diff options
author | Justin Clarke Casey | 2008-11-13 17:22:18 +0000 |
---|---|---|
committer | Justin Clarke Casey | 2008-11-13 17:22:18 +0000 |
commit | 219015d6994b2dfa9e33edc118c66642c8d85fc8 (patch) | |
tree | 5456518d381011583d8e5e822376e5b9b81420a4 /OpenSim | |
parent | Mantis#2597. Thank you kindly, Idb for a patch that: (diff) | |
download | opensim-SC_OLD-219015d6994b2dfa9e33edc118c66642c8d85fc8.zip opensim-SC_OLD-219015d6994b2dfa9e33edc118c66642c8d85fc8.tar.gz opensim-SC_OLD-219015d6994b2dfa9e33edc118c66642c8d85fc8.tar.bz2 opensim-SC_OLD-219015d6994b2dfa9e33edc118c66642c8d85fc8.tar.xz |
* Attempt to make OpenSim.ini.example a bit more readable by
* Some rearrangement within sections
* Indenting section contents
* Also, correct indentation levels in PermissionsModule
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | 1012 |
1 files changed, 506 insertions, 506 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs index 0585213..5d48cbd 100644 --- a/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Permissions/PermissionsModule.cs | |||
@@ -552,683 +552,683 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions | |||
552 | #endregion | 552 | #endregion |
553 | 553 | ||
554 | #region Permission Checks | 554 | #region Permission Checks |
555 | private bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) | 555 | private bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene) |
556 | { | 556 | { |
557 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 557 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
558 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 558 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
559 | |||
560 | return GenericParcelPermission(user, parcel); | ||
561 | } | ||
562 | 559 | ||
563 | private bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) | 560 | return GenericParcelPermission(user, parcel); |
564 | { | 561 | } |
565 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
566 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
567 | 562 | ||
568 | return GenericParcelPermission(user, parcel); | 563 | private bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene) |
569 | } | 564 | { |
565 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
566 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
570 | 567 | ||
571 | private bool CanBeGodLike(UUID user, Scene scene) | 568 | return GenericParcelPermission(user, parcel); |
572 | { | 569 | } |
573 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
574 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
575 | 570 | ||
576 | return IsAdministrator(user); | 571 | private bool CanBeGodLike(UUID user, Scene scene) |
577 | } | 572 | { |
573 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
574 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
578 | 575 | ||
579 | private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition) | 576 | return IsAdministrator(user); |
580 | { | 577 | } |
581 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
582 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
583 | 578 | ||
584 | if (!GenericObjectPermission(owner, objectID, true)) | 579 | private bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition) |
585 | { | 580 | { |
586 | //They can't even edit the object | 581 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
587 | return false; | 582 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
588 | } | ||
589 | //If they can rez, they can duplicate | ||
590 | return CanRezObject(objectCount, owner, objectPosition, scene); | ||
591 | } | ||
592 | 583 | ||
593 | private bool CanDeleteObject(UUID objectID, UUID deleter, Scene scene) | 584 | if (!GenericObjectPermission(owner, objectID, true)) |
594 | { | 585 | { |
595 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 586 | //They can't even edit the object |
596 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 587 | return false; |
597 | |||
598 | return GenericObjectPermission(deleter, objectID, false); | ||
599 | } | 588 | } |
589 | //If they can rez, they can duplicate | ||
590 | return CanRezObject(objectCount, owner, objectPosition, scene); | ||
591 | } | ||
600 | 592 | ||
601 | private bool CanEditObject(UUID objectID, UUID editorID, Scene scene) | 593 | private bool CanDeleteObject(UUID objectID, UUID deleter, Scene scene) |
602 | { | 594 | { |
603 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 595 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
604 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 596 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
605 | |||
606 | 597 | ||
607 | return GenericObjectPermission(editorID, objectID, false); | 598 | return GenericObjectPermission(deleter, objectID, false); |
608 | } | 599 | } |
609 | 600 | ||
610 | private bool CanEditObjectInventory(UUID objectID, UUID editorID, Scene scene) | 601 | private bool CanEditObject(UUID objectID, UUID editorID, Scene scene) |
611 | { | 602 | { |
612 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 603 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
613 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 604 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
614 | 605 | ||
615 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); | ||
616 | 606 | ||
617 | // TODO: add group support! | 607 | return GenericObjectPermission(editorID, objectID, false); |
618 | // | 608 | } |
619 | if (part.OwnerID != editorID) | ||
620 | return false; | ||
621 | |||
622 | return GenericObjectPermission(editorID, objectID, false); | ||
623 | } | ||
624 | 609 | ||
