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authorMW2007-04-11 09:45:48 +0000
committerMW2007-04-11 09:45:48 +0000
commitffd7a6b8c22cd21e355f77fea20b145424e3d912 (patch)
tree94deb515b2b7cb5233fc8fc8d9d531e1a789b7c7 /OpenSim
parent(no commit message) (diff)
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Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
Diffstat (limited to '')
-rw-r--r--OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build84
-rw-r--r--OpenSim.Framework/OpenSim.Framework.csproj9
-rw-r--r--OpenSim.Framework/OpenSim.Framework.dll.build137
-rw-r--r--OpenSim.Framework/UserProfileManager.cs2
-rw-r--r--OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build84
-rw-r--r--OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build92
-rw-r--r--OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build90
-rw-r--r--OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build84
-rw-r--r--OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build94
-rw-r--r--OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build86
-rw-r--r--OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build86
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.csproj3
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.dll.build165
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs2
-rw-r--r--OpenSim.RegionServer/world/World.cs34
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/ClassInstance.cs18
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/ClassRecord.cs476
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Heap.cs16
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Interpreter.cs105
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/InterpreterLogic.cs376
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/InterpreterMethods.cs139
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/InterpreterReturn.cs13
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/MainMemory.cs18
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/MethodMemory.cs19
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj153
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user12
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build62
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/OpenSimJVM.cs133
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Properties/AssemblyInfo.cs33
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Stack.cs15
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/StackFrame.cs22
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Thread.cs88
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Types/ArrayReference.cs10
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Types/BaseType.cs10
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Types/ObjectReference.cs16
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Byte.cs10
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Char.cs10
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Float.cs16
-rw-r--r--OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Int.cs16
-rw-r--r--OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj4
-rw-r--r--OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build94
-rw-r--r--OpenSim.Storage.LocalStorageBerkeleyDB/obj/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.FileList.txt3
-rw-r--r--OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build92
-rw-r--r--OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build94
-rw-r--r--OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build86
-rw-r--r--OpenSim.Terrain.BasicTerrain/TerrainEngine.cs7
-rw-r--r--OpenSim.build251
-rw-r--r--OpenSim.sln40
-rw-r--r--OpenSim/OpenSim.exe.build96
49 files changed, 2722 insertions, 883 deletions
diff --git a/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build b/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build
index a3019ee..fa90bb6 100644
--- a/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build
+++ b/OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build
@@ -1,42 +1,42 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Framework.Console" default="build"> 2<project name="OpenSim.Framework.Console" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Framework.Console" dynamicprefix="true" > 11 <resources prefix="OpenSim.Framework.Console" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="ConsoleBase.cs" /> 15 <include name="ConsoleBase.cs" />
16 <include name="ConsoleCallbacksBase.cs" /> 16 <include name="ConsoleCallbacksBase.cs" />
17 <include name="MainConsole.cs" /> 17 <include name="MainConsole.cs" />
18 </sources> 18 </sources>
19 <references basedir="${project::get-base-directory()}"> 19 <references basedir="${project::get-base-directory()}">
20 <lib> 20 <lib>
21 <include name="${project::get-base-directory()}" /> 21 <include name="${project::get-base-directory()}" />
22 <include name="${project::get-base-directory()}/${build.dir}" /> 22 <include name="${project::get-base-directory()}/${build.dir}" />
23 </lib> 23 </lib>
24 <include name="System.dll" /> 24 <include name="System.dll" />
25 </references> 25 </references>
26 </csc> 26 </csc>
27 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 27 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
28 <mkdir dir="${project::get-base-directory()}/../bin/"/> 28 <mkdir dir="${project::get-base-directory()}/../bin/"/>
29 <copy todir="${project::get-base-directory()}/../bin/"> 29 <copy todir="${project::get-base-directory()}/../bin/">
30 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 30 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
31 <include name="*.dll"/> 31 <include name="*.dll"/>
32 <include name="*.exe"/> 32 <include name="*.exe"/>
33 </fileset> 33 </fileset>
34 </copy> 34 </copy>
35 </target> 35 </target>
36 <target name="clean"> 36 <target name="clean">
37 <delete dir="${bin.dir}" failonerror="false" /> 37 <delete dir="${bin.dir}" failonerror="false" />
38 <delete dir="${obj.dir}" failonerror="false" /> 38 <delete dir="${obj.dir}" failonerror="false" />
39 </target> 39 </target>
40 <target name="doc" description="Creates documentation."> 40 <target name="doc" description="Creates documentation.">
41 </target> 41 </target>
42</project> 42</project>
diff --git a/OpenSim.Framework/OpenSim.Framework.csproj b/OpenSim.Framework/OpenSim.Framework.csproj
index 4ce5af0..68b7ef0 100644
--- a/OpenSim.Framework/OpenSim.Framework.csproj
+++ b/OpenSim.Framework/OpenSim.Framework.csproj
@@ -111,6 +111,12 @@
111 <Compile Include="ILocalStorage.cs"> 111 <Compile Include="ILocalStorage.cs">
112 <SubType>Code</SubType> 112 <SubType>Code</SubType>
113 </Compile> 113 </Compile>
114 <Compile Include="IScriptAPI.cs">
115 <SubType>Code</SubType>
116 </Compile>
117 <Compile Include="IScriptEngine.cs">
118 <SubType>Code</SubType>
119 </Compile>
114 <Compile Include="IUserConfig.cs"> 120 <Compile Include="IUserConfig.cs">
115 <SubType>Code</SubType> 121 <SubType>Code</SubType>
116 </Compile> 122 </Compile>
@@ -129,6 +135,9 @@
129 <Compile Include="NeighbourInfo.cs"> 135 <Compile Include="NeighbourInfo.cs">
130 <SubType>Code</SubType> 136 <SubType>Code</SubType>
131 </Compile> 137 </Compile>
138 <Compile Include="OSVector3.cs">
139 <SubType>Code</SubType>
140 </Compile>
132 <Compile Include="PrimData.cs"> 141 <Compile Include="PrimData.cs">
133 <SubType>Code</SubType> 142 <SubType>Code</SubType>
134 </Compile> 143 </Compile>
diff --git a/OpenSim.Framework/OpenSim.Framework.dll.build b/OpenSim.Framework/OpenSim.Framework.dll.build
index b351625..fb7fbd4 100644
--- a/OpenSim.Framework/OpenSim.Framework.dll.build
+++ b/OpenSim.Framework/OpenSim.Framework.dll.build
@@ -1,67 +1,70 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Framework" default="build"> 2<project name="OpenSim.Framework" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Framework" dynamicprefix="true" > 11 <resources prefix="OpenSim.Framework" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentCiruitData.cs" /> 14 <include name="AgentCiruitData.cs" />
15 <include name="AgentInventory.cs" /> 15 <include name="AgentInventory.cs" />
16 <include name="AssetBase.cs" /> 16 <include name="AssetBase.cs" />
17 <include name="BlockingQueue.cs" /> 17 <include name="BlockingQueue.cs" />
18 <include name="HeightMapGenHills.cs" /> 18 <include name="HeightMapGenHills.cs" />
19 <include name="IAssetServer.cs" /> 19 <include name="IAssetServer.cs" />
20 <include name="IConfig.cs" /> 20 <include name="IConfig.cs" />
21 <include name="IGenericConfig.cs" /> 21 <include name="IGenericConfig.cs" />
22 <include name="IGridConfig.cs" /> 22 <include name="IGridConfig.cs" />
23 <include name="IGridServer.cs" /> 23 <include name="IGridServer.cs" />
24 <include name="ILocalStorage.cs" /> 24 <include name="ILocalStorage.cs" />
25 <include name="IUserConfig.cs" /> 25 <include name="IScriptAPI.cs" />
26 <include name="IUserServer.cs" /> 26 <include name="IScriptEngine.cs" />
27 <include name="LocalGridBase.cs" /> 27 <include name="IUserConfig.cs" />
28 <include name="Login.cs" /> 28 <include name="IUserServer.cs" />
29 <include name="LoginService.cs" /> 29 <include name="LocalGridBase.cs" />
30 <include name="NeighbourInfo.cs" /> 30 <include name="Login.cs" />
31 <include name="PrimData.cs" /> 31 <include name="LoginService.cs" />
32 <include name="RemoteGridBase.cs" /> 32 <include name="NeighbourInfo.cs" />
33 <include name="SimProfile.cs" /> 33 <include name="OSVector3.cs" />
34 <include name="SimProfileBase.cs" /> 34 <include name="PrimData.cs" />
35 <include name="UserProfile.cs" /> 35 <include name="RemoteGridBase.cs" />
36 <include name="UserProfileManager.cs" /> 36 <include name="SimProfile.cs" />
37 <include name="UserProfileManagerBase.cs" /> 37 <include name="SimProfileBase.cs" />
38 <include name="Util.cs" /> 38 <include name="UserProfile.cs" />
39 <include name="Properties/AssemblyInfo.cs" /> 39 <include name="UserProfileManager.cs" />
40 </sources> 40 <include name="UserProfileManagerBase.cs" />
41 <references basedir="${project::get-base-directory()}"> 41 <include name="Util.cs" />
42 <lib> 42 <include name="Properties/AssemblyInfo.cs" />
43 <include name="${project::get-base-directory()}" /> 43 </sources>
44 <include name="${project::get-base-directory()}/${build.dir}" /> 44 <references basedir="${project::get-base-directory()}">
45 </lib> 45 <lib>
46 <include name="System.dll" /> 46 <include name="${project::get-base-directory()}" />
47 <include name="System.Xml.dll" /> 47 <include name="${project::get-base-directory()}/${build.dir}" />
48 <include name="../bin/libsecondlife.dll" /> 48 </lib>
49 <include name="../bin/Db4objects.Db4o.dll" /> 49 <include name="System.dll" />
50 </references> 50 <include name="System.Xml.dll" />
51 </csc> 51 <include name="../bin/libsecondlife.dll" />
52 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 52 <include name="../bin/Db4objects.Db4o.dll" />
53 <mkdir dir="${project::get-base-directory()}/../bin/"/> 53 </references>
54 <copy todir="${project::get-base-directory()}/../bin/"> 54 </csc>
55 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 55 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
56 <include name="*.dll"/> 56 <mkdir dir="${project::get-base-directory()}/../bin/"/>
57 <include name="*.exe"/> 57 <copy todir="${project::get-base-directory()}/../bin/">
58 </fileset> 58 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
59 </copy> 59 <include name="*.dll"/>
60 </target> 60 <include name="*.exe"/>
61 <target name="clean"> 61 </fileset>
62 <delete dir="${bin.dir}" failonerror="false" /> 62 </copy>
63 <delete dir="${obj.dir}" failonerror="false" /> 63 </target>
64 </target> 64 <target name="clean">
65 <target name="doc" description="Creates documentation."> 65 <delete dir="${bin.dir}" failonerror="false" />
66 </target> 66 <delete dir="${obj.dir}" failonerror="false" />
67</project> 67 </target>
68 <target name="doc" description="Creates documentation.">
69 </target>
70</project>
diff --git a/OpenSim.Framework/UserProfileManager.cs b/OpenSim.Framework/UserProfileManager.cs
index 3f0d665..bf11910 100644
--- a/OpenSim.Framework/UserProfileManager.cs
+++ b/OpenSim.Framework/UserProfileManager.cs
@@ -185,8 +185,6 @@ namespace OpenSim.Framework.User
185 response.Value = responseData; 185 response.Value = responseData;
186 // TheUser.SendDataToSim(SimInfo); 186 // TheUser.SendDataToSim(SimInfo);
187 187
188
189
190 } 188 }
191 catch (Exception E) 189 catch (Exception E)
192 { 190 {
diff --git a/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build b/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build
index 6335985..f34e4ac 100644
--- a/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build
+++ b/OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build
@@ -1,42 +1,42 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.GenericConfig.Xml" default="build"> 2<project name="OpenSim.GenericConfig.Xml" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.GenericConfig.Xml" dynamicprefix="true" > 11 <resources prefix="OpenSim.GenericConfig.Xml" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="XmlConfig.cs" /> 14 <include name="XmlConfig.cs" />
15 <include name="Properties/AssemblyInfo.cs" /> 15 <include name="Properties/AssemblyInfo.cs" />
16 </sources> 16 </sources>
17 <references basedir="${project::get-base-directory()}"> 17 <references basedir="${project::get-base-directory()}">
18 <lib> 18 <lib>
19 <include name="${project::get-base-directory()}" /> 19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" /> 20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib> 21 </lib>
22 <include name="System.dll" /> 22 <include name="System.dll" />
23 <include name="System.Xml.dll" /> 23 <include name="System.Xml.dll" />
24 <include name="../../bin/OpenSim.Framework.dll" /> 24 <include name="../../bin/OpenSim.Framework.dll" />
25 </references> 25 </references>
26 </csc> 26 </csc>
27 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> 27 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
28 <mkdir dir="${project::get-base-directory()}/../../bin/"/> 28 <mkdir dir="${project::get-base-directory()}/../../bin/"/>
29 <copy todir="${project::get-base-directory()}/../../bin/"> 29 <copy todir="${project::get-base-directory()}/../../bin/">
30 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 30 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
31 <include name="*.dll"/> 31 <include name="*.dll"/>
32 <include name="*.exe"/> 32 <include name="*.exe"/>
33 </fileset> 33 </fileset>
34 </copy> 34 </copy>
35 </target> 35 </target>
36 <target name="clean"> 36 <target name="clean">
37 <delete dir="${bin.dir}" failonerror="false" /> 37 <delete dir="${bin.dir}" failonerror="false" />
38 <delete dir="${obj.dir}" failonerror="false" /> 38 <delete dir="${obj.dir}" failonerror="false" />
39 </target> 39 </target>
40 <target name="doc" description="Creates documentation."> 40 <target name="doc" description="Creates documentation.">
41 </target> 41 </target>
42</project> 42</project>
diff --git a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
index c7a1966..6bf398e 100644
--- a/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
+++ b/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build
@@ -1,46 +1,46 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.GridInterfaces.Local" default="build"> 2<project name="OpenSim.GridInterfaces.Local" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.GridInterfaces.Local" dynamicprefix="true" > 11 <resources prefix="OpenSim.GridInterfaces.Local" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="LocalAssetServer.cs" /> 15 <include name="LocalAssetServer.cs" />
16 <include name="LocalGridServer.cs" /> 16 <include name="LocalGridServer.cs" />
17 </sources> 17 </sources>
18 <references basedir="${project::get-base-directory()}"> 18 <references basedir="${project::get-base-directory()}">
19 <lib> 19 <lib>
20 <include name="${project::get-base-directory()}" /> 20 <include name="${project::get-base-directory()}" />
21 <include name="${project::get-base-directory()}/${build.dir}" /> 21 <include name="${project::get-base-directory()}/${build.dir}" />
22 </lib> 22 </lib>
23 <include name="System.dll" /> 23 <include name="System.dll" />
24 <include name="System.Xml.dll" /> 24 <include name="System.Xml.dll" />
25 <include name="../../bin/Db4objects.Db4o.dll" /> 25 <include name="../../bin/Db4objects.Db4o.dll" />
26 <include name="../../bin/libsecondlife.dll" /> 26 <include name="../../bin/libsecondlife.dll" />
27 <include name="../../bin/OpenSim.Framework.dll" /> 27 <include name="../../bin/OpenSim.Framework.dll" />
28 <include name="../../bin/OpenSim.Framework.Console.dll" /> 28 <include name="../../bin/OpenSim.Framework.Console.dll" />
29 </references> 29 </references>
30 </csc> 30 </csc>
31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> 31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
