> 133 <Compile Include="Avatar.Client.cs">
134 <SubType>Code</SubType> 134 <SubType>Code</SubType>
135 </Compile> 135 </Compile>
136 <Compile Include="World.PacketHandlers.cs"> 136 <Compile Include="Avatar.cs">
137 <SubType>Code</SubType> 137 <SubType>Code</SubType>
138 </Compile> 138 </Compile>
139 <Compile Include="WorldBase.cs"> 139 <Compile Include="Avatar.Update.cs">
140 <SubType>Code</SubType> 140 <SubType>Code</SubType>
141 </Compile> 141 </Compile>
142 <Compile Include="SceneObject.cs"> 142 <Compile Include="AvatarAnimations.cs">
143 <SubType>Code</SubType> 143 <SubType>Code</SubType>
144 </Compile> 144 </Compile>
145 <Compile Include="World.Scripting.cs"> 145 <Compile Include="Entity.cs">
146 <SubType>Code</SubType> 146 <SubType>Code</SubType>
147 </Compile> 147 </Compile>
148 <Compile Include="Avatar.Client.cs"> 148 <Compile Include="ParcelManager.cs">
149 <SubType>Code</SubType> 149 <SubType>Code</SubType>
150 </Compile> 150 </Compile>
151 <Compile Include="Avatar.Update.cs"> 151 <Compile Include="Primitive.cs">
152 <SubType>Code</SubType> 152 <SubType>Code</SubType>
153 </Compile> 153 </Compile>
154 <Compile Include="AvatarAnimations.cs"> 154 <Compile Include="SceneObject.cs">
155 <SubType>Code</SubType> 155 <SubType>Code</SubType>
156 </Compile> 156 </Compile>
157 <Compile Include="Primitive.cs"> 157 <Compile Include="World.cs">
158 <SubType>Code</SubType> 158 <SubType>Code</SubType>
159 </Compile> 159 </Compile>
160 <Compile Include="Avatar.cs"> 160 <Compile Include="World.PacketHandlers.cs">
161 <SubType>Code</SubType> 161 <SubType>Code</SubType>
162 </Compile> 162 </Compile>
163 <Compile Include="ParcelManager.cs"> 163 <Compile Include="World.Scripting.cs">
164 <SubType>Code</SubType> 164 <SubType>Code</SubType>
165 </Compile> 165 </Compile>
166 <Compile Include="World.cs"> 166 <Compile Include="WorldBase.cs">
167 <SubType>Code</SubType> 167 <SubType>Code</SubType>
168 </Compile> 168 </Compile>
169 <Compile Include="Estate\EstateManager.cs"> 169 <Compile Include="Estate\EstateManager.cs">
170 <SubType>Code</SubType> 170 <SubType>Code</SubType>
171 </Compile> 171 </Compile>
172 <Compile Include="scripting\IScriptHandler.cs"> 172 <Compile Include="scripting\IScriptContext.cs">
173 <SubType>Code</SubType> 173 <SubType>Code</SubType>
174 </Compile> 174 </Compile>
175 <Compile Include="scripting\ScriptFactory.cs"> 175 <Compile Include="scripting\IScriptEntity.cs">
176 <SubType>Code</SubType> 176 <SubType>Code</SubType>
177 </Compile> 177 </Compile>
178 <Compile Include="scripting\IScriptContext.cs"> 178 <Compile Include="scripting\IScriptHandler.cs">
179 <SubType>Code</SubType> 179 <SubType>Code</SubType>
180 </Compile> 180 </Compile>
181 <Compile Include="scripting\Script.cs"> 181 <Compile Include="scripting\Script.cs">
182 <SubType>Code</SubType> 182 <SubType>Code</SubType>
183 </Compile> 183 </Compile>
184 <Compile Include="scripting\IScriptEntity.cs"> 184 <Compile Include="scripting\ScriptFactory.cs">
185 <SubType>Code</SubType> 185 <SubType>Code</SubType>
186 </Compile> 186 </Compile>
187 <Compile Include="scripting\Scripts\FollowRandomAvatar.cs"> 187 <Compile Include="scripting\Scripts\FollowRandomAvatar.cs">
diff --git a/OpenSim/OpenSim.World/OpenSim.World.csproj.user b/OpenSim/OpenSim.World/OpenSim.World.csproj.user
deleted file mode 100644
index 082d673..0000000
--- a/OpenSim/OpenSim.World/OpenSim.World.csproj.user
+++ /dev/null
@@ -1,12 +0,0 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.World/OpenSim.World.dll.build b/OpenSim/OpenSim.World/OpenSim.World.dll.build
new file mode 100644
index 0000000..3fa534e
--- /dev/null
+++ b/OpenSim/OpenSim.World/OpenSim.World.dll.build
@@ -0,0 +1,71 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.World" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.World" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="Avatar.Client.cs" />