625 | private bool CanEditParcel(UUID user, ILandObject parcel, Scene scene) | 610 | private bool CanEditObjectInventory(UUID objectID, UUID editorID, Scene scene) |
626 | { | 611 | { |
627 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 612 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
628 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 613 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
629 | 614 | ||
630 | return GenericParcelPermission(user, parcel); | 615 | SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); |
631 | } | ||
632 | 616 | ||
633 | private bool CanEditScript(UUID script, UUID objectID, UUID user, Scene scene) | 617 | // TODO: add group support! |
634 | { | 618 | // |
635 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 619 | if (part.OwnerID != editorID) |
636 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 620 | return false; |
637 | 621 | ||
638 | // If you can view it, you can edit it | 622 | return GenericObjectPermission(editorID, objectID, false); |
639 | // There is no viewing a no mod script | 623 | } |
640 | // | ||
641 | return CanViewScript(script, objectID, user, scene); | ||
642 | } | ||
643 | 624 | ||
644 | private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) | 625 | private bool CanEditParcel(UUID user, ILandObject parcel, Scene scene) |
645 | { | 626 | { |
646 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 627 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
647 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 628 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
648 | 629 | ||
649 | if (objectID == UUID.Zero) // User inventory | 630 | return GenericParcelPermission(user, parcel); |
650 | { | 631 | } |
651 | CachedUserInfo userInfo = | ||
652 | scene.CommsManager.UserProfileCacheService.GetUserDetails(user); | ||
653 | |||
654 | if (userInfo == null) | ||
655 | { | ||
656 | m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for edit notecard check", user); | ||
657 | return false; | ||
658 | } | ||
659 | |||
660 | 632 | ||
661 | if (userInfo.RootFolder == null) | 633 | private bool CanEditScript(UUID script, UUID objectID, UUID user, Scene scene) |
662 | return false; | 634 | { |
635 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
636 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
663 | 637 | ||
664 | InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard); | 638 | // If you can view it, you can edit it |
665 | if (assetRequestItem == null) // Library item | 639 | // There is no viewing a no mod script |
666 | { | 640 | // |
667 | assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); | 641 | return CanViewScript(script, objectID, user, scene); |
642 | } | ||
668 | 643 | ||
669 | if (assetRequestItem != null) // Implicitly readable | 644 | private bool CanEditNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) |
670 | return true; | 645 | { |
671 | } | 646 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
647 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
672 | 648 | ||
673 | // Notecards must be both mod and copy to be saveable | 649 | if (objectID == UUID.Zero) // User inventory |
674 | // This is because of they're not copy, you can't read | 650 | { |
675 | // them, and if they're not mod, well, then they're | 651 | CachedUserInfo userInfo = |
676 | // not mod. Duh. | 652 | scene.CommsManager.UserProfileCacheService.GetUserDetails(user); |
677 | // | 653 | |
678 | if ((assetRequestItem.CurrentPermissions & | 654 | if (userInfo == null) |
679 | ((uint)PermissionMask.Modify | | ||
680 | (uint)PermissionMask.Copy)) != | ||
681 | ((uint)PermissionMask.Modify | | ||
682 | (uint)PermissionMask.Copy)) | ||
683 | return false; | ||
684 | } | ||
685 | else // Prim inventory | ||
686 | { | 655 | { |
687 | SceneObjectPart part = scene.GetSceneObjectPart(objectID); | 656 | m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for edit notecard check", user); |
688 | 657 | return false; | |
689 | if (part == null) | 658 | } |
690 | return false; | 659 | |
691 | |||
692 | if (part.OwnerID != user) | ||
693 | return false; | ||
694 | |||
695 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | ||
696 | return false; | ||
697 | |||
698 | TaskInventoryItem ti = part.GetInventoryItem(notecard); | ||
699 | 660 | ||
700 | if (ti == null) | 661 | if (userInfo.RootFolder == null) |
701 | return false; | 662 | return false; |
702 | 663 | ||
703 | if (ti.OwnerID != user) | 664 | InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard); |
704 | return false; | 665 | if (assetRequestItem == null) // Library item |
666 | { | ||
667 | assetRequestItem = scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); | ||
705 | 668 | ||
706 | // Require full perms | 669 | if (assetRequestItem != null) // Implicitly readable |
707 | if ((ti.CurrentPermissions & | 670 | return true; |
708 | ((uint)PermissionMask.Modify | | ||
709 | (uint)PermissionMask.Copy)) != | ||
710 | ((uint)PermissionMask.Modify | | ||
711 | (uint)PermissionMask.Copy)) | ||
712 | return false; | ||
713 | } | 671 | } |
714 | 672 | ||
715 | return true; | 673 | // Notecards must be both mod and copy to be saveable |
674 | // This is because of they're not copy, you can't read | ||
675 | // them, and if they're not mod, well, then they're | ||
676 | // not mod. Duh. | ||
677 | // | ||
678 | if ((assetRequestItem.CurrentPermissions & | ||
679 | ((uint)PermissionMask.Modify | | ||
680 | (uint)PermissionMask.Copy)) != | ||
681 | ((uint)PermissionMask.Modify | | ||
682 | (uint)PermissionMask.Copy)) | ||
683 | return false; | ||
716 | } | 684 | } |