32 <mkdir dir="${project::get-base-directory()}/../../bin/"/> 32 <mkdir dir="${project::get-base-directory()}/../../bin/"/>
33 <copy todir="${project::get-base-directory()}/../../bin/"> 33 <copy todir="${project::get-base-directory()}/../../bin/">
34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
35 <include name="*.dll"/> 35 <include name="*.dll"/>
36 <include name="*.exe"/> 36 <include name="*.exe"/>
37 </fileset> 37 </fileset>
38 </copy> 38 </copy>
39 </target> 39 </target>
40 <target name="clean"> 40 <target name="clean">
41 <delete dir="${bin.dir}" failonerror="false" /> 41 <delete dir="${bin.dir}" failonerror="false" />
42 <delete dir="${obj.dir}" failonerror="false" /> 42 <delete dir="${obj.dir}" failonerror="false" />
43 </target> 43 </target>
44 <target name="doc" description="Creates documentation."> 44 <target name="doc" description="Creates documentation.">
45 </target> 45 </target>
46</project> 46</project>
diff --git a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build b/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build
index 4788f32..dd6db18 100644
--- a/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build
+++ b/OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build
@@ -1,45 +1,45 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.GridInterfaces.Remote" default="build"> 2<project name="OpenSim.GridInterfaces.Remote" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.GridInterfaces.Remote" dynamicprefix="true" > 11 <resources prefix="OpenSim.GridInterfaces.Remote" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="RemoteAssetServer.cs" /> 15 <include name="RemoteAssetServer.cs" />
16 <include name="RemoteGridServer.cs" /> 16 <include name="RemoteGridServer.cs" />
17 </sources> 17 </sources>
18 <references basedir="${project::get-base-directory()}"> 18 <references basedir="${project::get-base-directory()}">
19 <lib> 19 <lib>
20 <include name="${project::get-base-directory()}" /> 20 <include name="${project::get-base-directory()}" />
21 <include name="${project::get-base-directory()}/${build.dir}" /> 21 <include name="${project::get-base-directory()}/${build.dir}" />
22 </lib> 22 </lib>
23 <include name="System.dll" /> 23 <include name="System.dll" />
24 <include name="System.Xml.dll" /> 24 <include name="System.Xml.dll" />
25 <include name="../../bin/libsecondlife.dll" /> 25 <include name="../../bin/libsecondlife.dll" />
26 <include name="../../bin/OpenSim.Framework.dll" /> 26 <include name="../../bin/OpenSim.Framework.dll" />
27 <include name="../../bin/OpenSim.Framework.Console.dll" /> 27 <include name="../../bin/OpenSim.Framework.Console.dll" />
28 </references> 28 </references>
29 </csc> 29 </csc>
30 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> 30 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
31 <mkdir dir="${project::get-base-directory()}/../../bin/"/> 31 <mkdir dir="${project::get-base-directory()}/../../bin/"/>
32 <copy todir="${project::get-base-directory()}/../../bin/"> 32 <copy todir="${project::get-base-directory()}/../../bin/">
33 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 33 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
34 <include name="*.dll"/> 34 <include name="*.dll"/>
35 <include name="*.exe"/> 35 <include name="*.exe"/>
36 </fileset> 36 </fileset>
37 </copy> 37 </copy>
38 </target> 38 </target>
39 <target name="clean"> 39 <target name="clean">
40 <delete dir="${bin.dir}" failonerror="false" /> 40 <delete dir="${bin.dir}" failonerror="false" />
41 <delete dir="${obj.dir}" failonerror="false" /> 41 <delete dir="${obj.dir}" failonerror="false" />
42 </target> 42 </target>
43 <target name="doc" description="Creates documentation."> 43 <target name="doc" description="Creates documentation.">
44 </target> 44 </target>
45</project> 45</project>
diff --git a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
index 7b063a3..3497a55 100644
--- a/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
+++ b/OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build
@@ -1,42 +1,42 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Physics.BasicPhysicsPlugin" default="build"> 2<project name="OpenSim.Physics.BasicPhysicsPlugin" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Physics.BasicPhysicsPlugin" dynamicprefix="true" > 11 <resources prefix="OpenSim.Physics.BasicPhysicsPlugin" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="BasicPhysicsPlugin.cs" /> 15 <include name="BasicPhysicsPlugin.cs" />
16 </sources> 16 </sources>
17 <references basedir="${project::get-base-directory()}"> 17 <references basedir="${project::get-base-directory()}">
18 <lib> 18 <lib>
19 <include name="${project::get-base-directory()}" /> 19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" /> 20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib> 21 </lib>
22 <include name="System.dll" /> 22 <include name="System.dll" />
23 <include name="../../bin/Axiom.MathLib.dll" /> 23 <include name="../../bin/Axiom.MathLib.dll" />
24 <include name="../../bin/OpenSim.Physics.Manager.dll" /> 24 <include name="../../bin/OpenSim.Physics.Manager.dll" />
25 </references> 25 </references>
26 </csc> 26 </csc>
27 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" /> 27 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
28 <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/> 28 <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
29 <copy todir="${project::get-base-directory()}/../../bin/Physics/"> 29 <copy todir="${project::get-base-directory()}/../../bin/Physics/">
30 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 30 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
31 <include name="*.dll"/> 31 <include name="*.dll"/>
32 <include name="*.exe"/> 32 <include name="*.exe"/>
33 </fileset> 33 </fileset>
34 </copy> 34 </copy>
35 </target> 35 </target>
36 <target name="clean"> 36 <target name="clean">
37 <delete dir="${bin.dir}" failonerror="false" /> 37 <delete dir="${bin.dir}" failonerror="false" />
38 <delete dir="${obj.dir}" failonerror="false" /> 38 <delete dir="${obj.dir}" failonerror="false" />
39 </target> 39 </target>
40 <target name="doc" description="Creates documentation."> 40 <target name="doc" description="Creates documentation.">
41 </target> 41 </target>
42</project> 42</project>
diff --git a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
index 1554485..4b5ee51 100644
--- a/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
+++ b/OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build
@@ -1,47 +1,47 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Physics.Manager" default="build"> 2<project name="OpenSim.Physics.Manager" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Physics.Manager" dynamicprefix="true" > 11 <resources prefix="OpenSim.Physics.Manager" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="PhysicsActor.cs" /> 15 <include name="PhysicsActor.cs" />
16 <include name="PhysicsManager.cs" /> 16 <include name="PhysicsManager.cs" />
17 <include name="PhysicsScene.cs" /> 17 <include name="PhysicsScene.cs" />
18 <include name="PhysicsVector.cs" /> 18 <include name="PhysicsVector.cs" />
19 </sources> 19 </sources>
20 <references basedir="${project::get-base-directory()}"> 20 <references basedir="${project::get-base-directory()}">
21 <lib> 21 <lib>
22 <include name="${project::get-base-directory()}" /> 22 <include name="${project::get-base-directory()}" />
23 <include name="${project::get-base-directory()}/${build.dir}" /> 23 <include name="${project::get-base-directory()}/${build.dir}" />
24 </lib> 24 </lib>
25 <include name="System.dll" /> 25 <include name="System.dll" />
26 <include name="System.Xml.dll" /> 26 <include name="System.Xml.dll" />
27 <include name="../../bin/Axiom.MathLib.dll" /> 27 <include name="../../bin/Axiom.MathLib.dll" />
28 <include name="../../bin/OpenSim.Framework.dll" /> 28 <include name="../../bin/OpenSim.Framework.dll" />
29 <include name="../../bin/OpenSim.Framework.Console.dll" /> 29 <include name="../../bin/OpenSim.Framework.Console.dll" />
30 </references> 30 </references>
31 </csc> 31 </csc>
32 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> 32 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
33 <mkdir dir="${project::get-base-directory()}/../../bin/"/> 33 <mkdir dir="${project::get-base-directory()}/../../bin/"/>
34 <copy todir="${project::get-base-directory()}/../../bin/"> 34 <copy todir="${project::get-base-directory()}/../../bin/">
35 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 35 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
36 <include name="*.dll"/> 36 <include name="*.dll"/>
37 <include name="*.exe"/> 37 <include name="*.exe"/>
38 </fileset> 38 </fileset>
39 </copy> 39 </copy>
40 </target> 40 </target>
41 <target name="clean"> 41 <target name="clean">
42 <delete dir="${bin.dir}" failonerror="false" /> 42 <delete dir="${bin.dir}" failonerror="false" />
43 <delete dir="${obj.dir}" failonerror="false" /> 43 <delete dir="${obj.dir}" failonerror="false" />
44 </target> 44 </target>
45 <target name="doc" description="Creates documentation."> 45 <target name="doc" description="Creates documentation.">
46 </target> 46 </target>
47</project> 47</project>
diff --git a/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build b/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
index 098472a..f25361a 100644
--- a/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
+++ b/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build
@@ -1,43 +1,43 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Physics.OdePlugin" default="build"> 2<project name="OpenSim.Physics.OdePlugin" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Physics.OdePlugin" dynamicprefix="true" > 11 <resources prefix="OpenSim.Physics.OdePlugin" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="OdePlugin.cs" /> 15 <include name="OdePlugin.cs" />
16 </sources> 16 </sources>
17 <references basedir="${project::get-base-directory()}"> 17 <references basedir="${project::get-base-directory()}">
18 <lib> 18 <lib>
19 <include name="${project::get-base-directory()}" /> 19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" /> 20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib> 21 </lib>
22 <include name="System.dll" /> 22 <include name="System.dll" />
23 <include name="../../bin/Axiom.MathLib.dll" /> 23 <include name="../../bin/Axiom.MathLib.dll" />
24 <include name="../../bin/OpenSim.Physics.Manager.dll" /> 24 <include name="../../bin/OpenSim.Physics.Manager.dll" />
25 <include name="../../bin/Ode.NET.dll" /> 25 <include name="../../bin/Ode.NET.dll" />
26 </references> 26 </references>
27 </csc> 27 </csc>
28 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" /> 28 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
29 <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/> 29 <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
30 <copy todir="${project::get-base-directory()}/../../bin/Physics/"> 30 <copy todir="${project::get-base-directory()}/../../bin/Physics/">
31 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 31 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
32 <include name="*.dll"/> 32 <include name="*.dll"/>
33 <include name="*.exe"/> 33 <include name="*.exe"/>
34 </fileset> 34 </fileset>
35 </copy> 35 </copy>
36 </target> 36 </target>
37 <target name="clean"> 37 <target name="clean">
38 <delete dir="${bin.dir}" failonerror="false" /> 38 <delete dir="${bin.dir}" failonerror="false" />
39 <delete dir="${obj.dir}" failonerror="false" /> 39 <delete dir="${obj.dir}" failonerror="false" />
40 </target> 40 </target>
41 <target name="doc" description="Creates documentation."> 41 <target name="doc" description="Creates documentation.">
42 </target> 42 </target>
43</project> 43</project>
diff --git a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
index 3ae7013..5ab70bb 100644
--- a/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
+++ b/OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build
@@ -1,43 +1,43 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Physics.PhysXPlugin" default="build"> 2<project name="OpenSim.Physics.PhysXPlugin" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Physics.PhysXPlugin" dynamicprefix="true" > 11 <resources prefix="OpenSim.Physics.PhysXPlugin" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="PhysXPlugin.cs" /> 15 <include name="PhysXPlugin.cs" />
16 </sources> 16 </sources>
17 <references basedir="${project::get-base-directory()}"> 17 <references basedir="${project::get-base-directory()}">
18 <lib> 18 <lib>
19 <include name="${project::get-base-directory()}" /> 19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" /> 20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib> 21 </lib>
22 <include name="System.dll" /> 22 <include name="System.dll" />
23 <include name="../../bin/Axiom.MathLib.dll" /> 23 <include name="../../bin/Axiom.MathLib.dll" />
24 <include name="../../bin/PhysX_Wrapper_Dotnet.dll" /> 24 <include name="../../bin/PhysX_Wrapper_Dotnet.dll" />
25 <include name="../../bin/OpenSim.Physics.Manager.dll" /> 25 <include name="../../bin/OpenSim.Physics.Manager.dll" />
26 </references> 26 </references>
27 </csc> 27 </csc>
28 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" /> 28 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
29 <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/> 29 <mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
30 <copy todir="${project::get-base-directory()}/../../bin/Physics/"> 30 <copy todir="${project::get-base-directory()}/../../bin/Physics/">
31 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 31 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
32 <include name="*.dll"/> 32 <include name="*.dll"/>
33 <include name="*.exe"/> 33 <include name="*.exe"/>
34 </fileset> 34 </fileset>
35 </copy> 35 </copy>
36 </target> 36 </target>
37 <target name="clean"> 37 <target name="clean">
38 <delete dir="${bin.dir}" failonerror="false" /> 38 <delete dir="${bin.dir}" failonerror="false" />
39 <delete dir="${obj.dir}" failonerror="false" /> 39 <delete dir="${obj.dir}" failonerror="false" />
40 </target> 40 </target>
41 <target name="doc" description="Creates documentation."> 41 <target name="doc" description="Creates documentation.">
42 </target> 42 </target>
43</project> 43</project>
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index d7058e8..2535d66 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -199,6 +199,9 @@
199 <Compile Include="world\WorldPacketHandlers.cs"> 199 <Compile Include="world\WorldPacketHandlers.cs">
200 <SubType>Code</SubType> 200 <SubType>Code</SubType>
201 </Compile> 201 </Compile>
202 <Compile Include="world\WorldScripting.cs">
203 <SubType>Code</SubType>
204 </Compile>
202 <Compile Include="world\scripting\IScript.cs"> 205 <Compile Include="world\scripting\IScript.cs">
203 <SubType>Code</SubType> 206 <SubType>Code</SubType>
204 </Compile> 207 </Compile>
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index cd900f5..ac93c19 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -1,82 +1,83 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.RegionServer" default="build"> 2<project name="OpenSim.RegionServer" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="ConsoleCmds.cs" /> 15 <include name="ConsoleCmds.cs" />
16 <include name="Grid.cs" /> 16 <include name="Grid.cs" />
17 <include name="OpenSimMain.cs" /> 17 <include name="OpenSimMain.cs" />
18 <include name="OpenSimNetworkHandler.cs" /> 18 <include name="OpenSimNetworkHandler.cs" />
19 <include name="PacketServer.cs" /> 19 <include name="PacketServer.cs" />
20 <include name="QueItem.cs" /> 20 <include name="QueItem.cs" />
21 <include name="RegionInfo.cs" /> 21 <include name="RegionInfo.cs" />
22 <include name="SimClient.cs" /> 22 <include name="SimClient.cs" />
23 <include name="SimConsole.cs" /> 23 <include name="SimConsole.cs" />
24 <include name="VersionInfo.cs" /> 24 <include name="VersionInfo.cs" />
25 <include name="Assets/AssetCache.cs" /> 25 <include name="Assets/AssetCache.cs" />
26 <include name="Assets/InventoryCache.cs" /> 26 <include name="Assets/InventoryCache.cs" />
27 <include name="CAPS/AdminWebFront.cs" /> 27 <include name="CAPS/AdminWebFront.cs" />
28 <include name="types/Mesh.cs" /> 28 <include name="types/Mesh.cs" />
29 <include name="types/Triangle.cs" /> 29 <include name="types/Triangle.cs" />
30 <include name="world/Avatar.cs" /> 30 <include name="world/Avatar.cs" />
31 <include name="world/AvatarAnimations.cs" /> 31 <include name="world/AvatarAnimations.cs" />
32 <include name="world/AvatarClient.cs" /> 32 <include name="world/AvatarClient.cs" />
33 <include name="world/AvatarUpdate.cs" /> 33 <include name="world/AvatarUpdate.cs" />
34 <include name="world/Entity.cs" /> 34 <include name="world/Entity.cs" />