15 <include name="Avatar.cs" />
16 <include name="Avatar.Update.cs" />
17 <include name="AvatarAnimations.cs" />
18 <include name="Entity.cs" />
19 <include name="ParcelManager.cs" />
20 <include name="Primitive.cs" />
21 <include name="SceneObject.cs" />
22 <include name="World.cs" />
23 <include name="World.PacketHandlers.cs" />
24 <include name="World.Scripting.cs" />
25 <include name="WorldBase.cs" />
26 <include name="Estate/EstateManager.cs" />
27 <include name="scripting/IScriptContext.cs" />
28 <include name="scripting/IScriptEntity.cs" />
29 <include name="scripting/IScriptHandler.cs" />
30 <include name="scripting/Script.cs" />
31 <include name="scripting/ScriptFactory.cs" />
32 <include name="scripting/Scripts/FollowRandomAvatar.cs" />
33 <include name="types/Mesh.cs" />
34 <include name="types/Triangle.cs" />
35 </sources>
36 <references basedir="${project::get-base-directory()}">
37 <lib>
38 <include name="${project::get-base-directory()}" />
39 <include name="${project::get-base-directory()}/${build.dir}" />
40 </lib>
41 <include name="System.dll" />
42 <include name="System.Xml.dll" />
43 <include name="../../bin/libsecondlife.dll" />
44 <include name="../../bin/Axiom.MathLib.dll" />
45 <include name="../../bin/Db4objects.Db4o.dll" />
46 <include name="../../bin/OpenSim.Terrain.BasicTerrain.dll" />
47 <include name="../../bin/OpenSim.Framework.dll" />
48 <include name="../../bin/OpenSim.Framework.Console.dll" />
49 <include name="../../bin/OpenSim.GenericConfig.Xml.dll" />
50 <include name="../../bin/OpenSim.Physics.Manager.dll" />
51 <include name="../../bin/OpenSim.Servers.dll" />
52 <include name="../../bin/XMLRPC.dll" />
53 <include name="../../bin/OpenGrid.Framework.Communications.dll" />
54 </references>
55 </csc>
56 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
57 <mkdir dir="${project::get-base-directory()}/../../bin/"/>
58 <copy todir="${project::get-base-directory()}/../../bin/">
59 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
60 <include name="*.dll"/>
61 <include name="*.exe"/>
62 </fileset>
63 </copy>
64 </target>
65 <target name="clean">
66 <delete dir="${bin.dir}" failonerror="false" />
67 <delete dir="${obj.dir}" failonerror="false" />
68 </target>
69 <target name="doc" description="Creates documentation.">
70 </target>
71</project>
diff --git a/OpenSim/OpenSim.World/World.cs b/OpenSim/OpenSim.World/World.cs
index 011e39a..7ef06e2 100644
--- a/OpenSim/OpenSim.World/World.cs
+++ b/OpenSim/OpenSim.World/World.cs
@@ -23,10 +23,8 @@ namespace OpenSim.world
23 public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI 23 public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
24 { 24 {
25 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); 25 protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
26 public object LockPhysicsEngine = new object();
27 protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; 26 protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
28 protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; 27 protected Dictionary<libsecondlife.LLUUID, Primitive> Prims;
29 public uint _localNumber = 0;
30 private PhysicsScene phyScene; 28 private PhysicsScene phyScene;
31 private float timeStep = 0.1f; 29 private float timeStep = 0.1f;
32 public ILocalStorage localStorage; 30 public ILocalStorage localStorage;
@@ -59,6 +57,7 @@ namespace OpenSim.world
59 return (this.phyScene); 57 return (this.phyScene);
60 } 58 }
61 } 59 }
60
62 #endregion 61 #endregion
63 62
64 #region Constructors 63 #region Constructors
@@ -155,7 +154,7 @@ namespace OpenSim.world
155 Entities[UUID].addForces(); 154 Entities[UUID].addForces();
156 } 155 }
157 156