717 | 685 | else // Prim inventory | |
718 | private bool CanInstantMessage(UUID user, UUID target, Scene startScene) | ||
719 | { | 686 | { |
720 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 687 | SceneObjectPart part = scene.GetSceneObjectPart(objectID); |
721 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
722 | |||
723 | 688 | ||
724 | return GenericCommunicationPermission(user, target); | 689 | if (part == null) |
725 | } | 690 | return false; |
726 | |||
727 | private bool CanInventoryTransfer(UUID user, UUID target, Scene startScene) | ||
728 | { | ||
729 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
730 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
731 | 691 | ||
732 | return GenericCommunicationPermission(user, target); | 692 | if (part.OwnerID != user) |
733 | } | 693 | return false; |
734 | 694 | ||
735 | private bool CanIssueEstateCommand(UUID user, Scene requestFromScene, bool ownerCommand) | 695 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) |
736 | { | 696 | return false; |
737 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
738 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
739 | 697 | ||
740 | if (IsAdministrator(user)) | 698 | TaskInventoryItem ti = part.GetInventoryItem(notecard); |
741 | return true; | ||
742 | 699 | ||
743 | if (m_scene.RegionInfo.EstateSettings.IsEstateOwner(user)) | 700 | if (ti == null) |
744 | return true; | 701 | return false; |
745 | 702 | ||
746 | if (ownerCommand) | 703 | if (ti.OwnerID != user) |
747 | return false; | 704 | return false; |
748 | 705 | ||
749 | return GenericEstatePermission(user); | 706 | // Require full perms |
707 | if ((ti.CurrentPermissions & | ||
708 | ((uint)PermissionMask.Modify | | ||
709 | (uint)PermissionMask.Copy)) != | ||
710 | ((uint)PermissionMask.Modify | | ||
711 | (uint)PermissionMask.Copy)) | ||
712 | return false; | ||
750 | } | 713 | } |
751 | 714 | ||
752 | private bool CanMoveObject(UUID objectID, UUID moverID, Scene scene) | 715 | return true; |
753 | { | 716 | } |
754 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
755 | if (m_bypassPermissions) | ||
756 | { | ||
757 | SceneObjectPart part = scene.GetSceneObjectPart(objectID); | ||
758 | if (part.OwnerID != moverID) | ||
759 | { | ||
760 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) | ||
761 | { | ||
762 | if (part.ParentGroup.IsAttachment) | ||
763 | return false; | ||
764 | } | ||
765 | } | ||
766 | return m_bypassPermissionsValue; | ||
767 | } | ||
768 | 717 | ||
769 | bool permission = GenericObjectPermission(moverID, objectID, true); | 718 | private bool CanInstantMessage(UUID user, UUID target, Scene startScene) |
770 | if (!permission) | 719 | { |
771 | { | 720 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
772 | if (!m_scene.Entities.ContainsKey(objectID)) | 721 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
773 | { | ||
774 | return false; | ||
775 | } | ||
776 | 722 | ||
777 | // The client | ||
778 | // may request to edit linked parts, and therefore, it needs | ||
779 | // to also check for SceneObjectPart | ||
780 | 723 | ||
781 | // If it's not an object, we cant edit it. | 724 | return GenericCommunicationPermission(user, target); |
782 | if ((!(m_scene.Entities[objectID] is SceneObjectGroup))) | 725 | } |
783 | { | ||
784 | return false; | ||
785 | } | ||
786 | 726 | ||
727 | private bool CanInventoryTransfer(UUID user, UUID target, Scene startScene) | ||
728 | { | ||
729 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
730 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
787 | 731 | ||
788 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | 732 | return GenericCommunicationPermission(user, target); |
733 | } | ||
789 | 734 | ||
735 | private bool CanIssueEstateCommand(UUID user, Scene requestFromScene, bool ownerCommand) | ||
736 | { | ||
737 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
738 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
790 | 739 | ||
791 | // UUID taskOwner = null; | 740 | if (IsAdministrator(user)) |
792 | // Added this because at this point in time it wouldn't be wise for | 741 | return true; |
793 | // the administrator object permissions to take effect. | ||
794 | // UUID objectOwner = task.OwnerID; | ||
795 | 742 | ||
796 | // Anyone can move | 743 | if (m_scene.RegionInfo.EstateSettings.IsEstateOwner(user)) |
797 | if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0) | 744 | return true; |
798 | permission = true; | ||
799 | 745 | ||
800 | // Locked | 746 | if (ownerCommand) |
801 | if ((task.RootPart.OwnerMask & PERM_LOCKED) == 0) | 747 | return false; |
802 | permission = false; | ||
803 | 748 | ||
804 | } | 749 | return GenericEstatePermission(user); |
805 | else | 750 | } |
806 | { | ||
807 | bool locked = false; | ||
808 | if (!m_scene.Entities.ContainsKey(objectID)) | ||
809 | { | ||
810 | return false; | ||
811 | } | ||
812 | 751 | ||
813 | // If it's not an object, we cant edit it. | 752 | private bool CanMoveObject(UUID objectID, UUID moverID, Scene scene) |
814 | if ((!(m_scene.Entities[objectID] is SceneObjectGroup))) | 753 | { |
754 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
755 | if (m_bypassPermissions) | ||
756 | { | ||
757 | SceneObjectPart part = scene.GetSceneObjectPart(objectID); | ||
758 | if (part.OwnerID != moverID) | ||
759 | { | ||
760 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) | ||
815 | { | 761 | { |
816 | return false; | 762 | if (part.ParentGroup.IsAttachment) |
763 | return false; | ||
817 | } | 764 | } |
818 | |||
819 | |||
820 | SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objectID]; | ||