35 <include name="world/Primitive.cs" /> 35 <include name="world/Primitive.cs" />
36 <include name="world/Primitive2.cs" /> 36 <include name="world/Primitive2.cs" />
37 <include name="world/ScriptEngine.cs" /> 37 <include name="world/ScriptEngine.cs" />
38 <include name="world/SurfacePatch.cs" /> 38 <include name="world/SurfacePatch.cs" />
39 <include name="world/World.cs" /> 39 <include name="world/World.cs" />
40 <include name="world/WorldPacketHandlers.cs" /> 40 <include name="world/WorldPacketHandlers.cs" />
41 <include name="world/scripting/IScript.cs" /> 41 <include name="world/WorldScripting.cs" />
42 <include name="world/scripting/IScriptContext.cs" /> 42 <include name="world/scripting/IScript.cs" />
43 <include name="world/scripting/IScriptEntity.cs" /> 43 <include name="world/scripting/IScriptContext.cs" />
44 <include name="world/scripting/IScriptHandler.cs" /> 44 <include name="world/scripting/IScriptEntity.cs" />
45 <include name="world/scripting/Script.cs" /> 45 <include name="world/scripting/IScriptHandler.cs" />
46 <include name="world/scripting/ScriptFactory.cs" /> 46 <include name="world/scripting/Script.cs" />
47 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> 47 <include name="world/scripting/ScriptFactory.cs" />
48 </sources> 48 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
49 <references basedir="${project::get-base-directory()}"> 49 </sources>
50 <lib> 50 <references basedir="${project::get-base-directory()}">
51 <include name="${project::get-base-directory()}" /> 51 <lib>
52 <include name="${project::get-base-directory()}/${build.dir}" /> 52 <include name="${project::get-base-directory()}" />
53 </lib> 53 <include name="${project::get-base-directory()}/${build.dir}" />
54 <include name="System.dll" /> 54 </lib>
55 <include name="System.Xml.dll" /> 55 <include name="System.dll" />
56 <include name="../bin/libsecondlife.dll" /> 56 <include name="System.Xml.dll" />
57 <include name="../bin/Axiom.MathLib.dll" /> 57 <include name="../bin/libsecondlife.dll" />
58 <include name="../bin/Db4objects.Db4o.dll" /> 58 <include name="../bin/Axiom.MathLib.dll" />
59 <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> 59 <include name="../bin/Db4objects.Db4o.dll" />
60 <include name="../bin/OpenSim.Framework.dll" /> 60 <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
61 <include name="../bin/OpenSim.Framework.Console.dll" /> 61 <include name="../bin/OpenSim.Framework.dll" />
62 <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> 62 <include name="../bin/OpenSim.Framework.Console.dll" />
63 <include name="../bin/OpenSim.Physics.Manager.dll" /> 63 <include name="../bin/OpenSim.GenericConfig.Xml.dll" />
64 <include name="../bin/OpenSim.Servers.dll" /> 64 <include name="../bin/OpenSim.Physics.Manager.dll" />
65 </references> 65 <include name="../bin/OpenSim.Servers.dll" />
66 </csc> 66 </references>
67 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 67 </csc>
68 <mkdir dir="${project::get-base-directory()}/../bin/"/> 68 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
69 <copy todir="${project::get-base-directory()}/../bin/"> 69 <mkdir dir="${project::get-base-directory()}/../bin/"/>
70 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 70 <copy todir="${project::get-base-directory()}/../bin/">
71 <include name="*.dll"/> 71 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
72 <include name="*.exe"/> 72 <include name="*.dll"/>
73 </fileset> 73 <include name="*.exe"/>
74 </copy> 74 </fileset>
75 </target> 75 </copy>
76 <target name="clean"> 76 </target>
77 <delete dir="${bin.dir}" failonerror="false" /> 77 <target name="clean">
78 <delete dir="${obj.dir}" failonerror="false" /> 78 <delete dir="${bin.dir}" failonerror="false" />
79 </target> 79 <delete dir="${obj.dir}" failonerror="false" />
80 <target name="doc" description="Creates documentation."> 80 </target>
81 </target> 81 <target name="doc" description="Creates documentation.">
82</project> 82 </target>
83</project>
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index d36dbfc..fcc6512 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -39,7 +39,7 @@ using System.Collections.Generic;
39using libsecondlife; 39using libsecondlife;
40using libsecondlife.Packets; 40using libsecondlife.Packets;
41using OpenSim.world; 41using OpenSim.world;
42using OpenSim.Terrain; 42using OpenSim.Terrain;
43using OpenSim.Framework.Interfaces; 43using OpenSim.Framework.Interfaces;
44using OpenSim.UserServer; 44using OpenSim.UserServer;
45using OpenSim.Assets; 45using OpenSim.Assets;
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index c7c57d1..74325b0 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -18,7 +18,7 @@ using OpenSim.Terrain;
18 18
19namespace OpenSim.world 19namespace OpenSim.world
20{ 20{
21 public partial class World : ILocalStorageReceiver 21 public partial class World : ILocalStorageReceiver, IScriptAPI
22 { 22 {
23 public object LockPhysicsEngine = new object(); 23 public object LockPhysicsEngine = new object();
24 public Dictionary<libsecondlife.LLUUID, Entity> Entities; 24 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
@@ -66,6 +66,7 @@ namespace OpenSim.world
66 // Scripts = new ScriptEngine(this); 66 // Scripts = new ScriptEngine(this);
67 Avatar.LoadAnims(); 67 Avatar.LoadAnims();
68 this.SetDefaultScripts(); 68 this.SetDefaultScripts();
69 this.LoadScriptEngines();
69 } 70 }
70 71
71 public void AddScript(Entity entity, Script script) 72 public void AddScript(Entity entity, Script script)
@@ -86,8 +87,28 @@ namespace OpenSim.world
86 //Console.WriteLine("searching for script to add: " + substring); 87 //Console.WriteLine("searching for script to add: " + substring);
87 88
88 ScriptFactory scriptFactory; 89 ScriptFactory scriptFactory;
89 90 Console.WriteLine("script string is " + substring);
90 if (this.m_scripts.TryGetValue(substring, out scriptFactory)) 91 if(substring.StartsWith("<ScriptEngine:"))
92 {
93 string substring1 = "";
94 string script = "";
95 Console.WriteLine("searching for script engine");
96 substring1 = substring.Remove(0, 14);
97 int dev = substring1.IndexOf(',');
98 string sEngine = substring1.Substring(0, dev);
99 substring1 = substring1.Remove(0, dev+1);
100 int end = substring1.IndexOf('>');
101 string sName = substring1.Substring(0, end);
102 Console.WriteLine(" script info : " + sEngine + " , " + sName);
103 int startscript = substring.IndexOf('>');
104 script = substring.Remove(0, startscript + 1);
105 Console.WriteLine("script data is " + script);
106 if (this.scriptEngines.ContainsKey(sEngine))
107 {
108 this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
109 }
110 }
111 else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
91 { 112 {
92 //Console.WriteLine("added script"); 113 //Console.WriteLine("added script");
93 this.AddScript(entity, scriptFactory()); 114 this.AddScript(entity, scriptFactory());
@@ -149,7 +170,10 @@ namespace OpenSim.world
149 { 170 {
150 scriptHandler.OnFrame(); 171 scriptHandler.OnFrame();
151 } 172 }
152 173 foreach (IScriptEngine scripteng in this.scriptEngines.Values)
174 {
175 //scripteng.OnFrame();
176 }
153 //backup world data 177 //backup world data
154 this.storageCount++; 178 this.storageCount++;
155 if (storageCount > 1200) //set to how often you want to backup 179 if (storageCount > 1200) //set to how often you want to backup
@@ -255,7 +279,9 @@ namespace OpenSim.world
255 float[] map = this.localStorage.LoadWorld(); 279 float[] map = this.localStorage.LoadWorld();
256 if (map == null) 280 if (map == null)
257 { 281 {
282 Console.WriteLine("creating new terrain");
258 this.Terrain.hills(); 283 this.Terrain.hills();
284
259 //this.localStorage.SaveMap(this.Terrain.map); 285 //this.localStorage.SaveMap(this.Terrain.map);
260 } 286 }
261 else 287 else
diff --git a/OpenSim.Scripting.EmbeddedJVM/ClassInstance.cs b/OpenSim.Scripting.EmbeddedJVM/ClassInstance.cs
new file mode 100644
index 0000000..15ef814
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/ClassInstance.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Scripting.EmbeddedJVM.Types;
5
6namespace OpenSim.Scripting.EmbeddedJVM
7{
8 public class ClassInstance : Object
9 {
10 public int size;
11 public Dictionary<string, BaseType> Fields = new Dictionary<string, BaseType>();
12
13 public ClassInstance()
14 {
15
16 }
17 }
18}
diff --git a/OpenSim.Scripting.EmbeddedJVM/ClassRecord.cs b/OpenSim.Scripting.EmbeddedJVM/ClassRecord.cs
new file mode 100644
index 0000000..15d8a4b
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/ClassRecord.cs
@@ -0,0 +1,476 @@
1using System;
2using System.IO;
3using System.Collections.Generic;
4using System.Text;
5using OpenSim.Scripting.EmbeddedJVM.Types;
6
7namespace OpenSim.Scripting.EmbeddedJVM
8{
9 public class ClassRecord
10 {
11 private ushort _majorVersion;
12 private ushort _minorVersion;
13 private ushort _constantPoolCount;
14 private ushort _accessFlags;
15 private ushort _thisClass;
16 private ushort _supperClass;
17 private ushort _interfaceCount;
18 private ushort _fieldCount;
19 private ushort _methodCount;
20 private ushort _attributeCount;
21 private string _name;
22 public Dictionary<string, BaseType> StaticFields = new Dictionary<string, BaseType>();
23 public PoolClass mClass;
24
25 public List<PoolItem> _constantsPool = new List<PoolItem>();
26 private List<MethodInfo> _methodsList = new List<MethodInfo>();
27 private List<FieldInfo> _fieldList = new List<FieldInfo>();
28
29 public ClassRecord()
30 {
31
32 }
33
34 public ClassInstance CreateNewInstance()
35 {
36 return new ClassInstance();
37 }
38
39 public void LoadClassFromFile(string fileName)
40 {
41 Console.WriteLine("loading script " + fileName);
42 FileStream fs = File.OpenRead(fileName);
43 this.LoadClassFromBytes(ReadFully(fs));
44 fs.Close();
45 }
46
47 public void LoadClassFromBytes(byte[] data)
48 {
49 int i = 0;
50 i += 4;
51 _minorVersion = (ushort)((data[i++] << 8) + data[i++] );
52 _majorVersion = (ushort)((data[i++] << 8) + data[i++] );
53 _constantPoolCount = (ushort)((data[i++] << 8) + data[i++] );
54 // Console.WriteLine("there should be " + _constantPoolCount + " items in the pool");
55 for (int count = 0; count < _constantPoolCount -1 ; count++)
56 {
57 //read in the constant pool
58 byte pooltype = data[i++];
59 //Console.WriteLine("#" +count +": new constant type = " +pooltype);
60 //Console.WriteLine("start position is: " + i);
61 switch (pooltype)
62 {
63 case 1: //Utf8
64 ushort uLength = (ushort)((data[i++] << 8) + data[i++] );
65
66 // Console.WriteLine("new utf8 type, length is " + uLength);
67 PoolUtf8 utf8 = new PoolUtf8();
68 utf8.readValue(data, ref i, uLength);
69 this._constantsPool.Add(utf8);
70 break;
71 case 3: //Int
72 break;
73 case 7: //Class
74 PoolClass pClass = new PoolClass(this);
75 pClass.readValue(data, ref i);
76 this._constantsPool.Add(pClass);
77 break;
78 case 10: //Method
79 PoolMethodRef pMeth = new PoolMethodRef(this);
80 pMeth.readValue(data, ref i);
81 this._constantsPool.Add(pMeth);
82 break;
83 case 12: //NamedType
84 PoolNamedType pNamed = new PoolNamedType(this);
85 pNamed.readValue(data, ref i);
86 this._constantsPool.Add(pNamed);
87 break;
88 }
89 }
90
91 _accessFlags = (ushort)((data[i++] << 8) + data[i++] );
92 _thisClass = (ushort)((data[i++] << 8) + data[i++] );
93 _supperClass = (ushort)((data[i++] << 8) + data[i++] );
94
95 if (this._constantsPool[this._thisClass - 1] is PoolClass)
96 {
97 this.mClass = ((PoolClass)this._constantsPool[this._thisClass - 1]);
98 }
99
100 _interfaceCount = (ushort)((data[i++] << 8) + data[i++]);
101 //should now read in the info for each interface
102 _fieldCount = (ushort)((data[i++] << 8) + data[i++]);
103 //should now read in the info for each field
104 _methodCount = (ushort)((data[i++] << 8) + data[i++]);
105 for (int count = 0; count < _methodCount; count++)
106 {
107 MethodInfo methInf = new MethodInfo(this);
108 methInf.ReadData(data, ref i);
109 this._methodsList.Add(methInf);
110 }
111 }
112
113 public void AddMethodsToMemory(MethodMemory memory)
114 {
115 for (int count = 0; count < _methodCount; count++)
116 {
117 this._methodsList[count].AddMethodCode(memory);
118 }
119 }
120
121 public bool StartMethod(Thread thread, string methodName)
122 {
123 for (int count = 0; count < _methodCount; count++)
124 {
125 if (this._constantsPool[this._methodsList[count].NameIndex-1] is PoolUtf8)
126 {
127 if (((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex-1]).Value == methodName)
128 {
129 //Console.WriteLine("found method: " + ((PoolUtf8)this._constantsPool[this._methodsList[count].NameIndex - 1]).Value);
130 thread.SetPC(this._methodsList[count].CodePointer);
131 return true;
132 }
133 }
134 }
135 return false;
136 }
137
138 public void PrintToConsole()
139 {
140 Console.WriteLine("Class File:");
141 Console.WriteLine("Major version: " + _majorVersion);
142 Console.WriteLine("Minor version: " + _minorVersion);
143 Console.WriteLine("Pool size: " + _constantPoolCount);
144
145 for (int i = 0; i < _constantsPool.Count; i++)
146 {
147 this._constantsPool[i].Print();
148 }
149
150 Console.WriteLine("Access flags: " + _accessFlags);
151 Console.WriteLine("This class: " + _thisClass );
152 Console.WriteLine("Super class: " + _supperClass);
153
154 for (int count = 0; count < _methodCount; count++)
155 {
156 Console.WriteLine();
157 this._methodsList[count].Print();
158 }
159
160 Console.WriteLine("class name is " + this.mClass.Name.Value);
161 }
162
163 public static byte[] ReadFully(Stream stream)
164 {
165 byte[] buffer = new byte[1024];
166 using (MemoryStream ms = new MemoryStream())
167 {
168 while (true)
169 {
170 int read = stream.Read(buffer, 0, buffer.Length);
171 if (read <= 0)
172 return ms.ToArray();
173 ms.Write(buffer, 0, read);
174 }
175 }
176 }
177
178 #region nested classes
179 public class PoolItem
180 {
181 public virtual void Print()
182 {
183
184 }
185 }
186
187 public class PoolUtf8 : PoolItem
188 {
189 public string Value = "";
190
191 public void readValue(byte[] data,ref int pointer , int length)
192 {
193 for (int i = 0; i < length; i++)
194 {
195 int a =(int) data[pointer++];
196 if ((a & 0x80) == 0)
197 {
198 Value = Value + (char)a;
199 }
200 else if ((a & 0x20) == 0)
201 {
202 int b = (int) data[pointer++];
203 Value = Value + (char)(((a & 0x1f) << 6) + (b & 0x3f));
204 }
205 else
206 {
207 int b = (int)data[pointer++];
208 int c = (int)data[pointer++];
209 Value = Value + (char)(((a & 0xf) << 12) + ((b & 0x3f) << 6) + (c & 0x3f));
210 }
211 }
212 }
213
214 public override void Print()
215 {
216 Console.WriteLine("Utf8 type: " + Value);
217 }
218 }
219
220 private class PoolInt : PoolItem
221 {
222
223 }
224
225 public class PoolClass : PoolItem
226 {
227 //public string name = "";
228 public ushort namePointer = 0;
229 private ClassRecord parent;
230 public PoolUtf8 Name;
231
232 public PoolClass(ClassRecord paren)
233 {
234 parent = paren;
235 }
236
237 public void readValue(byte[] data, ref int pointer)
238 {
239 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
240 }
241
242 public override void Print()
243 {
244 this.Name = ((PoolUtf8)this.parent._constantsPool[namePointer - 1]);
245 Console.Write("Class type: " + namePointer);
246 Console.WriteLine(" // " + ((PoolUtf8)this.parent._constantsPool[namePointer - 1]).Value);
247
248 }
249 }
250
251 public class PoolMethodRef : PoolItem
252 {
253 public ushort classPointer = 0;
254 public ushort nameTypePointer = 0;
255 public PoolNamedType mNameType;
256 public PoolClass mClass;
257 private ClassRecord parent;
258
259 public PoolMethodRef(ClassRecord paren)
260 {
261 parent = paren;
262 }
263
264 public void readValue(byte[] data, ref int pointer)
265 {
266 classPointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
267 nameTypePointer = (ushort)((data[pointer++] << 8) + data[pointer++]);
268 }
269
270 public override void Print()
271 {
272 this.mNameType = ((PoolNamedType)this.parent._constantsPool[nameTypePointer - 1]);
273 this.mClass = ((PoolClass)this.parent._constantsPool[classPointer - 1]);
274 Console.WriteLine("MethodRef type: " + classPointer + " , " + nameTypePointer);
275 }
276 }
277
278 public class PoolNamedType : PoolItem
279 {
280 public ushort namePointer = 0;
281 public ushort typePointer = 0;
282 private ClassRecord parent;
283 public PoolUtf8 Name;
284 public PoolUtf8 Type;
285
286 public PoolNamedType(ClassRecord paren)
287 {
288 parent = paren;
289 }
290
291 public void readValue(byte[] data, ref int pointer)
292 {
293 namePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
294 typePointer = (ushort)((data[pointer++] << 8) + data[pointer++] );
295 }
296
297 public override void Print()
298 {
299 Name = ((PoolUtf8)this.parent._constantsPool[namePointer-1]);
300 Type = ((PoolUtf8)this.parent._constantsPool[typePointer-1]);
301 Console.Write("Named type: " + namePointer + " , " + typePointer );