158 lock (this.LockPhysicsEngine) 157 lock (this.m_syncRoot)
159 { 158 {
160 this.phyScene.Simulate(timeStep); 159 this.phyScene.Simulate(timeStep);
161 } 160 }
@@ -203,7 +202,7 @@ namespace OpenSim.world
203 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); 202 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
204 localStorage.SaveMap(Terrain.getHeights1D()); 203 localStorage.SaveMap(Terrain.getHeights1D());
205 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); 204 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
206 lock (this.LockPhysicsEngine) 205 lock (this.m_syncRoot)
207 { 206 {
208 phyScene.SetTerrain(Terrain.getHeights1D()); 207 phyScene.SetTerrain(Terrain.getHeights1D());
209 } 208 }
@@ -297,7 +296,7 @@ namespace OpenSim.world
297 { 296 {
298 Terrain.hills(); 297 Terrain.hills();
299 298
300 lock (this.LockPhysicsEngine) 299 lock (this.m_syncRoot)
301 { 300 {
302 this.phyScene.SetTerrain(Terrain.getHeights1D()); 301 this.phyScene.SetTerrain(Terrain.getHeights1D());
303 } 302 }
@@ -328,7 +327,7 @@ namespace OpenSim.world
328 try 327 try
329 { 328 {
330 this.Terrain.setHeights2D(newMap); 329 this.Terrain.setHeights2D(newMap);
331 lock (this.LockPhysicsEngine) 330 lock (this.m_syncRoot)
332 { 331 {
333 this.phyScene.SetTerrain(this.Terrain.getHeights1D()); 332 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
334 } 333 }
@@ -483,7 +482,7 @@ namespace OpenSim.world
483 this.estateManager.sendRegionHandshake(remoteClient); 482 this.estateManager.sendRegionHandshake(remoteClient);
484 483
485 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); 484 PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
486 lock (this.LockPhysicsEngine) 485 lock (this.m_syncRoot)
487 { 486 {
488 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); 487 newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
489 } 488 }
@@ -612,5 +611,10 @@ namespace OpenSim.world
612 } 611 }
613 612
614 #endregion 613 #endregion
614
615 public override void SendLayerData(int px, int py, IClientAPI RemoteClient)
616 {
617 RemoteClient.SendLayerData( Terrain.getHeights1D() );
618 }
615 } 619 }
616} 620}
diff --git a/OpenSim/OpenSim.World/WorldBase.cs b/OpenSim/OpenSim.World/WorldBase.cs
index 19a8fb5..92bc6a3 100644
--- a/OpenSim/OpenSim.World/WorldBase.cs
+++ b/OpenSim/OpenSim.World/WorldBase.cs
@@ -15,61 +15,25 @@ using OpenSim.Terrain;
15 15
16namespace OpenSim.world 16namespace OpenSim.world
17{ 17{
18 public class WorldBase : IWorld 18 public abstract class WorldBase : IWorld
19 { 19 {
20 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 20 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
21 protected Dictionary<uint, IClientAPI> m_clientThreads; 21 protected Dictionary<uint, IClientAPI> m_clientThreads;
22 protected ulong m_regionHandle; 22 protected ulong m_regionHandle;
23 protected string m_regionName; 23 protected string m_regionName;
24 // protected InventoryCache _inventoryCache;
25 // protected AssetCache _assetCache;
26 protected RegionInfo m_regInfo; 24 protected RegionInfo m_regInfo;
27 25
28 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. 26 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
29 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine 27 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
30 28 protected object m_syncRoot = new object();
31 #region Properties 29 private uint m_nextLocalId = 8880000;
32 /*
33 public InventoryCache InventoryCache
34 {
35 set
36 {
37 this._inventoryCache = value;
38 }
39 }
40
41 public AssetCache AssetCache
42 {
43 set
44 {
45 this._assetCache = value;
46 }
47 }
48 */
49 #endregion
50
51 #region Constructors
52 /// <summary>
53 ///
54 /// </summary>
55 public WorldBase()
56 {
57
58 }
59 #endregion
60
61 #region Setup Methods
62
63 #endregion