821 | |||
822 | UUID objectOwner = group.OwnerID; | ||
823 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); | ||
824 | |||
825 | |||
826 | // This is an exception to the generic object permission. | ||
827 | // Administrators who lock their objects should not be able to move them, | ||
828 | // however generic object permission should return true. | ||
829 | // This keeps locked objects from being affected by random click + drag actions by accident | ||
830 | // and allows the administrator to grab or delete a locked object. | ||
831 | |||
832 | // Administrators and estate managers are still able to click+grab locked objects not | ||
833 | // owned by them in the scene | ||
834 | // This is by design. | ||
835 | |||
836 | if (locked && (moverID == objectOwner)) | ||
837 | return false; | ||
838 | } | 765 | } |
839 | return permission; | 766 | return m_bypassPermissionsValue; |
840 | } | 767 | } |
841 | 768 | ||
842 | private bool CanObjectEntry(UUID objectID, Vector3 newPoint, Scene scene) | 769 | bool permission = GenericObjectPermission(moverID, objectID, true); |
770 | if (!permission) | ||
843 | { | 771 | { |
844 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 772 | if (!m_scene.Entities.ContainsKey(objectID)) |
845 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
846 | |||
847 | if ((newPoint.X > 257f || newPoint.X < -1f || newPoint.Y > 257f || newPoint.Y < -1f)) | ||
848 | { | 773 | { |
849 | return true; | 774 | return false; |
850 | } | 775 | } |
851 | 776 | ||
852 | ILandObject land = m_scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); | 777 | // The client |
778 | // may request to edit linked parts, and therefore, it needs | ||
779 | // to also check for SceneObjectPart | ||
853 | 780 | ||
854 | if (land == null) | 781 | // If it's not an object, we cant edit it. |
782 | if ((!(m_scene.Entities[objectID] is SceneObjectGroup))) | ||
855 | { | 783 | { |
856 | return false; | 784 | return false; |
857 | } | 785 | } |
858 | 786 | ||
859 | if ((land.landData.Flags & ((int)Parcel.ParcelFlags.AllowAPrimitiveEntry)) != 0) | ||
860 | { | ||
861 | return true; | ||
862 | } | ||
863 | 787 | ||
864 | //TODO: check for group rights | 788 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; |
789 | |||
790 | |||
791 | // UUID taskOwner = null; | ||
792 | // Added this because at this point in time it wouldn't be wise for | ||
793 | // the administrator object permissions to take effect. | ||
794 | // UUID objectOwner = task.OwnerID; | ||
865 | 795 | ||
796 | // Anyone can move | ||
797 | if ((task.RootPart.EveryoneMask & PERM_MOVE) != 0) | ||
798 | permission = true; | ||
799 | |||
800 | // Locked | ||
801 | if ((task.RootPart.OwnerMask & PERM_LOCKED) == 0) | ||
802 | permission = false; | ||
803 | |||
804 | } | ||
805 | else | ||
806 | { | ||
807 | bool locked = false; | ||
866 | if (!m_scene.Entities.ContainsKey(objectID)) | 808 | if (!m_scene.Entities.ContainsKey(objectID)) |
867 | { | 809 | { |
868 | return false; | 810 | return false; |
869 | } | 811 | } |
870 | 812 | ||
871 | // If it's not an object, we cant edit it. | 813 | // If it's not an object, we cant edit it. |
872 | if (!(m_scene.Entities[objectID] is SceneObjectGroup)) | 814 | if ((!(m_scene.Entities[objectID] is SceneObjectGroup))) |
873 | { | 815 | { |
874 | return false; | 816 | return false; |
875 | } | 817 | } |
876 | 818 | ||
877 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | ||
878 | 819 | ||
879 | if (GenericParcelPermission(task.OwnerID, newPoint)) | 820 | SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objectID]; |
880 | { | 821 | |
881 | return true; | 822 | UUID objectOwner = group.OwnerID; |
882 | } | 823 | locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); |
824 | |||
825 | |||
826 | // This is an exception to the generic object permission. | ||
827 | // Administrators who lock their objects should not be able to move them, | ||
828 | // however generic object permission should return true. | ||
829 | // This keeps locked objects from being affected by random click + drag actions by accident | ||
830 | // and allows the administrator to grab or delete a locked object. | ||
831 | |||
832 | // Administrators and estate managers are still able to click+grab locked objects not | ||
833 | // owned by them in the scene | ||
834 | // This is by design. | ||
883 | 835 | ||
884 | //Otherwise, false! | 836 | if (locked && (moverID == objectOwner)) |
837 | return false; | ||
838 | } | ||
839 | return permission; | ||
840 | } | ||
841 | |||
842 | private bool CanObjectEntry(UUID objectID, Vector3 newPoint, Scene scene) | ||
843 | { | ||
844 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
845 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
846 | |||
847 | if ((newPoint.X > 257f || newPoint.X < -1f || newPoint.Y > 257f || newPoint.Y < -1f)) | ||
848 | { | ||
849 | return true; | ||
850 | } | ||
851 | |||
852 | ILandObject land = m_scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); | ||
853 | |||
854 | if (land == null) | ||
855 | { | ||
885 | return false; | 856 | return false; |
886 | } | 857 | } |
887 | 858 | ||
888 | private bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene) | 859 | if ((land.landData.Flags & ((int)Parcel.ParcelFlags.AllowAPrimitiveEntry)) != 0) |
889 | { | 860 | { |
890 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 861 | return true; |
891 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 862 | } |
863 | |||
864 | //TODO: check for group rights | ||
892 | 865 | ||
893 | return GenericObjectPermission(returnerID, objectID, false); | 866 | if (!m_scene.Entities.ContainsKey(objectID)) |