302 Console.WriteLine(" // "+ ((PoolUtf8)this.parent._constantsPool[namePointer-1]).Value);
303 }
304 }
305
306 //***********************
307 public class MethodInfo
308 {
309 public ushort AccessFlags = 0;
310 public ushort NameIndex = 0;
311 public string Name = "";
312 public ushort DescriptorIndex = 0;
313 public ushort AttributeCount = 0;
314 public List<MethodAttribute> Attributes = new List<MethodAttribute>();
315 private ClassRecord parent;
316 public int CodePointer = 0;
317
318 public MethodInfo(ClassRecord paren)
319 {
320 parent = paren;
321 }
322
323 public void AddMethodCode(MethodMemory memory)
324 {
325 Array.Copy(this.Attributes[0].Code, 0, memory.MethodBuffer, memory.NextMethodPC, this.Attributes[0].Code.Length);
326 memory.Methodcount++;
327 this.CodePointer = memory.NextMethodPC;
328 memory.NextMethodPC += this.Attributes[0].Code.Length;
329 }
330
331 public void ReadData(byte[] data, ref int pointer)
332 {
333 AccessFlags = (ushort)((data[pointer++] << 8) + data[pointer++]);
334 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
335 DescriptorIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
336 AttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
337 for(int i =0; i< AttributeCount; i++)
338 {
339 MethodAttribute attri = new MethodAttribute(this.parent);
340 attri.ReadData(data, ref pointer);
341 this.Attributes.Add(attri);
342 }
343 }
344
345 public void Print()
346 {
347 Console.WriteLine("Method Info Struct: ");
348 Console.WriteLine("AccessFlags: " + AccessFlags);
349 Console.WriteLine("NameIndex: " + NameIndex +" // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
350 Console.WriteLine("DescriptorIndex: " + DescriptorIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[DescriptorIndex-1]).Value);
351 Console.WriteLine("Attribute Count:" + AttributeCount);
352 for (int i = 0; i < AttributeCount; i++)
353 {
354 this.Attributes[i].Print();
355 }
356 }
357
358 public class MethodAttribute
359 {
360 public ushort NameIndex = 0;
361 public string Name = "";
362 public Int32 Length = 0;
363 //for now only support code attribute
364 public ushort MaxStack = 0;
365 public ushort MaxLocals = 0;
366 public Int32 CodeLength = 0;
367 public byte[] Code;
368 public ushort ExceptionTableLength = 0;
369 public ushort SubAttributeCount = 0;
370 public List<SubAttribute> SubAttributes = new List<SubAttribute>();
371 private ClassRecord parent;
372
373 public MethodAttribute(ClassRecord paren)
374 {
375 parent = paren;
376 }
377
378 public void ReadData(byte[] data, ref int pointer)
379 {
380 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
381 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
382 MaxStack = (ushort)((data[pointer++] << 8) + data[pointer++]);
383 MaxLocals = (ushort)((data[pointer++] << 8) + data[pointer++]);
384 CodeLength = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
385 Code = new byte[CodeLength];
386 for (int i = 0; i < CodeLength; i++)
387 {
388 Code[i] = data[pointer++];
389 }
390 ExceptionTableLength = (ushort)((data[pointer++] << 8) + data[pointer++]);
391 SubAttributeCount = (ushort)((data[pointer++] << 8) + data[pointer++]);
392 for (int i = 0; i < SubAttributeCount; i++)
393 {
394 SubAttribute subAttri = new SubAttribute(this.parent);
395 subAttri.ReadData(data, ref pointer);
396 this.SubAttributes.Add(subAttri);
397 }
398 }
399
400 public void Print()
401 {
402 Console.WriteLine("Method Attribute: ");
403 Console.WriteLine("Name Index: " + NameIndex + " // "+ ((PoolUtf8)this.parent._constantsPool[NameIndex-1]).Value);
404 Console.WriteLine("Length: " + Length);
405 Console.WriteLine("MaxStack: " + MaxStack);
406 Console.WriteLine("MaxLocals: " + MaxLocals);
407 Console.WriteLine("CodeLength: " + CodeLength);
408 for (int i = 0; i < Code.Length; i++)
409 {
410 Console.WriteLine("OpCode #" + i + " is: " + Code[i]);
411 }
412 Console.WriteLine("SubAttributes: " + SubAttributeCount);
413 for (int i = 0; i < SubAttributeCount; i++)
414 {
415 this.SubAttributes[i].Print();
416 }
417 }
418
419 public class SubAttribute
420 {
421 public ushort NameIndex = 0;
422 public string Name = "";
423 public Int32 Length = 0;
424 public byte[] Data;
425 private ClassRecord parent;
426
427 public SubAttribute(ClassRecord paren)
428 {
429 parent = paren;
430 }
431
432 public void ReadData(byte[] data, ref int pointer)
433 {
434 NameIndex = (ushort)((data[pointer++] << 8) + data[pointer++]);
435 Length = (Int32)((data[pointer++] << 24) + (data[pointer++] << 16) + (data[pointer++] << 8) + data[pointer++]);
436 Data = new byte[Length];
437 for (int i = 0; i < Length; i++)
438 {
439 Data[i] = data[pointer++];
440 }
441 }
442
443 public void Print()
444 {
445 Console.WriteLine("SubAttribute: NameIndex: " + NameIndex + " // " + ((PoolUtf8)this.parent._constantsPool[NameIndex - 1]).Value);
446 }
447
448 }
449 }
450
451 }
452 private class InterfaceInfo
453 {
454 public void ReadData(byte[] data, ref int i)
455 {
456
457 }
458 }
459 private class FieldInfo
460 {
461 public void ReadData(byte[] data, ref int i)
462 {
463
464 }
465 }
466 private class AttributeInfo
467 {
468 public void ReadData(byte[] data, ref int i)
469 {
470
471 }
472 }
473 #endregion
474
475 }
476}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Heap.cs b/OpenSim.Scripting.EmbeddedJVM/Heap.cs
new file mode 100644
index 0000000..138e85e
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Heap.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM
6{
7 public class Heap
8 {
9 public List<ClassInstance> ClassObjects = new List<ClassInstance>();
10
11 public Heap()
12 {
13
14 }
15 }
16}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Interpreter.cs b/OpenSim.Scripting.EmbeddedJVM/Interpreter.cs
new file mode 100644
index 0000000..aeeee0a
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Interpreter.cs
@@ -0,0 +1,105 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Scripting.EmbeddedJVM.Types;
5using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
6
7namespace OpenSim.Scripting.EmbeddedJVM
8{
9 partial class Thread
10 {
11 private partial class Interpreter
12 {
13 private Thread _mThread;
14
15 public Interpreter(Thread parentThread)
16 {
17 _mThread = parentThread;
18 }
19
20 public bool Excute()
21 {
22 bool run = true;
23 byte currentOpCode = GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC++];
24 // Console.WriteLine("opCode is: " + currentOpCode);
25 bool handled = false;
26
27 handled = this.IsLogicOpCode(currentOpCode);
28 if (!handled)
29 {
30 handled = this.IsMethodOpCode(currentOpCode);
31 }
32 if (!handled)
33 {
34 if (currentOpCode == 172)
35 {
36 if (this._mThread.stack.StackFrames.Count > 1)
37 {
38 Console.WriteLine("returning int from function");
39 int retPC1 = this._mThread.currentFrame.ReturnPC;
40 BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
41 this._mThread.stack.StackFrames.Pop();
42 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
43 this._mThread.PC = retPC1;
44 if (bas1 is Int)
45 {
46 this._mThread.currentFrame.OpStack.Push((Int)bas1);
47 }
48 }
49 else
50 {
51 // Console.WriteLine("No parent function so ending program");
52 run = false;
53 }
54 handled = true;
55 }
56 if (currentOpCode == 174)
57 {
58 if (this._mThread.stack.StackFrames.Count > 1)
59 {
60 Console.WriteLine("returning float from function");
61 int retPC1 = this._mThread.currentFrame.ReturnPC;
62 BaseType bas1 = this._mThread.currentFrame.OpStack.Pop();
63 this._mThread.stack.StackFrames.Pop();
64 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
65 this._mThread.PC = retPC1;
66 if (bas1 is Float)
67 {
68 this._mThread.currentFrame.OpStack.Push((Float)bas1);
69 }
70 }
71 else
72 {
73 // Console.WriteLine("No parent function so ending program");
74 run = false;
75 }
76 handled = true;
77 }
78 if (currentOpCode == 177)
79 {
80 if (this._mThread.stack.StackFrames.Count > 1)
81 {
82 Console.WriteLine("returning from function");
83 int retPC = this._mThread.currentFrame.ReturnPC;
84 this._mThread.stack.StackFrames.Pop();
85 this._mThread.currentFrame = this._mThread.stack.StackFrames.Peek();
86 this._mThread.PC = retPC;
87 }
88 else
89 {
90 // Console.WriteLine("No parent function so ending program");
91 run = false;
92 }
93 handled = true;
94 }
95 }
96 if (!handled)
97 {
98 Console.WriteLine("opcode " + currentOpCode + " not been handled ");
99 }
100 return run;
101
102 }
103 }
104 }
105}
diff --git a/OpenSim.Scripting.EmbeddedJVM/InterpreterLogic.cs b/OpenSim.Scripting.EmbeddedJVM/InterpreterLogic.cs
new file mode 100644
index 0000000..673970a
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/InterpreterLogic.cs
@@ -0,0 +1,376 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Scripting.EmbeddedJVM.Types;
5using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
6
7namespace OpenSim.Scripting.EmbeddedJVM
8{
9 partial class Thread
10 {
11 private partial class Interpreter
12 {
13 private bool IsLogicOpCode(byte opcode)
14 {
15 bool result = false;
16 switch (opcode)
17 {
18 case 2:
19 Int m_int= new Int();
20 m_int.mValue = -1;
21 this._mThread.currentFrame.OpStack.Push(m_int);
22 result = true;
23 break;
24 case 3:
25 m_int= new Int();
26 m_int.mValue = 0;
27 this._mThread.currentFrame.OpStack.Push(m_int);
28 result = true;
29 break;
30 case 4:
31 m_int = new Int();
32 m_int.mValue = 1;
33 this._mThread.currentFrame.OpStack.Push(m_int);
34 result = true;
35 break;
36 case 5:
37 m_int = new Int();
38 m_int.mValue = 2;
39 this._mThread.currentFrame.OpStack.Push(m_int);
40 result = true;
41 break;
42 case 6:
43 m_int = new Int();
44 m_int.mValue = 3;
45 this._mThread.currentFrame.OpStack.Push(m_int);
46 break;
47 case 7:
48 m_int = new Int();
49 m_int.mValue = 4;
50 this._mThread.currentFrame.OpStack.Push(m_int);
51 result = true;
52 break;
53 case 8:
54 m_int = new Int();
55 m_int.mValue = 5;
56 this._mThread.currentFrame.OpStack.Push(m_int);
57 result = true;
58 break;
59 case 11:
60 Float m_float = new Float();
61 m_float.mValue = 0.0f;
62 this._mThread.currentFrame.OpStack.Push(m_float);
63 result = true;
64 break;
65 case 12:
66 m_float = new Float();
67 m_float.mValue = 1.0f;
68 this._mThread.currentFrame.OpStack.Push(m_float);
69 result = true;
70 break;
71 case 13:
72 m_float = new Float();
73 m_float.mValue = 2.0f;
74 this._mThread.currentFrame.OpStack.Push(m_float);
75 result = true;
76 break;
77 case 16:
78 int pushvalue = (int)GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC];
79 Int pushInt = new Int();
80 pushInt.mValue = pushvalue;
81 this._mThread.currentFrame.OpStack.Push(pushInt);
82 this._mThread.PC++;
83 result = true;
84 break;
85 case 17:
86 short pushvalue2 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
87 Int pushInt2 = new Int();
88 pushInt2.mValue = pushvalue2;
89 this._mThread.currentFrame.OpStack.Push(pushInt2);
90 this._mThread.PC += 2;
91 result = true;
92 break;
93 case 26:
94 if (this._mThread.currentFrame.LocalVariables[0] != null)
95 {
96 if (this._mThread.currentFrame.LocalVariables[0] is Int)
97 {
98 Int newInt = new Int();
99 newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[0]).mValue;
100 this._mThread.currentFrame.OpStack.Push(newInt);
101 }
102 }
103 result = true;
104 break;
105 case 27:
106 if (this._mThread.currentFrame.LocalVariables[1] != null)
107 {
108 if (this._mThread.currentFrame.LocalVariables[1] is Int)
109 {
110 Int newInt = new Int();
111 newInt.mValue = ((Int)this._mThread.currentFrame.LocalVariables[1]).mValue;
112 this._mThread.currentFrame.OpStack.Push(newInt);
113 }
114 }
115 result = true;
116 break;
117 case 34:
118 if (this._mThread.currentFrame.LocalVariables[0] != null)
119 {
120 if (this._mThread.currentFrame.LocalVariables[0] is Float)
121 {
122 Float newfloat = new Float();
123 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[0]).mValue;
124 this._mThread.currentFrame.OpStack.Push(newfloat);
125 }
126 }
127 result = true;
128 break;
129 case 35:
130 if (this._mThread.currentFrame.LocalVariables[1] != null)
131 {
132 if (this._mThread.currentFrame.LocalVariables[1] is Float)
133 {
134 Float newfloat = new Float();
135 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[1]).mValue;
136 this._mThread.currentFrame.OpStack.Push(newfloat);
137 }
138 }
139 result = true;
140 break;
141 case 36:
142 if (this._mThread.currentFrame.LocalVariables[2] != null)
143 {
144 if (this._mThread.currentFrame.LocalVariables[2] is Float)
145 {
146 Float newfloat = new Float();
147 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[2]).mValue;
148 this._mThread.currentFrame.OpStack.Push(newfloat);
149 }
150 }
151 result = true;
152 break;
153 case 37:
154 if (this._mThread.currentFrame.LocalVariables[3] != null)
155 {
156 if (this._mThread.currentFrame.LocalVariables[3] is Float)
157 {
158 Float newfloat = new Float();
159 newfloat.mValue = ((Float)this._mThread.currentFrame.LocalVariables[3]).mValue;
160 this._mThread.currentFrame.OpStack.Push(newfloat);
161 }
162 }
163 result = true;
164 break;
165 case 59:
166 BaseType baset = this._mThread.currentFrame.OpStack.Pop();
167 if (baset is Int)
168 {
169 this._mThread.currentFrame.LocalVariables[0] = (Int)baset;
170 }
171 result = true;
172 break;
173 case 60:
174 baset = this._mThread.currentFrame.OpStack.Pop();
175 if (baset is Int)
176 {
177 this._mThread.currentFrame.LocalVariables[1] = (Int)baset;
178 }
179 result = true;
180 break;
181 case 67:
182 baset = this._mThread.currentFrame.OpStack.Pop();
183 if (baset is Float)
184 {
185 this._mThread.currentFrame.LocalVariables[0] = (Float)baset;
186 }
187 result = true;
188 break;
189 case 68:
190 baset = this._mThread.currentFrame.OpStack.Pop();
191 if (baset is Float)
192 {
193 this._mThread.currentFrame.LocalVariables[1] = (Float)baset;
194 }
195 result = true;
196 break;
197 case 69:
198 baset = this._mThread.currentFrame.OpStack.Pop();
199 if (baset is Float)
200 {
201 this._mThread.currentFrame.LocalVariables[2] = (Float)baset;
202 }
203 result = true;
204 break;
205 case 70:
206 baset = this._mThread.currentFrame.OpStack.Pop();
207 if (baset is Float)
208 {
209 this._mThread.currentFrame.LocalVariables[3] = (Float)baset;
210 }
211 result = true;
212 break;
213 case 87:
214 this._mThread.currentFrame.OpStack.Pop();
215 result = true;
216 break;
217 case 98:
218 BaseType bf2 = this._mThread.currentFrame.OpStack.Pop();
219 BaseType bf1 = this._mThread.currentFrame.OpStack.Pop();
220 if (bf1 is Float && bf2 is Float)
221 {
222 Float nflt = new Float();
223 nflt.mValue = ((Float)bf1).mValue + ((Float)bf2).mValue;
224 this._mThread.currentFrame.OpStack.Push(nflt);
225 }
226 result = true;
227 break;
228 case 102:
229 BaseType bsf2 = this._mThread.currentFrame.OpStack.Pop();
230 BaseType bsf1 = this._mThread.currentFrame.OpStack.Pop();
231 if (bsf1 is Float && bsf2 is Float)
232 {
233 Float resf = new Float();
234 resf.mValue = ((Float)bsf1).mValue - ((Float)bsf2).mValue;
235 this._mThread.currentFrame.OpStack.Push(resf);
236 }
237 result = true;
238 break;
239 case 104: //check the order of the two values off the stack is correct
240 BaseType bs2 = this._mThread.currentFrame.OpStack.Pop();
241 BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
242 if (bs1 is Int && bs2 is Int)
243 {
244 Int nInt = new Int();
245 nInt.mValue = ((Int)bs1).mValue * ((Int)bs2).mValue;
246 this._mThread.currentFrame.OpStack.Push(nInt);
247 }
248 result = true;
249 break;
250 case 132:
251 if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] != null)
252 {
253 if (this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]] is Int)
254 {
255 ((Int)this._mThread.currentFrame.LocalVariables[GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC]]).mValue += (sbyte) GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1];
256 }
257 }
258 this._mThread.PC += 2;
259 result = true;
260 break;
261 case 139:
262 BaseType conv1 = this._mThread.currentFrame.OpStack.Pop();
263 if (conv1 is Float)
264 {
265 Int newconv = new Int();
266 newconv.mValue = (int)((Float)conv1).mValue;
267 this._mThread.currentFrame.OpStack.Push(newconv);
268 }
269 result = true;
270 break;
271 case 149:
272 BaseType flcom2 = this._mThread.currentFrame.OpStack.Pop();
273 BaseType flcom1 = this._mThread.currentFrame.OpStack.Pop();
274 if (flcom1 is Float && flcom2 is Float)
275 {
276 Int compres = new Int();
277 if (((Float)flcom1).mValue > ((Float)flcom2).mValue)
278 {
279 compres.mValue = -1;
280 }
281 else if (((Float)flcom1).mValue < ((Float)flcom2).mValue)
282 {
283 compres.mValue = 1;
284 }
285 else
286 {
287 compres.mValue = 0;
288 }
289 this._mThread.currentFrame.OpStack.Push(compres);
290 }
291 result = true;
292 break;
293 case 158:
294 short compareoffset1 = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
295 BaseType comp1 = this._mThread.currentFrame.OpStack.Pop();
296 if (comp1 is Int)
297 {
298 if (((Int)comp1).mValue <= 0)
299 {
300 this._mThread.PC += -1 + compareoffset1;
301 }
302 else
303 {