64 30
65 #region Update Methods 31 #region Update Methods
66 /// <summary> 32 /// <summary>
67 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) 33 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
68 /// </summary> 34 /// </summary>
69 public virtual void Update() 35 public abstract void Update();
70 {
71 36
72 }
73 #endregion 37 #endregion
74 38
75 #region Terrain Methods 39 #region Terrain Methods
@@ -77,11 +41,8 @@ namespace OpenSim.world
77 /// <summary> 41 /// <summary>
78 /// Loads the World heightmap 42 /// Loads the World heightmap
79 /// </summary> 43 /// </summary>
80 public virtual void LoadWorldMap() 44 public abstract void LoadWorldMap();
81 { 45
82
83 }
84
85 /// <summary> 46 /// <summary>
86 /// Send the region heightmap to the client 47 /// Send the region heightmap to the client
87 /// </summary> 48 /// </summary>
@@ -97,10 +58,8 @@ namespace OpenSim.world
97 /// <param name="px">Patch coordinate (x) 0..16</param> 58 /// <param name="px">Patch coordinate (x) 0..16</param>
98 /// <param name="py">Patch coordinate (y) 0..16</param> 59 /// <param name="py">Patch coordinate (y) 0..16</param>
99 /// <param name="RemoteClient">The client to send to</param> 60 /// <param name="RemoteClient">The client to send to</param>
100 public void SendLayerData(int px, int py, IClientAPI RemoteClient) 61 public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient);
101 { 62
102
103 }
104 #endregion 63 #endregion
105 64
106 #region Add/Remove Agent/Avatar 65 #region Add/Remove Agent/Avatar
@@ -110,39 +69,43 @@ namespace OpenSim.world
110 /// <param name="remoteClient"></param> 69 /// <param name="remoteClient"></param>
111 /// <param name="agentID"></param> 70 /// <param name="agentID"></param>
112 /// <param name="child"></param> 71 /// <param name="child"></param>
113 public virtual void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) 72 public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child);
114 { 73
115 return ;
116 }
117
118 /// <summary> 74 /// <summary>
119 /// 75 ///
120 /// </summary> 76 /// </summary>
121 /// <param name="agentID"></param> 77 /// <param name="agentID"></param>
122 public virtual void RemoveAvatar(LLUUID agentID) 78 public abstract void RemoveAvatar(LLUUID agentID);
123 { 79
124 return ;
125 }
126
127 #endregion 80 #endregion
128 81
129 /// <summary> 82 /// <summary>
130 /// 83 ///
131 /// </summary> 84 /// </summary>
132 /// <returns></returns> 85 /// <returns></returns>
133 public virtual RegionInfo GetRegionInfo() 86 public virtual RegionInfo RegionInfo
87 {
88 get { return null; }
89 }
90
91 public object SyncRoot
92 {
93 get { return m_syncRoot; }
94 }
95
96 public uint NextLocalId
134 { 97 {
135 return null; 98 get { return m_nextLocalId++; }
136 } 99 }
137 100
138 #region Shutdown 101 #region Shutdown
139 /// <summary> 102 /// <summary>
140 /// Tidy before shutdown 103 /// Tidy before shutdown
141 /// </summary> 104 /// </summary>
142 public virtual void Close() 105 public abstract void Close();
143 {
144 106
145 }
146 #endregion 107 #endregion
108
109
147 } 110 }
148} 111}
diff --git a/OpenSim/OpenSim/OpenSim.csproj.user b/OpenSim/OpenSim/OpenSim.csproj.user
deleted file mode 100644
index 66e2cb4..0000000
--- a/OpenSim/OpenSim/OpenSim.csproj.user
+++ /dev/null
@@ -1,13 +0,0 @@
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2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <StartArguments>-loginserver -sandbox -accounts</StartArguments>
6 <ReferencePath>C:\sugilite\bin\</ReferencePath>
7 <LastOpenVersion>8.0.50727</LastOpenVersion>
8 <ProjectView>ProjectFiles</ProjectView>
9 <ProjectTrust>0</ProjectTrust>
10 </PropertyGroup>
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
12 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
13</Project>