867 | { | ||
868 | return false; | ||
894 | } | 869 | } |
895 | 870 | ||
896 | private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) | 871 | // If it's not an object, we cant edit it. |
872 | if (!(m_scene.Entities[objectID] is SceneObjectGroup)) | ||
897 | { | 873 | { |
898 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 874 | return false; |
899 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 875 | } |
900 | 876 | ||
901 | bool permission = false; | 877 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; |
902 | 878 | ||
903 | ILandObject land = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | 879 | if (GenericParcelPermission(task.OwnerID, newPoint)) |
904 | if (land == null) return false; | 880 | { |
881 | return true; | ||
882 | } | ||
905 | 883 | ||
906 | if ((land.landData.Flags & ((int)Parcel.ParcelFlags.CreateObjects)) == | 884 | //Otherwise, false! |
907 | (int)Parcel.ParcelFlags.CreateObjects) | 885 | return false; |
908 | permission = true; | 886 | } |
909 | 887 | ||
910 | //TODO: check for group rights | 888 | private bool CanReturnObject(UUID objectID, UUID returnerID, Scene scene) |
889 | { | ||
890 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
891 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
911 | 892 | ||
912 | if (IsAdministrator(owner)) | 893 | return GenericObjectPermission(returnerID, objectID, false); |
913 | { | 894 | } |
914 | permission = true; | ||
915 | } | ||
916 | 895 | ||
917 | if (GenericParcelPermission(owner, objectPosition)) | 896 | private bool CanRezObject(int objectCount, UUID owner, Vector3 objectPosition, Scene scene) |
918 | { | 897 | { |
919 | permission = true; | 898 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
920 | } | 899 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
921 | 900 | ||
922 | return permission; | 901 | bool permission = false; |
923 | } | ||
924 | 902 | ||
925 | private bool CanRunConsoleCommand(UUID user, Scene requestFromScene) | 903 | ILandObject land = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); |
926 | { | 904 | if (land == null) return false; |
927 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
928 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
929 | 905 | ||
906 | if ((land.landData.Flags & ((int)Parcel.ParcelFlags.CreateObjects)) == | ||
907 | (int)Parcel.ParcelFlags.CreateObjects) | ||
908 | permission = true; | ||
930 | 909 | ||
931 | return IsAdministrator(user); | 910 | //TODO: check for group rights |
932 | } | ||
933 | 911 | ||
934 | private bool CanRunScript(UUID script, UUID objectID, UUID user, Scene scene) | 912 | if (IsAdministrator(owner)) |
935 | { | 913 | { |
936 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 914 | permission = true; |
937 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
938 | |||
939 | return true; | ||
940 | } | 915 | } |
941 | 916 | ||
942 | private bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) | 917 | if (GenericParcelPermission(owner, objectPosition)) |
943 | { | 918 | { |
944 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 919 | permission = true; |
945 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
946 | |||
947 | return GenericParcelPermission(user, parcel); | ||
948 | } | 920 | } |
949 | 921 | ||
950 | private bool CanTakeObject(UUID objectID, UUID stealer, Scene scene) | 922 | return permission; |
951 | { | 923 | } |
952 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
953 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
954 | 924 | ||
955 | return GenericObjectPermission(stealer,objectID, false); | 925 | private bool CanRunConsoleCommand(UUID user, Scene requestFromScene) |
956 | } | 926 | { |
927 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
928 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
957 | 929 | ||
958 | private bool CanTakeCopyObject(UUID objectID, UUID userID, Scene inScene) | ||
959 | { | ||
960 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
961 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
962 | 930 | ||
963 | bool permission = GenericObjectPermission(userID, objectID,false); | 931 | return IsAdministrator(user); |
964 | if (!permission) | 932 | } |
965 | { | ||
966 | if (!m_scene.Entities.ContainsKey(objectID)) | ||
967 | { | ||
968 | return false; | ||
969 | } | ||
970 | 933 | ||
971 | // If it's not an object, we cant edit it. | 934 | private bool CanRunScript(UUID script, UUID objectID, UUID user, Scene scene) |
972 | if (!(m_scene.Entities[objectID] is SceneObjectGroup)) | 935 | { |
973 | { | 936 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
974 | return false; | 937 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
975 | } | ||
976 | 938 | ||
977 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; | 939 | return true; |
978 | // UUID taskOwner = null; | 940 | } |
979 | // Added this because at this point in time it wouldn't be wise for | ||
980 | // the administrator object permissions to take effect. | ||
981 | // UUID objectOwner = task.OwnerID; | ||
982 | 941 | ||
942 | private bool CanSellParcel(UUID user, ILandObject parcel, Scene scene) | ||
943 | { | ||
944 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
945 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
983 | 946 | ||
984 | if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) | 947 | return GenericParcelPermission(user, parcel); |
985 | permission = true; | 948 | } |
986 | } | ||
987 | return permission; | ||
988 | } | ||
989 | 949 | ||