304 this._mThread.PC += 2;
305 }
306 }
307 else
308 {
309 this._mThread.PC += 2;
310 }
311 result = true;
312 break;
313 case 162:
314 short compareoffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
315 BaseType bc2 = this._mThread.currentFrame.OpStack.Pop();
316 BaseType bc1 = this._mThread.currentFrame.OpStack.Pop();
317 if (bc1 is Int && bc2 is Int)
318 {
319 //Console.WriteLine("comparing " + ((Int)bc1).mValue + " and " + ((Int)bc2).mValue);
320 if (((Int)bc1).mValue >= ((Int)bc2).mValue)
321 {
322 // Console.WriteLine("branch compare true , offset is " +compareoffset);
323 // Console.WriteLine("current PC is " + this._mThread.PC);
324 this._mThread.PC += -1 + compareoffset;
325 //Console.WriteLine("new PC is " + this._mThread.PC);
326 }
327 else
328 {
329 //Console.WriteLine("branch compare false");
330 this._mThread.PC += 2;
331 }
332 }
333 else
334 {
335 this._mThread.PC += 2;
336 }
337 result = true;
338 break;
339 case 164:
340 short compareloffset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC + 1]);
341 BaseType bcl2 = this._mThread.currentFrame.OpStack.Pop();
342 BaseType bcl1 = this._mThread.currentFrame.OpStack.Pop();
343 if (bcl1 is Int && bcl2 is Int)
344 {
345 //Console.WriteLine("comparing " + ((Int)bcl1).mValue + " and " + ((Int)bcl2).mValue);
346 if (((Int)bcl1).mValue <= ((Int)bcl2).mValue)
347 {
348 // Console.WriteLine("branch compare true , offset is " + compareloffset);
349 // Console.WriteLine("current PC is " + this._mThread.PC);
350 this._mThread.PC += -1 + compareloffset;
351 // Console.WriteLine("new PC is " + this._mThread.PC);
352 }
353 else
354 {
355 //Console.WriteLine("branch compare false");
356 this._mThread.PC += 2;
357 }
358 }
359 else
360 {
361 this._mThread.PC += 2;
362 }
363 result = true;
364 break;
365 case 167:
366 short offset = (short)((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
367 this._mThread.PC += -1 + offset;
368 result = true;
369 break;
370 }
371
372 return result;
373 }
374 }
375 }
376}
diff --git a/OpenSim.Scripting.EmbeddedJVM/InterpreterMethods.cs b/OpenSim.Scripting.EmbeddedJVM/InterpreterMethods.cs
new file mode 100644
index 0000000..e025293
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/InterpreterMethods.cs
@@ -0,0 +1,139 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Scripting.EmbeddedJVM.Types;
5using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
6using OpenSim.Framework.Interfaces;
7using OpenSim.Framework;
8
9namespace OpenSim.Scripting.EmbeddedJVM
10{
11 partial class Thread
12 {
13 private partial class Interpreter
14 {
15 private bool IsMethodOpCode(byte opcode)
16 {
17 bool result = false;
18 switch (opcode)
19 {
20 case 184:
21 short refIndex = (short) ((GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC] << 8) + GlobalMemory.MethodArea.MethodBuffer[this._mThread.PC+1]);
22 //Console.WriteLine("call to method : "+refIndex);
23 if (this._mThread.currentClass._constantsPool[refIndex - 1] is ClassRecord.PoolMethodRef)
24 {
25 // Console.WriteLine("which is " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value + "." + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value);
26 // Console.WriteLine("of type " + ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value);
27 string typ = ((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Type.Value;
28 string typeparam = "";
29 string typereturn = "";
30 int firstbrak = 0;
31 int secondbrak = 0;
32 firstbrak = typ.LastIndexOf('(');
33 secondbrak = typ.LastIndexOf(')');
34 typeparam = typ.Substring(firstbrak + 1, secondbrak - firstbrak - 1);
35 typereturn = typ.Substring(secondbrak + 1, typ.Length - secondbrak - 1);
36 //Console.WriteLine("split is " + typeparam + " which is length " + typeparam.Length + " , " + typereturn);
37 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == this._mThread.currentClass.mClass.Name.Value)
38 {
39 //calling a method in this class
40 if (typeparam.Length == 0)
41 {
42 this._mThread.JumpToStaticVoidMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, (this._mThread.PC + 2));
43 }
44 else
45 {
46 this._mThread.JumpToStaticParamMethod(((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value, typeparam, (this._mThread.PC + 2));
47 }
48 }
49 else
50 {
51 //calling a method of a different class
52
53 //for now we will have a built in OpenSimAPI class, but this should be a java class that then calls native methods
54 if (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mClass.Name.Value == "OpenSimAPI")
55 {
56 switch (((ClassRecord.PoolMethodRef)this._mThread.currentClass._constantsPool[refIndex - 1]).mNameType.Name.Value)
57 {
58 case "GetEntityID":
59 Int entityID = new Int();
60 entityID.mValue =(int) this._mThread.EntityId;
61 this._mThread.currentFrame.OpStack.Push(entityID);
62 this._mThread.PC += 2;
63 break;
64 case "GetRandomAvatarID":
65 entityID = new Int();
66 entityID.mValue = (int)Thread.OpenSimScriptAPI.GetRandomAvatarID();
67 this._mThread.currentFrame.OpStack.Push(entityID);
68 this._mThread.PC += 2;
69 break;
70 case "GetEntityPositionX":
71 BaseType bs1 = this._mThread.currentFrame.OpStack.Pop();
72 if (bs1 is Int)
73 {
74 Console.WriteLine("get entity pos for " + ((Int)bs1).mValue);
75 //should get the position of the entity from the IScriptAPI
76 OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
77 Float pos = new Float();
78 pos.mValue = vec3.X;
79 this._mThread.currentFrame.OpStack.Push(pos);
80 }
81 this._mThread.PC += 2;
82 break;
83 case "GetEntityPositionY":
84 bs1 = this._mThread.currentFrame.OpStack.Pop();
85 if (bs1 is Int)
86 {
87 //should get the position of the entity from the IScriptAPI
88 OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
89 Float pos = new Float();
90 pos.mValue = vec3.Y;
91 this._mThread.currentFrame.OpStack.Push(pos);
92 }
93 this._mThread.PC += 2;
94 break;
95 case "GetEntityPositionZ":
96 bs1 = this._mThread.currentFrame.OpStack.Pop();
97 if (bs1 is Int)
98 {
99 //should get the position of the entity from the IScriptAPI
100 OSVector3 vec3 = Thread.OpenSimScriptAPI.GetEntityPosition((uint)((Int)bs1).mValue);
101 Float pos = new Float();
102 pos.mValue = vec3.Z;
103 this._mThread.currentFrame.OpStack.Push(pos);
104 }
105 this._mThread.PC += 2;
106 break;
107 case "SetEntityPosition":
108 //pop the three float values and the entity id
109 BaseType ft3 = this._mThread.currentFrame.OpStack.Pop();
110 BaseType ft2 = this._mThread.currentFrame.OpStack.Pop();
111 BaseType ft1 = this._mThread.currentFrame.OpStack.Pop();
112 BaseType in1 = this._mThread.currentFrame.OpStack.Pop();
113 if (ft1 is Float && ft2 is Float && ft3 is Float)
114 {
115 if(in1 is Int)
116 {
117 //Console.WriteLine("set: " + ((Int)in1).mValue + " , " + ((Float)ft1).mValue + " , " + ((Float)ft2).mValue + " , " + ((Float)ft3).mValue);
118 Thread.OpenSimScriptAPI.SetEntityPosition((uint)((Int) in1).mValue, ((Float)ft1).mValue, ((Float)ft2).mValue, ((Float)ft3).mValue);
119 }
120 }
121 this._mThread.PC += 2;
122 break;
123 }
124 }
125 }
126 }
127 else
128 {
129 this._mThread.PC += 2;
130 }
131 result = true;
132 break;
133 }
134
135 return result;
136 }
137 }
138 }
139}
diff --git a/OpenSim.Scripting.EmbeddedJVM/InterpreterReturn.cs b/OpenSim.Scripting.EmbeddedJVM/InterpreterReturn.cs
new file mode 100644
index 0000000..6704e31
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/InterpreterReturn.cs
@@ -0,0 +1,13 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM
6{
7 partial class Thread
8 {
9 private partial class Interpreter
10 {
11 }
12 }
13}
diff --git a/OpenSim.Scripting.EmbeddedJVM/MainMemory.cs b/OpenSim.Scripting.EmbeddedJVM/MainMemory.cs
new file mode 100644
index 0000000..ff18f90
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/MainMemory.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM
6{
7 public class MainMemory
8 {
9 public Heap HeapArea;
10 public MethodMemory MethodArea;
11
12 public MainMemory()
13 {
14 MethodArea = new MethodMemory();
15 HeapArea = new Heap();
16 }
17 }
18}
diff --git a/OpenSim.Scripting.EmbeddedJVM/MethodMemory.cs b/OpenSim.Scripting.EmbeddedJVM/MethodMemory.cs
new file mode 100644
index 0000000..2541991
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/MethodMemory.cs
@@ -0,0 +1,19 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM
6{
7 public class MethodMemory
8 {
9 public byte[] MethodBuffer;
10 public List<ClassRecord> Classes = new List<ClassRecord>();
11 public int NextMethodPC = 0;
12 public int Methodcount = 0;
13
14 public MethodMemory()
15 {
16 MethodBuffer = new byte[20000];
17 }
18 }
19}
diff --git a/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
new file mode 100644
index 0000000..90aeff8
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj
@@ -0,0 +1,153 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{97A82740-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Scripting.EmbeddedJVM</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.Scripting.EmbeddedJVM</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\bin\ScriptEngines\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\bin\ScriptEngines\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="System" >
62 <HintPath>System.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System.Xml" >
66 <HintPath>System.Xml.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 </ItemGroup>
70 <ItemGroup>
71 <ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
72 <Name>OpenSim.Framework</Name>
73 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
74 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
75 <Private>False</Private>
76 </ProjectReference>
77 </ItemGroup>
78 <ItemGroup>
79 <Compile Include="ClassInstance.cs">
80 <SubType>Code</SubType>
81 </Compile>
82 <Compile Include="ClassRecord.cs">
83 <SubType>Code</SubType>
84 </Compile>
85 <Compile Include="Heap.cs">
86 <SubType>Code</SubType>
87 </Compile>
88 <Compile Include="Interpreter.cs">
89 <SubType>Code</SubType>
90 </Compile>
91 <Compile Include="InterpreterLogic.cs">
92 <SubType>Code</SubType>
93 </Compile>
94 <Compile Include="InterpreterMethods.cs">
95 <SubType>Code</SubType>
96 </Compile>
97 <Compile Include="InterpreterReturn.cs">
98 <SubType>Code</SubType>
99 </Compile>
100 <Compile Include="MainMemory.cs">
101 <SubType>Code</SubType>
102 </Compile>
103 <Compile Include="MethodMemory.cs">
104 <SubType>Code</SubType>
105 </Compile>
106 <Compile Include="Object.cs">
107 <SubType>Code</SubType>
108 </Compile>
109 <Compile Include="OpenSimJVM.cs">
110 <SubType>Code</SubType>
111 </Compile>
112 <Compile Include="Stack.cs">
113 <SubType>Code</SubType>
114 </Compile>
115 <Compile Include="StackFrame.cs">
116 <SubType>Code</SubType>
117 </Compile>
118 <Compile Include="Thread.cs">
119 <SubType>Code</SubType>
120 </Compile>
121 <Compile Include="Properties\AssemblyInfo.cs">
122 <SubType>Code</SubType>
123 </Compile>
124 <Compile Include="Types\ArrayReference.cs">
125 <SubType>Code</SubType>
126 </Compile>
127 <Compile Include="Types\BaseType.cs">
128 <SubType>Code</SubType>
129 </Compile>
130 <Compile Include="Types\ObjectReference.cs">
131 <SubType>Code</SubType>
132 </Compile>
133 <Compile Include="Types\PrimitiveTypes\Byte.cs">
134 <SubType>Code</SubType>
135 </Compile>
136 <Compile Include="Types\PrimitiveTypes\Char.cs">
137 <SubType>Code</SubType>
138 </Compile>
139 <Compile Include="Types\PrimitiveTypes\Float.cs">
140 <SubType>Code</SubType>
141 </Compile>
142 <Compile Include="Types\PrimitiveTypes\Int.cs">
143 <SubType>Code</SubType>
144 </Compile>
145 </ItemGroup>
146 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
147 <PropertyGroup>
148 <PreBuildEvent>
149 </PreBuildEvent>
150 <PostBuildEvent>
151 </PostBuildEvent>
152 </PropertyGroup>
153</Project>
diff --git a/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user
new file mode 100644
index 0000000..90c1e94
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim02-04\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
new file mode 100644
index 0000000..46067c1
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
@@ -0,0 +1,62 @@
1<?xml version="1.0" ?>
2<project name="OpenSim.Scripting.EmbeddedJVM" default="build">
3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}">
8 </fileset>
9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" >
12 </resources>
13 <sources failonempty="true">
14 <include name="ClassInstance.cs" />
15 <include name="ClassRecord.cs" />
16 <include name="Heap.cs" />
17 <include name="Interpreter.cs" />
18 <include name="InterpreterLogic.cs" />
19 <include name="InterpreterMethods.cs" />
20 <include name="InterpreterReturn.cs" />
21 <include name="MainMemory.cs" />
22 <include name="MethodMemory.cs" />
23 <include name="Object.cs" />
24 <include name="OpenSimJVM.cs" />
25 <include name="Stack.cs" />
26 <include name="StackFrame.cs" />
27 <include name="Thread.cs" />
28 <include name="Properties/AssemblyInfo.cs" />
29 <include name="Types/ArrayReference.cs" />
30 <include name="Types/BaseType.cs" />
31 <include name="Types/ObjectReference.cs" />
32 <include name="Types/PrimitiveTypes/Byte.cs" />
33 <include name="Types/PrimitiveTypes/Char.cs" />
34 <include name="Types/PrimitiveTypes/Float.cs" />
35 <include name="Types/PrimitiveTypes/Int.cs" />
36 </sources>
37 <references basedir="${project::get-base-directory()}">
38 <lib>
39 <include name="${project::get-base-directory()}" />
40 <include name="${project::get-base-directory()}/${build.dir}" />
41 </lib>
42 <include name="System.dll" />
43 <include name="System.Xml.dll" />
44 <include name="../bin/OpenSim.Framework.dll" />
45 </references>
46 </csc>
47 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/ScriptEngines/" />
48 <mkdir dir="${project::get-base-directory()}/../bin/ScriptEngines/"/>
49 <copy todir="${project::get-base-directory()}/../bin/ScriptEngines/">
50 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
51 <include name="*.dll"/>
52 <include name="*.exe"/>
53 </fileset>
54 </copy>
55 </target>
56 <target name="clean">
57 <delete dir="${bin.dir}" failonerror="false" />
58 <delete dir="${obj.dir}" failonerror="false" />
59 </target>
60 <target name="doc" description="Creates documentation.">
61 </target>
62</project>
diff --git a/OpenSim.Scripting.EmbeddedJVM/OpenSimJVM.cs b/OpenSim.Scripting.EmbeddedJVM/OpenSimJVM.cs
new file mode 100644
index 0000000..77a92e5
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/OpenSimJVM.cs
@@ -0,0 +1,133 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.IO;
5using System.Threading;
6using OpenSim.Framework;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Utilities;
9
10namespace OpenSim.Scripting.EmbeddedJVM
11{
12 public class OpenSimJVM : IScriptEngine
13 {
14 private List<Thread> _threads = new List<Thread>();
15 private BlockingQueue<CompileInfo> CompileScripts = new BlockingQueue<CompileInfo>();
16 private MainMemory _mainMemory;
17 private System.Threading.Thread compileThread;
18
19 public OpenSimJVM()
20 {
21
22 }
23
24 public bool Init(IScriptAPI api)
25 {
26 Console.WriteLine("Creating OpenSim JVM scripting engine");
27 _mainMemory = new MainMemory();
28 Thread.GlobalMemory = this._mainMemory;
29 Thread.OpenSimScriptAPI = api;
30 compileThread = new System.Threading.Thread(new ThreadStart(CompileScript));
31 compileThread.IsBackground = true;
32 compileThread.Start();
33 return true;
34 }
35
36 public string GetName()
37 {
38 return "OpenSimJVM";
39 }
40
41 public void LoadScript(string script, string scriptName, uint entityID)
42 {
43 Console.WriteLine("OpenSimJVM - loading new script: " + scriptName);
44 CompileInfo comp = new CompileInfo();
45 comp.entityId = entityID;
46 comp.script = script;
47 comp.scriptName = scriptName;
48 this.CompileScripts.Enqueue(comp);
49 }
50
51 public void CompileScript()
52 {
53 while (true)
54 {
55 CompileInfo comp = this.CompileScripts.Dequeue();
56 string script = comp.script;
57 string scriptName = comp.scriptName;
58 uint entityID = comp.entityId;
59 try
60 {
61 //need to compile the script into a java class file
62
63 //first save it to a java source file
64 TextWriter tw = new StreamWriter(scriptName + ".java");
65 tw.WriteLine(script);
66 tw.Close();
67
68 //now compile
69 System.Diagnostics.ProcessStartInfo psi = new System.Diagnostics.ProcessStartInfo(@"C:\Program Files\Java\jdk1.6.0_01\bin\javac.exe", "*.java");
70 psi.RedirectStandardOutput = true;
71 psi.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
72 psi.UseShellExecute = false;
73 System.Diagnostics.Process javacomp;
74 javacomp = System.Diagnostics.Process.Start(psi);
75 javacomp.WaitForExit();
76
77
78 //now load in class file
79 ClassRecord class1 = new ClassRecord();
80 class1.LoadClassFromFile(scriptName + ".class");
81 class1.PrintToConsole();
82 //Console.WriteLine();
83 this._mainMemory.MethodArea.Classes.Add(class1);
84 class1.AddMethodsToMemory(this._mainMemory.MethodArea);
85
86 Thread newThread = new Thread();