990 | private bool CanTerraformLand(UUID user, Vector3 position, Scene requestFromScene) | 950 | private bool CanTakeObject(UUID objectID, UUID stealer, Scene scene) |
991 | { | 951 | { |
992 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 952 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
993 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 953 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
994 | 954 | ||
995 | // Estate override | 955 | return GenericObjectPermission(stealer,objectID, false); |
996 | if (GenericEstatePermission(user)) | 956 | } |
997 | return true; | ||
998 | 957 | ||
999 | float X = position.X; | 958 | private bool CanTakeCopyObject(UUID objectID, UUID userID, Scene inScene) |
1000 | float Y = position.Y; | 959 | { |
960 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
961 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1001 | 962 | ||
1002 | if (X > 255) | 963 | bool permission = GenericObjectPermission(userID, objectID,false); |
1003 | X = 255; | 964 | if (!permission) |
1004 | if (Y > 255) | 965 | { |
1005 | Y = 255; | 966 | if (!m_scene.Entities.ContainsKey(objectID)) |
1006 | if (X < 0) | 967 | { |
1007 | X = 0; | 968 | return false; |
1008 | if (Y < 0) | 969 | } |
1009 | Y = 0; | ||
1010 | 970 | ||
1011 | ILandObject parcel = m_scene.LandChannel.GetLandObject(X, Y); | 971 | // If it's not an object, we cant edit it. |
1012 | if (parcel == null) | 972 | if (!(m_scene.Entities[objectID] is SceneObjectGroup)) |
973 | { | ||
1013 | return false; | 974 | return false; |
975 | } | ||
1014 | 976 | ||
1015 | // Others allowed to terraform? | 977 | SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objectID]; |
1016 | if ((parcel.landData.Flags & ((int)Parcel.ParcelFlags.AllowTerraform)) != 0) | 978 | // UUID taskOwner = null; |
1017 | return true; | 979 | // Added this because at this point in time it wouldn't be wise for |
980 | // the administrator object permissions to take effect. | ||
981 | // UUID objectOwner = task.OwnerID; | ||
1018 | 982 | ||
1019 | // Land owner can terraform too | ||
1020 | if (parcel != null && GenericParcelPermission(user, parcel)) | ||
1021 | return true; | ||
1022 | 983 | ||
1023 | return false; | 984 | if ((task.RootPart.EveryoneMask & PERM_COPY) != 0) |
985 | permission = true; | ||
1024 | } | 986 | } |
987 | return permission; | ||
988 | } | ||
1025 | 989 | ||
1026 | private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene) | 990 | private bool CanTerraformLand(UUID user, Vector3 position, Scene requestFromScene) |
1027 | { | 991 | { |
1028 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 992 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1029 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 993 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1030 | 994 | ||
1031 | if (objectID == UUID.Zero) // User inventory | 995 | // Estate override |
1032 | { | 996 | if (GenericEstatePermission(user)) |
1033 | CachedUserInfo userInfo = | 997 | return true; |
1034 | scene.CommsManager.UserProfileCacheService.GetUserDetails(user); | ||
1035 | |||
1036 | if (userInfo == null) | ||
1037 | { | ||
1038 | m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for administrator check", user); | ||
1039 | return false; | ||
1040 | } | ||
1041 | 998 | ||
1042 | if (userInfo.RootFolder == null) | 999 | float X = position.X; |
1043 | return false; | 1000 | float Y = position.Y; |
1044 | 1001 | ||
1045 | InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(script); | 1002 | if (X > 255) |
1046 | if (assetRequestItem == null) // Library item | 1003 | X = 255; |
1047 | { | 1004 | if (Y > 255) |
1048 | assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script); | 1005 | Y = 255; |
1006 | if (X < 0) | ||
1007 | X = 0; | ||
1008 | if (Y < 0) | ||
1009 | Y = 0; | ||
1049 | 1010 | ||
1050 | if (assetRequestItem != null) // Implicitly readable | 1011 | ILandObject parcel = m_scene.LandChannel.GetLandObject(X, Y); |
1051 | return true; | 1012 | if (parcel == null) |
1052 | } | 1013 | return false; |
1053 | 1014 | ||
1054 | // SL is rather harebrained here. In SL, a script you | 1015 | // Others allowed to terraform? |
1055 | // have mod/copy no trans is readable. This subverts | 1016 | if ((parcel.landData.Flags & ((int)Parcel.ParcelFlags.AllowTerraform)) != 0) |
1056 | // permissions, but is used in some products, most | 1017 | return true; |
1057 | // notably Hippo door plugin and HippoRent 5 networked | ||
1058 | // prim counter. | ||
1059 | // To enable this broken SL-ism, remove Transfer from | ||
1060 | // the below expressions. | ||
1061 | // Trying to improve on SL perms by making a script | ||
1062 | // readable only if it's really full perms | ||
1063 | // | ||
1064 | if ((assetRequestItem.CurrentPermissions & | ||
1065 | ((uint)PermissionMask.Modify | | ||
1066 | (uint)PermissionMask.Copy | | ||
1067 | (uint)PermissionMask.Transfer)) != | ||
1068 | ((uint)PermissionMask.Modify | | ||
1069 | (uint)PermissionMask.Copy | | ||
1070 | (uint)PermissionMask.Transfer)) | ||
1071 | return false; | ||
1072 | } | ||
1073 | else // Prim inventory | ||
1074 | { | ||
1075 | SceneObjectPart part = scene.GetSceneObjectPart(objectID); | ||
1076 | 1018 | ||
1077 | if (part == null) | 1019 | // Land owner can terraform too |
1078 | return false; | 1020 | if (parcel != null && GenericParcelPermission(user, parcel)) |
1021 | return true; | ||
1079 | 1022 | ||
1080 | if (part.OwnerID != user) | 1023 | return false; |
1081 | return false; | 1024 | } |
1082 | 1025 | ||
1083 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | 1026 | private bool CanViewScript(UUID script, UUID objectID, UUID user, Scene scene) |
1084 | return false; | 1027 | { |
1028 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1029 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1085 | 1030 | ||
1086 | TaskInventoryItem ti = part.GetInventoryItem(script); | 1031 | if (objectID == UUID.Zero) // User inventory |
1032 | { | ||
1033 | CachedUserInfo userInfo = | ||
1034 | scene.CommsManager.UserProfileCacheService.GetUserDetails(user); | ||
1035 | |||
1036 | if (userInfo == null) | ||
1037 | { | ||
1038 | m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for administrator check", user); | ||
1039 | return false; | ||
1040 | } | ||
1087 | 1041 | ||
1088 | if (ti == null) | 1042 | if (userInfo.RootFolder == null) |
1089 | return false; | 1043 | return false; |
1090 | 1044 | ||
1091 | if (ti.OwnerID != user) | 1045 | InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(script); |
1092 | return false; | 1046 | if (assetRequestItem == null) // Library item |
1047 | { | ||
1048 | assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(script); | ||
1093 | 1049 | ||
1094 | // Require full perms | 1050 | if (assetRequestItem != null) // Implicitly readable |
1095 | if ((ti.CurrentPermissions & | 1051 | return true; |
1096 | ((uint)PermissionMask.Modify | | ||
1097 | (uint)PermissionMask.Copy | | ||
1098 | (uint)PermissionMask.Transfer)) != | ||
1099 | ((uint)PermissionMask.Modify | | ||
1100 | (uint)PermissionMask.Copy | | ||
1101 | (uint)PermissionMask.Transfer)) | ||
1102 | return false; | ||
1103 | } | 1052 | } |
1104 | 1053 | ||
1105 | return true; | 1054 | // SL is rather harebrained here. In SL, a script you |
1055 | // have mod/copy no trans is readable. This subverts | ||
1056 | // permissions, but is used in some products, most | ||
1057 | // notably Hippo door plugin and HippoRent 5 networked | ||
1058 | // prim counter. | ||
1059 | // To enable this broken SL-ism, remove Transfer from | ||
1060 | // the below expressions. | ||
1061 | // Trying to improve on SL perms by making a script | ||
1062 | // readable only if it's really full perms | ||
1063 | // | ||
1064 | if ((assetRequestItem.CurrentPermissions & | ||
1065 | ((uint)PermissionMask.Modify | | ||
1066 | (uint)PermissionMask.Copy | | ||
1067 | (uint)PermissionMask.Transfer)) != | ||
1068 | ((uint)PermissionMask.Modify | | ||
1069 | (uint)PermissionMask.Copy | | ||
1070 | (uint)PermissionMask.Transfer)) | ||
1071 | return false; | ||
1106 | } | 1072 | } |
1107 | 1073 | else // Prim inventory | |
1108 | private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) | ||
1109 | { | 1074 | { |
1110 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1075 | SceneObjectPart part = scene.GetSceneObjectPart(objectID); |
1111 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1112 | 1076 | ||
1113 | if (objectID == UUID.Zero) // User inventory | 1077 | if (part == null) |
1114 | { | 1078 | return false; |
1115 | CachedUserInfo userInfo = | ||
1116 | scene.CommsManager.UserProfileCacheService.GetUserDetails(user); | ||
1117 | |||
1118 | if (userInfo == null) | ||
1119 | { | ||
1120 | m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for view notecard check", user); | ||
1121 | return false; | ||
1122 | } | ||
1123 | 1079 | ||
1124 | if (userInfo.RootFolder == null) | 1080 | if (part.OwnerID != user) |
1125 | return false; | 1081 | return false; |
1126 | 1082 | ||
1127 | InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard); | 1083 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) |
1128 | if (assetRequestItem == null) // Library item | 1084 | return false; |
1129 | { | ||
1130 | assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); | ||
1131 | 1085 | ||
1132 | if (assetRequestItem != null) // Implicitly readable | 1086 | TaskInventoryItem ti = part.GetInventoryItem(script); |
1133 | return true; | ||
1134 | } | ||
1135 | 1087 | ||
1136 | // Notecards are always readable unless no copy | 1088 | if (ti == null) |
1137 | // | 1089 | return false; |
1138 | if ((assetRequestItem.CurrentPermissions & | 1090 | |
1139 | (uint)PermissionMask.Copy) != | 1091 | if (ti.OwnerID != user) |
1140 | (uint)PermissionMask.Copy) | 1092 | return false; |
1141 | return false; | ||
1142 | } | ||
1143 | else // Prim inventory | ||
1144 | { | ||
1145 | SceneObjectPart part = scene.GetSceneObjectPart(objectID); | ||
1146 | 1093 | ||
1147 | if (part == null) | 1094 | // Require full perms |
1148 | return false; | 1095 | if ((ti.CurrentPermissions & |
1096 | ((uint)PermissionMask.Modify | | ||
1097 | (uint)PermissionMask.Copy | | ||
1098 | (uint)PermissionMask.Transfer)) != | ||
1099 | ((uint)PermissionMask.Modify | | ||
1100 | (uint)PermissionMask.Copy | | ||
1101 | (uint)PermissionMask.Transfer)) | ||
1102 | return false; | ||
1103 | } | ||
1149 | 1104 | ||
1150 | if (part.OwnerID != user) | 1105 | return true; |
1151 | return false; | 1106 | } |
1152 | 1107 | ||
1153 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) | 1108 | private bool CanViewNotecard(UUID notecard, UUID objectID, UUID user, Scene scene) |
1154 | return false; | 1109 | { |
1110 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1111 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1155 | 1112 | ||
1156 | TaskInventoryItem ti = part.GetInventoryItem(notecard); | 1113 | if (objectID == UUID.Zero) // User inventory |
1114 | { | ||
1115 | CachedUserInfo userInfo = | ||
1116 | scene.CommsManager.UserProfileCacheService.GetUserDetails(user); | ||
1117 | |||
1118 | if (userInfo == null) | ||
1119 | { | ||
1120 | m_log.ErrorFormat("[PERMISSIONS]: Could not find user {0} for view notecard check", user); | ||