87 this._threads.Add(newThread);
88 newThread.EntityId = entityID;
89 newThread.currentClass = class1;
90
91 //now delete the created files
92 System.IO.File.Delete(scriptName + ".java");
93 System.IO.File.Delete(scriptName + ".class");
94 this.OnFrame();
95 }
96 catch (Exception e)
97 {
98 Console.WriteLine("exception");
99 Console.WriteLine(e.StackTrace);
100 Console.WriteLine(e.Message);
101 }
102 }
103 }
104
105 public void OnFrame()
106 {
107 for (int i = 0; i < this._threads.Count; i++)
108 {
109 if (!this._threads[i].running)
110 {
111 this._threads[i].StartMethod("OnFrame");
112 bool run = true;
113 while (run)
114 {
115 run = this._threads[i].Excute();
116 }
117 }
118 }
119 }
120
121 private class CompileInfo
122 {
123 public string script;
124 public string scriptName;
125 public uint entityId;
126
127 public CompileInfo()
128 {
129
130 }
131 }
132 }
133}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Properties/AssemblyInfo.cs b/OpenSim.Scripting.EmbeddedJVM/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..53a0f08
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
1using System.Reflection;
2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices;
4
5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly.
8[assembly: AssemblyTitle("OpenSim.Scripting.EmbeddedJVM")]
9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("OpenSim.Scripting.EmbeddedJVM")]
13[assembly: AssemblyCopyright("Copyright © 2007")]
14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")]
16
17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)]
21
22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("087c0917-5a6a-4b47-a4dd-0928dd85bd4b")]
24
25// Version information for an assembly consists of the following four values:
26//
27// Major Version
28// Minor Version
29// Build Number
30// Revision
31//
32[assembly: AssemblyVersion("1.0.0.0")]
33[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim.Scripting.EmbeddedJVM/Stack.cs b/OpenSim.Scripting.EmbeddedJVM/Stack.cs
new file mode 100644
index 0000000..d77d82e
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Stack.cs
@@ -0,0 +1,15 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM
6{
7 public class Stack
8 {
9 public Stack<StackFrame> StackFrames = new Stack<StackFrame>();
10
11 public Stack()
12 {
13 }
14 }
15}
diff --git a/OpenSim.Scripting.EmbeddedJVM/StackFrame.cs b/OpenSim.Scripting.EmbeddedJVM/StackFrame.cs
new file mode 100644
index 0000000..afca7a9
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/StackFrame.cs
@@ -0,0 +1,22 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Scripting.EmbeddedJVM.Types;
5
6namespace OpenSim.Scripting.EmbeddedJVM
7{
8 public class StackFrame
9 {
10 public BaseType[] LocalVariables;
11 public Stack<BaseType> OpStack = new Stack<BaseType>();
12
13 public int ReturnPC = 0;
14 public ClassRecord CallingClass = null;
15
16 public StackFrame()
17 {
18 LocalVariables = new BaseType[20];
19 }
20
21 }
22}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Thread.cs b/OpenSim.Scripting.EmbeddedJVM/Thread.cs
new file mode 100644
index 0000000..436949c
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Thread.cs
@@ -0,0 +1,88 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Scripting.EmbeddedJVM.Types;
5using OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes;
6using OpenSim.Framework;
7using OpenSim.Framework.Interfaces;
8
9namespace OpenSim.Scripting.EmbeddedJVM
10{
11 public partial class Thread
12 {
13 public static MainMemory GlobalMemory;
14 public static IScriptAPI OpenSimScriptAPI;
15 private int PC = 0;
16 private Stack stack;
17 private Interpreter mInterpreter;
18 public ClassRecord currentClass;
19 public ClassInstance currentInstance;
20 private StackFrame currentFrame;
21 public int excutionCounter = 0;
22 public bool running = false;
23 public uint EntityId = 0;
24
25 public Thread()
26 {
27 this.mInterpreter = new Interpreter(this);
28 this.stack = new Stack();
29 }
30
31 public void SetPC(int methodpointer)
32 {
33 //Console.WriteLine("Thread PC has been set to " + methodpointer);
34 PC = methodpointer;
35 }
36
37 public void StartMethod(ClassRecord rec, string methName)
38 {
39 currentFrame = new StackFrame();
40 this.stack.StackFrames.Push(currentFrame);
41 this.currentClass = rec;
42 currentClass.StartMethod(this, methName);
43 }
44
45 public void StartMethod( string methName)
46 {
47 currentFrame = new StackFrame();
48 this.stack.StackFrames.Push(currentFrame);
49 currentClass.StartMethod(this, methName);
50 }
51
52 public void JumpToStaticVoidMethod(string methName, int returnPC)
53 {
54 currentFrame = new StackFrame();
55 currentFrame.ReturnPC = returnPC;
56 this.stack.StackFrames.Push(currentFrame);
57 currentClass.StartMethod(this, methName);
58 }
59
60 public void JumpToStaticParamMethod(string methName, string param, int returnPC)
61 {
62 if (param == "I")
63 {
64 BaseType bs1 = currentFrame.OpStack.Pop();
65 currentFrame = new StackFrame();
66 currentFrame.ReturnPC = returnPC;
67 this.stack.StackFrames.Push(currentFrame);
68 currentFrame.LocalVariables[0] = ((Int)bs1);
69 currentClass.StartMethod(this, methName);
70 }
71 if (param == "F")
72 {
73
74 }
75 }
76
77 public void JumpToClassStaticVoidMethod(string className, string methName, int returnPC)
78 {
79
80 }
81
82 public bool Excute()
83 {
84 excutionCounter++;
85 return this.mInterpreter.Excute();
86 }
87 }
88}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/ArrayReference.cs b/OpenSim.Scripting.EmbeddedJVM/Types/ArrayReference.cs
new file mode 100644
index 0000000..2854eab
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/ArrayReference.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types
6{
7 public class ArrayReference :BaseType
8 {
9 }
10}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/BaseType.cs b/OpenSim.Scripting.EmbeddedJVM/Types/BaseType.cs
new file mode 100644
index 0000000..270aa7b
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/BaseType.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types
6{
7 public class BaseType : Object
8 {
9 }
10}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/ObjectReference.cs b/OpenSim.Scripting.EmbeddedJVM/Types/ObjectReference.cs
new file mode 100644
index 0000000..da28eaa
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/ObjectReference.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types
6{
7 public class ObjectReference : BaseType
8 {
9 public ushort Reference;
10
11 public ObjectReference()
12 {
13
14 }
15 }
16}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Byte.cs b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Byte.cs
new file mode 100644
index 0000000..1a3ecff
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Byte.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Byte : BaseType
8 {
9 }
10}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Char.cs b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Char.cs
new file mode 100644
index 0000000..19002d4
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Char.cs
@@ -0,0 +1,10 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Char : BaseType
8 {
9 }
10}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Float.cs b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Float.cs
new file mode 100644
index 0000000..91f1679
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Float.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Float : BaseType
8 {
9 public float mValue = 0;
10
11 public Float()
12 {
13
14 }
15 }
16}
diff --git a/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Int.cs b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Int.cs
new file mode 100644
index 0000000..4ecd325
--- /dev/null
+++ b/OpenSim.Scripting.EmbeddedJVM/Types/PrimitiveTypes/Int.cs
@@ -0,0 +1,16 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.Scripting.EmbeddedJVM.Types.PrimitiveTypes
6{
7 public class Int : BaseType
8 {
9 public int mValue = 0;
10
11 public Int()
12 {
13
14 }
15 }
16}
diff --git a/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj b/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj
index 72a07a0..ebd3936 100644
--- a/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj
+++ b/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.csproj
@@ -74,8 +74,8 @@
74 <HintPath>..\bin\Kds.Serialization.dll</HintPath> 74 <HintPath>..\bin\Kds.Serialization.dll</HintPath>
75 <Private>False</Private> 75 <Private>False</Private>
76 </Reference> 76 </Reference>
77 <Reference Include="libDB_dotNET43.dll" > 77 <Reference Include="libdb_dotNET43.dll" >
78 <HintPath>..\bin\libDB_dotNET43.dll</HintPath> 78 <HintPath>..\bin\libdb_dotNET43.dll</HintPath>
79 <Private>False</Private> 79 <Private>False</Private>
80 </Reference> 80 </Reference>
81 <Reference Include="libsecondlife.dll" > 81 <Reference Include="libsecondlife.dll" >
diff --git a/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build b/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
index 9592c1e..82085d1 100644
--- a/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
+++ b/OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build
@@ -1,47 +1,47 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Storage.LocalStorageBerkeleyDB" default="build"> 2<project name="OpenSim.Storage.LocalStorageBerkeleyDB" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Storage.LocalStorageBerkeleyDB" dynamicprefix="true" > 11 <resources prefix="OpenSim.Storage.LocalStorageBerkeleyDB" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="BDBLocalStorage.cs" /> 14 <include name="BDBLocalStorage.cs" />
15 <include name="Properties/AssemblyInfo.cs" /> 15 <include name="Properties/AssemblyInfo.cs" />
16 </sources> 16 </sources>
17 <references basedir="${project::get-base-directory()}"> 17 <references basedir="${project::get-base-directory()}">
18 <lib> 18 <lib>
19 <include name="${project::get-base-directory()}" /> 19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" /> 20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib> 21 </lib>
22 <include name="System.dll" /> 22 <include name="System.dll" />
23 <include name="System.Xml.dll" /> 23 <include name="System.Xml.dll" />
24 <include name="System.Data.dll" /> 24 <include name="System.Data.dll" />
25 <include name="../bin/Kds.Serialization.dll" /> 25 <include name="../bin/Kds.Serialization.dll" />
26 <include name="../bin/libdb_dotNET43.dll" /> 26 <include name="../bin/libdb_dotNET43.dll" />
27 <include name="../bin/libsecondlife.dll" /> 27 <include name="../bin/libsecondlife.dll" />
28 <include name="../bin/OpenSim.Framework.dll" /> 28 <include name="../bin/OpenSim.Framework.dll" />
29 <include name="../bin/OpenSim.Framework.Console.dll" /> 29 <include name="../bin/OpenSim.Framework.Console.dll" />
30 </references> 30 </references>
31 </csc> 31 </csc>
32 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 32 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
33 <mkdir dir="${project::get-base-directory()}/../bin/"/> 33 <mkdir dir="${project::get-base-directory()}/../bin/"/>
34 <copy todir="${project::get-base-directory()}/../bin/"> 34 <copy todir="${project::get-base-directory()}/../bin/">
35 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 35 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
36 <include name="*.dll"/> 36 <include name="*.dll"/>
37 <include name="*.exe"/> 37 <include name="*.exe"/>
38 </fileset> 38 </fileset>
39 </copy> 39 </copy>
40 </target> 40 </target>
41 <target name="clean"> 41 <target name="clean">
42 <delete dir="${bin.dir}" failonerror="false" /> 42 <delete dir="${bin.dir}" failonerror="false" />
43 <delete dir="${obj.dir}" failonerror="false" /> 43 <delete dir="${obj.dir}" failonerror="false" />
44 </target> 44 </target>
45 <target name="doc" description="Creates documentation."> 45 <target name="doc" description="Creates documentation.">
46 </target> 46 </target>
47</project> 47</project>
diff --git a/OpenSim.Storage.LocalStorageBerkeleyDB/obj/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.FileList.txt b/OpenSim.Storage.LocalStorageBerkeleyDB/obj/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.FileList.txt
index da4be96..5f23222 100644
--- a/OpenSim.Storage.LocalStorageBerkeleyDB/obj/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.FileList.txt
+++ b/OpenSim.Storage.LocalStorageBerkeleyDB/obj/OpenSim.Storage.LocalStorageBerkeleyDB.csproj.FileList.txt
@@ -12,4 +12,5 @@ obj\Debug\ResolveAssemblyReference.cache
12obj\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.dll 12obj\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.dll
13obj\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.pdb 13obj\Debug\OpenSim.Storage.LocalStorageBerkeleyDB.pdb
14..\bin\OpenSim.Storage.LocalStorageBerkeleyDB.dll 14..\bin\OpenSim.Storage.LocalStorageBerkeleyDB.dll
15..\bin\OpenSim.Storage.LocalStorageBerkeleyDB.pdb 15obj\Release\ResolveAssemblyReference.cache
16obj\Release\OpenSim.Storage.LocalStorageBerkeleyDB.dll
diff --git a/OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build b/OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
index c3699af..f3a6683 100644
--- a/OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
+++ b/OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build
@@ -1,46 +1,46 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Storage.LocalStorageSQLite" default="build"> 2<project name="OpenSim.Storage.LocalStorageSQLite" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Storage.LocalStorageSQLite" dynamicprefix="true" > 11 <resources prefix="OpenSim.Storage.LocalStorageSQLite" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="SQLiteLocalStorage.cs" /> 14 <include name="SQLiteLocalStorage.cs" />
15 <include name="Properties/AssemblyInfo.cs" /> 15 <include name="Properties/AssemblyInfo.cs" />
16 </sources> 16 </sources>
17 <references basedir="${project::get-base-directory()}"> 17 <references basedir="${project::get-base-directory()}">
18 <lib> 18 <lib>
19 <include name="${project::get-base-directory()}" /> 19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" /> 20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib> 21 </lib>
22 <include name="System.dll" /> 22 <include name="System.dll" />
23 <include name="System.Xml.dll" /> 23 <include name="System.Xml.dll" />
24 <include name="System.Data.dll" /> 24 <include name="System.Data.dll" />
25 <include name="../bin/System.Data.SQLite.dll" /> 25 <include name="../bin/System.Data.SQLite.dll" />
26 <include name="../bin/libsecondlife.dll" /> 26 <include name="../bin/libsecondlife.dll" />
27 <include name="../bin/OpenSim.Framework.dll" /> 27 <include name="../bin/OpenSim.Framework.dll" />
28 <include name="../bin/OpenSim.Framework.Console.dll" /> 28 <include name="../bin/OpenSim.Framework.Console.dll" />
29 </references> 29 </references>
30 </csc> 30 </csc>
31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 31 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
32 <mkdir dir="${project::get-base-directory()}/../bin/"/> 32 <mkdir dir="${project::get-base-directory()}/../bin/"/>
33 <copy todir="${project::get-base-directory()}/../bin/"> 33 <copy todir="${project::get-base-directory()}/../bin/">
34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 34 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
35 <include name="*.dll"/> 35 <include name="*.dll"/>
36 <include name="*.exe"/> 36 <include name="*.exe"/>
37 </fileset> 37 </fileset>
38 </copy> 38 </copy>
39 </target> 39 </target>
40 <target name="clean"> 40 <target name="clean">
41 <delete dir="${bin.dir}" failonerror="false" /> 41 <delete dir="${bin.dir}" failonerror="false" />
42 <delete dir="${obj.dir}" failonerror="false" /> 42 <delete dir="${obj.dir}" failonerror="false" />
43 </target> 43 </target>
44 <target name="doc" description="Creates documentation."> 44 <target name="doc" description="Creates documentation.">
45 </target> 45 </target>
46</project> 46</project>
diff --git a/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build b/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
index 439f440..8be321d 100644
--- a/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
+++ b/OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build
@@ -1,47 +1,47 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Storage.LocalStorageDb4o" default="build"> 2<project name="OpenSim.Storage.LocalStorageDb4o" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Storage.LocalStorageDb4o" dynamicprefix="true" > 11 <resources prefix="OpenSim.Storage.LocalStorageDb4o" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AssemblyInfo.cs" /> 14 <include name="AssemblyInfo.cs" />
15 <include name="Db4LocalStorage.cs" /> 15 <include name="Db4LocalStorage.cs" />
16 <include name="MapStorage.cs" /> 16 <include name="MapStorage.cs" />
17 <include name="UUIDQuery.cs" /> 17 <include name="UUIDQuery.cs" />