1121 | return false; | ||
1122 | } | ||
1157 | 1123 | ||
1158 | if (ti == null) | 1124 | if (userInfo.RootFolder == null) |
1159 | return false; | 1125 | return false; |
1160 | 1126 | ||
1161 | if (ti.OwnerID != user) | 1127 | InventoryItemBase assetRequestItem = userInfo.RootFolder.FindItem(notecard); |
1162 | return false; | 1128 | if (assetRequestItem == null) // Library item |
1129 | { | ||
1130 | assetRequestItem = m_scene.CommsManager.UserProfileCacheService.LibraryRoot.FindItem(notecard); | ||
1163 | 1131 | ||
1164 | // Notecards are always readable unless no copy | 1132 | if (assetRequestItem != null) // Implicitly readable |
1165 | // | 1133 | return true; |
1166 | if ((ti.CurrentPermissions & | ||
1167 | (uint)PermissionMask.Copy) != | ||
1168 | (uint)PermissionMask.Copy) | ||
1169 | return false; | ||
1170 | } | 1134 | } |
1171 | 1135 | ||
1172 | return true; | 1136 | // Notecards are always readable unless no copy |
1137 | // | ||
1138 | if ((assetRequestItem.CurrentPermissions & | ||
1139 | (uint)PermissionMask.Copy) != | ||
1140 | (uint)PermissionMask.Copy) | ||
1141 | return false; | ||
1173 | } | 1142 | } |
1143 | else // Prim inventory | ||
1144 | { | ||
1145 | SceneObjectPart part = scene.GetSceneObjectPart(objectID); | ||
1174 | 1146 | ||
1175 | #endregion | 1147 | if (part == null) |
1148 | return false; | ||
1176 | 1149 | ||
1177 | public bool CanLinkObject(UUID userID, UUID objectID) | 1150 | if (part.OwnerID != user) |
1178 | { | 1151 | return false; |
1179 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1180 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1181 | 1152 | ||
1182 | return true; | 1153 | if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0) |
1183 | } | 1154 | return false; |
1184 | 1155 | ||
1185 | public bool CanDelinkObject(UUID userID, UUID objectID) | 1156 | TaskInventoryItem ti = part.GetInventoryItem(notecard); |
1186 | { | ||
1187 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1188 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1189 | 1157 | ||
1190 | return true; | 1158 | if (ti == null) |
1191 | } | 1159 | return false; |
1192 | 1160 | ||
1193 | public bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene) | 1161 | if (ti.OwnerID != user) |
1194 | { | 1162 | return false; |
1195 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1196 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1197 | 1163 | ||
1198 | return true; | 1164 | // Notecards are always readable unless no copy |
1165 | // | ||
1166 | if ((ti.CurrentPermissions & | ||
1167 | (uint)PermissionMask.Copy) != | ||
1168 | (uint)PermissionMask.Copy) | ||
1169 | return false; | ||
1199 | } | 1170 | } |
1200 | 1171 | ||
1201 | public bool CanCopyInventory(UUID itemID, UUID objectID, UUID userID) | 1172 | return true; |
1202 | { | 1173 | } |
1203 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1204 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1205 | 1174 | ||
1206 | return true; | 1175 | #endregion |
1207 | } | ||
1208 | 1176 | ||
1209 | public bool CanDeleteInventory(UUID itemID, UUID objectID, UUID userID) | 1177 | public bool CanLinkObject(UUID userID, UUID objectID) |
1210 | { | 1178 | { |
1211 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1179 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1212 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1180 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1213 | 1181 | ||
1214 | return true; | 1182 | return true; |
1215 | } | 1183 | } |
1216 | 1184 | ||
1217 | public bool CanCreateInventory(uint invType, UUID objectID, UUID userID) | 1185 | public bool CanDelinkObject(UUID userID, UUID objectID) |
1218 | { | 1186 | { |
1219 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1187 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1220 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1188 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1221 | 1189 | ||
1222 | return true; | 1190 | return true; |
1223 | } | 1191 | } |
1224 | 1192 | ||
1225 | public bool CanTeleport(UUID userID) | 1193 | public bool CanBuyLand(UUID userID, ILandObject parcel, Scene scene) |
1226 | { | 1194 | { |
1227 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1195 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1228 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1196 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
1229 | 1197 | ||
1230 | return true; | 1198 | return true; |
1231 | } | 1199 | } |
1200 | |||
1201 | public bool CanCopyInventory(UUID itemID, UUID objectID, UUID userID) | ||
1202 | { | ||
1203 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1204 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1205 | |||
1206 | return true; | ||
1207 | } | ||
1208 | |||
1209 | public bool CanDeleteInventory(UUID itemID, UUID objectID, UUID userID) | ||
1210 | { | ||
1211 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1212 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1213 | |||
1214 | return true; | ||
1215 | } | ||
1216 | |||
1217 | public bool CanCreateInventory(uint invType, UUID objectID, UUID userID) | ||
1218 | { | ||
1219 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1220 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1221 | |||
1222 | return true; | ||
1223 | } | ||
1224 | |||
1225 | public bool CanTeleport(UUID userID) | ||
1226 | { | ||
1227 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | ||
1228 | if (m_bypassPermissions) return m_bypassPermissionsValue; | ||
1229 | |||
1230 | return true; | ||
1231 | } | ||
1232 | } | 1232 | } |
1233 | 1233 | ||
1234 | } | 1234 | } |