18 </sources> 18 </sources>
19 <references basedir="${project::get-base-directory()}"> 19 <references basedir="${project::get-base-directory()}">
20 <lib> 20 <lib>
21 <include name="${project::get-base-directory()}" /> 21 <include name="${project::get-base-directory()}" />
22 <include name="${project::get-base-directory()}/${build.dir}" /> 22 <include name="${project::get-base-directory()}/${build.dir}" />
23 </lib> 23 </lib>
24 <include name="System.dll" /> 24 <include name="System.dll" />
25 <include name="System.Xml.dll" /> 25 <include name="System.Xml.dll" />
26 <include name="../../bin/Db4objects.Db4o.dll" /> 26 <include name="../../bin/Db4objects.Db4o.dll" />
27 <include name="../../bin/libsecondlife.dll" /> 27 <include name="../../bin/libsecondlife.dll" />
28 <include name="../../bin/OpenSim.Framework.dll" /> 28 <include name="../../bin/OpenSim.Framework.dll" />
29 <include name="../../bin/OpenSim.Framework.Console.dll" /> 29 <include name="../../bin/OpenSim.Framework.Console.dll" />
30 </references> 30 </references>
31 </csc> 31 </csc>
32 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" /> 32 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
33 <mkdir dir="${project::get-base-directory()}/../../bin/"/> 33 <mkdir dir="${project::get-base-directory()}/../../bin/"/>
34 <copy todir="${project::get-base-directory()}/../../bin/"> 34 <copy todir="${project::get-base-directory()}/../../bin/">
35 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 35 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
36 <include name="*.dll"/> 36 <include name="*.dll"/>
37 <include name="*.exe"/> 37 <include name="*.exe"/>
38 </fileset> 38 </fileset>
39 </copy> 39 </copy>
40 </target> 40 </target>
41 <target name="clean"> 41 <target name="clean">
42 <delete dir="${bin.dir}" failonerror="false" /> 42 <delete dir="${bin.dir}" failonerror="false" />
43 <delete dir="${obj.dir}" failonerror="false" /> 43 <delete dir="${obj.dir}" failonerror="false" />
44 </target> 44 </target>
45 <target name="doc" description="Creates documentation."> 45 <target name="doc" description="Creates documentation.">
46 </target> 46 </target>
47</project> 47</project>
diff --git a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
index 2c43aa0..d2e6c9f 100644
--- a/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
+++ b/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build
@@ -1,43 +1,43 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.Terrain.BasicTerrain" default="build"> 2<project name="OpenSim.Terrain.BasicTerrain" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.Terrain.BasicTerrain" dynamicprefix="true" > 11 <resources prefix="OpenSim.Terrain.BasicTerrain" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="TerrainEngine.cs" /> 14 <include name="TerrainEngine.cs" />
15 <include name="Properties/AssemblyInfo.cs" /> 15 <include name="Properties/AssemblyInfo.cs" />
16 </sources> 16 </sources>
17 <references basedir="${project::get-base-directory()}"> 17 <references basedir="${project::get-base-directory()}">
18 <lib> 18 <lib>
19 <include name="${project::get-base-directory()}" /> 19 <include name="${project::get-base-directory()}" />
20 <include name="${project::get-base-directory()}/${build.dir}" /> 20 <include name="${project::get-base-directory()}/${build.dir}" />
21 </lib> 21 </lib>
22 <include name="../bin/libTerrain-BSD.dll" /> 22 <include name="../bin/libTerrain-BSD.dll" />
23 <include name="System.dll" /> 23 <include name="System.dll" />
24 <include name="System.Data.dll" /> 24 <include name="System.Data.dll" />
25 <include name="System.Xml.dll" /> 25 <include name="System.Xml.dll" />
26 </references> 26 </references>
27 </csc> 27 </csc>
28 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 28 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
29 <mkdir dir="${project::get-base-directory()}/../bin/"/> 29 <mkdir dir="${project::get-base-directory()}/../bin/"/>
30 <copy todir="${project::get-base-directory()}/../bin/"> 30 <copy todir="${project::get-base-directory()}/../bin/">
31 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 31 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
32 <include name="*.dll"/> 32 <include name="*.dll"/>
33 <include name="*.exe"/> 33 <include name="*.exe"/>
34 </fileset> 34 </fileset>
35 </copy> 35 </copy>
36 </target> 36 </target>
37 <target name="clean"> 37 <target name="clean">
38 <delete dir="${bin.dir}" failonerror="false" /> 38 <delete dir="${bin.dir}" failonerror="false" />
39 <delete dir="${obj.dir}" failonerror="false" /> 39 <delete dir="${obj.dir}" failonerror="false" />
40 </target> 40 </target>
41 <target name="doc" description="Creates documentation."> 41 <target name="doc" description="Creates documentation.">
42 </target> 42 </target>
43</project> 43</project>
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index bd4b85f..65e267a 100644
--- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -31,11 +31,14 @@ namespace OpenSim.Terrain
31 /// <returns>A float[65536] array containing the heightmap</returns> 31 /// <returns>A float[65536] array containing the heightmap</returns>
32 public float[] getHeights1D() 32 public float[] getHeights1D()
33 { 33 {
34 float[] heights = new float[w*h]; 34 float[] heights = new float[w * h];
35 int i; 35 int i;
36 for(i=0;i<w*h;i++) { 36
37 for (i = 0; i < w * h; i++)
38 {
37 heights[i] = (float)heightmap.map[i / w, i % w]; 39 heights[i] = (float)heightmap.map[i / w, i % w];
38 } 40 }
41
39 return heights; 42 return heights;
40 } 43 }
41 44
diff --git a/OpenSim.build b/OpenSim.build
index 6d9df46..861a466 100644
--- a/OpenSim.build
+++ b/OpenSim.build
@@ -1,124 +1,127 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim" default="build"> 2<project name="OpenSim" default="build">
3 <echo message="Using '${nant.settings.currentframework}' Framework"/> 3 <echo message="Using '${nant.settings.currentframework}' Framework"/>
4 4
5 <property name="bin.dir" value="bin" /> 5 <property name="bin.dir" value="bin" />
6 <property name="obj.dir" value="obj" /> 6 <property name="obj.dir" value="obj" />
7 <property name="doc.dir" value="doc" /> 7 <property name="doc.dir" value="doc" />
8 <property name="project.main.dir" value="${project::get-base-directory()}" /> 8 <property name="project.main.dir" value="${project::get-base-directory()}" />
9 <property name="project.config" value="Release" /> 9
10 10 <target name="Debug" description="">
11 <target name="Release" description=""> 11 <property name="project.config" value="Debug" />
12 <property name="project.config" value="Release" /> 12 <property name="build.debug" value="true" />
13 <property name="build.debug" value="false" /> 13 </target>
14 </target> 14
15 15 <property name="project.config" value="Release" />
16 16
17 <target name="Debug" description=""> 17 <target name="Release" description="">
18 <property name="project.config" value="Debug" /> 18 <property name="project.config" value="Release" />
19 <property name="build.debug" value="true" /> 19 <property name="build.debug" value="false" />
20 </target> 20 </target>
21 21
22 <target name="net-1.1" description="Sets framework to .NET 1.1"> 22 <target name="net-1.1" description="Sets framework to .NET 1.1">
23 <property name="nant.settings.currentframework" value="net-1.1" /> 23 <property name="nant.settings.currentframework" value="net-1.1" />
24 </target> 24 </target>
25 25
26 <target name="net-2.0" description="Sets framework to .NET 2.0"> 26 <target name="net-2.0" description="Sets framework to .NET 2.0">
27 <property name="nant.settings.currentframework" value="net-2.0" /> 27 <property name="nant.settings.currentframework" value="net-2.0" />
28 </target> 28 </target>
29 29
30 <target name="mono-2.0" description="Sets framework to mono 2.0"> 30 <target name="mono-2.0" description="Sets framework to mono 2.0">
31 <property name="nant.settings.currentframework" value="mono-2.0" /> 31 <property name="nant.settings.currentframework" value="mono-2.0" />
32 </target> 32 </target>
33 33
34 <target name="mono-1.0" description="Sets framework to mono 1.0"> 34 <target name="mono-1.0" description="Sets framework to mono 1.0">
35 <property name="nant.settings.currentframework" value="mono-1.0" /> 35 <property name="nant.settings.currentframework" value="mono-1.0" />
36 </target> 36 </target>
37 37
38 <target name="init" description=""> 38 <target name="init" description="">
39 <call target="${project.config}" /> 39 <call target="${project.config}" />
40 <sysinfo /> 40 <sysinfo />
41 <echo message="Platform ${sys.os.platform}" /> 41 <echo message="Platform ${sys.os.platform}" />
42 <property name="build.dir" value="${bin.dir}/${project.config}" /> 42 <property name="build.dir" value="${bin.dir}/${project.config}" />
43 </target> 43 </target>
44 44
45 <target name="clean" description=""> 45 <target name="clean" description="">
46 <echo message="Deleting all builds from all configurations" /> 46 <echo message="Deleting all builds from all configurations" />
47 <delete dir="${bin.dir}" failonerror="false" /> 47 <delete dir="${bin.dir}" failonerror="false" />
48 <delete dir="${obj.dir}" failonerror="false" /> 48 <delete dir="${obj.dir}" failonerror="false" />
49 <nant buildfile="OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="clean" /> 49 <nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="clean" />
50 <nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="clean" /> 50 <nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="clean" />
51 <nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="clean" /> 51 <nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="clean" />
52 <nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="clean" /> 52 <nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="clean" />
53 <nant buildfile="Servers/OpenSim.Servers.dll.build" target="clean" /> 53 <nant buildfile="OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="clean" />
54 <nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="clean" /> 54 <nant buildfile="OpenSim/OpenSim.exe.build" target="clean" />
55 <nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="clean" /> 55 <nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="clean" />
56 <nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="clean" /> 56 <nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="clean" />
57 <nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="clean" /> 57 <nant buildfile="OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="clean" />
58 <nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="clean" /> 58 <nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="clean" />
59 <nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="clean" /> 59 <nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="clean" />
60 <nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="clean" /> 60 <nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="clean" />
61 <nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="clean" /> 61 <nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="clean" />
62 <nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="clean" /> 62 <nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="clean" />
63 <nant buildfile="OpenSim/OpenSim.exe.build" target="clean" /> 63 <nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="clean" />
64 <nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="clean" /> 64 <nant buildfile="Servers/OpenSim.Servers.dll.build" target="clean" />
65 <nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="clean" /> 65 <nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="clean" />
66 <nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="clean" /> 66 <nant buildfile="OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="clean" />
67 <nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="clean" /> 67 <nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="clean" />
68 <nant buildfile="OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="clean" /> 68 <nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="clean" />
69 </target> 69 <nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="clean" />
70 70 </target>
71 <target name="build" depends="init" description=""> 71
72 <nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="build" /> 72 <target name="build" depends="init" description="">
73 <nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="build" /> 73 <nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="build" />
74 <nant buildfile="Servers/OpenSim.Servers.dll.build" target="build" /> 74 <nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="build" />
75 <nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="build" /> 75 <nant buildfile="Servers/OpenSim.Servers.dll.build" target="build" />
76 <nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="build" /> 76 <nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="build" />
77 <nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="build" /> 77 <nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="build" />
78 <nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="build" /> 78 <nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="build" />
79 <nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="build" /> 79 <nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="build" />
80 <nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="build" /> 80 <nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="build" />
81 <nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="build" /> 81 <nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="build" />
82 <nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="build" /> 82 <nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="build" />
83 <nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="build" /> 83 <nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="build" />
84 <nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="build" /> 84 <nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="build" />
85 <nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="build" /> 85 <nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="build" />
86 <nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="build" /> 86 <nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="build" />
87 <nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="build" /> 87 <nant buildfile="OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="build" />
88 <nant buildfile="OpenSim/OpenSim.exe.build" target="build" /> 88 <nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="build" />
89 <nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="build" /> 89 <nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="build" />
90 <nant buildfile="OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="build" /> 90 <nant buildfile="OpenSim/OpenSim.exe.build" target="build" />
91 <nant buildfile="OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="build" /> 91 <nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="build" />
92 </target> 92 <nant buildfile="OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="build" />
93 93 <nant buildfile="OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="build" />
94 <target name="build-release" depends="Release, init, build" description="Builds in Release mode" /> 94 </target>
95 95
96 <target name="build-debug" depends="Debug, init, build" description="Builds in Debug mode" /> 96 <target name="build-release" depends="Release, init, build" description="Builds in Release mode" />
97 97
98 <target name="package" depends="clean, doc" description="Builds all" /> 98 <target name="build-debug" depends="Debug, init, build" description="Builds in Debug mode" />
99 99
100 <target name="doc" depends="build-release"> 100 <target name="package" depends="clean, doc" description="Builds all" />
101 <echo message="Generating all documentation from all builds" /> 101
102 <nant buildfile="OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="doc" /> 102 <target name="doc" depends="build-release">
103 <nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="doc" /> 103 <echo message="Generating all documentation from all builds" />
104 <nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="doc" /> 104 <nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="doc" />
105 <nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="doc" /> 105 <nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="doc" />
106 <nant buildfile="Servers/OpenSim.Servers.dll.build" target="doc" /> 106 <nant buildfile="OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.dll.build" target="doc" />
107 <nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="doc" /> 107 <nant buildfile="OpenSim.Framework.Console/OpenSim.Framework.Console.dll.build" target="doc" />
108 <nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="doc" /> 108 <nant buildfile="OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="doc" />
109 <nant buildfile="OpenSim.RegionServer/OpenSim.RegionServer.dll.build" target="doc" /> 109 <nant buildfile="OpenSim/OpenSim.exe.build" target="doc" />
110 <nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="doc" /> 110 <nant buildfile="OpenSim.GenericConfig/Xml/OpenSim.GenericConfig.Xml.dll.build" target="doc" />
111 <nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="doc" /> 111 <nant buildfile="OpenSim.Physics/Manager/OpenSim.Physics.Manager.dll.build" target="doc" />
112 <nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="doc" /> 112 <nant buildfile="OpenSim.Scripting.EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build" target="doc" />
113 <nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="doc" /> 113 <nant buildfile="OpenGridServices.UserServer/OpenGridServices.UserServer.exe.build" target="doc" />
114 <nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="doc" /> 114 <nant buildfile="OpenSim.Physics/BasicPhysicsPlugin/OpenSim.Physics.BasicPhysicsPlugin.dll.build" target="doc" />
115 <nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="doc" /> 115 <nant buildfile="OpenGrid.Config/GridConfigDb4o/OpenGrid.Config.GridConfigDb4o.dll.build" target="doc" />
116 <nant buildfile="OpenSim/OpenSim.exe.build" target="doc" /> 116 <nant buildfile="OpenSim.Physics/PhysXPlugin/OpenSim.Physics.PhysXPlugin.dll.build" target="doc" />
117 <nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="doc" /> 117 <nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="doc" />
118 <nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="doc" /> 118 <nant buildfile="OpenSim.Framework/OpenSim.Framework.dll.build" target="doc" />
119 <nant buildfile="OpenSim.GridInterfaces/Remote/OpenSim.GridInterfaces.Remote.dll.build" target="doc" /> 119 <nant buildfile="Servers/OpenSim.Servers.dll.build" target="doc" />
120 <nant buildfile="OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build" target="doc" /> 120 <nant buildfile="OpenSim.Storage/LocalStorageDb4o/OpenSim.Storage.LocalStorageDb4o.dll.build" target="doc" />
121 <nant buildfile="OpenSim.Storage.LocalStorageBerkeleyDB/OpenSim.Storage.LocalStorageBerkeleyDB.dll.build" target="doc" /> 121 <nant buildfile="OpenSim.Storage.LocalStorageSQLite/OpenSim.Storage.LocalStorageSQLite.dll.build" target="doc" />
122 </target> 122 <nant buildfile="OpenUser.Config/UserConfigDb4o/OpenUser.Config.UserConfigDb4o.dll.build" target="doc" />
123 123 <nant buildfile="OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build" target="doc" />
124</project> 124 <nant buildfile="OpenGridServices.GridServer/OpenGridServices.GridServer.exe.build" target="doc" />
125 </target>
126
127</project>
diff --git a/OpenSim.sln b/OpenSim.sln
index 9f61774..2fac201 100644
--- a/OpenSim.sln
+++ b/OpenSim.sln
@@ -1,34 +1,36 @@
1Microsoft Visual Studio Solution File, Format Version 9.00 1Microsoft Visual Studio Solution File, Format Version 9.00
2# Visual Studio 2005 2# Visual C# Express 2005
3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" 3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
4EndProject 4EndProject
5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage.LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}" 5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.RegionServer", "OpenSim.RegionServer\OpenSim.RegionServer.csproj", "{632E1BFD-0000-0000-0000-000000000000}"
6EndProject 6EndProject
7Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}" 7Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}"
8EndProject 8EndProject
9Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}" 9Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework.Console", "OpenSim.Framework.Console\OpenSim.Framework.Console.csproj", "{A7CD0630-0000-0000-0000-000000000000}"
10EndProject 10EndProject
11Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage.LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
12EndProject
11Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}" 13Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}"
12EndProject 14EndProject
13Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GenericConfig.Xml", "OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj", "{E88EF749-0000-0000-0000-000000000000}" 15Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GenericConfig.Xml", "OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj", "{E88EF749-0000-0000-0000-000000000000}"
14EndProject 16EndProject
15Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.Manager", "OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj", "{8BE16150-0000-0000-0000-000000000000}" 17Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.Manager", "OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj", "{8BE16150-0000-0000-0000-000000000000}"
16EndProject 18EndProject
19Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Scripting.EmbeddedJVM", "OpenSim.Scripting.EmbeddedJVM\OpenSim.Scripting.EmbeddedJVM.csproj", "{97A82740-0000-0000-0000-000000000000}"
20EndProject
17Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.UserServer", "OpenGridServices.UserServer\OpenGridServices.UserServer.csproj", "{66591469-0000-0000-0000-000000000000}" 21Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGridServices.UserServer", "OpenGridServices.UserServer\OpenGridServices.UserServer.csproj", "{66591469-0000-0000-0000-000000000000}"
18EndProject 22EndProject
19Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{4F874463-0000-0000-0000-000000000000}" 23Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.BasicPhysicsPlugin", "OpenSim.Physics\BasicPhysicsPlugin\OpenSim.Physics.BasicPhysicsPlugin.csproj", "{4F874463-0000-0000-0000-000000000000}"
20EndProject 24EndProject
21Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Config.GridConfigDb4o", "OpenGrid.Config\GridConfigDb4o\OpenGrid.Config.GridConfigDb4o.csproj", "{B0027747-0000-0000-0000-000000000000}" 25Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenGrid.Config.GridConfigDb4o", "OpenGrid.Config\GridConfigDb4o\OpenGrid.Config.GridConfigDb4o.csproj", "{B0027747-0000-0000-0000-000000000000}"
22EndProject 26EndProject
23Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Servers\OpenSim.Servers.csproj", "{8BB20F0A-0000-0000-0000-000000000000}"
24EndProject
25Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim.Physics\PhysXPlugin\OpenSim.Physics.PhysXPlugin.csproj", "{988F0AC4-0000-0000-0000-000000000000}" 27Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.PhysXPlugin", "OpenSim.Physics\PhysXPlugin\OpenSim.Physics.PhysXPlugin.csproj", "{988F0AC4-0000-0000-0000-000000000000}"
26EndProject 28EndProject
27Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridInterfaces.Remote", "OpenSim.GridInterfaces\Remote\OpenSim.GridInterfaces.Remote.csproj", "{B55C0B5D-0000-0000-0000-000000000000}" 29Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.GridInterfaces.Remote", "OpenSim.GridInterfaces\Remote\OpenSim.GridInterfaces.Remote.csproj", "{B55C0B5D-0000-0000-0000-000000000000}"
28EndProject 30EndProject
29Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "OpenSim.Framework\OpenSim.Framework.csproj", "{8ACA2445-0000-0000-0000-000000000000}" 31Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Framework", "OpenSim.Framework\OpenSim.Framework.csproj", "{8ACA2445-0000-0000-0000-000000000000}"
30EndProject 32EndProject
31Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.RegionServer", "OpenSim.RegionServer\OpenSim.RegionServer.csproj", "{632E1BFD-0000-0000-0000-000000000000}" 33Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Servers", "Servers\OpenSim.Servers.csproj", "{8BB20F0A-0000-0000-0000-000000000000}"
32EndProject 34EndProject
33Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim.Storage\LocalStorageDb4o\OpenSim.Storage.LocalStorageDb4o.csproj", "{E1B79ECF-0000-0000-0000-000000000000}" 35Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageDb4o", "OpenSim.Storage\LocalStorageDb4o\OpenSim.Storage.LocalStorageDb4o.csproj", "{E1B79ECF-0000-0000-0000-000000000000}"
34EndProject 36EndProject
@@ -50,10 +52,10 @@ Global
50 {2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 52 {2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
51 {2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 53 {2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
52 {2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU 54 {2270B8FE-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
53 {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 55 {632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
54 {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 56 {632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
55 {EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 57 {632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
56 {EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU 58 {632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
57 {63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 59 {63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
58 {63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 60 {63A05FE9-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
59 {63A05FE9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 61 {63A05FE9-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -62,6 +64,10 @@ Global
62 {A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 64 {A7CD0630-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
63 {A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 65 {A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
64 {A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU 66 {A7CD0630-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
67 {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
68 {EE9E5D96-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
69 {EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
70 {EE9E5D96-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
65 {438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 71 {438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
66 {438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 72 {438A9556-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
67 {438A9556-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 73 {438A9556-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -74,6 +80,10 @@ Global
74 {8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 80 {8BE16150-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
75 {8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 81 {8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
76 {8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU 82 {8BE16150-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
83 {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
84 {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
85 {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
86 {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
77 {66591469-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 87 {66591469-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
78 {66591469-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 88 {66591469-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
79 {66591469-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 89 {66591469-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -86,10 +96,6 @@ Global
86 {B0027747-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 96 {B0027747-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
87 {B0027747-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 97 {B0027747-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
88 {B0027747-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU 98 {B0027747-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
89 {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
90 {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
91 {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
92 {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
93 {988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 99 {988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
94 {988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 100 {988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
95 {988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 101 {988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -102,10 +108,10 @@ Global
102 {8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 108 {8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
103 {8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 109 {8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
104 {8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU 110 {8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
105 {632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 111 {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
106 {632E1BFD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 112 {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
107 {632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 113 {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
108 {632E1BFD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU 114 {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
109 {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 115 {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
110 {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU 116 {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
111 {E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU 117 {E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
diff --git a/OpenSim/OpenSim.exe.build b/OpenSim/OpenSim.exe.build
index 54b7a3b..02445df 100644
--- a/OpenSim/OpenSim.exe.build
+++ b/OpenSim/OpenSim.exe.build
@@ -1,48 +1,48 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim" default="build"> 2<project name="OpenSim" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe"> 10 <csc target="exe" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.exe">
11 <resources prefix="OpenSim" dynamicprefix="true" > 11 <resources prefix="OpenSim" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="Application.cs" /> 14 <include name="Application.cs" />
15 </sources> 15 </sources>
16 <references basedir="${project::get-base-directory()}"> 16 <references basedir="${project::get-base-directory()}">
17 <lib> 17 <lib>
18 <include name="${project::get-base-directory()}" /> 18 <include name="${project::get-base-directory()}" />
19 <include name="${project::get-base-directory()}/${build.dir}" /> 19 <include name="${project::get-base-directory()}/${build.dir}" />
20 </lib> 20 </lib>
21 <include name="System.dll" /> 21 <include name="System.dll" />
22 <include name="System.Xml.dll" /> 22 <include name="System.Xml.dll" />
23 <include name="../bin/libsecondlife.dll" /> 23 <include name="../bin/libsecondlife.dll" />
24 <include name="../bin/Axiom.MathLib.dll" /> 24 <include name="../bin/Axiom.MathLib.dll" />
25 <include name="../bin/Db4objects.Db4o.dll" /> 25 <include name="../bin/Db4objects.Db4o.dll" />
26 <include name="../bin/OpenSim.Framework.dll" /> 26 <include name="../bin/OpenSim.Framework.dll" />
27 <include name="../bin/OpenSim.Framework.Console.dll" /> 27 <include name="../bin/OpenSim.Framework.Console.dll" />
28 <include name="../bin/OpenSim.Physics.Manager.dll" /> 28 <include name="../bin/OpenSim.Physics.Manager.dll" />
29 <include name="../bin/OpenSim.Servers.dll" /> 29 <include name="../bin/OpenSim.Servers.dll" />
30 <include name="../bin/OpenSim.RegionServer.dll" /> 30 <include name="../bin/OpenSim.RegionServer.dll" />
31 </references> 31 </references>
32 </csc> 32 </csc>
33 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 33 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
34 <mkdir dir="${project::get-base-directory()}/../bin/"/> 34 <mkdir dir="${project::get-base-directory()}/../bin/"/>
35 <copy todir="${project::get-base-directory()}/../bin/"> 35 <copy todir="${project::get-base-directory()}/../bin/">
36 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 36 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
37 <include name="*.dll"/> 37 <include name="*.dll"/>
38 <include name="*.exe"/> 38 <include name="*.exe"/>
39 </fileset> 39 </fileset>
40 </copy> 40 </copy>
41 </target> 41 </target>
42 <target name="clean"> 42 <target name="clean">
43 <delete dir="${bin.dir}" failonerror="false" /> 43 <delete dir="${bin.dir}" failonerror="false" />
44 <delete dir="${obj.dir}" failonerror="false" /> 44 <delete dir="${obj.dir}" failonerror="false" />
45 </target> 45 </target>
46 <target name="doc" description="Creates documentation."> 46 <target name="doc" description="Creates documentation.">
47 </target> 47 </target>
48</project> 48</project>